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Aug 5th, 2019
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  1. -----------------------
  2. --[[ Name : Some gay animations (gat) ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5. --Footplanting added by Nebula_Zorua (Nebula the Zorua#6969)
  6.  
  7. --Discord Creterisk#2958
  8.  
  9. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  10. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  11. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  12. --YOU FUCKING SKIDS,
  13. --For Those who log/decompile this, If you sell or trade this,
  14. --and I find out who you are, i will take massive action.
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -makhail07
  34. wait()
  35. --https://github.com/Mokiros/roblox-FE-compatibility
  36. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  37. local Player,game,owner = owner,game
  38. local RealPlayer = Player
  39. do
  40. print("FE Compatibility code by Mokiros")
  41. local rp = RealPlayer
  42. script.Parent = rp.Character
  43.  
  44. --RemoteEvent for communicating
  45. local Event = Instance.new("RemoteEvent")
  46. Event.Name = "UserInput_Event"
  47.  
  48. --Fake event to make stuff like Mouse.KeyDown work
  49. local function fakeEvent()
  50. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  51. t.connect = t.Connect
  52. return t
  53. end
  54.  
  55. --Creating fake input objects with fake variables
  56. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  57. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  58. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  59. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  60. end}
  61. --Merged 2 functions into one by checking amount of arguments
  62. CAS.UnbindAction = CAS.BindAction
  63.  
  64. --This function will trigger the events that have been :Connect()'ed
  65. local function te(self,ev,...)
  66. local t = m[ev]
  67. if t and t._fakeEvent then
  68. for _,f in pairs(t.Functions) do
  69. f(...)
  70. end
  71. end
  72. end
  73. m.TrigEvent = te
  74. UIS.TrigEvent = te
  75.  
  76. Event.OnServerEvent:Connect(function(plr,io)
  77. if plr~=rp then return end
  78. m.Target = io.Target
  79. m.Hit = io.Hit
  80. if not io.isMouse then
  81. local b = io.UserInputState == Enum.UserInputState.Begin
  82. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  83. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  84. end
  85. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  86. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  87. end
  88. for _,t in pairs(CAS.Actions) do
  89. for _,k in pairs(t.Keys) do
  90. if k==io.KeyCode then
  91. t.Function(t.Name,io.UserInputState,io)
  92. end
  93. end
  94. end
  95. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  96. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  97. end
  98. end)
  99. Event.Parent = NLS([==[
  100. local Player = game:GetService("Players").LocalPlayer
  101. local Event = script:WaitForChild("UserInput_Event")
  102.  
  103. local Mouse = Player:GetMouse()
  104. local UIS = game:GetService("UserInputService")
  105. local input = function(io,a)
  106. if a then return end
  107. --Since InputObject is a client-side instance, we create and pass table instead
  108. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  109. end
  110. UIS.InputBegan:Connect(input)
  111. UIS.InputEnded:Connect(input)
  112.  
  113. local h,t
  114. --Give the server mouse data 30 times every second, but only if the values changed
  115. --If player is not moving their mouse, client won't fire events
  116. while wait(1/30) do
  117. if h~=Mouse.Hit or t~=Mouse.Target then
  118. h,t=Mouse.Hit,Mouse.Target
  119. Event:FireServer({isMouse=true,Target=t,Hit=h})
  120. end
  121. end]==],Player.Character)
  122.  
  123. ----Sandboxed game object that allows the usage of client-side methods and services
  124. --Real game object
  125. local _rg = game
  126.  
  127. --Metatable for fake service
  128. local fsmt = {
  129. __index = function(self,k)
  130. local s = rawget(self,"_RealService")
  131. if s then
  132. return typeof(s[k])=="function"
  133. and function(_,...)return s[k](s,...)end or s[k]
  134. end
  135. end,
  136. __newindex = function(self,k,v)
  137. local s = rawget(self,"_RealService")
  138. if s then s[k]=v end
  139. end
  140. }
  141. local function FakeService(t,RealService)
  142. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  143. return setmetatable(t,fsmt)
  144. end
  145.  
  146. --Fake game object
  147. local g = {
  148. GetService = function(self,s)
  149. return rawget(self,s) or _rg:GetService(s)
  150. end,
  151. Players = FakeService({
  152. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  153. },"Players"),
  154. UserInputService = FakeService(UIS,"UserInputService"),
  155. ContextActionService = FakeService(CAS,"ContextActionService"),
  156. RunService = FakeService({
  157. _btrs = {},
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160. self._btrs[name] = self.Heartbeat:Connect(fun)
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166. }
  167. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  168. g.service = g.GetService
  169. FakeService(g,game)
  170. --Changing owner to fake player object to support owner:GetMouse()
  171. game,owner = g,g.Players.LocalPlayer
  172. end
  173.  
