Rider_Lol

Untitled

Jun 20th, 2018
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.62 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://685388224"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. local sick2 = Instance.new("Sound",Character)
  38. sick2.SoundId = "rbxassetid://177080835"
  39. sick2.Looped = true
  40. sick2.Pitch = 1
  41. sick2.Volume = 10
  42. Humanoid.DisplayDistanceType = "None"
  43. Player:ClearCharacterAppearance()
  44.  
  45. IT = Instance.new
  46. CF = CFrame.new
  47. VT = Vector3.new
  48. RAD = math.rad
  49. C3 = Color3.new
  50. UD2 = UDim2.new
  51. BRICKC = BrickColor.new
  52. ANGLES = CFrame.Angles
  53. EULER = CFrame.fromEulerAnglesXYZ
  54. COS = math.cos
  55. ACOS = math.acos
  56. SIN = math.sin
  57. ASIN = math.asin
  58. ABS = math.abs
  59. MRANDOM = math.random
  60. FLOOR = math.floor
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHOR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100. local naeeym2 = Instance.new("BillboardGui",Character)
  101. naeeym2.AlwaysOnTop = true
  102. naeeym2.Size = UDim2.new(5,35,5,35)
  103. naeeym2.StudsOffset = Vector3.new(0,1,0)
  104. naeeym2.Adornee = Character.Head
  105. naeeym2.Name = "Name"
  106. naeeym2.PlayerToHideFrom = Player
  107. local tecks2 = Instance.new("TextLabel",naeeym2)
  108. tecks2.BackgroundTransparency = 1
  109. tecks2.TextScaled = true
  110. tecks2.BorderSizePixel = 0
  111. tecks2.Text = Player.Name..", Red Ravager"
  112. tecks2.Font = "SciFi"
  113. tecks2.TextSize = 30
  114. tecks2.TextStrokeTransparency = 0
  115. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  116. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  117. tecks2.Size = UDim2.new(1,0,0.5,0)
  118. tecks2.Parent = naeeym2
  119.  
  120. --//=================================\\
  121. --|| CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. Class_Name = "Ravager.exe"
  125. Weapon_Name = "Add-ons"
  126.  
  127. Custom_Colors = {
  128. Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  129. Custom_Color_2 = BRICKC("Really red"); --2nd color for the weapon.
  130.  
  131. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  132. Custom_Color_4 = BRICKC("Really red"); --Color for the secondary bar.
  133. Custom_Color_5 = BRICKC("Really red"); --Color for the mana bar.
  134. Custom_Color_6 = BRICKC("Really red"); --Color for the health bar.
  135. Custom_Color_7 = BRICKC("Really red"); --Color for the stun bar.
  136.  
  137. Custom_Color_8 = BRICKC("Really red"); --Background for the mana bar.
  138. Custom_Color_9 = BRICKC("Really red"); --Background for the secondary mana bar.
  139. Custom_Color_10 = BRICKC("Really red"); --Background for the stun bar.
  140. Custom_Color_11 = BRICKC("Really red"); --Background for the health bar.
  141. Custom_Color_12 = BRICKC("Really red"); --Background for the abilities.
  142. }
  143.  
  144.  
  145. Player_Size = 1 --Size of the player.
  146. Animation_Speed = 3
  147. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  148.  
  149. local Speed = 100
  150. local Effects2 = {}
  151.  
  152. --//=================================\\
  153. --|| END OF CUSTOMIZATION
  154. --\\=================================//
  155.  
  156. local function weldBetween(a, b)
  157. local weldd = Instance.new("ManualWeld")
  158. weldd.Part0 = a
  159. weldd.Part1 = b
  160. weldd.C0 = CFrame.new()
  161. weldd.C1 = b.CFrame:inverse() * a.CFrame
  162. weldd.Parent = a
  163. return weldd
  164. end
  165.  
  166. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  167. local acs = Instance.new("Part")
  168. acs.CanCollide = false
  169. acs.Anchored = false
  170. acs.Size = Vector3.new(0,0,0)
  171. acs.CFrame = attachmentpart.CFrame
  172. acs.Parent = attachmentpart
  173. acs.BrickColor = color
  174. local meshs = Instance.new("SpecialMesh")
  175. meshs.MeshId = mesh
  176. meshs.TextureId = texture
  177. meshs.Parent = acs
  178. meshs.Scale = scale
  179. meshs.Offset = offset
  180. weldBetween(attachmentpart,acs)
  181. end
  182.  
  183. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  184. if TYPE == "Gem" then
  185. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  186. acs.Anchored = false
  187. acs.CanCollide = false
  188. acs.CFrame = PART.CFrame
  189. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  190. weldBetween(PART,acs)
  191. elseif TYPE == "Skull" then
  192. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  193. acs.Anchored = false
  194. acs.CanCollide = false
  195. acs.CFrame = PART.CFrame
  196. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  197. weldBetween(PART,acs)
  198. elseif TYPE == "Eye" then
  199. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  200. acs.Anchored = false
  201. acs.CanCollide = false
  202. acs.CFrame = PART.CFrame
  203. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  204. weldBetween(PART,acs)
  205. end
  206. end
  207.  
  208. createaccessory(Head,"http://www.roblox.com/asset/?id=124631026","http://www.roblox.com/asset/?id=699382283",VT(2,2,2),VT(0,-1,0.04),BRICKC"Pearl")
  209.  
