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Dec 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. -- Friend me in Discord! Bacon Hair!#6813
  137. -- Enjoy the Edit! :D
  138. --// \\--
  139. --}} ORIGINAL BY SHACKLUSTER {{--
  140. --}} FIXED AND EDIT BY NGUYENDUCLOI123 {{--
  141. --\\ //--
  142.  
  143. print'Edited by nguyenducloi123 (Bacon Hair!)'
  144. warn'PRESS 0 FOR CLEAR EVERYTHING EVEN YOURSELF'
  145. wait(0.2)
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character.HumanoidRootPart
  155. Torso = Character.Torso
  156. Head = Character.Head
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart.RootJoint
  162. Neck = Torso.Neck
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168. sick.SoundId = "rbxassetid://249900512"
  169. sick.Parent = Character
  170. sick.Name = "BGM"
  171. sick.Looped = true
  172. sick.Pitch = 1
  173. sick.Volume = 5
  174. sick:Play()
  175. local theend = Instance.new("Sound",Torso)
  176. theend.SoundId = "rbxassetid://875445225"
  177. theend.Name = "???"
  178. theend.Looped = true
  179. theend.Pitch = 1
  180. theend.Volume = 999
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197. game:GetService("StarterGui"):SetCore("SendNotification", {
  198. Title = "Dominus Messor";
  199. Text = "Edited by nguyenducloi123 (Bacon Hair!), Made by Shackluster!";
  200. })
  201. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  202. local NEWMESH = IT(MESH)
  203. if MESH == "SpecialMesh" then
  204. NEWMESH.MeshType = MESHTYPE
  205. if MESHID ~= "nil" and MESHID ~= "" then
  206. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  207. end
  208. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  209. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  210. end
  211. end
  212. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  213. NEWMESH.Scale = SCALE
  214. NEWMESH.Parent = PARENT
  215. return NEWMESH
  216. end
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237. Player_Size = 1
  238. Animation_Speed = 3
  239. Frame_Speed = 0.016666666666666666
  240. local Speed = 16
  241. local Effects2 = {}
  242. local weldBetween = function(a, b)
  243. local weldd = Instance.new("ManualWeld")
  244. weldd.Part0 = a
  245. weldd.Part1 = b
  246. weldd.C0 = CFrame.new()
  247. weldd.C1 = b.CFrame:inverse() * a.CFrame
  248. weldd.Parent = a
  249. return weldd
  250. end
  251. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  253. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  254. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  255. local CHANGEDEFENSE = 0
  256. local CHANGEDAMAGE = 0
  257. local CHANGEMOVEMENT = 0
  258. local ANIM = "Idle"
  259. local ATTACK = false
  260. local EQUIPPED = false
  261. local HOLD = false
  262. local COMBO = 1
  263. local Rooted = false
  264. local SINE = 0
  265. local KEYHOLD = false
  266. local CHANGE = 2 / Animation_Speed
  267. local WALKINGANIM = false
  268. local WALK = 0
  269. local VALUE1 = false
  270. local VALUE2 = false
  271. local ROBLOXIDLEANIMATION = IT("Animation")
  272. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  273. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  274. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  275. WEAPONGUI.Name = "Weapon GUI"
  276. local Effects = IT("Folder", Character)
  277. Effects.Name = "Effects"
  278. local ANIMATOR = Humanoid.Animator
  279. local ANIMATE = Character.Animate
  280. local ATTACKEDTAUNTS = {
  281. "907332040",
  282. "907332525",
  283. "907330011"
  284. }
  285. local ATTACKTAUNTS = {
  286. "907329893",
  287. "907329532",
  288. "907333294",
  289. "907332856"
  290. }
  291. local ULTTAUNTS = {
  292. "907332997",
  293. "907332670",
  294. "907330103"
  295. }
  296. local UNANCHOR = true
  297. local SKILLTEXTCOLOR = C3(0,1,0)
  298. ArtificialHB = Instance.new("BindableEvent", script)
  299. ArtificialHB.Name = "ArtificialHB"
  300. script:WaitForChild("ArtificialHB")
  301. frame = Frame_Speed
  302. tf = 0
  303. allowframeloss = false
  304. tossremainder = false
  305. lastframe = tick()
  306. script.ArtificialHB:Fire()
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.ArtificialHB:Fire()
  312. lastframe = tick()
  313. else
  314. for i = 1, math.floor(tf / frame) do
  315. script.ArtificialHB:Fire()
  316. end
  317. lastframe = tick()
  318. end
  319. if tossremainder then
  320. tf = 0
  321. else
  322. tf = tf - frame * math.floor(tf / frame)
  323. end
  324. end
  325. end)
  326. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  327. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  328. end
  329. function PositiveAngle(NUMBER)
  330. if NUMBER >= 0 then
  331. NUMBER = 0
  332. end
  333. return NUMBER
  334. end
  335. function NegativeAngle(NUMBER)
  336. if NUMBER <= 0 then
  337. NUMBER = 0
  338. end
  339. return NUMBER
  340. end
  341. function Swait(NUMBER)
  342. if NUMBER == 0 or NUMBER == nil then
  343. ArtificialHB.Event:wait()
  344. else
  345. for i = 1, NUMBER do
  346. ArtificialHB.Event:wait()
  347. end
  348. end
  349. end
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m00 < m11 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s
  376. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393. local startInterp, finishInterp
  394. if cosTheta >= 1.0E-4 then
  395. if 1 - cosTheta > 1.0E-4 then
  396. local theta = ACOS(cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((1 - t) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = 1 - t
  402. finishInterp = t
  403. end
  404. elseif 1 + cosTheta > 1.0E-4 then
  405. local theta = ACOS(-cosTheta)
  406. local invSinTheta = 1 / SIN(theta)
  407. startInterp = SIN((t - 1) * theta) * invSinTheta
  408. finishInterp = SIN(t * theta) * invSinTheta
  409. else
  410. startInterp = t - 1
  411. finishInterp = t
  412. end
  413. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  414. end
  415. function Clerp(a, b, t)
  416. local qa = {
  417. QuaternionFromCFrame(a)
  418. }
  419. local qb = {