  174. local plr = game:service'Players'.LocalPlayer
  175. print('Local User is '..plr.Name)
  176. local char = plr.Character
  177. local hum = char.Humanoid
  178. local ra = char["Right Arm"]
  179. local la= char["Left Arm"]
  180. local rl= char["Right Leg"]
  181. local ll = char["Left Leg"]
  182. local hed = char.Head
  183. local root = char.HumanoidRootPart
  184. local rootj = root.RootJoint
  185. local tors = char.Torso
  186. local mouse = plr:GetMouse()
  187. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  188. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  189. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  190. -------------------------------------------------------
  191. --Start Whitelist and Invincibility--
  192. -------------------------------------------------------
  193. function checkfriendlist(model)
  194. local friend = false
  195. local target = nil
  196. if model.ClassName == "Player" then
  197. target = model
  198. else
  199. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  200. end
  201. if target ~= nil then
  202. if target:IsFriendsWith(675800520) then friend = true end
  203. end
  204. return friend
  205. end
  206. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  207. warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name)
  208. end
  209.  
  210. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  211. warn('How did you even get this script? ' ..plr.Name)
  212. error"Your are not whitelisted/Friends with the creator."
  213. end
  214.  
  215. ff = Instance.new("ForceField",char)
  216. ff.Visible = false
  217. hum.Name = "Base"
  218. hum.MaxHealth = 1.0E298
  219. hum.Health = 1.0E298
  220. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  221. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  222. hum.MaxHealth = 1.0E298
  223. hum.Health = 1.0E298
  224. end
  225. end)
  226. -------------------------------------------------------
  227. --End Whitelist and Invincibility--
  228. -------------------------------------------------------
  229.  
  230. -------------------------------------------------------
  231. --Start Good Stuff--
  232. -------------------------------------------------------
  233. CF = CFrame.new
  234. angles = CFrame.Angles
  235. attack = false
  236. Euler = CFrame.fromEulerAnglesXYZ
  237. Rad = math.rad
  238. IT = Instance.new
  239. BrickC = BrickColor.new
  240. Cos = math.cos
  241. Acos = math.acos
  242. Sin = math.sin
  243. Asin = math.asin
  244. Abs = math.abs
  245. Mrandom = math.random
  246. Floor = math.floor
  247. -------------------------------------------------------
  248. --End Good Stuff--
  249. -------------------------------------------------------
  250. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  251. RSH, LSH = nil, nil
  252. RW = Instance.new("Weld")
  253. LW = Instance.new("Weld")
  254. RH = tors["Right Hip"]
  255. LH = tors["Left Hip"]
  256. RSH = tors["Right Shoulder"]
  257. LSH = tors["Left Shoulder"]
  258. RSH.Parent = nil
  259. LSH.Parent = nil
  260. RW.Name = "RW"
  261. RW.Part0 = tors
  262. RW.C0 = CF(1.5, 0.5, 0)
  263. RW.C1 = CF(0, 0.5, 0)
  264. RW.Part1 = ra
  265. RW.Parent = tors
  266. LW.Name = "LW"
  267. LW.Part0 = tors
  268. LW.C0 = CF(-1.5, 0.5, 0)
  269. LW.C1 = CF(0, 0.5, 0)
  270. LW.Part1 = la
  271. LW.Parent = tors
  272. Effects = {}
  273.  
  274. -------------------------------------------------------
  275. --Start HeartBeat--
  276. -------------------------------------------------------
  277. ArtificialHB = Instance.new("BindableEvent", script)
  278. ArtificialHB.Name = "Heartbeat"
  279. script:WaitForChild("Heartbeat")
  280.  
  281. frame = 1 / 60
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285.  
  286.  
  287. lastframe = tick()
  288. script.Heartbeat:Fire()
  289.  
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.Heartbeat:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.Heartbeat:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310. -------------------------------------------------------
  311. --End HeartBeat--
  312. -------------------------------------------------------
  313.  
  314. -------------------------------------------------------
  315. --Start Important Functions--
  316. -------------------------------------------------------
  317.  