  210. --//=================================\\
  211. --|| USEFUL VALUES
  212. --\\=================================//
  213.  
  214. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  215. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  217. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  218. local CO1 = 0
  219. local CO2 = 0
  220. local CO3 = 0
  221. local CO4 = 0
  222. local CHANGEDEFENSE = 0
  223. local CHANGEDAMAGE = 0
  224. local CHANGEMOVEMENT = 0
  225. local ANIM = "Idle"
  226. local ATTACK = false
  227. local EQUIPPED = false
  228. local HOLD = false
  229. local COMBO = 1
  230. local LASTPOINT = nil
  231. local BLCF = nil
  232. local SCFR = nil
  233. local KEYHOLD = false
  234. local STAGGERHITANIM = false
  235. local STAGGERANIM = false
  236. local STUNANIM = false
  237. local CRITCHANCENUMBER = 0
  238. local IDLENUMBER = 0
  239. local DONUMBER = 0
  240. local HANDIDLE = false
  241. local Rooted = false
  242. local SINE = 0
  243. local CHANGE = 2 / Animation_Speed
  244. local WALKINGANIM = false
  245. local WALK = 0
  246. local DANCE = false
  247. local DISABLEJUMPING = false
  248. local ROBLOXIDLEANIMATION = IT("Animation")
  249. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  250. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  251. --ROBLOXIDLEANIMATION.Parent = Humanoid
  252. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  253. WEAPONGUI.Name = "Weapon GUI"
  254. local Weapon = IT("Model")
  255. Weapon.Name = Weapon_Name
  256. local Effects = IT("Folder", Weapon)
  257. Effects.Name = "Effects"
  258. local Bombs = IT("Folder", Weapon)
  259. Bombs.Name = "BombsHolder"
  260. local ANIMATOR = Humanoid.Animator
  261. local ANIMATE = Character.Animate
  262. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  263. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  264. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  265. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  266. local UNANCHOR = true
  267. local MAGICPARTICLE = "655109389"
  268.  
  269. local SKILLTEXTCOLOR = C3(0,0,0)
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274.  
  275. --//=================================\\
  276. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  277. --\\=================================//
  278.  
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "ArtificialHB"
  281.  
  282. script:WaitForChild("ArtificialHB")
  283.  
  284. frame = Frame_Speed
  285. tf = 0
  286. allowframeloss = false
  287. tossremainder = false
  288. lastframe = tick()
  289. script.ArtificialHB:Fire()
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.ArtificialHB:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.ArtificialHB:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314.  
  315.  
  316.  
  317.  
  318. --//=================================\\
  319. --|| SOME FUNCTIONS
  320. --\\=================================//
  321.  
  322. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  323. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  324. end
  325.  
  326. function PositiveAngle(NUMBER)
  327. if NUMBER >= 0 then
  328. NUMBER = 0
  329. end
  330. return NUMBER
  331. end
  332.  
  333. function NegativeAngle(NUMBER)
  334. if NUMBER <= 0 then
  335. NUMBER = 0
  336. end
  337. return NUMBER
  338. end
  339.  
  340. function Swait(NUMBER)
  341. if NUMBER == 0 or NUMBER == nil then
  342. ArtificialHB.Event:wait()
  343. else
  344. for i = 1, NUMBER do
  345. ArtificialHB.Event:wait()
  346. end
  347. end
  348. end
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  393. local fp=IT("Part")
  394. fp.formFactor=formfactor
  395. fp.Parent=parent
  396. fp.Reflectance=reflectance
  397. fp.Transparency=transparency
  398. fp.CanCollide=false
  399. fp.Locked=true
  400. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  401. fp.Name=name
  402. fp.Size=size
  403. fp.Position=Character.Torso.Position
  404. NoOutlines(fp)
  405. fp.Material=material
  406. fp:BreakJoints()
  407. return fp
  408. end
  409.  
  410. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  411. local mesh=IT(Mesh)
  412. mesh.Parent=part
  413. if Mesh=="SpecialMesh" then
  414. mesh.MeshType=meshtype
  415. mesh.MeshId=meshid
  416. end
  417. mesh.Offset=offset
  418. mesh.Scale=scale
  419. return mesh
  420. end
  421.  
  422. function QuaternionSlerp(a, b, t)
  423. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  424. local startInterp, finishInterp;
  425. if cosTheta >= 0.0001 then
  426. if (1 - cosTheta) > 0.0001 then
  427. local theta = ACOS(cosTheta)
  428. local invSinTheta = 1 / SIN(theta)
  429. startInterp = SIN((1 - t) * theta) * invSinTheta
  430. finishInterp = SIN(t * theta) * invSinTheta
  431. else
  432. startInterp = 1 - t
  433. finishInterp = t
  434. end
  435. else
  436. if (1 + cosTheta) > 0.0001 then
  437. local theta = ACOS(-cosTheta)
  438. local invSinTheta = 1 / SIN(theta)
  439. startInterp = SIN((t - 1) * theta) * invSinTheta
  440. finishInterp = SIN(t * theta) * invSinTheta
  441. else
  442. startInterp = t - 1
  443. finishInterp = t
  444. end
  445. end
  446. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  447. end
  448.  
  449. function Clerp(a, b, t)
  450. local qa = {QuaternionFromCFrame(a)}
  451. local qb = {QuaternionFromCFrame(b)}
  452. local ax, ay, az = a.x, a.y, a.z
  453. local bx, by, bz = b.x, b.y, b.z
  454. local _t = 1 - t
  455. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  456. end
  457.  