  420. QuaternionFromCFrame(b)
  421. }
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1 - t
  425. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  426. end
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428. local frame = IT("Frame")
  429. frame.BackgroundTransparency = TRANSPARENCY
  430. frame.BorderSizePixel = BORDERSIZEPIXEL
  431. frame.Position = POSITION
  432. frame.Size = SIZE
  433. frame.BackgroundColor3 = COLOR
  434. frame.BorderColor3 = BORDERCOLOR
  435. frame.Name = NAME
  436. frame.Parent = PARENT
  437. return frame
  438. end
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440. local label = IT("TextLabel")
  441. label.BackgroundTransparency = 1
  442. label.Size = UD2(1, 0, 1, 0)
  443. label.Position = UD2(0, 0, 0, 0)
  444. label.TextColor3 = TEXTCOLOR
  445. label.TextStrokeTransparency = STROKETRANSPARENCY
  446. label.TextTransparency = TRANSPARENCY
  447. label.FontSize = TEXTFONTSIZE
  448. label.Font = TEXTFONT
  449. label.BorderSizePixel = BORDERSIZEPIXEL
  450. label.TextScaled = false
  451. label.Text = TEXT
  452. label.Name = NAME
  453. label.Parent = PARENT
  454. return label
  455. end
  456. function NoOutlines(PART)
  457. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  458. end
  459. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  460. local NEWWELD = IT(TYPE)
  461. NEWWELD.Part0 = PART0
  462. NEWWELD.Part1 = PART1
  463. NEWWELD.C0 = C0
  464. NEWWELD.C1 = C1
  465. NEWWELD.Parent = PARENT
  466. return NEWWELD
  467. end
  468. local S = IT("Sound")
  469. function CreateSound(ID, PARENT, VOLUME, PITCH)
  470. local NEWSOUND
  471. coroutine.resume(coroutine.create(function()
  472. NEWSOUND = S:Clone()
  473. NEWSOUND.Parent = PARENT
  474. NEWSOUND.Volume = VOLUME
  475. NEWSOUND.Pitch = PITCH
  476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  477. Swait()
  478. NEWSOUND:play()
  479. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  480. end))
  481. return NEWSOUND
  482. end
  483. function CFrameFromTopBack(at, top, back)
  484. local right = top:Cross(back)
  485. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  486. end
  487. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  488. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  489. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  490. wave.CFrame = CFRAME
  491. coroutine.resume(coroutine.create(function(PART)
  492. for i = 1, WAIT do
  493. Swait()
  494. mesh.Scale = mesh.Scale + GROW
  495. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  496. if DOESROT == true then
  497. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  498. end
  499. wave.Transparency = wave.Transparency + 0.5 / WAIT
  500. if wave.Transparency > 0.99 then
  501. wave:remove()
  502. end
  503. end
  504. end))
  505. end
  506. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  507. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  508. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  509. wave.CFrame = CFRAME
  510. coroutine.resume(coroutine.create(function(PART)
  511. for i = 1, WAIT do
  512. Swait()
  513. mesh.Scale = mesh.Scale + GROW
  514. if DOESROT == true then
  515. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  516. end
  517. wave.Transparency = wave.Transparency + 0.5 / WAIT
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  526. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale + GROW
  532. wave.Transparency = wave.Transparency + 1 / WAIT
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  541. local mesh
  542. if KIND == "Base" then
  543. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  544. elseif KIND == "Thin" then
  545. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  546. elseif KIND == "Round" then
  547. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  548. end
  549. wave.CFrame = CFRAME
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, WAIT do
  552. Swait()
  553. mesh.Scale = mesh.Scale + GROW / 10
  554. wave.Transparency = wave.Transparency + 0.5 / WAIT
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  562. local TORSO = Torso
  563. local HUM = Humanoid
  564. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  565. coroutine.wrap(function()
  566. VT = Vector3.new
  567. MRANDOM = math.random
  568. local A = TIME
  569. local B = INTENSITY
  570. local C = true
  571. local HUMANOID = Humanoid
  572. local TIMER = A or 35
  573. local SHAKE = B or 5
  574. local FADE = C or true
  575. if HUMANOID then
  576. local FADER = SHAKE / TIMER
  577. for i = 1, TIMER do
  578. wait()
  579. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  580. end
  581. HUMANOID.CameraOffset = VT(0, 0, 0)
  582. end
  583.  
  584. end)()
  585. end
  586. end
  587. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  588. for _, c in pairs(PARENT:GetChildren()) do
  589. if c.ClassName == "Model" then
  590. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  591. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  592. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  593. if DIST > (TORSO.Position - FROM).Magnitude then
  594. table.insert(TABLE, c)
  595. end
  596. AddChildrenToTable(FROM, c, DIST, TABLE)
  597. elseif c.ClassName == "Folder" then
  598. AddChildrenToTable(FROM, c, DIST, TABLE)
  599. end
  600. end
  601. end
  602. end
  603. function MakeForm(PART, TYPE)
  604. if TYPE == "Cyl" then
  605. local MSH = IT("CylinderMesh", PART)
  606. elseif TYPE == "Ball" then
  607. local MSH = IT("SpecialMesh", PART)
  608. MSH.MeshType = "Sphere"
  609. elseif TYPE == "Wedge" then
  610. local MSH = IT("SpecialMesh", PART)
  611. MSH.MeshType = "Wedge"
  612. end
  613. end
  614. function sandbox(var,func)
  615. local env = getfenv(func)
  616. local newenv = setmetatable({},{
  617. __index = function(self,k)
  618. if k=="script" then
  619. return var
  620. else
  621. return env[k]
  622. end
  623. end,
  624. })
  625. setfenv(func,newenv)
  626. return func
  627. end
  628. function NS(...)