  318. function thread(f)
  319. coroutine.resume(coroutine.create(f))
  320. end
  321. function clerp(a, b, t)
  322. local qa = {
  323. QuaternionFromCFrame(a)
  324. }
  325. local qb = {
  326. QuaternionFromCFrame(b)
  327. }
  328. local ax, ay, az = a.x, a.y, a.z
  329. local bx, by, bz = b.x, b.y, b.z
  330. local _t = 1 - t
  331. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  332. end
  333. function QuaternionFromCFrame(cf)
  334. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  335. local trace = m00 + m11 + m22
  336. if trace > 0 then
  337. local s = math.sqrt(1 + trace)
  338. local recip = 0.5 / s
  339. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  340. else
  341. local i = 0
  342. if m00 < m11 then
  343. i = 1
  344. end
  345. if m22 > (i == 0 and m00 or m11) then
  346. i = 2
  347. end
  348. if i == 0 then
  349. local s = math.sqrt(m00 - m11 - m22 + 1)
  350. local recip = 0.5 / s
  351. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  352. elseif i == 1 then
  353. local s = math.sqrt(m11 - m22 - m00 + 1)
  354. local recip = 0.5 / s
  355. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  356. elseif i == 2 then
  357. local s = math.sqrt(m22 - m00 - m11 + 1)
  358. local recip = 0.5 / s
  359. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  360. end
  361. end
  362. end
  363. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  364. local xs, ys, zs = x + x, y + y, z + z
  365. local wx, wy, wz = w * xs, w * ys, w * zs
  366. local xx = x * xs
  367. local xy = x * ys
  368. local xz = x * zs
  369. local yy = y * ys
  370. local yz = y * zs
  371. local zz = z * zs
  372. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  373. end
  374. function QuaternionSlerp(a, b, t)
  375. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  376. local startInterp, finishInterp
  377. if cosTheta >= 1.0E-4 then
  378. if 1 - cosTheta > 1.0E-4 then
  379. local theta = math.acos(cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((1 - t) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = 1 - t
  385. finishInterp = t
  386. end
  387. elseif 1 + cosTheta > 1.0E-4 then
  388. local theta = math.acos(-cosTheta)
  389. local invSinTheta = 1 / Sin(theta)
  390. startInterp = Sin((t - 1) * theta) * invSinTheta
  391. finishInterp = Sin(t * theta) * invSinTheta
  392. else
  393. startInterp = t - 1
  394. finishInterp = t
  395. end
  396. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  397. end
  398. function rayCast(Position, Direction, Range, Ignore)
  399. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  400. end
  401. local RbxUtility = LoadLibrary("RbxUtility")
  402. local Create = RbxUtility.Create
  403.  
  404.  
  405. local ArtificialHB = Instance.new("BindableEvent", script)
  406. ArtificialHB.Name = "Heartbeat"
  407.  
  408. script:WaitForChild("Heartbeat")
  409.  
  410. local tf = 0
  411. local allowframeloss = false
  412. local tossremainder = false
  413. local lastframe = tick()
  414. local frame = 1/60
  415. ArtificialHB:Fire()
  416.  
  417. game:GetService("RunService").Heartbeat:connect(function(s, p)
  418. tf = tf + s
  419. if tf >= frame then
  420. if allowframeloss then
  421. script.Heartbeat:Fire()
  422. lastframe = tick()
  423. else
  424. for i = 1, math.floor(tf / frame) do
  425. ArtificialHB:Fire()
  426. end
  427. lastframe = tick()
  428. end
  429. if tossremainder then
  430. tf = 0
  431. else
  432. tf = tf - frame * math.floor(tf / frame)
  433. end
  434. end
  435. end)
  436.  
  437. function swait(num)
  438. if num == 0 or num == nil then
  439. ArtificialHB.Event:wait()
  440. else
  441. for i = 0, num do
  442. ArtificialHB.Event:wait()
  443. end
  444. end
  445. end
  446.  
  447. -------------------------------------------------------
  448. --Start Damage Function--
  449. -------------------------------------------------------
  450. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  451. if hit.Parent == nil then
  452. return
  453. end
  454. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  455. for _, v in pairs(hit.Parent:children()) do
  456. if v:IsA("Humanoid") then
  457. h = v
  458. end
  459. end
  460. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  461.  
  462. hit.Parent:FindFirstChild("Head"):BreakJoints()
  463. end
  464.  