  458. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  459. local frame = IT("Frame")
  460. frame.BackgroundTransparency = TRANSPARENCY
  461. frame.BorderSizePixel = BORDERSIZEPIXEL
  462. frame.Position = POSITION
  463. frame.Size = SIZE
  464. frame.BackgroundColor3 = COLOR
  465. frame.BorderColor3 = BORDERCOLOR
  466. frame.Name = NAME
  467. frame.Parent = PARENT
  468. return frame
  469. end
  470.  
  471. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  472. local label = IT("TextLabel")
  473. label.BackgroundTransparency = 1
  474. label.Size = UD2(1, 0, 1, 0)
  475. label.Position = UD2(0, 0, 0, 0)
  476. label.TextColor3 = TEXTCOLOR
  477. label.TextStrokeTransparency = STROKETRANSPARENCY
  478. label.TextTransparency = TRANSPARENCY
  479. label.FontSize = TEXTFONTSIZE
  480. label.Font = TEXTFONT
  481. label.BorderSizePixel = BORDERSIZEPIXEL
  482. label.TextScaled = false
  483. label.Text = TEXT
  484. label.Name = NAME
  485. label.Parent = PARENT
  486. return label
  487. end
  488.  
  489. function NoOutlines(PART)
  490. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  491. end
  492.  
  493.  
  494. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  495. local NEWWELD = IT(TYPE)
  496. NEWWELD.Part0 = PART0
  497. NEWWELD.Part1 = PART1
  498. NEWWELD.C0 = C0
  499. NEWWELD.C1 = C1
  500. NEWWELD.Parent = PARENT
  501. return NEWWELD
  502. end
  503.  
  504. function CreateSound(ID, PARENT, VOLUME, PITCH)
  505. local NEWSOUND = nil
  506. coroutine.resume(coroutine.create(function()
  507. NEWSOUND = IT("Sound", PARENT)
  508. NEWSOUND.Volume = VOLUME
  509. NEWSOUND.Pitch = PITCH
  510. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  511. Swait()
  512. NEWSOUND:play()
  513. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  514. end))
  515. return NEWSOUND
  516. end
  517.  
  518. function CFrameFromTopBack(at, top, back)
  519. local right = top:Cross(back)
  520. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  521. end
  522.  
  523. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  525. local mesh = IT("SpecialMesh",wave)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  528. mesh.Scale = VT(size,size,size)
  529. mesh.Offset = VT(0,0,-size/8)
  530. wave.CFrame = cframe
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, waitt do
  533. Swait()
  534. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  535. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  536. if doesrotate == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  538. end
  539. wave.Transparency = wave.Transparency + (0.5/waitt)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  552. mesh.Scale = VT(size,size,size)
  553. wave.CFrame = cframe
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, waitt do
  556. Swait()
  557. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  558. if doesrotate == true then
  559. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  560. end
  561. wave.Transparency = wave.Transparency + (0.5/waitt)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "FileMesh"
  573. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  574. mesh.Scale = VT(size,size,size)
  575. wave.CFrame = cframe
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, waitt do
  578. Swait()
  579. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  580. if doesrotate == true then
  581. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  582. end
  583. wave.Transparency = wave.Transparency + (0.5/waitt)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  593. local mesh = IT("SpecialMesh",wave)
  594. mesh.MeshType = "FileMesh"
  595. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  596. mesh.Scale = VT(size,size,size)
  597. mesh.Offset = VT(0,0,0)
  598. wave.CFrame = cframe
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, waitt do
  601. Swait()
  602. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  603. if doesrotate == true then
  604. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  605. end
  606. wave.Transparency = wave.Transparency + (0.5/waitt)
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function MagicSphere(size,waitt,cframe,color)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  616. local mesh = IT("SpecialMesh",wave)
  617. mesh.MeshType = "Sphere"
  618. mesh.Scale = VT(size,size,size)
  619. mesh.Offset = VT(0,0,0)
  620. wave.CFrame = cframe
  621. coroutine.resume(coroutine.create(function(PART)
  622. for i = 1, waitt do
  623. Swait()
  624. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  625. wave.Transparency = wave.Transparency + (1/waitt)
  626. if wave.Transparency > 0.99 then
  627. wave:remove()
  628. end
  629. end
  630. end))
  631. end
  632.  
  633. function MagicSphere2(size,waitt,cframe,color)
  634. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  635. local mesh = IT("SpecialMesh",wave)
  636. mesh.MeshType = "Sphere"
  637. mesh.Scale = VT(size,size,size)
  638. mesh.Offset = VT(0,0,0)
  639. wave.CFrame = cframe
  640. coroutine.resume(coroutine.create(function(PART)
  641. for i = 1, waitt do
  642. Swait()
  643. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  644. wave.Transparency = wave.Transparency - (1/waitt)
  645. end
  646. wave:remove()
  647. end))
  648. end
  649.  
  650. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  651. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  652. prt.Anchored=true
  653. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  654. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  655. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  656. CF=Part.CFrame
  657. Numbb=0
  658. randnumb=math.random()-math.random()
  659. for i=0,1,0.05 do
  660. wait()
  661. CF=CF*CF(0,1,0)
  662. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  663. Part.CFrame=CF*EULER(Numbb,0,0)
  664. Part.Transparency=i
  665. Numbb=Numbb+randnumb
  666. end
  667. Part.Parent=nil
  668. end),prt)
  669. end
  670.  