  629. local tab = {...}
  630. local fat = {}
  631. for i = 1, #tab do
  632. local v = tab[i]
  633. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  634. end
  635. return NumberSequence.new(fat);
  636. end
  637. cors = {}
  638. mas = Instance.new("Model",game:GetService("Lighting"))
  639. ParticleEmitter0 = Instance.new("ParticleEmitter")
  640. ParticleEmitter1 = Instance.new("ParticleEmitter")
  641. ParticleEmitter2 = Instance.new("ParticleEmitter")
  642. ParticleEmitter0.Name = "Flames"
  643. ParticleEmitter0.Parent = mas
  644. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  645. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  646. ParticleEmitter0.Enabled = false
  647. ParticleEmitter0.LightEmission = 1
  648. ParticleEmitter0.LightInfluence = 1
  649. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  650. ParticleEmitter0.ZOffset = 1
  651. ParticleEmitter0.Size = NumberSequence.new(10,0)
  652. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  653. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  654. ParticleEmitter0.Rate = 9999
  655. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  656. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  657. ParticleEmitter0.VelocitySpread = 25
  658. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  659. ParticleEmitter1.Name = "Death"
  660. ParticleEmitter1.Parent = mas
  661. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  662. ParticleEmitter1.Enabled = false
  663. ParticleEmitter1.LightEmission = 0.75
  664. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  665. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  666. ParticleEmitter1.ZOffset = 0.5
  667. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  668. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  669. ParticleEmitter1.Drag = 5
  670. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  671. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  672. ParticleEmitter1.Rate = 999
  673. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  674. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  675. ParticleEmitter1.VelocitySpread = 360
  676. ParticleEmitter2.Name = "Wing"
  677. ParticleEmitter2.Parent = mas
  678. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  679. ParticleEmitter2.Enabled = false
  680. ParticleEmitter2.LightEmission = 1
  681. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  682. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  683. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  684. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  685. ParticleEmitter2.LockedToPart = true
  686. ParticleEmitter2.Rate = 300
  687. for i,v in pairs(mas:GetChildren()) do
  688. v.Parent = script
  689. pcall(function() v:MakeJoints() end)
  690. end
  691. mas:Destroy()
  692. for i,v in pairs(cors) do
  693. spawn(function()
  694. pcall(v)
  695. end)
  696. end
  697. local DParticles = script.Death
  698. DParticles:remove()
  699. DParticles.Name = ""
  700. New = function(Object, Parent, Name, Data)
  701. local Object = Instance.new(Object)
  702. for Index, Value in pairs(Data or {}) do
  703. Object[Index] = Value
  704. end
  705. Object.Parent = Parent
  706. Object.Name = Name
  707. return Object
  708. end
  709. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  710. if DoesCourontine == false then
  711. local Direction = CF(Part.Position, ToLocation)
  712. local Distance = (Part.Position - ToLocation).magnitude
  713. for i = 1, AmountOfTime do
  714. Swait()
  715. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  716. Direction = Part.CFrame
  717. end
  718. Part:remove()
  719. elseif DoesCourontine == true then
  720. coroutine.resume(coroutine.create(function()
  721. local Direction = CF(Part.Position, ToLocation)
  722. local Distance = (Part.Position - ToLocation).magnitude
  723. for i = 1, AmountOfTime do
  724. Swait()
  725. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  726. Direction = Part.CFrame
  727. end
  728. Part:remove()
  729. end))
  730. end
  731. end
  732. function CheckTableForString(Table, String)
  733. for i, v in pairs(Table) do
  734. if string.find(string.lower(String), string.lower(v)) then
  735. return true
  736. end
  737. end
  738. return false
  739. end
  740. function CheckIntangible(Hit)
  741. local ProjectileNames = {
  742. "Water",
  743. "Arrow",
  744. "Projectile",
  745. "Effect",
  746. "Rail",
  747. "Lightning",
  748. "Bullet"
  749. }
  750. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  751. return true
  752. end
  753. return false
  754. end
  755. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  756. function WACKYEFFECT(Table)
  757. local TYPE = (Table.EffectType or "Sphere")
  758. local SIZE = (Table.Size or VT(1,1,1))
  759. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  760. local TRANSPARENCY = (Table.Transparency or 0)
  761. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  762. local CFRAME = (Table.CFrame or Torso.CFrame)
  763. local MOVEDIRECTION = (Table.MoveToPos or nil)
  764. local ROTATION1 = (Table.RotationX or 0)
  765. local ROTATION2 = (Table.RotationY or 0)
  766. local ROTATION3 = (Table.RotationZ or 0)
  767. local MATERIAL = (Table.Material or "Neon")
  768. local COLOR = (Table.Color or C3(1,1,1))
  769. local TIME = (Table.Time or 45)
  770. local SOUNDID = (Table.SoundID or nil)
  771. local SOUNDPITCH = (Table.SoundPitch or nil)
  772. local SOUNDVOLUME = (Table.SoundVolume or nil)
  773. coroutine.resume(coroutine.create(function()
  774. local PLAYSSOUND = false
  775. local SOUND = nil
  776. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  777. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  778. PLAYSSOUND = true
  779. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  780. end
  781. EFFECT.Color = COLOR
  782. local MSH = nil
  783. if TYPE == "Sphere" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  785. elseif TYPE == "Block" then
  786. MSH = IT("BlockMesh",EFFECT)
  787. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  788. elseif TYPE == "Wave" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  790. elseif TYPE == "Ring" then
  791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  792. elseif TYPE == "Slash" then
  793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  794. elseif TYPE == "Round Slash" then
  795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  796. elseif TYPE == "Swirl" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  798. elseif TYPE == "Skull" then
  799. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  800. elseif TYPE == "Crystal" then
  801. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  802. end
  803. if MSH ~= nil then
  804. local MOVESPEED = nil
  805. if MOVEDIRECTION ~= nil then
  806. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  807. end
  808. local GROWTH = SIZE - ENDSIZE
  809. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  810. if TYPE == "Block" then
  811. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  812. else
  813. EFFECT.CFrame = CFRAME
  814. end
  815. for LOOP = 1, TIME+1 do
  816. Swait()
