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- if (Main.jugmode)
- {
- for (int i = 0; i < 255; i++)
- {
- string defaults = Main.itemsList[Main.r.Next(0, Main.itemsList.Count)];
- Main.x = Main.r.Next(0, Main.player.Length);
- Main.y = Main.r.Next(0, Main.player.Length);
- int num = Main.r.Next(0, 1000);
- if (num == 89)
- {
- int num2 = Item.NewItem((int)Main.player[i].position.X, (int)Main.player[i].position.Y, Main.player[i].width, Main.player[i].height, 0, 1, false, 0);
- Main.item[num2].SetDefaults(defaults);
- }
- }
- }
- if (!Main.irain)
- {
- Main.copper = false;
- Main.iron = false;
- Main.silver = false;
- Main.gold = false;
- Main.shadow = false;
- Main.meteor = false;
- Main.molten = false;
- Main.jungle = false;
- Main.cobalt = false;
- Main.mythril = false;
- Main.adamantite = false;
- }
- else
- {
- if (Main.irain && Main.copper)
- {
- for (int j = 0; j < 255; j++)
- {
- string defaults2 = Main.icopper[Main.r.Next(0, Main.icopper.Count)];
- int num3 = Main.r.Next(0, 1000);
- if (num3 == 89)
- {
- int num4 = Item.NewItem((int)Main.player[j].position.X, (int)Main.player[j].position.Y, Main.player[j].width, Main.player[j].height, 0, 1, false, 0);
- Main.item[num4].SetDefaults(defaults2);
- }
- }
- }
- else
- {
- if (Main.irain && Main.iron)
- {
- for (int k = 0; k < 255; k++)
- {
- string defaults3 = Main.iiron[Main.r.Next(0, Main.iiron.Count)];
- int num5 = Main.r.Next(0, 1000);
- if (num5 == 89)
- {
- int num6 = Item.NewItem((int)Main.player[k].position.X, (int)Main.player[k].position.Y, Main.player[k].width, Main.player[k].height, 0, 1, false, 0);
- Main.item[num6].SetDefaults(defaults3);
- }
- }
- }
- else
- {
- if (Main.irain && Main.silver)
- {
- for (int l = 0; l < 255; l++)
- {
- string defaults4 = Main.isilver[Main.r.Next(0, Main.isilver.Count)];
- int num7 = Main.r.Next(0, 1000);
- if (num7 == 89)
- {
- int num8 = Item.NewItem((int)Main.player[l].position.X, (int)Main.player[l].position.Y, Main.player[l].width, Main.player[l].height, 0, 1, false, 0);
- Main.item[num8].SetDefaults(defaults4);
- }
- }
- }
- else
- {
- if (Main.irain && Main.gold)
- {
- for (int m = 0; m < 255; m++)
- {
- string defaults5 = Main.igold[Main.r.Next(0, Main.igold.Count)];
- int num9 = Main.r.Next(0, 1000);
- if (num9 == 89)
- {
- int num10 = Item.NewItem((int)Main.player[m].position.X, (int)Main.player[m].position.Y, Main.player[m].width, Main.player[m].height, 0, 1, false, 0);
- Main.item[num10].SetDefaults(defaults5);
- }
- }
- }
- else
- {
- if (Main.irain && Main.shadow)
- {
- for (int n = 0; n < 255; n++)
- {
- string defaults6 = Main.ishadow[Main.r.Next(0, Main.ishadow.Count)];
- int num11 = Main.r.Next(0, 1000);
- if (num11 == 89)
- {
- int num12 = Item.NewItem((int)Main.player[n].position.X, (int)Main.player[n].position.Y, Main.player[n].width, Main.player[n].height, 0, 1, false, 0);
- Main.item[num12].SetDefaults(defaults6);
- }
- }
- }
- else
- {
- if (Main.irain && Main.meteor)
- {
- for (int num13 = 0; num13 < 255; num13++)
- {
- string defaults7 = Main.imeteor[Main.r.Next(0, Main.imeteor.Count)];
- int num14 = Main.r.Next(0, 1000);
- if (num14 == 89)
- {
- int num15 = Item.NewItem((int)Main.player[num13].position.X, (int)Main.player[num13].position.Y, Main.player[num13].width, Main.player[num13].height, 0, 1, false, 0);
- Main.item[num15].SetDefaults(defaults7);
- }
- }
- }
- else
- {
- if (Main.irain && Main.molten)
- {
- for (int num16 = 0; num16 < 255; num16++)
- {
- string defaults8 = Main.imolten[Main.r.Next(0, Main.imolten.Count)];
- int num17 = Main.r.Next(0, 1000);
- if (num17 == 89)
- {
- int num18 = Item.NewItem((int)Main.player[num16].position.X, (int)Main.player[num16].position.Y, Main.player[num16].width, Main.player[num16].height, 0, 1, false, 0);
- Main.item[num18].SetDefaults(defaults8);
- }
- }
- }
- else
- {
- if (Main.irain && Main.jungle)
- {
- for (int num19 = 0; num19 < 255; num19++)
- {
- string defaults9 = Main.ijungle[Main.r.Next(0, Main.ijungle.Count)];
- int num20 = Main.r.Next(0, 1000);
- if (num20 == 89)
- {
- int num21 = Item.NewItem((int)Main.player[num19].position.X, (int)Main.player[num19].position.Y, Main.player[num19].width, Main.player[num19].height, 0, 1, false, 0);
- Main.item[num21].SetDefaults(defaults9);
- }
- }
- }
- else
- {
- if (Main.irain && Main.cobalt)
- {
- for (int num22 = 0; num22 < 255; num22++)
- {
- string defaults10 = Main.icobalt[Main.r.Next(0, Main.icobalt.Count)];
- int num23 = Main.r.Next(0, 1000);
- if (num23 == 89)
- {
- int num24 = Item.NewItem((int)Main.player[num22].position.X, (int)Main.player[num22].position.Y, Main.player[num22].width, Main.player[num22].height, 0, 1, false, 0);
- Main.item[num24].SetDefaults(defaults10);
- }
- }
- }
- else
- {
- if (Main.irain && Main.mythril)
- {
- for (int num25 = 0; num25 < 255; num25++)
- {
- string defaults11 = Main.imythril[Main.r.Next(0, Main.imythril.Count)];
- int num26 = Main.r.Next(0, 1000);
- if (num26 == 89)
- {
- int num27 = Item.NewItem((int)Main.player[num25].position.X, (int)Main.player[num25].position.Y, Main.player[num25].width, Main.player[num25].height, 0, 1, false, 0);
- Main.item[num27].SetDefaults(defaults11);
- }
- }
- }
- else
- {
- if (Main.irain && Main.adamantite)
- {
- for (int num28 = 0; num28 < 255; num28++)
- {
- string defaults12 = Main.iadamantite[Main.r.Next(0, Main.iadamantite.Count)];
- int num29 = Main.r.Next(0, 1000);
- if (num29 == 89)
- {
- int num30 = Item.NewItem((int)Main.player[num28].position.X, (int)Main.player[num28].position.Y, Main.player[num28].width, Main.player[num28].height, 0, 1, false, 0);
- Main.item[num30].SetDefaults(defaults12);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
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