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  1. //=== Include ==================================================================
  2.     #include <a_samp>
  3.     #include <a_players>
  4.     #pragma tabsize 0
  5. //=== Define ===================================================================
  6.     //#define GivePlayerMoneyEx(%0,%1) CallRemoteFunction("GiveMoney", "ii", %0, %1)
  7.     #define GivePlayerMoneyEx(%0,%1) \
  8.     GivePlayerMoney(%0,%1); \
  9.     CallRemoteFunction("GiveMoney", "ii", %0, %1)
  10.     #define COLOR_RED           0xFF0000AA
  11.     #define COLOR_GREEN         0x00FF00AA
  12.     #define COLOR_CERVENA       0xAA3333AA
  13.     #define COLOR_WHITE         0xFFFFFFAA
  14.     #define COLOR_YELLOW        0xFFFF00AA
  15.     #define COLOR_LIGHTBLUE     0x33CCFFAA
  16.     #define COLOR_BLUE          0x0000BBAA
  17.     #define COLOR_GRAY          0xA9A9A9AA
  18.     #define COLOR_N_WHITE       0xFFFFFF00
  19.     #define B_SVITIVA           0xB5FF4AAA
  20.     #define scm                 SendClientMessage
  21.     #define bila                0xFFFFFFAA
  22.     #define lime                0x00CC00AA
  23. //------------------------------------------------------------------------------
  24.     #define NAME_FS "Skryté Balíčky by kdo chceš :D"
  25.  
  26. new balicek[100];
  27. new string[255];
  28.  
  29. //=== On FilterScript - Pozice =================================================
  30. public OnFilterScriptInit()
  31. {
  32.     format(string, sizeof(string), "{00FF00}[FS]{FFFFFF} %s {00FF00}byl zapnut{FFFFFF}!",NAME_FS);
  33.     SendClientMessageToAll(COLOR_WHITE, string);
  34.     balicek[0] = CreatePickup(1276,2,2397.7600,1423.5651,15.8785);
  35.     balicek[1] = CreatePickup(1276,2,1960.5752,1930.6830,27.4594);
  36.     balicek[2] = CreatePickup(1276,2,2347.1194,1565.0876,36.9063);
  37.     balicek[3] = CreatePickup(1276,2,2268.1292,1596.2205,101.3281);
  38.     balicek[4] = CreatePickup(1276,2,1962.4163,1502.2072,8.0484);
  39.     balicek[5] = CreatePickup(1276,2,-224.7893,1394.1953,172.4141);
  40.     balicek[6] = CreatePickup(1276,2,2079.0637,2424.4868,74.3100);
  41.     balicek[7] = CreatePickup(1276,2,2249.9229,2433.6733,38.6837);
  42.     balicek[8] = CreatePickup(1276,2,2448.9133,1872.3087,8.1641);
  43.     balicek[9] = CreatePickup(1276,2,2740.9858,2104.8013,0.1641);
  44.     balicek[10] = CreatePickup(1276,2,2303.3928,2759.3472,10.8203);
  45.     balicek[11] = CreatePickup(1276,2,1654.6807,2664.0349,10.8203);
  46.     balicek[12] = CreatePickup(1276,2,2467.0925,1206.1296,18.1723);
  47.     balicek[13] = CreatePickup(1276,2,2365.4355,1053.0619,18.3200);
  48.     balicek[14] = CreatePickup(1276,2,2149.2214,1132.1957,19.5130);
  49.     balicek[15] = CreatePickup(1276,2,2096.9172,1159.8732,24.5625);
  50.     balicek[16] = CreatePickup(1276,2,1747.0055,963.4322,17.6145);
  51.     balicek[17] = CreatePickup(1276,2,1336.7894,1713.9326,18.6473);
  52.     balicek[18] = CreatePickup(1276,2,1678.8831,1448.0436,47.7780);
  53.     balicek[19] = CreatePickup(1276,2,1383.0341,2185.7473,11.0234);
  54.     balicek[20] = CreatePickup(1276,2,1100.6191,1529.2988,52.4064);
  55.     balicek[21] = CreatePickup(1276,2,1596.8567,1769.1326,37.3125);
  56.     balicek[22] = CreatePickup(1276,2,1935.6604,1627.6388,72.2578);
  57.     balicek[23] = CreatePickup(1276,2,2094.9438,1482.5817,24.1406);
  58.     balicek[24] = CreatePickup(1276,2,2323.6990,1283.3269,97.5342);
  59.     balicek[25] = CreatePickup(1276,2,2107.4199,1003.0060,45.6641);
  60.     balicek[26] = CreatePickup(1276,2,1701.7076,1216.0822,34.7891);
  61.     balicek[27] = CreatePickup(1276,2,2625.8633,1196.2217,26.9233);
  62.     balicek[28] = CreatePickup(1276,2,2650.5896,789.5305,5.3158);
  63.     balicek[29] = CreatePickup(1276,2,2334.8057,576.1005,7.7813);
  64.     balicek[30] = CreatePickup(1276,2,1487.4911,686.7515,11.0344);
  65.     balicek[31] = CreatePickup(1276,2,2496.2732,925.9676,16.9163);
  66.     balicek[32] = CreatePickup(1276,2,2007.0226,2914.4407,51.6622);
  67.     balicek[33] = CreatePickup(1276,2,2504.4724,1142.8718,18.7049);
  68.     balicek[34] = CreatePickup(1276,2,-1825.6306,541.4498,150.8125);
  69.     balicek[35] = CreatePickup(1276,2, 2639.3335, 2323.1213, 17.8203);
  70.     balicek[36] = CreatePickup(1276,2, 2618.5396, 2247.3687, 40.3334);