  671. function MagicBlock(size,waitt,cframe,color)
  672. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  673. local mesh = IT("BlockMesh",wave)
  674. wave.CFrame = cframe
  675. coroutine.resume(coroutine.create(function(PART)
  676. for i = 1, waitt do
  677. Swait()
  678. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  679. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  680. wave.Transparency = wave.Transparency + (1/waitt)
  681. if wave.Transparency > 0.99 then
  682. wave:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. local EyeSizes={
  689. NumberSequenceKeypoint.new(0,1,0),
  690. NumberSequenceKeypoint.new(1,0.2,0)
  691. }
  692. local EyeTrans={
  693. NumberSequenceKeypoint.new(0,0.8,0),
  694. NumberSequenceKeypoint.new(1,1,0)
  695. }
  696. local PE=Instance.new("ParticleEmitter")
  697. PE.LightEmission=0
  698. PE.Size=NumberSequence.new(EyeSizes)
  699. PE.Transparency=NumberSequence.new(EyeTrans)
  700. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  701. PE.Rotation=NumberRange.new(0,360)
  702. PE.Rate=15
  703. PE.Acceleration = Vector3.new(0,75,0)
  704. PE.Drag = 5
  705. PE.Enabled = false
  706. PE.Speed = NumberRange.new(0,0,0)
  707. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  708. PE.ZOffset = 0
  709. PE.Name = "Particles"
  710.  
  711. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  712. local particle = PE:Clone()
  713. particle.Parent = art
  714. particle.Acceleration = accel
  715. PE.Rate = rate
  716. if type == "Fire" then
  717. local EyeSizes={
  718. NumberSequenceKeypoint.new(0,1,0.3),
  719. NumberSequenceKeypoint.new(1,0.2,0.2)
  720. }
  721. PE.Size = NumberSequence.new(EyeSizes)
  722. elseif type == "Smoke" then
  723. local EyeSizes={
  724. NumberSequenceKeypoint.new(0,1,0),
  725. NumberSequenceKeypoint.new(1,5,0.5)
  726. }
  727. PE.Size = NumberSequence.new(EyeSizes)
  728. elseif type == "Solid" then
  729. local EyeSizes={
  730. NumberSequenceKeypoint.new(0,1,0),
  731. NumberSequenceKeypoint.new(1,1,0)
  732. }
  733. PE.Size = NumberSequence.new(EyeSizes)
  734. end
  735. PE.Drag = drag
  736. particle.Texture = "http://www.roblox.com/asset/?id="..text
  737. particle.Enabled = isenabledbydefault
  738. return particle
  739. end
  740.  
  741. function MakeForm(PART,TYPE)
  742. if TYPE == "Cyl" then
  743. local MSH = IT("CylinderMesh",PART)
  744. elseif TYPE == "Ball" then
  745. local MSH = IT("SpecialMesh",PART)
  746. MSH.MeshType = "Sphere"
  747. elseif TYPE == "Wedge" then
  748. local MSH = IT("SpecialMesh",PART)
  749. MSH.MeshType = "Wedge"
  750. end
  751. end
  752.  
  753. --//=================================\\
  754. --\\=================================//
  755.  
  756. function createaddongen(limb,position,size)
  757. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  761. end
  762.  
  763. function creategauntlet(limb)
  764. --main--
  765. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  769. MakeForm(part,"Wedge")
  770. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  771. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  772. MakeForm(part,"Wedge")
  773. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. --neon addons
  776. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  777. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. --misc--
  779. createaddongen(limb,0.25,0.75)
  780. createaddongen(limb,-0.2,0.25)
  781. createaddongen(limb,-0.35,0.25)
  782. createaddongen(limb,-0.65,0.45)
  783. end
  784.  
  785. --//=================================\\
  786. --|| WEAPON CREATION
  787. --\\=================================//
  788.  
  789. creategauntlet(RightArm)
  790. creategauntlet(RightLeg)
  791.  
  792. if Player_Size ~= 1 then
  793. for _, v in pairs (Weapon:GetChildren()) do
  794. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  795. local p1 = v.Part1
  796. v.Part1 = nil
  797. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  798. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  799. v.Part1 = p1
  800. elseif v.ClassName == "Part" then
  801. for _, b in pairs (v:GetChildren()) do
  802. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  803. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  804. end
  805. end
  806. end
  807. end
  808. end
  809.  
  810. for _, c in pairs(Weapon:GetChildren()) do
  811. if c.ClassName == "Part" then
  812. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  813. end
  814. end
  815.  
  816. Weapon.Parent = Character
  817.  
  818. Humanoid.Died:connect(function()
  819. sick:remove()
  820. sick2:remove()
  821. CreateSound("167285348", Head, 3, 1)
  822. ATTACK = true
  823. end)
  824.  
  825. print(Class_Name.." loaded.")
  826.  
  827. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  828. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  829. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  830. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z-V] Tyrany cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  833. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Earth shatterer", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  834. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  835. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Ravaging overthrower", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  836.  
  837.  
  838. --//=================================\\
  839. --|| SPEECH
  840. --\\=================================//
  841.  
