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- client and entitynum
- BotSettings = charater and skill
- origin (vec3)
- velocity
- eye(vec3?)
- areanum
- lasthealth(previous frame)
- num_death, num_kills
- lastframe_health(last frame)
- lasthitcount?
- vec3_t aimtarget;
- vec3_t enemyvelocity; //enemy velocity 0.5 secs ago during battle
- vec3_t enemyorigin; //enemy origin 0.5 secs ago during battle
- ws (weapon state?)
- int enemy; //enemy entity number
- int lastenemyareanum; //last reachability area the enemy was in
- vec3_t lastenemyorigin; //last origin of the enemy in the reachability area
- int weaponnum; //current weapon number
- vec3_t viewangles; //current view angles
- vec3_t ideal_viewangles; //ideal view angles
- vec3_t viewanglespeed;
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