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- #include <GL/glut.h>
- #include <stdlib.h>
- static int shoulder = 0, elbow = 0;
- void init(void){
- glClearColor (0.0, 0.0, 0.0, 0.0);
- }
- void display(void){
- glClear (GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- /* origem posicionada no ombro */
- glTranslatef (-1.0, 0.0, 0.0);
- glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
- /* origem posicionada no centro do braço */
- glTranslatef (1.0, 0.0, 0.0);
- glPushMatrix();
- glScalef (2.0, 0.4, 1.0);
- glutWireCube (1.0);
- glPopMatrix();
- /* origem posicionada no cotovelo */
- glTranslatef (1.0, 0.0, 0.0);
- glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
- glTranslatef (1.0, 0.0, 0.0);
- glPushMatrix();
- glScalef (2.0, 0.4, 1.0);
- glutWireCube (1.0);
- glPopMatrix();
- /* origem volta para o sistema de coordenadas original */
- glPopMatrix();
- glutSwapBuffers();
- }
- void reshape (int w, int h){
- glViewport (0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
- glMatrixMode(GL_MODELVIEW);glLoadIdentity();
- glTranslatef (0.0, 0.0, -5.0);
- }
- void keyboard (unsigned char key, int x, int y){
- switch (key) {
- case 's':
- shoulder = (shoulder + 5) % 360;
- glutPostRedisplay();
- break;
- case 'S':
- shoulder = (shoulder - 5) % 360;
- glutPostRedisplay();
- break;
- case 'e':
- elbow = (elbow + 5) % 360;
- glutPostRedisplay();
- break;
- case 'E':
- elbow = (elbow - 5) % 360;
- glutPostRedisplay();
- break;
- case 27:
- exit(0);
- break;
- default:
- break;
- }
- }
- int main(int argc, char** argv){
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
- glutInitWindowSize (500, 500);
- glutInitWindowPosition (100, 100);
- glutCreateWindow (argv[0]);
- init ();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(keyboard);
- glutMainLoop();
- return 0;
- }
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