  465. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  466. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  467. if hit.Parent.DebounceHit.Value == true then
  468. return
  469. end
  470. end
  471. if insta == true then
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474. local c = Create("ObjectValue"){
  475. Name = "creator",
  476. Value = game:service("Players").LocalPlayer,
  477. Parent = h,
  478. }
  479. game:GetService("Debris"):AddItem(c, .5)
  480. if HitSound ~= nil and HitPitch ~= nil then
  481. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  482. end
  483. local Damage = math.random(minim, maxim)
  484. local blocked = false
  485. local block = hit.Parent:findFirstChild("Block")
  486. if block ~= nil then
  487. if block.className == "IntValue" then
  488. if block.Value > 0 then
  489. blocked = true
  490. block.Value = block.Value - 1
  491. print(block.Value)
  492. end
  493. end
  494. end
  495. if blocked == false then
  496. h.Health = h.Health - Damage
  497. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  498. else
  499. h.Health = h.Health - (Damage / 2)
  500. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  501. end
  502. if Type == "Knockdown" then
  503. local hum = hit.Parent.Humanoid
  504. hum.PlatformStand = true
  505. coroutine.resume(coroutine.create(function(HHumanoid)
  506. swait(1)
  507. HHumanoid.PlatformStand = false
  508. end), hum)
  509. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  510. local bodvol = Create("BodyVelocity"){
  511. velocity = angle * knockback,
  512. P = 5000,
  513. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  514. Parent = hit,
  515. }
  516. local rl = Create("BodyAngularVelocity"){
  517. P = 3000,
  518. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  519. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  520. Parent = hit,
  521. }
  522. game:GetService("Debris"):AddItem(bodvol, .5)
  523. game:GetService("Debris"):AddItem(rl, .5)
  524. elseif Type == "Normal" then
  525. local vp = Create("BodyVelocity"){
  526. P = 500,
  527. maxForce = Vector3.new(math.huge, 0, math.huge),
  528. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  529. }
  530. if knockback > 0 then
  531. vp.Parent = hit.Parent.Torso
  532. end
  533. game:GetService("Debris"):AddItem(vp, .5)
  534. elseif Type == "Up" then
  535. local bodyVelocity = Create("BodyVelocity"){
  536. velocity = Vector3.new(0, 20, 0),
  537. P = 5000,
  538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  539. Parent = hit,
  540. }
  541. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  542. elseif Type == "DarkUp" then
  543. coroutine.resume(coroutine.create(function()
  544. for i = 0, 1, 0.1 do
  545. swait()
  546. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  547. end
  548. end))
  549. local bodyVelocity = Create("BodyVelocity"){
  550. velocity = Vector3.new(0, 20, 0),
  551. P = 5000,
  552. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  553. Parent = hit,
  554. }
  555. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  556. elseif Type == "Snare" then
  557. local bp = Create("BodyPosition"){
  558. P = 2000,
  559. D = 100,
  560. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  561. position = hit.Parent.Torso.Position,
  562. Parent = hit.Parent.Torso,
  563. }
  564. game:GetService("Debris"):AddItem(bp, 1)
  565. elseif Type == "Freeze" then
  566. local BodPos = Create("BodyPosition"){
  567. P = 50000,
  568. D = 1000,
  569. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  570. position = hit.Parent.Torso.Position,
  571. Parent = hit.Parent.Torso,
  572. }
  573. local BodGy = Create("BodyGyro") {
  574. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  575. P = 20e+003,
  576. Parent = hit.Parent.Torso,
  577. cframe = hit.Parent.Torso.CFrame,
  578. }
  579. hit.Parent.Torso.Anchored = true
  580. coroutine.resume(coroutine.create(function(Part)
  581. swait(1.5)
  582. Part.Anchored = false
  583. end), hit.Parent.Torso)
  584. game:GetService("Debris"):AddItem(BodPos, 3)
  585. game:GetService("Debris"):AddItem(BodGy, 3)
  586. end
  587. local debounce = Create("BoolValue"){
  588. Name = "DebounceHit",
  589. Parent = hit.Parent,
  590. Value = true,
  591. }
  592. game:GetService("Debris"):AddItem(debounce, Delay)
  593. c = Create("ObjectValue"){
  594. Name = "creator",
  595. Value = Player,
  596. Parent = h,
  597. }
  598. game:GetService("Debris"):AddItem(c, .5)
  599. end
  600. end
  601. -------------------------------------------------------
  602. --End Damage Function--
  603. -------------------------------------------------------
  604.  
  605. -------------------------------------------------------
  606. --Start Damage Function Customization--
  607. -------------------------------------------------------
  608. function ShowDamage(Pos, Text, Time, Color)
  609. local Rate = (1 / 30)
  610. local Pos = (Pos or Vector3.new(0, 0, 0))
  611. local Text = (Text or "")
  612. local Time = (Time or 2)
  613. local Color = (Color or Color3.new(1, 0, 1))
  614. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  615. EffectPart.Anchored = true
  616. local BillboardGui = Create("BillboardGui"){
  617. Size = UDim2.new(3, 0, 3, 0),
  618. Adornee = EffectPart,
  619. Parent = EffectPart,
  620. }
  621. local TextLabel = Create("TextLabel"){
  622. BackgroundTransparency = 1,
  623. Size = UDim2.new(1, 0, 1, 0),
  624. Text = Text,
  625. Font = "Bodoni",
  626. TextColor3 = Color,
  627. TextScaled = true,
  628. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  629. Parent = BillboardGui,
  630. }
  631. game.Debris:AddItem(EffectPart, (Time))
  632. EffectPart.Parent = game:GetService("Workspace")
  633. delay(0, function()
  634. local Frames = (Time / Rate)
  635. for Frame = 1, Frames do
  636. wait(Rate)
  637. local Percent = (Frame / Frames)
  638. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  639. TextLabel.TextTransparency = Percent
  640. end
  641. if EffectPart and EffectPart.Parent then
  642. EffectPart:Destroy()
  643. end
  644. end)
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function Customization--
  648. -------------------------------------------------------
  649.  
