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- const char *s = va("%i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", client->sess.sessionTeam, client->sess.spectatorTime, client->sess.spectatorState, client->sess.spectatorClient, client->sess.playerType, // DHM - Nerve
- client->sess.playerWeapon, // DHM - Nerve
- client->sess.playerWeapon2, client->sess.latchPlayerType, // DHM - Nerve
- client->sess.latchPlayerWeapon, // DHM - Nerve
- client->sess.latchPlayerWeapon2,
- // OSP
- client->sess.coach_team,
- client->sess.deaths,
- client->sess.game_points,
- client->sess.kills,
- client->sess.referee,
- client->sess.spec_invite,
- client->sess.spec_team, client->sess.suicides, client->sess.team_kills, (mvc & 0xFFFF), ((mvc >> 16) & 0xFFFF)
- // Damage and rounds played rolled in with weapon stats (below)
- // OSP
- ,
- // client->sess.experience,
- client->sess.muted,
- client->sess.ignoreClients[0],
- client->sess.ignoreClients[1], client->pers.enterTime, restart ? client->sess.spawnObjectiveIndex : 0);
- trap_Cvar_Set(va("session%i", client - level.clients), s);
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