  842. function chatfunc(text,waitt)
  843. local chat = coroutine.wrap(function()
  844. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  845. Character:FindFirstChild("TalkingBillBoard"):destroy()
  846. end
  847. local naeeym2 = Instance.new("BillboardGui",Character)
  848. naeeym2.Size = UDim2.new(0,100,0,40)
  849. naeeym2.StudsOffset = Vector3.new(0,5,0)
  850. naeeym2.Adornee = Character.Head
  851. naeeym2.Name = "TalkingBillBoard"
  852. naeeym2.AlwaysOnTop = true
  853. local tecks2 = Instance.new("TextLabel",naeeym2)
  854. tecks2.BackgroundTransparency = 1
  855. tecks2.BorderSizePixel = 0
  856. tecks2.Text = ""
  857. tecks2.Font = "SciFi"
  858. tecks2.TextSize = 30
  859. tecks2.TextStrokeTransparency = 1
  860. tecks2.TextColor3 = SKILLTEXTCOLOR
  861. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  862. tecks2.Size = UDim2.new(1,0,0.5,0)
  863. for i = 1,string.len(text),1 do
  864. tecks2.Text = string.sub(text,1,i)
  865. Swait()
  866. end
  867. wait(waitt)
  868. coroutine.resume(coroutine.create(function()
  869. for i = 1, 10 do
  870. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  871. Swait()
  872. end
  873. naeeym2:Destroy()
  874. end))
  875. end)
  876. chat()
  877. end
  878.  
  879. --//=================================\\
  880. --|| DAMAGE FUNCTIONS
  881. --\\=================================//
  882.  
  883. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  884. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  885. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  886. local BODYGYRO = IT("BodyGyro", STATPART)
  887. local BODYPOSITION = IT("BodyPosition", STATPART)
  888. BODYPOSITION.P = 2000
  889. BODYPOSITION.D = 100
  890. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  891. if LABELTYPE == "Normal" then
  892. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  893. elseif LABELTYPE == "Debuff" then
  894. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  895. elseif LABELTYPE == "Interruption" then
  896. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  897. end
  898. game:GetService("Debris"):AddItem(STATPART ,5)
  899. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  900. BILLBOARDGUI.Adornee = STATPART
  901. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  902. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  903. BILLBOARDGUI.AlwaysOnTop = false
  904. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  905. TEXTLABEL.BackgroundTransparency = 1
  906. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  907. TEXTLABEL.Text = TEXT
  908. TEXTLABEL.Font = "SciFi"
  909. TEXTLABEL.FontSize="Size42"
  910. TEXTLABEL.TextColor3 = COLOR
  911. TEXTLABEL.TextStrokeTransparency = 1
  912. TEXTLABEL.TextScaled = true
  913. TEXTLABEL.TextWrapped = true
  914. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  915. wait(0.2)
  916. for i=1, 5 do
  917. wait()
  918. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  919. end
  920. wait(1.2)
  921. for i=1, 5 do
  922. wait()
  923. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  924. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  925. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  926. end
  927. THEPART.Parent = nil
  928. end),STATPART, BODYPOSITION, TEXTLABEL)
  929. end
  930.  
  931.  
  932. --//=================================\\
  933. --|| DAMAGING
  934. --\\=================================//
  935.  
  936. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  937. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  938. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  939. local dmg = math.random(min,max)
  940. if humanoid.Health > 0 then
  941. if beserk == true then
  942. humanoid.Health = 0
  943. else
  944. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  945. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  946. if math.random(1,100) < critrate+1 then
  947. humanoid.Health = humanoid.Health - dmg*critmultiplier
  948. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  949. else
  950. humanoid.Health = humanoid.Health - dmg
  951. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  952. end
  953. local defence = Instance.new("BoolValue",hit.Parent)
  954. defence.Name = ("HitBy"..Player.Name)
  955. game:GetService("Debris"):AddItem(defence, 0.5)
  956. end
  957. end
  958. end
  959. end
  960.  
  961. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  962. local dmg = math.random(min,max)
  963. for i,v in ipairs(workspace:GetChildren()) do
  964. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  965. local body = v:GetChildren()
  966. for part = 1, #body do
  967. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  968. if(body[part].Position - position).Magnitude < radius then
  969. if v.ClassName == "Model" then
  970. if v:FindFirstChild("Humanoid") then
  971. if v.Humanoid.Health ~= 0 then
  972. if CanBeDodgedByJumping == true then
  973. if body[part].Position.Y < position.Y+5 then
  974. if math.random(1,100) < critrate+1 then
  975. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  976. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  977. else
  978. v.Humanoid.Health = v.Humanoid.Health - dmg
  979. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  980. end
  981. local defence = Instance.new("BoolValue",v)
  982. defence.Name = ("HitBy"..Player.Name)
  983. game:GetService("Debris"):AddItem(defence, 0.5)
  984. end
  985. else
  986. if beserk == true then
  987. v.Humanoid.Health = 0
  988. end
  989. if math.random(1,100) < critrate+1 then
  990. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  991. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  992. else
  993. v.Humanoid.Health = v.Humanoid.Health - dmg
  994. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  995. end
  996. local defence = Instance.new("BoolValue",v)
  997. defence.Name = ("HitBy"..Player.Name)
  998. game:GetService("Debris"):AddItem(defence, 0.5)
  999. end
  1000. end
  1001. end
  1002. end
  1003. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1004. end
  1005. end
  1006. end
  1007. if v.ClassName == "Part" then
  1008. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1009. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015.  