  650. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  651. for _, c in pairs(workspace:children()) do
  652. local hum = c:findFirstChild("Humanoid")
  653. if hum ~= nil then
  654. local head = c:findFirstChild("Head")
  655. if head ~= nil then
  656. local targ = head.Position - Part.Position
  657. local mag = targ.magnitude
  658. if magni >= mag and c.Name ~= plr.Name then
  659. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  660. end
  661. end
  662. end
  663. end
  664. end
  665.  
  666.  
  667. CFuncs = {
  668. Part = {
  669. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  670. local Part = Create("Part")({
  671. Parent = Parent,
  672. Reflectance = Reflectance,
  673. Transparency = Transparency,
  674. CanCollide = false,
  675. Locked = true,
  676. BrickColor = BrickColor.new(tostring(BColor)),
  677. Name = Name,
  678. Size = Size,
  679. Material = Material
  680. })
  681. RemoveOutlines(Part)
  682. return Part
  683. end
  684. },
  685. Mesh = {
  686. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  687. local Msh = Create(Mesh)({
  688. Parent = Part,
  689. Offset = OffSet,
  690. Scale = Scale
  691. })
  692. if Mesh == "SpecialMesh" then
  693. Msh.MeshType = MeshType
  694. Msh.MeshId = MeshId
  695. end
  696. return Msh
  697. end
  698. },
  699. Mesh = {
  700. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  701. local Msh = Create(Mesh)({
  702. Parent = Part,
  703. Offset = OffSet,
  704. Scale = Scale
  705. })
  706. if Mesh == "SpecialMesh" then
  707. Msh.MeshType = MeshType
  708. Msh.MeshId = MeshId
  709. end
  710. return Msh
  711. end
  712. },
  713. Weld = {
  714. Create = function(Parent, Part0, Part1, C0, C1)
  715. local Weld = Create("Weld")({
  716. Parent = Parent,
  717. Part0 = Part0,
  718. Part1 = Part1,
  719. C0 = C0,
  720. C1 = C1
  721. })
  722. return Weld
  723. end
  724. },
  725. Sound = {
  726. Create = function(id, par, vol, pit)
  727. coroutine.resume(coroutine.create(function()
  728. local S = Create("Sound")({
  729. Volume = vol,
  730. Pitch = pit or 1,
  731. SoundId = id,
  732. Parent = par or workspace
  733. })
  734. wait()
  735. S:play()
  736. game:GetService("Debris"):AddItem(S, 6)
  737. end))
  738. end
  739. },
  740. ParticleEmitter = {
  741. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  742. local fp = Create("ParticleEmitter")({
  743. Parent = Parent,
  744. Color = ColorSequence.new(Color1, Color2),
  745. LightEmission = LightEmission,
  746. Size = Size,
  747. Texture = Texture,
  748. Transparency = Transparency,
  749. ZOffset = ZOffset,
  750. Acceleration = Accel,
  751. Drag = Drag,
  752. LockedToPart = LockedToPart,
  753. VelocityInheritance = VelocityInheritance,
  754. EmissionDirection = EmissionDirection,
  755. Enabled = Enabled,
  756. Lifetime = LifeTime,
  757. Rate = Rate,
  758. Rotation = Rotation,
  759. RotSpeed = RotSpeed,
  760. Speed = Speed,
  761. VelocitySpread = VelocitySpread
  762. })
  763. return fp
  764. end
  765. }
  766. }
  767. function RemoveOutlines(part)
  768. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  769. end
  770. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  771. local Part = Create("Part")({
  772. formFactor = FormFactor,
  773. Parent = Parent,
  774. Reflectance = Reflectance,
  775. Transparency = Transparency,
  776. CanCollide = false,
  777. Locked = true,
  778. BrickColor = BrickColor.new(tostring(BColor)),
  779. Name = Name,
  780. Size = Size,
  781. Material = Material
  782. })
  783. RemoveOutlines(Part)
  784. return Part
  785. end
  786. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. function CreateWeld(Parent, Part0, Part1, C0, C1)
  799. local Weld = Create("Weld")({
  800. Parent = Parent,
  801. Part0 = Part0,
  802. Part1 = Part1,
  803. C0 = C0,
  804. C1 = C1
  805. })
  806. return Weld
  807. end
  808.  
  809.  