  817. MSH.Scale = MSH.Scale - GROWTH/TIME
  818. if TYPE == "Wave" then
  819. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  820. end
  821. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  822. if TYPE == "Block" then
  823. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  824. else
  825. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  826. end
  827. if MOVEDIRECTION ~= nil then
  828. local ORI = EFFECT.Orientation
  829. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  830. EFFECT.Orientation = ORI
  831. end
  832. end
  833. if PLAYSSOUND == false then
  834. EFFECT:remove()
  835. else
  836. repeat Swait() until SOUND.Playing == false
  837. EFFECT:remove()
  838. end
  839. else
  840. if PLAYSSOUND == false then
  841. EFFECT:remove()
  842. else
  843. repeat Swait() until SOUND.Playing == false
  844. EFFECT:remove()
  845. end
  846. end
  847. end))
  848. end
  849. Debris = game:GetService("Debris")
  850. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  851. local Direction = CFrame.new(StartPos, Vec).lookVector
  852. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  853. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  854. if RayHit and CheckIntangible(RayHit) then
  855. if DelayIfHit then
  856. wait()
  857. end
  858. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  859. end
  860. return RayHit, RayPos, RayNormal
  861. end
  862. function turnto(position)
  863. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  864. end
  865. local naeeym2 = Instance.new("BillboardGui", Character)
  866. naeeym2.AlwaysOnTop = true
  867. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  868. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  869. naeeym2.Adornee = Character.Head
  870. naeeym2.Name = ""
  871. local tecks2 = Instance.new("TextLabel", naeeym2)
  872. tecks2.BackgroundTransparency = 1
  873. tecks2.TextScaled = true
  874. tecks2.BorderSizePixel = 0
  875. tecks2.Text = "Dominus Messor, the Infected Dominus"
  876. tecks2.Font = "Antique"
  877. tecks2.TextSize = 30
  878. tecks2.TextStrokeTransparency = 0
  879. tecks2.TextColor3 = Color3.new(0,1,0)
  880. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  881. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  882. tecks2.Parent = naeeym2
  883. Humanoid.Died:connect(function()
  884. Humanoid.Parent = nil
  885. Humanoid.MaxHealth = "inf"
  886. Humanoid.Health = "inf"
  887. refit()
  888. Humanoid.Parent = Character
  889. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  890. for i = 1, 5 do
  891. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
  892. end
  893. killnearest(Torso.Position, 25, 180)
  894. end)
  895. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  896. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  897. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  898. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  899. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  900. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  901. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  902. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  903. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  904. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  905. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  906. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  907. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  908. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  909. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  910. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  911. function killnearest(position, range, maxstrength)
  912. for i, v in ipairs(workspace:GetChildren()) do
  913. local body = v:GetChildren()
  914. for part = 1, #body do
  915. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  916. if v.ClassName == "Model" then
  917. v:BreakJoints()
  918. end
  919. local bv = Instance.new("BodyVelocity")
  920. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  921. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  922. bv.Parent = body[part]
  923. Debris:AddItem(bv, 0.2)
  924. end
  925. end
  926. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  927. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  928. end
  929. end
  930. end
  931. function ApplyAoE(POSITION, RANGE)
  932. local PARTS = {}
  933. for index, CHILD in pairs(workspace:GetDescendants()) do
  934. if CHILD.ClassName == "Model" and CHILD ~= Character then
  935. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  936. if HUM then
  937. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  938. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  939. CHILD:BreakJoints()
  940. for index, PART in pairs(CHILD:GetChildren()) do
  941. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  942. local P = DParticles:Clone()
  943. P.Parent = PART
  944. P.Enabled = true
  945. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  946. PART.Anchored = true
  947. table.insert(PARTS, {PART, P})
  948. end
  949. end
  950. end
  951. end
  952. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  953. local FOLDER = IT("Folder", CHILD)
  954. FOLDER.Name = "ewdfrfgrwefd"
  955. local P = DParticles:Clone()
  956. P.Parent = CHILD
  957. P.Enabled = true
  958. CHILD:BreakJoints()
  959. CHILD.CanCollide = false
  960. CHILD.Anchored = true
  961. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  962. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  963. table.insert(PARTS, {CHILD, P})
  964. end
  965. end
  966. coroutine.resume(coroutine.create(function()
  967. if #PARTS > 0 then
  968. for i = 1, 85 do
  969. Swait()
  970. for E = 1, #PARTS do
  971. local F = PARTS[E]
  972. local A = F[1]
  973. local B = F[2]
  974. A.Transparency = A.Transparency + 0.011764705882352941
  975. B.Rate = math.ceil(B.Rate * 1.2)
  976. for index, E in pairs(A:GetChildren()) do
  977. if E:IsA("Decal") or E:IsA("Texture") then
  978. E.Transparency = E.Transparency + 0.011764705882352941
  979. elseif E:IsA("JointInstance") then
  980. E:remove()
  981. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  982. E.Enabled = false
  983. end
  984. end
  985. end
  986. end
  987. for E = 1, #PARTS do
  988. local F = PARTS[E]
  989. local A = F[1]
  990. local B = F[2]
  991. B.Enabled = false
  992. Debris:AddItem(A, 3)
  993. end
  994. end
  995. end))
  996. end
  997. function Transparency(TRANS)
  998. tecks2.TextTransparency = TRANS
  999. tecks2.TextStrokeTransparency = TRANS
  1000. for _, c in pairs(Character:GetChildren()) do
  1001. if c.ClassName == "Part" and c ~= RootPart then
  1002. c.Transparency = TRANS
  1003. if c:FindFirstChildOfClass("Decal") then
  1004. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1005. end
  1006. elseif c.ClassName == "Accessory" then
  1007. c.Handle.Transparency = TRANS
  1008. elseif c.ClassName == "Model" then
  1009. for _, q in pairs(c:GetChildren()) do
  1010. if q.ClassName == "Part" then
  1011. q.Transparency = TRANS
  1012. if q:FindFirstChildOfClass("Decal") then
  1013. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019. end