  1016. function killnearest(position,range,maxstrength)
  1017. for i,v in ipairs(workspace:GetChildren()) do
  1018. local body = v:GetChildren()
  1019. for part = 1, #body do
  1020. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1021. if(body[part].Position - position).Magnitude < range then
  1022. if v.ClassName == "Model" then
  1023. v:BreakJoints()
  1024. end
  1025. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1026. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1027. end
  1028. end
  1029. end
  1030. if v.ClassName == "Part" then
  1031. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1032. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1033. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. --//=================================\\
  1040. --|| ATTACK FUNCTIONS AND STUFF
  1041. --\\=================================//
  1042.  
  1043. function CheckTableForString(Table, String)
  1044. for i, v in pairs(Table) do
  1045. if string.find(string.lower(String), string.lower(v)) then
  1046. return true
  1047. end
  1048. end
  1049. return false
  1050. end
  1051.  
  1052. function CheckIntangible(Hit)
  1053. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1054. if Hit and Hit.Parent then
  1055. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1056. return true
  1057. end
  1058. end
  1059. return false
  1060. end
  1061.  
  1062. Debris = game:GetService("Debris")
  1063.  
  1064. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1065. local Direction = CFrame.new(StartPos, Vec).lookVector
  1066. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1067. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1068. if RayHit and CheckIntangible(RayHit) then
  1069. if DelayIfHit then
  1070. wait()
  1071. end
  1072. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1073. end
  1074. return RayHit, RayPos, RayNormal
  1075. end
  1076.  
  1077. function turnto(position)
  1078. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1079. end
  1080.  
  1081. function ExplodeBomb(b)
  1082. b.Parent = Effects
  1083. b.Anchored = true
  1084. CreateSound("215395285", b, 10, 1)
  1085. MagicSphere(5,20,b.CFrame,"Really red")
  1086. b.Transparency = 1
  1087. MagicBlock(3,15,b.CFrame,"Really red")
  1088. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1089. for i = 1, 3 do
  1090. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1091. end
  1092. killnearest(b.Position,12,25)
  1093. game:GetService("Debris"):AddItem(b, 5)
  1094. end
  1095.  
  1096. function Detonate()
  1097. bomb = Bombs:GetChildren()
  1098. for lol = 1, #bomb do
  1099. if bomb[lol].ClassName == "Part" then
  1100. local b = bomb[lol]
  1101. ExplodeBomb(b)
  1102. end
  1103. end
  1104. end
  1105.  
  1106. function TyranyCannon()
  1107. ATTACK = true
  1108. for i=0, 1, 0.1 / Animation_Speed do
  1109. Swait()
  1110. turnto(Mouse.Hit.p)
  1111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1117. end
  1118. local POS = Mouse.Hit.p
  1119. for i = 1, 5 do
  1120. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1121. Swait(5)
  1122. end
  1123. CreateSound("438666196", RightArm, 5, 1)
  1124. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1125. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1126. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1127. Projectile.CanCollide = false
  1128. MakeForm(Projectile,"Ball")
  1129. local grav = Instance.new("BodyPosition",Projectile)
  1130. grav.P = 25000
  1131. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1132. grav.position = POS
  1133. grav.Name = "GravityForce"
  1134. local harm = Projectile.Touched:Connect(function(hit)
  1135. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1136. ExplodeBomb(Projectile)
  1137. end
  1138. end)
  1139. ATTACK = false
  1140. end
  1141.  
  1142. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1143. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1144. end
  1145.  
  1146. function EarthShatter()
  1147. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1148. if HITFLOOR ~= nil then
  1149. ATTACK = true
  1150. Rooted = true
  1151. for i=0, 1, 0.1 / Animation_Speed/2 do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1159. end
  1160. for i=0, 1, 0.1 / Animation_Speed*5 do
  1161. Swait()
  1162. RootPart.Anchored = true
  1163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1169. end
  1170. local POS = RightArm.CFrame * CF(0,-1,0).p
  1171. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1172. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1173. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1174. killnearest(POS,15,25)
  1175. CreateSound("438666141", RightArm, 5, 1)
  1176. for i = 1, 10 do
  1177. local angle = math.random(-180,180)
  1178. coroutine.resume(coroutine.create(function()
  1179. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1180. local SpawnPosition = RayPos
  1181. local floor = RayHit
  1182. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1183. local LastPosition = RayPos
  1184. local Delay = 1
  1185. if floor ~= nil then
  1186. print(floor.Name)
  1187. for i = 1, 5 do
  1188. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1189. local End = RayPos
  1190. LastPosition = End
  1191. killnearest(End,15,25)
  1192. local locatepart = Instance.new("Part",Effects)
  1193. locatepart.Size = VT(0.5,0.5,0.5)
  1194. locatepart.Position = End
  1195. locatepart.CanCollide = false
  1196. locatepart.Anchored = true
  1197. locatepart.Name = "L0"
  1198. locatepart.Transparency = 1
  1199. if SpawnPosition then
  1200. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1201. local spike = Instance.new("CornerWedgePart")
  1202. spike.Size = Vector3.new(1,15,1)
  1203. spike.Material = HITFLOOR.Material
  1204. spike.Color = HITFLOOR.Color
  1205. spike.Anchored = true
  1206. spike.CanCollide = false
  1207. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1208. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1209. spike.Name = HITFLOOR.Name.."Spike"
  1210. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1211. for i = 1, 3 do
  1212. local overlay = spike:Clone()
  1213. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1214. overlay.CFrame = spike.CFrame
  1215. overlay.Parent = nil
  1216. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1217. overlay.Parent = Effects
  1218. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1219. end
  1220. spike.Size = Vector3.new(2,25,2)
  1221. spike.Parent = Effects
  1222. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1223. end
  1224. Swait(5)
  1225. game:GetService("Debris"):AddItem(locatepart, 5)
  1226. end
  1227. end
  1228. end))
  1229. end
  1230. for i=0, 6, 0.1 / Animation_Speed*5 do
  1231. Swait()
  1232. RootPart.Anchored = true
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1239. end
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243. end
  1244.  