  810. -------------------------------------------------------
  811. --Start Effect Function--
  812. -------------------------------------------------------
  813. EffectModel = Instance.new("Model", char)
  814. Effects = {
  815. Block = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  817. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. if Type == 1 or Type == nil then
  823. table.insert(Effects, {
  824. prt,
  825. "Block1",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. elseif Type == 2 then
  833. table.insert(Effects, {
  834. prt,
  835. "Block2",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. else
  843. table.insert(Effects, {
  844. prt,
  845. "Block3",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. end
  853. end
  854. },
  855. Sphere = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  857. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. table.insert(Effects, {
  863. prt,
  864. "Cylinder",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. },
  873. Cylinder = {
  874. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  876. prt.Anchored = true
  877. prt.CFrame = cframe
  878. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. table.insert(Effects, {
  881. prt,
  882. "Cylinder",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. },
  891. Wave = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3 / 60,
  903. y3 / 60,
  904. z3 / 60,
  905. msh
  906. })
  907. end
  908. },
  909. Ring = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Break = {
  928. Create = function(brickcolor, cframe, x1, y1, z1)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  930. prt.Anchored = true
  931. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. local num = math.random(10, 50) / 1000
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Shatter",
  938. num,
  939. prt.CFrame,
  940. math.random() - math.random(),
  941. 0,
  942. math.random(50, 100) / 100
  943. })
  944. end
  945. },
  946. Spiral = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Push = {
  965. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  966. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Cylinder",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. end
  981. }
  982. }
  983. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  984. local fp = IT("Part")
  985. fp.formFactor = formfactor
  986. fp.Parent = parent
  987. fp.Reflectance = reflectance
  988. fp.Transparency = transparency
  989. fp.CanCollide = false
  990. fp.Locked = true
  991. fp.BrickColor = brickcolor
  992. fp.Name = name
  993. fp.Size = size
  994. fp.Position = tors.Position
  995. RemoveOutlines(fp)
  996. fp.Material = "SmoothPlastic"
  997. fp:BreakJoints()
  998. return fp
  999. end
  1000.  
  1001. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1002. local mesh = IT(Mesh)
  1003. mesh.Parent = part
  1004. if Mesh == "SpecialMesh" then
  1005. mesh.MeshType = meshtype
  1006. if meshid ~= "nil" then
  1007. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1008. end
  1009. end
  1010. mesh.Offset = offset
  1011. mesh.Scale = scale
  1012. return mesh
  1013. end
  1014.  
  1015. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1016. local type = type
  1017. local rng = Instance.new("Part", char)
  1018. rng.Anchored = true
  1019. rng.BrickColor = color
  1020. rng.CanCollide = false
  1021. rng.FormFactor = 3
  1022. rng.Name = "Ring"
  1023. rng.Material = "Neon"
  1024. rng.Size = Vector3.new(1, 1, 1)
  1025. rng.Transparency = 0
  1026. rng.TopSurface = 0
  1027. rng.BottomSurface = 0
  1028. rng.CFrame = pos
  1029. local rngm = Instance.new("SpecialMesh", rng)
  1030. rngm.MeshType = MType
  1031. rngm.Scale = scale
  1032. local scaler2 = 1
  1033. if type == "Add" then
  1034. scaler2 = 1 * value
  1035. elseif type == "Divide" then
  1036. scaler2 = 1 / value
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. for i = 0, 10 / bonuspeed, 0.1 do
  1040. swait()
  1041. if type == "Add" then
  1042. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1043. elseif type == "Divide" then
  1044. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1045. end
  1046. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1047. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1048. end
  1049. rng:Destroy()
  1050. end))
  1051. end
  1052.  
  1053. function Eviscerate(dude)
  1054. if dude.Name ~= char then
  1055. local bgf = IT("BodyGyro", dude.Head)
  1056. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1057. local val = IT("BoolValue", dude)
  1058. val.Name = "IsHit"
  1059. local ds = coroutine.wrap(function()
  1060. dude:WaitForChild("Head"):BreakJoints()
  1061. wait(0.5)
  1062. target = nil
  1063. coroutine.resume(coroutine.create(function()
  1064. for i, v in pairs(dude:GetChildren()) do
  1065. if v:IsA("Accessory") then
  1066. v:Destroy()
  1067. end
  1068. if v:IsA("Humanoid") then
  1069. v:Destroy()
  1070. end
  1071. if v:IsA("CharacterMesh") then
  1072. v:Destroy()
  1073. end
  1074. if v:IsA("Model") then
  1075. v:Destroy()
  1076. end
  1077. if v:IsA("Part") or v:IsA("MeshPart") then
  1078. for x, o in pairs(v:GetChildren()) do
  1079. if o:IsA("Decal") then
  1080. o:Destroy()
  1081. end
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. v.Material = "Neon"
  1085. v.CanCollide = false
  1086. local PartEmmit1 = IT("ParticleEmitter", v)
  1087. PartEmmit1.LightEmission = 1
  1088. PartEmmit1.Texture = "rbxassetid://284205403"
  1089. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1090. PartEmmit1.Rate = 150
  1091. PartEmmit1.Lifetime = NumberRange.new(1)
  1092. PartEmmit1.Size = NumberSequence.new({
  1093. NumberSequenceKeypoint.new(0, 0.75, 0),
  1094. NumberSequenceKeypoint.new(1, 0, 0)
  1095. })
  1096. PartEmmit1.Transparency = NumberSequence.new({
  1097. NumberSequenceKeypoint.new(0, 0, 0),
  1098. NumberSequenceKeypoint.new(1, 1, 0)
  1099. })
  1100. PartEmmit1.Speed = NumberRange.new(0, 0)
  1101. PartEmmit1.VelocitySpread = 30000
  1102. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1103. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1104. local BodPoss = IT("BodyPosition", v)
  1105. BodPoss.P = 3000
  1106. BodPoss.D = 1000
  1107. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1108. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1109. v.Color = maincolor.Color
  1110. coroutine.resume(coroutine.create(function()
  1111. for i = 0, 49 do
  1112. swait(1)
  1113. v.Transparency = v.Transparency + 0.08
  1114. end
  1115. wait(0.5)
  1116. PartEmmit1.Enabled = false
  1117. wait(3)
  1118. v:Destroy()
  1119. dude:Destroy()
  1120. end))
  1121. end))
  1122. end
  1123. end
  1124. end))
  1125. end)
  1126. ds()
  1127. end
  1128. end
  1129.  