  1020. function Glitch_Execute()
  1021. local HITBODIES = {}
  1022. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  1023. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  1024. CENTER.CFrame = CF(ECH)
  1025. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
  1026. MakeForm(RAY, "Cyl")
  1027. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
  1028. MakeForm(RAY2, "Cyl")
  1029. RAY.CFrame = CF(ECH)
  1030. RAY2.CFrame = CF(ECH)
  1031. CreateSound("1368573150", CENTER, 10, 0.8)
  1032. for i = 1, 100 do
  1033. Swait()
  1034. RAY.Transparency = RAY.Transparency - 0.01
  1035. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  1036. RAY2.Transparency = RAY2.Transparency - 0.012
  1037. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  1038. end
  1039. RAY:remove()
  1040. RAY2:remove()
  1041. CreateSound("1368637781", CENTER, 10, 0.8)
  1042. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
  1043. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
  1044. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  1045. Debris:AddItem(CENTER, 5)
  1046. CreateSound("814168787", CENTER, 27, 0.88)
  1047. for i = 1, 5 do
  1048. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
  1049. end
  1050. local POS = RootPart.Position
  1051. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1052. SHAKECAM(HITPOS, 100, 8, 15)
  1053. ApplyAoE(HITPOS, 50)
  1054. end
  1055. function Infected_Pain()
  1056. ATTACK = true
  1057. Rooted = true
  1058. VALUE1 = true
  1059. local HITBODIES = {}
  1060. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
  1061. MakeForm(VISUAL, "Ball")
  1062. VISUAL.CFrame = RootPart.CFrame
  1063. for i = 0, 1.2, 0.2 / Animation_Speed do
  1064. Swait()
  1065. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  1066. VISUAL.Transparency = VISUAL.Transparency - 0.005
  1067. if MRANDOM(1, 2) == 1 then
  1068. do
  1069. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  1070. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1071. MakeForm(SPHERE, "Ball")
  1072. coroutine.resume(coroutine.create(function()
  1073. for i = 1, 100 do
  1074. Swait()
  1075. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  1076. SPHERE.Transparency = i / 100
  1077. end
  1078. SPHERE:remove()
  1079. end))
  1080. end
  1081. end
  1082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. Character.Archivable = true
  1090. local CLONE = Character:Clone()
  1091. CLONE.BGM:remove()
  1092. CLONE.Effects:remove()
  1093. CLONE.Parent = Effects
  1094. local X = 1 - VISUAL.Transparency
  1095. local ORIGINPOS = RootPart.Position
  1096. Transparency(1)
  1097. VALUE2 = true
  1098. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  1099. for i = 1, 50 do
  1100. Swait()
  1101. VISUAL.Transparency = VISUAL.Transparency + X / 50
  1102. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  1103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. end
  1110. VISUAL:remove()
  1111. coroutine.resume(coroutine.create(function()
  1112. local PITS = {}
  1113. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1114. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
  1115. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
  1116. if HITFLOOR ~= nil then
  1117. local POS = CLONE.Torso.Position
  1118. CLONE:remove()
  1119. for i = 1, 150 do
  1120. Swait()
  1121. local PEWSOUND = {
  1122. "907527750",
  1123. "907527912",
  1124. "907528019",
  1125. "907530553"
  1126. }
  1127. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1128. if MRANDOM(1, 2) == 1 then
  1129. local ICICLE = IT("CornerWedgePart", Effects)
  1130. ICICLE.Locked = true
  1131. ICICLE.CanCollide = false
  1132. ICICLE.Anchored = true
  1133. ICICLE.BrickColor = BRICKC("Lime green")
  1134. ICICLE.Material = "Neon"
  1135. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1136. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1137. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1138. table.insert(PITS, ICICLE)
  1139. for e = 1, #HITBODIES do
  1140. if HITBODIES[e] ~= nil then
  1141. local BOD = HITBODIES[e]
  1142. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1143. if TORS then
  1144. BOD:BreakJoints()
  1145. for _, c in pairs(BOD:GetChildren()) do
  1146. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1147. local bv = Instance.new("BodyVelocity")
  1148. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1149. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1150. bv.Parent = TORS
  1151. Debris:AddItem(bv, 0.2)
  1152. end
  1153. end
  1154. end
  1155. end
  1156. end
  1157. HITBODIES = {}
  1158. end
  1159. end
  1160. coroutine.resume(coroutine.create(function()
  1161. for i = 1, 10 do
  1162. Swait()
  1163. for e = 1, #PITS do
  1164. if PITS[e] ~= nil then
  1165. local E = PITS[e]
  1166. E.Transparency = E.Transparency + 0.1
  1167. end
  1168. end
  1169. end
  1170. for e = 1, #PITS do
  1171. if PITS[e] ~= nil then
  1172. local E = PITS[e]
  1173. E:remove()
  1174. end
  1175. end
  1176. end))
  1177. end
  1178. end))
  1179. VALUE2 = false
  1180. VALUE1 = false
  1181. ATTACK = false
  1182. Rooted = false
  1183. for i = 1, 10 do
  1184. Swait()
  1185. Transparency(1 - i / 10)
  1186. end
  1187. end
  1188. function Error_Fired()
  1189. local HITBODIES = {}
  1190. local PEWSOUND = {
  1191. "907527750",
  1192. "907527912",
  1193. "907528019",
  1194. "907530553"
  1195. }
  1196. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1197. if HITFLOOR ~= nil then
  1198. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1199. ATTACK = true
  1200. Rooted = false
  1201. local GYRO = IT("BodyGyro", RootPart)
  1202. GYRO.D = 100
  1203. GYRO.P = 2000
  1204. GYRO.MaxTorque = VT(0, 4000000, 0)
  1205. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1206. for i = 0, 3.5, 0.22 / Animation_Speed do
  1207. Swait()
  1208. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1209. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. for i = 0, 0.15, 0.22 / Animation_Speed do
  1218. Swait()
  1219. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1220. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. Rooted = true
  1229. GYRO:remove()
  1230. coroutine.resume(coroutine.create(function()
  1231. local PITS = {}
  1232. local FRAME = RootPart.CFrame
  1233. for i = 1, 200 do
  1234. Swait()
  1235. for e = 1, #HITBODIES do
  1236. if HITBODIES[e] ~= nil then
  1237. local BOD = HITBODIES[e]
  1238. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1239. if TORS then
  1240. BOD:BreakJoints()
  1241. ApplyAoE(HITPOS, 10)
  1242. table.remove(HITBODIES, e)
  1243. end
  1244. end
  1245. end
  1246. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1247. MakeForm(GLITCH, "Cyl")
  1248. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1249. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1250. if HITFLOOR ~= nil then
  1251. table.insert(PITS, GLITCH)
  1252. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1253. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1254. if MRANDOM(1, 2) == 1 then
  1255. local ICICLE = IT("CornerWedgePart", Effects)