  1245. function RavagingOverthrower()
  1246. ATTACK = true
  1247. Rooted = true
  1248. chatfunc("I will show you what it's like to burn.",4)
  1249. for i=0, 1, 0.1 / Animation_Speed do
  1250. Swait()
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. end
  1258. CreateSound("348663022", Torso, 5, 1)
  1259. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1260. for i = 1, 5 do
  1261. MagicSphere2(25,25,CF(StartPos),"Really red")
  1262. Swait(15)
  1263. end
  1264. local soundeffect = IT("Sound",Torso)
  1265. soundeffect.SoundId = "rbxassetid://487186990"
  1266. soundeffect.Looped = true
  1267. soundeffect.Volume = 10
  1268. soundeffect.Playing = true
  1269. repeat
  1270. turnto(Mouse.Hit.p)
  1271. MagicSphere2(25,25,CF(StartPos),"Really red")
  1272. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1273. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1274. local distance = (StartPos - RayPos).magnitude
  1275. local RayBeam = IT("Part",Effects)
  1276. RayBeam.Material = "Neon"
  1277. RayBeam.Anchored = true
  1278. RayBeam.BrickColor = BRICKC"Really red"
  1279. local mesh = IT("SpecialMesh",RayBeam)
  1280. mesh.MeshType = "Cylinder"
  1281. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1282. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1283. MagicSphere(15,5,CF(RayPos),"Really red")
  1284. killnearest(RayPos,15,100)
  1285. for i = 1, 3 do
  1286. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1287. end
  1288. Swait()
  1289. if KEYHOLD == false then
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 5 do
  1292. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1293. Swait()
  1294. end
  1295. RayBeam:remove()
  1296. end))
  1297. else
  1298. RayBeam:remove()
  1299. end
  1300. until KEYHOLD == false
  1301. soundeffect:remove()
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305.  
  1306. function dodadance()
  1307. ATTACK = true
  1308. Rooted = true
  1309. DANCE = true
  1310. sick:Stop()
  1311. sick2:Play()
  1312. local Animation_Speed2 = 1.5
  1313. tecks2.Text = Player.Name..", Dance revolution from another world"
  1314. repeat
  1315. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1316. Swait()
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1323. end
  1324. MagicSphere(5,15,Torso.CFrame,"Really red")
  1325. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. end
  1334. MagicSphere(5,15,Torso.CFrame,"Really red")
  1335. until DANCE == false
  1336. tecks2.Text = Player.Name..", Ravager from another world"
  1337. sick:Play()
  1338. sick2:Stop()
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342.  
  1343. function Warp()
  1344. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1345. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1346. CreateSound("282061340", Torso, 2, 1)
  1347. MagicSphere(5,5,Torso.CFrame,"Really red")
  1348. for i = 1, 3 do
  1349. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1350. end
  1351. killnearest(Torso.Position,12,25)
  1352. Swait()
  1353. turnto(Mouse.Hit.p)
  1354. end
  1355.  
  1356. --//=================================\\
  1357. --|| ASSIGN THINGS TO KEYS
  1358. --\\=================================//
  1359.  
  1360. Humanoid.Changed:connect(function(Jump)
  1361. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1362. Humanoid.Jump = false
  1363. end
  1364. end)
  1365.  
  1366. function MouseDown(Mouse)
  1367. if ATTACK == false then
  1368. end
  1369. end
  1370.  
  1371. function MouseUp(Mouse)
  1372. HOLD = false
  1373. end
  1374.  
  1375. function KeyDown(Key)
  1376. KEYHOLD = true
  1377. if Key == "z" and ATTACK == false then
  1378. TyranyCannon()
  1379. end
  1380.  
  1381. if Key == "b" and ATTACK == false then
  1382. EarthShatter()
  1383. end
  1384.  
  1385. if Key == "c" and ATTACK == false then
  1386. RavagingOverthrower()
  1387. end
  1388.  
  1389. if Key == "v" and ATTACK == false then
  1390. Detonate()
  1391. end
  1392.  
  1393. if Key == "e" and ATTACK == false then
  1394. Warp()
  1395. end
  1396.  
  1397. if Key == "t" and ATTACK == false then
  1398. CreateSound("130761235", Head, 5, 0.8)
  1399. end
  1400.  
  1401. if Key == "t" and DANCE == true then
  1402. CreateSound("1151988856", Head, 5, 1)
  1403. end
  1404.  
  1405. if Key == "x" and (ATTACK == false or DANCE == true) then
  1406. if DANCE == false then
  1407. dodadance()
  1408. elseif DANCE == true then
  1409. DANCE = false
  1410. end
  1411. end
  1412. end
  1413.  
  1414. function KeyUp(Key)
  1415. KEYHOLD = false
  1416. end
  1417.  