  1130. function FindNearestHead(Position, Distance, SinglePlayer)
  1131. if SinglePlayer then
  1132. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1133. end
  1134. local List = {}
  1135. for i, v in pairs(workspace:GetChildren()) do
  1136. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1137. table.insert(List, v)
  1138. end
  1139. end
  1140. return List
  1141. end
  1142.  
  1143. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1144. local type = type
  1145. local rng = Instance.new("Part", char)
  1146. rng.Anchored = true
  1147. rng.BrickColor = color
  1148. rng.CanCollide = false
  1149. rng.FormFactor = 3
  1150. rng.Name = "Ring"
  1151. rng.Material = "Neon"
  1152. rng.Size = Vector3.new(1, 1, 1)
  1153. rng.Transparency = 0
  1154. rng.TopSurface = 0
  1155. rng.BottomSurface = 0
  1156. rng.CFrame = pos
  1157. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1158. local rngm = Instance.new("SpecialMesh", rng)
  1159. rngm.MeshType = MType
  1160. rngm.Scale = Vector3.new(x1, y1, z1)
  1161. local scaler2 = 1
  1162. local speeder = FastSpeed
  1163. if type == "Add" then
  1164. scaler2 = 1 * value
  1165. elseif type == "Divide" then
  1166. scaler2 = 1 / value
  1167. end
  1168. coroutine.resume(coroutine.create(function()
  1169. for i = 0, 10 / bonuspeed, 0.1 do
  1170. swait()
  1171. if type == "Add" then
  1172. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1173. elseif type == "Divide" then
  1174. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1175. end
  1176. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1177. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1178. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1179. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1180. end
  1181. rng:Destroy()
  1182. end))
  1183. end
  1184.  
  1185. function SoulSteal(dude)
  1186. if dude.Name ~= char then
  1187. local bgf = IT("BodyGyro", dude.Head)
  1188. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1189. local val = IT("BoolValue", dude)
  1190. val.Name = "IsHit"
  1191. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1192. local soulst = coroutine.wrap(function()
  1193. local soul = Instance.new("Part",dude)
  1194. soul.Size = Vector3.new(1,1,1)
  1195. soul.CanCollide = false
  1196. soul.Anchored = false
  1197. soul.Position = torso.Position
  1198. soul.Transparency = 1
  1199. local PartEmmit1 = IT("ParticleEmitter", soul)
  1200. PartEmmit1.LightEmission = 1
  1201. PartEmmit1.Texture = "rbxassetid://569507414"
  1202. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1203. PartEmmit1.Rate = 250
  1204. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1205. PartEmmit1.Size = NumberSequence.new({
  1206. NumberSequenceKeypoint.new(0, 1, 0),
  1207. NumberSequenceKeypoint.new(1, 0, 0)
  1208. })
  1209. PartEmmit1.Transparency = NumberSequence.new({
  1210. NumberSequenceKeypoint.new(0, 0, 0),
  1211. NumberSequenceKeypoint.new(1, 1, 0)
  1212. })
  1213. PartEmmit1.Speed = NumberRange.new(0, 0)
  1214. PartEmmit1.VelocitySpread = 30000
  1215. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1216. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1217. local BodPoss = IT("BodyPosition", soul)
  1218. BodPoss.P = 3000
  1219. BodPoss.D = 1000
  1220. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1221. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1222. wait(1.6)
  1223. soul.Touched:connect(function(hit)
  1224. if hit.Parent == char then
  1225. soul:Destroy()
  1226. end
  1227. end)
  1228. wait(1.2)
  1229. while soul do
  1230. swait()
  1231. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1232. BodPoss.Position = tors.Position
  1233. end
  1234. end)
  1235. soulst()
  1236. end
  1237. end
  1238. function FaceMouse()
  1239. local Cam = workspace.CurrentCamera
  1240. return {
  1241. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1242. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1243. }
  1244. end
  1245. -------------------------------------------------------
  1246. --End Effect Function--
  1247. -------------------------------------------------------
  1248. function Cso(ID, PARENT, VOLUME, PITCH)
  1249. local NSound = nil
  1250. coroutine.resume(coroutine.create(function()
  1251. NSound = IT("Sound", PARENT)
  1252. NSound.Volume = VOLUME
  1253. NSound.Pitch = PITCH
  1254. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1255. swait()
  1256. NSound:play()
  1257. game:GetService("Debris"):AddItem(NSound, 10)
  1258. end))
  1259. return NSound
  1260. end
  1261. -------------------------------------------------------
  1262. --End Important Functions--
  1263. -------------------------------------------------------
  1264.  