  1256. ICICLE.Locked = true
  1257. ICICLE.CanCollide = false
  1258. ICICLE.Anchored = true
  1259. ICICLE.BrickColor = BRICKC("Lime green")
  1260. ICICLE.Material = "Neon"
  1261. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1262. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1263. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1264. table.insert(PITS, ICICLE)
  1265. end
  1266. else
  1267. GLITCH:remove()
  1268. break
  1269. end
  1270. end
  1271. coroutine.resume(coroutine.create(function()
  1272. for i = 1, 10 do
  1273. Swait()
  1274. for e = 1, #PITS do
  1275. if PITS[e] ~= nil then
  1276. local E = PITS[e]
  1277. E.Transparency = E.Transparency + 0.1
  1278. end
  1279. end
  1280. end
  1281. for e = 1, #PITS do
  1282. if PITS[e] ~= nil then
  1283. local E = PITS[e]
  1284. E:remove()
  1285. end
  1286. end
  1287. end))
  1288. end))
  1289. for i = 0, 1, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. end
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301. end
  1302. function Coding_Inburst()
  1303. local HITBODIES = {}
  1304. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1305. if HITFLOOR ~= nil then
  1306. CreateSound("463598785", RootPart, 10, 0.8)
  1307. ATTACK = true
  1308. Rooted = true
  1309. VALUE1 = true
  1310. for i = 1, 500 do
  1311. Swait()
  1312. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1313. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
  1314. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
  1315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. for e = 1, #HITBODIES do
  1322. if HITBODIES[e] ~= nil then
  1323. local BOD = HITBODIES[e]
  1324. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1325. if TORS and TORS:FindFirstChild("BV") == nil then
  1326. local bv = Instance.new("BodyVelocity")
  1327. bv.Name = "BV"
  1328. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1329. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1330. bv.Parent = TORS
  1331. Debris:AddItem(bv, 0.1)
  1332. end
  1333. end
  1334. end
  1335. end
  1336. coroutine.resume(coroutine.create(function()
  1337. for e = 1, #HITBODIES do
  1338. Swait()
  1339. if HITBODIES[e] ~= nil then
  1340. local BOD = HITBODIES[e]
  1341. for i = 1, #HITBODIES do
  1342. if HITBODIES[i] == BOD and i ~= e then
  1343. table.remove(HITBODIES, i)
  1344. end
  1345. end
  1346. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1347. if TORS then
  1348. TORS.Anchored = false
  1349. CreateSound("92597369", TORS, 10, 0.8)
  1350. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
  1351. BOD:BreakJoints()
  1352. for _, c in pairs(BOD:GetChildren()) do
  1353. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1354. local bv = Instance.new("BodyVelocity")
  1355. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1356. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1357. bv.Parent = c
  1358. Debris:AddItem(bv, 0.2)
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364. end))
  1365. ApplyAoE(HITPOS, 650)
  1366. VALUE1 = false
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370. end
  1371. function GLITCH()
  1372. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1373. if HITFLOOR ~= nil then
  1374. do
  1375. local HITBODIES = {}
  1376. ATTACK = true
  1377. Rooted = true
  1378. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
  1379. MakeForm(ABSOLUTE, "Ball")
  1380. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1381. for i = 0, 8, 0.1 / Animation_Speed do
  1382. Swait()
  1383. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1384. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1385. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1386. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
  1387. MakeForm(CHARGE, "Ball")
  1388. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1389. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1390. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1398. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1399. for i = 1, 45 do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. coroutine.resume(coroutine.create(function()
  1409. local IMPACT = false
  1410. local BULLET = ABSOLUTE
  1411. MakeForm(BULLET, "Ball")
  1412. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1413. for i = 1, 500 do
  1414. Swait()
  1415. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1416. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1417. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
  1418. if HIT ~= nil then
  1419. IMPACT = true
  1420. break
  1421. end
  1422. end
  1423. if IMPACT == false then
  1424. for i = 1, 40 do
  1425. Swait()
  1426. BULLET.Size = BULLET.Size * 0.99
  1427. end
  1428. BULLET:remove()
  1429. else
  1430. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1431. for i = 1, 175 do
  1432. Swait()
  1433. BULLET.Size = BULLET.Size * 0.99
  1434. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
  1435. end
  1436. CreateSound("438666001", BULLET, 10, 3)
  1437. Swait(35)
  1438. BULLET.Transparency = 1
  1439. for i = 1, 20 do
  1440. for e = 1, 5 do
  1441. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
  1442. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
  1443. end
  1444. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1445. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1446. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1447. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1448. Swait(5)
  1449. for e = 1, #HITBODIES do
  1450. if HITBODIES[e] ~= nil then
  1451. local BOD = HITBODIES[e]
  1452. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1453. if TORS then
  1454. BOD:BreakJoints()
  1455. for _, c in pairs(BOD:GetChildren()) do
  1456. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1457. local bv = Instance.new("BodyVelocity")
  1458. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1459. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1460. bv.Parent = c
  1461. Debris:AddItem(bv, 0.2)
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
  1468. end
  1469. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1470. Debris:AddItem(BULLET, 10)
  1471. end
  1472. end))
  1473. ATTACK = false
  1474. Rooted = false
  1475. end
  1476. end
  1477. end
  1478. local Decal = IT("Decal")
  1479. function Virus_Hop()
  1480. ATTACK = true
  1481. Rooted = false
  1482. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1483. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1484. local decal = Decal:Clone()
  1485. decal.Parent = O1
  1486. decal.Face = "Top"
  1487. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1488. local decal2 = Decal:Clone()
  1489. decal2.Parent = O1
  1490. decal2.Face = "Bottom"
  1491. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1492. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1493. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1494. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1495. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1496. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1497. local decal = Decal:Clone()
  1498. decal.Parent = O2