  1418. Mouse.Button1Down:connect(function(NEWKEY)
  1419. MouseDown(NEWKEY)
  1420. end)
  1421. Mouse.Button1Up:connect(function(NEWKEY)
  1422. MouseUp(NEWKEY)
  1423. end)
  1424. Mouse.KeyDown:connect(function(NEWKEY)
  1425. KeyDown(NEWKEY)
  1426. end)
  1427. Mouse.KeyUp:connect(function(NEWKEY)
  1428. KeyUp(NEWKEY)
  1429. end)
  1430.  
  1431. --//=================================\\
  1432. --\\=================================//
  1433.  
  1434.  
  1435. function unanchor()
  1436. if UNANCHOR == true then
  1437. g = Character:GetChildren()
  1438. for i = 1, #g do
  1439. if g[i].ClassName == "Part" then
  1440. g[i].Anchored = false
  1441. end
  1442. end
  1443. end
  1444. end
  1445.  
  1446.  
  1447. --//=================================\\
  1448. --|| WRAP THE WHOLE SCRIPT UP
  1449. --\\=================================//
  1450.  
  1451. Humanoid.Changed:connect(function(Jump)
  1452. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1453. Humanoid.Jump = false
  1454. end
  1455. end)
  1456.  
  1457. ANIMATE.Parent = nil
  1458. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1459. IDLEANIMATION:Play()
  1460.  
  1461. createbodypart("Eye","Really red",Head,VT(0.20, 0.2, -0.55),VT(6,2,2))
  1462. createbodypart("Eye","Really red",Head,VT(-0.20, 0.2, -0.55),VT(6,2,2))
  1463. createbodypart("Eye","Really black",Head,VT(0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1464. createbodypart("Eye","Really black",Head,VT(-0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1465.  
  1466. while true do
  1467. Swait()
  1468. SINE = SINE + CHANGE
  1469. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1470. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1471. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1472. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1473. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1474. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1475. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1476. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1477. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1478. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1479. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1480. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. end
  1485. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1486. ANIM = "Jump"
  1487. if ATTACK == false then
  1488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. end
  1495. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1496. ANIM = "Fall"
  1497. if ATTACK == false then
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1504. end
  1505. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1506. ANIM = "Idle"
  1507. if ATTACK == false then
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1514. end
  1515. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1516. ANIM = "Walk"
  1517. WALK = WALK + 1 / Animation_Speed
  1518. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1519. WALK = 0
  1520. if WALKINGANIM == true then
  1521. WALKINGANIM = false
  1522. elseif WALKINGANIM == false then
  1523. WALKINGANIM = true
  1524. end
  1525. end
  1526. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1527. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1528. if ATTACK == false then
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1535. end
  1536. end
  1537. if #Effects2>0 then
  1538. for e=1,#Effects2 do
  1539. if Effects2[e]~=nil then
  1540. local Thing=Effects2[e]
  1541. if Thing~=nil then
  1542. local Part=Thing[1]
  1543. local Mode=Thing[2]
  1544. local Delay=Thing[3]
  1545. local IncX=Thing[4]
  1546. local IncY=Thing[5]
  1547. local IncZ=Thing[6]
  1548. local Part2=Thing[8]
  1549. if Thing[1].Transparency<=1 then
  1550. if Thing[2]=="Block1" then
  1551. Thing[1].CFrame=Thing[1].CFrame
  1552. Mesh=Thing[1].Mesh
  1553. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1554. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1555. elseif Thing[2]=="Cylinder" then
  1556. Mesh=Thing[1].Mesh
  1557. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1558. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1559. elseif Thing[2]=="Blood" then
  1560. Mesh=Thing[7]
  1561. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1562. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1563. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1564. elseif Thing[2]=="Elec" then
  1565. Mesh=Thing[1].Mesh
  1566. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1567. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1568. elseif Thing[2]=="Disappear" then
  1569. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1570. end
  1571. else
  1572. Part.Parent=nil
  1573. table.remove(Effects2,e)
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579. unanchor()
  1580. Humanoid.MaxHealth = "inf"
  1581. Humanoid.Health = "inf"
  1582. if Rooted == false then
  1583. Disable_Jump = false
  1584. Humanoid.WalkSpeed = Speed
  1585. elseif Rooted == true then
  1586. Disable_Jump = true
  1587. Humanoid.WalkSpeed = 0
  1588. end
  1589. q = Character:GetChildren()
  1590. for u = 1, #q do
  1591. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1592. q[u]:remove()
  1593. elseif q[u].ClassName == "Shirt" then
  1594. q[u]:Destroy()
  1595. elseif q[u].ClassName == "Pants" then
  1596. q[u]:Destroy()
  1597. elseif q[u].ClassName == "CharacterMesh" then
  1598. q[u]:remove()
  1599. elseif q[u].ClassName == "ShirtGraphic" then
  1600. q[u]:remove()
  1601. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1602. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1603. end
  1604. end
  1605. if Head:FindFirstChild("face") then
  1606. Head.face:remove()
  1607. end
  1608. if Head:FindFirstChild("Died") then
  1609. Head.Died:remove()
  1610. end
  1611. bomb = Bombs:GetChildren()
  1612. for lol = 1, #bomb do
  1613. if bomb[lol].ClassName == "Part" then
  1614. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1615. end
  1616. end
  1617. end
  1618.  
  1619. --//=================================\\
  1620. --\\=================================//
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626. --//====================================================\\--
  1627. --|| END OF SCRIPT
  1628. --\\====================================================//--
Add Comment
Please, Sign In to add comment