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Feb 18th, 2018
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  1.  
  2.     const char *s = va("%i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", client->sess.sessionTeam, client->sess.spectatorTime, client->sess.spectatorState, client->sess.spectatorClient, client->sess.playerType,   // DHM - Nerve
  3.            client->sess.playerWeapon,   // DHM - Nerve
  4.            client->sess.playerWeapon2, client->sess.latchPlayerType,    // DHM - Nerve
  5.            client->sess.latchPlayerWeapon,  // DHM - Nerve
  6.            client->sess.latchPlayerWeapon2,
  7.            // OSP
  8.            client->sess.coach_team,
  9.            client->sess.deaths,
  10.            client->sess.game_points,
  11.            client->sess.kills,
  12.            client->sess.referee,
  13.            client->sess.spec_invite,
  14.            client->sess.spec_team, client->sess.suicides, client->sess.team_kills, (mvc & 0xFFFF), ((mvc >> 16) & 0xFFFF)
  15.            // Damage and rounds played rolled in with weapon stats (below)
  16.            // OSP
  17.            ,
  18. //      client->sess.experience,
  19.            client->sess.muted,
  20.            client->sess.ignoreClients[0],
  21.            client->sess.ignoreClients[1], client->pers.enterTime, restart ? client->sess.spawnObjectiveIndex : 0);
  22.  
  23.     trap_Cvar_Set(va("session%i", client - level.clients), s);
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