  1499. decal.Face = "Top"
  1500. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1501. local decal2 = Decal:Clone()
  1502. decal2.Parent = O2
  1503. decal2.Face = "Bottom"
  1504. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1505. CreateSound("1127492102", O1, 10, 0.62)
  1506. CreateSound("1127492102", O2, 10, 0.62)
  1507. for i = 1, 75 do
  1508. Swait()
  1509. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1510. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1511. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1512. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1513. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. end
  1520. Rooted = true
  1521. UNANCHOR = false
  1522. RootPart.Anchored = true
  1523. VALUE1 = true
  1524. for i = 1, 15 do
  1525. Transparency(i / 15)
  1526. Swait()
  1527. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1528. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. end
  1535. RootPart.CFrame = ROOT.CFrame
  1536. ROOT:remove()
  1537. for i = 1, 15 do
  1538. Transparency(1 - i / 15)
  1539. Swait()
  1540. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. VALUE1 = false
  1549. coroutine.resume(coroutine.create(function()
  1550. for i = 1, 75 do
  1551. Swait()
  1552. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1553. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1554. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1555. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1556. end
  1557. O1:remove()
  1558. O2:remove()
  1559. end))
  1560. UNANCHOR = true
  1561. RootPart.Anchored = false
  1562. ATTACK = false
  1563. Rooted = false
  1564. end
  1565. function THE_END()
  1566. ATTACK = true
  1567. Rooted = false
  1568. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1569. for i=0, 0.6, 0.11 / Animation_Speed do
  1570. Swait()
  1571. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1574. sick:Stop()
  1575. theend:Play()
  1576. game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
  1577. game.Lighting.Ambient = Color3.new(0,1,0)
  1578. game.Lighting.FogColor = Color3.new(0,1,0)
  1579. game.Lighting.FogEnd = 50
  1580. local sky = Instance.new('Sky', game:GetService'Lighting')
  1581. sky.SkyboxBk = "rbxassetid://981468267"
  1582. sky.SkyboxDn = "rbxassetid://981468267"
  1583. sky.SkyboxFt = "rbxassetid://981468267"
  1584. sky.SkyboxLf = "rbxassetid://981468267"
  1585. sky.SkyboxRt = "rbxassetid://981468267"
  1586. sky.SkyboxUp = "rbxassetid://981468267"
  1587. sky.StarCount = 3000
  1588. sky.SunAngularSize = 0
  1589. sky.MoonAngularSize = 11
  1590. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1591. sky.CelestialBodiesShown = false
  1592. end
  1593. ATTACK = false
  1594. Rooted = false
  1595. end
  1596. function CLEAREVERYTHING()
  1597. ATTACK = true
  1598. Rooted = false
  1599. game.Workspace:ClearAllChildren()
  1600. end
  1601. ATTACK = false
  1602. Rooted = false
  1603. function INGLITCH()
  1604. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1605. if HITFLOOR ~= nil then
  1606. do
  1607. local HITBODIES = {}
  1608. ATTACK = true
  1609. Rooted = true
  1610. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
  1611. ABSOLUTE.Color = SKILLTEXTCOLOR
  1612. MakeForm(ABSOLUTE, "Ball")
  1613. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1614. for i = 0, 4, 0.1 / Animation_Speed do
  1615. Swait()
  1616. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1617. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1618. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1619. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
  1620. MakeForm(CHARGE, "Ball")
  1621. CHARGE.Color = C3(0, 1, 0)
  1622. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1623. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1632. for i = 0, 2, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. coroutine.resume(coroutine.create(function()
  1642. local PITS = {}
  1643. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1644. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1645. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1646. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1647. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1648. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1649. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1650. coroutine.resume(coroutine.create(function()
  1651. local POS = RootPart.Position
  1652. for i = 1, 5 do
  1653. WACKYEFFECT({
  1654. Time = 65,
  1655. EffectType = "Sphere",
  1656. Size = VT(40, 40, 40),
  1657. Size2 = VT(0, 0, 5000),
  1658. Transparency = 1,
  1659. Transparency2 = 0,
  1660. CFrame = CF(POS),
  1661. MoveToPos = nil,
  1662. RotationX = MRANDOM(-2, 2),
  1663. RotationY = MRANDOM(-12, 12),
  1664. RotationZ = MRANDOM(-2, 2),
  1665. Material = "Neon",
  1666. Color = C3(0, 1, 0),
  1667. SoundID = nil,
  1668. SoundPitch = nil,
  1669. SoundVolume = nil
  1670. })
  1671. end
  1672. wait(1)
  1673. SHAKECAM(POS, 75, 35, 35)
  1674. ApplyAoE(HITPOS, 650)
  1675. WACKYEFFECT({
  1676. Time = 85,
  1677. EffectType = "Sphere",
  1678. Size = VT(1200, 1200, 1200),
  1679. Size2 = VT(3500, 3500, 3500),
  1680. Transparency = 0,
  1681. Transparency2 = 1,
  1682. CFrame = CF(POS),
  1683. MoveToPos = nil,
  1684. RotationX = 0,
  1685. RotationY = 0,
  1686. RotationZ = 0,
  1687. Material = "Neon",
  1688. Color = C3(0, 1, 0),
  1689. SoundID = nil,
  1690. SoundPitch = nil,
  1691. SoundVolume = nil
  1692. })
  1693. for i = 1, 20 do
  1694. WACKYEFFECT({
  1695. Time = 85,
  1696. EffectType = "Sphere",
  1697. Size = VT(1200, 1200, 1200),
  1698. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1699. Transparency = 0.8,
  1700. Transparency2 = 1,
  1701. CFrame = CF(POS),
  1702. MoveToPos = nil,
  1703. RotationX = 0,
  1704. RotationY = 0,
  1705. RotationZ = 0,
  1706. Material = "Neon",
  1707. Color = C3(0, 1, 0),
  1708. SoundID = nil,
  1709. SoundPitch = nil,
  1710. SoundVolume = nil
  1711. })
  1712. WACKYEFFECT({
  1713. Time = 100,
  1714. EffectType = "Wave",
  1715. Size = VT(250, 20, 250),
  1716. Size2 = VT(4000, 0, 4000) * 1.2,
  1717. Transparency = 0,
  1718. Transparency2 = 1,
  1719. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1720. MoveToPos = nil,
  1721. RotationX = 0,
  1722. RotationY = 0,
  1723. RotationZ = 0,
  1724. Material = "Neon",
  1725. Color = C3(0, 1, 0),
  1726. SoundID = nil,
  1727. SoundPitch = nil,
  1728. SoundVolume = nil
  1729. })
  1730. end
  1731. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1732. for i = 1, 5 do
  1733. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1734. WACKYEFFECT({
  1735. Time = 120,
  1736. EffectType = "Wave",
  1737. Size = VT(1500, 20, 1500),
  1738. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1739. Transparency = 0,
  1740. Transparency2 = 1,
  1741. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1742. MoveToPos = nil,
  1743. RotationX = 0,
  1744. RotationY = 0,
  1745. RotationZ = 0,
  1746. Material = "Neon",
  1747. Color = C3(0, 1, 0),
  1748. SoundID = nil,
  1749. SoundPitch = nil,
  1750. SoundVolume = nil