  1265.  
  1266. -------------------------------------------------------
  1267. --Start Music Option--
  1268. -------------------------------------------------------
  1269. local Music = Instance.new("Sound",tors)
  1270. Music.Volume = 2.5
  1271. Music.SoundId = "rbxassetid://1117396305"
  1272. Music.Looped = true
  1273. Music.Pitch = 1 --Pitcher
  1274. Music:Play()
  1275. -------------------------------------------------------
  1276. --End Music Option--
  1277. -------------------------------------------------------
  1278.  
  1279.  
  1280. -------------------------------------------------------
  1281. --Start Attacks N Stuff--
  1282. -------------------------------------------------------
  1283. local sine=0
  1284. -------------------------------------------------------
  1285. --End Attacks N Stuff--
  1286. -------------------------------------------------------
  1287.  
  1288.  
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295. -------------------------------------------------------
  1296. --Start Animations--
  1297. -------------------------------------------------------
  1298. local equipped = false
  1299. local idle = 0
  1300. local change = 1
  1301. local val = 0
  1302. local toim = 0
  1303. local idleanim = 0.4
  1304. hum.WalkSpeed = 8
  1305. hum.Animator.Parent = nil
  1306. while true do
  1307. swait()
  1308. sine = sine + change
  1309. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1310. local velderp = root.Velocity.y
  1311. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1312. if equipped == true or equipped == false then
  1313. if attack == false then
  1314. idle = idle + 1
  1315. else
  1316. idle = 0
  1317. end
  1318. local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting
  1319. --you g00b my leg animations are complicated :joy:
  1320.  
  1321. if 1 < root.Velocity.y and hitfloor == nil then
  1322. Anim = "Jump"
  1323. if attack == false then
  1324. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(15)),0.3)
  1327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-15)),0.3)
  1328. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1329. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1330. end
  1331. elseif -1 > root.Velocity.y and hitfloor == nil then
  1332. Anim = "Fall"
  1333. if attack == false then
  1334. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(30)),0.3)
  1337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-30)),0.3)
  1338. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1339. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1340. end
  1341. elseif torvel < 1 and hitfloor ~= nil then
  1342. Anim = "Idle"
  1343. change = .5
  1344. if attack == false then
  1345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1)
  1350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1)
  1351. end
  1352. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1353. Anim = "Walk"
  1354. change = .9
  1355. if attack == false then
  1356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1358. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 2 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1359. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 2 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1360.  
  1361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1363. end
  1364. end
  1365. end
  1366. if 0 < #Effects then
  1367. for e = 1, #Effects do
  1368. if Effects[e] ~= nil then
  1369. local Thing = Effects[e]
  1370. if Thing ~= nil then
  1371. local Part = Thing[1]
  1372. local Mode = Thing[2]
  1373. local Delay = Thing[3]
  1374. local IncX = Thing[4]
  1375. local IncY = Thing[5]
  1376. local IncZ = Thing[6]
  1377. if 1 >= Thing[1].Transparency then
  1378. if Thing[2] == "Block1" then
  1379. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1380. local Mesh = Thing[1].Mesh
  1381. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1383. elseif Thing[2] == "Block2" then
  1384. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1385. local Mesh = Thing[7]
  1386. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1387. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1388. elseif Thing[2] == "Block3" then
  1389. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1390. local Mesh = Thing[7]
  1391. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1392. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1393. elseif Thing[2] == "Cylinder" then
  1394. local Mesh = Thing[1].Mesh
  1395. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1396. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1397. elseif Thing[2] == "Blood" then
  1398. local Mesh = Thing[7]
  1399. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1402. elseif Thing[2] == "Elec" then
  1403. local Mesh = Thing[1].Mesh
  1404. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1406. elseif Thing[2] == "Disappear" then
  1407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1408. elseif Thing[2] == "Shatter" then
  1409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1410. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1411. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1412. Thing[6] = Thing[6] + Thing[5]
  1413. end
  1414. else
  1415. Part.Parent = nil
  1416. table.remove(Effects, e)
  1417. end
  1418. end
  1419. end
  1420. end
  1421. end
  1422. end
  1423. -------------------------------------------------------
  1424. --End Animations And Script--
  1425. -------------------------------------------------------
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