  1751. })
  1752. end
  1753. end))
  1754. for i = 1, 75 do
  1755. Swait()
  1756. local ICICLE = IT("CornerWedgePart", Effects)
  1757. ICICLE.Locked = true
  1758. ICICLE.CanCollide = false
  1759. ICICLE.Anchored = true
  1760. ICICLE.Color = C3(0, 1, 0)
  1761. ICICLE.Material = "Neon"
  1762. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1763. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1764. table.insert(PITS, ICICLE)
  1765. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1766. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1767. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1768. for i = 1, 3 do
  1769. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
  1770. end
  1771. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1772. end
  1773. ABSOLUTE.Transparency = 0
  1774. for i = 1, 10 do
  1775. Swait()
  1776. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1777. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1778. end
  1779. Debris:AddItem(ABSOLUTE, 5)
  1780. Swait(50)
  1781. for i = 1, 10 do
  1782. Swait()
  1783. for e = 1, #PITS do
  1784. if PITS[e] ~= nil then
  1785. local E = PITS[e]
  1786. E.Transparency = E.Transparency + 0.1
  1787. end
  1788. end
  1789. end
  1790. for e = 1, #PITS do
  1791. if PITS[e] ~= nil then
  1792. local E = PITS[e]
  1793. E:remove()
  1794. end
  1795. end
  1796. end))
  1797. ATTACK = false
  1798. Rooted = false
  1799. end
  1800. end
  1801. end
  1802. function Taunt()
  1803. ATTACK = true
  1804. Rooted = true
  1805. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1806. Swait()
  1807. repeat
  1808. Swait()
  1809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. until ROAR.Playing == false
  1816. ATTACK = false
  1817. Rooted = false
  1818. end
  1819. function MouseDown(Mouse)
  1820. if ATTACK == false then
  1821. end
  1822. end
  1823. function MouseUp(Mouse)
  1824. HOLD = false
  1825. end
  1826. function KeyDown(Key)
  1827. KEYHOLD = true
  1828. if Key == "z" and ATTACK == false then
  1829. Glitch_Execute()
  1830. end
  1831. if Key == "f" and ATTACK == false then
  1832. Infected_Pain()
  1833. end
  1834. if Key == "c" and ATTACK == false then
  1835. Error_Fired()
  1836. end
  1837. if Key == "v" and ATTACK == false then
  1838. Coding_Inburst()
  1839. end
  1840. if Key == "x" and ATTACK == false then
  1841. GLITCH()
  1842. end
  1843. if Key == "q" and ATTACK == false then
  1844. Virus_Hop()
  1845. end
  1846. if Key == "g" and ATTACK == false then
  1847. INGLITCH()
  1848. end
  1849. if Key == "0" and ATTACK == false then
  1850. CLEAREVERYTHING()
  1851. end
  1852. if Key == "p" and ATTACK == false then
  1853. THE_END()
  1854. end
  1855. if Key == "t" and ATTACK == false then
  1856. Taunt()
  1857. end
  1858. end
  1859. function KeyUp(Key)
  1860. KEYHOLD = false
  1861. end
  1862. Mouse.Button1Down:connect(function(NEWKEY)
  1863. MouseDown(NEWKEY)
  1864. end)
  1865. Mouse.Button1Up:connect(function(NEWKEY)
  1866. MouseUp(NEWKEY)
  1867. end)
  1868. Mouse.KeyDown:connect(function(NEWKEY)
  1869. KeyDown(NEWKEY)
  1870. end)
  1871. Mouse.KeyUp:connect(function(NEWKEY)
  1872. KeyUp(NEWKEY)
  1873. end)
  1874. function unanchor()
  1875. if UNANCHOR == true then
  1876. g = Character:GetChildren()
  1877. for i = 1, #g do
  1878. if g[i].ClassName == "Part" then
  1879. g[i].Anchored = false
  1880. end
  1881. end
  1882. end
  1883. end
  1884. function refit()
  1885. RootJoint.Parent = RootPart
  1886. Neck.Parent = Torso
  1887. RightShoulder.Parent = Torso
  1888. LeftShoulder.Parent = Torso
  1889. RightHip.Parent = Torso
  1890. LeftHip.Parent = Torso
  1891. RootPart.Parent = Character
  1892. LeftArm.Parent = Character
  1893. RightArm.Parent = Character
  1894. RightLeg.Parent = Character
  1895. LeftLeg.Parent = Character
  1896. Torso.Parent = Character
  1897. Head.Parent = Character
  1898. end
  1899. Humanoid.Changed:connect(function(Jump)
  1900. if Jump == "Jump" and Disable_Jump == true then
  1901. Humanoid.Jump = false
  1902. end
  1903. end)
  1904. Humanoid.HipHeight = 2.2
  1905. Head:ClearAllChildren()
  1906. local FF = IT("ForceField", Character)
  1907. FF.Visible = false
  1908. Speed = 67
  1909. while true do
  1910. Swait()
  1911. ANIMATE.Parent = nil
  1912. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1913. IDLEANIMATION:Play()
  1914. SINE = SINE + CHANGE
  1915. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1916. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1917. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1918. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1919. if ATTACK == false then
  1920. if TORSOVELOCITY < 1 then
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. elseif TORSOVELOCITY > 1 then
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. end
  1935. end
  1936. if VALUE2 == false then
  1937. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1938. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1939. end
  1940. unanchor()
  1941. Humanoid.MaxHealth = "inf"
  1942. Humanoid.Health = "inf"
  1943. if Rooted == false then
  1944. Disable_Jump = false
  1945. Humanoid.WalkSpeed = Speed
  1946. elseif Rooted == true then
  1947. Disable_Jump = true
  1948. Humanoid.WalkSpeed = 0
  1949. end
  1950. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1951. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1952. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1953. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1954. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1955. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1956. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1957. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1958. for _, c in pairs(Character:GetChildren()) do
  1959. if c.ClassName == "Part" then
  1960. c.Material = "Neon"
  1961. if c:FindFirstChildOfClass("ParticleEmitter") then
  1962. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1963. end
  1964. if c == Torso then
  1965. c.Color = C3(0,255,0)
  1966. elseif c == RightArm then
  1967. c.Color = C3(0,1,0)
  1968. elseif c == LeftArm then
  1969. c.Color = C3(0,1,0)
  1970. elseif c == RightLeg then
  1971. c.Color = C3(0,1,0)
  1972. elseif c == LeftLeg then
  1973. c.Color = C3(0,1,0)
  1974. elseif c == Head then
  1975. if c:FindFirstChild("Dominus") == nil then
  1976. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1977. M.Name = "Dominus"
  1978. end
  1979. if c:FindFirstChild("face") then
  1980. c.face:remove()
  1981. end
  1982. end
  1983. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1984. c:remove()
  1985. end
  1986. end
  1987. FF.Parent = Character
  1988. refit()
  1989. script.Parent = WEAPONGUI
  1990. Character.Parent = workspace
  1991. Humanoid.PlatformStand = false
  1992. Humanoid.Name = "Dominus Messor"
  1993. for _, c in pairs(game.Players:GetChildren()) do
  1994. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1995. c.Character:BreakJoints()
  1996. end
  1997. end
  1998. Humanoid.DisplayDistanceType = "None"
  1999. end
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