  71.     balicek[37] = CreatePickup(1276,2, 2864.0952, 2301.9478, 28.2644);
  72.     balicek[38] = CreatePickup(1276,2, 2864.0742, 2284.5505, 28.2644);
  73.     balicek[39] = CreatePickup(1276,2, 2925.8250, 2113.4487, 21.7345);
  74.     balicek[40] = CreatePickup(1276,2, 2879.0828, 1590.9437, 10.8203);
  75.     balicek[41] = CreatePickup(1276,2, 2857.0625, 1304.3611, 11.3906);
  76.     balicek[42] = CreatePickup(1247,2,2096.0564,1286.1591,10.8203);
  77.     balicek[43] = CreatePickup(1247,2,1846.2913,2802.5234,10.8359);
  78.     balicek[44] = CreatePickup(1247,2,2890.7327,2515.3723,10.8203);
  79.     balicek[45] = CreatePickup(1247,2,1482.2472,1818.0188,10.8125);
  80.     balicek[46] = CreatePickup(1247,2,1325.7655,1531.3630,10.8203);
  81.     balicek[47] = CreatePickup(1247,2,2045.5520,1916.4281,21.4913);
  82.     balicek[48] = CreatePickup(1247,2,2029.6282,843.1577,8.3402);
  83.     balicek[49] = CreatePickup(1247,2,2312.6384,1684.6239,10.8203);
  84.     balicek[50] = CreatePickup(1247,2,2297.3469,1501.4215,43.7170);
  85.     balicek[51] = CreatePickup(1247,2,2435.3137,1662.6400,15.6385);
  86.     balicek[52] = CreatePickup(1247,2,1987.6484,1031.1110,10.8127);
  87.     balicek[53] = CreatePickup(1239,2,2574.1956,1561.9377,16.4175);
  88.     balicek[54] = CreatePickup(1239,2,1971.0386,1350.0969,22.5092);
  89.     balicek[55] = CreatePickup(336,2,-729.8510,1534.9463,40.2130);// pálka
  90.     balicek[56] = CreatePickup(371,2,-730.8964,1538.5923,40.4183);// padák
  91.     balicek[57] = CreatePickup(363,2,-732.8741,1545.7916,39.0080);// c4
  92.     balicek[58] = CreatePickup(367,2,2024.1370,1516.5066,10.8203);
  93.     balicek[59] = CreatePickup(367,2,2097.2129,1160.2406,11.6484);
  94.     balicek[60] = CreatePickup(367,2,2535.5686,1507.8251,11.3015);
  95. }
  96. //=== Off FilterScript =========================================================
  97. public OnFilterScriptExit()
  98. {
  99.     for(new i=0;i<100;i++) DestroyPickup(balicek[0]);
  100.     format(string, sizeof(string), "{FF0000}[FS]{FFFFFF} %s {FF0000}byl vypnut{FFFFFF}!",NAME_FS);
  101.     SendClientMessageToAll(COLOR_WHITE, string);
  102.     return 0;
  103. }
  104. //=== Public ===================================================================
  105. public OnPlayerPickUpPickup(playerid,pickupid)
  106. {
  107.     if( pickupid == balicek[0])
  108.     {
  109.     GivePlayerWeapon(playerid, 27, 990);
  110.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Combat brokovnici s 990 náboji!");
  111.     }
  112.     if( pickupid == balicek[1])
  113.     {
  114.     GivePlayerWeapon(playerid, 26, 990);
  115.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Sawnoff brokovnici s 990 náboji!");
  116.     }
  117.     if( pickupid == balicek[2])
  118.     {
  119.     GivePlayerWeapon(playerid, 34, 990);
  120.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Odtřelovačku s 400 náboji!");
  121.     }
  122.     if( pickupid == balicek[3])
  123.     {
  124.     GivePlayerWeapon(playerid, 18, 990);
  125.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Molotovův koktejl s 150 náboji!");
  126.     }
  127.     if( pickupid == balicek[4])
  128.     {
  129.     GivePlayerWeapon(playerid, 24, 600);
  130.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Deserta s 600 náboji!");
  131.     }
  132.     if( pickupid == balicek[5])
  133.     {
  134.     GivePlayerWeapon(playerid, 16, 150);
  135.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Granát s 150 kusů!");
  136.     }
  137.     if( pickupid == balicek[6])
  138.     {
  139.     GivePlayerWeapon(playerid, 22, 990);
  140.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi 9mm s 990 náboji!");
  141.     }
  142.     if( pickupid == balicek[7])
  143.     {
  144.     GivePlayerWeapon(playerid, 30, 300);
  145.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi AK47 s 300 náboji!");
  146.     }
  147.     if( pickupid == balicek[8])
  148.     {
  149.     GivePlayerWeapon(playerid, 28, 600);
  150.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Uzi s 600 náboji!");
  151.     }
  152.     if( pickupid == balicek[9])
  153.     {
  154.     GivePlayerWeapon(playerid, 31, 300);
  155.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi M4 s 300 náboji!");
  156.     }
  157.     if( pickupid == balicek[10])
  158.     {
  159.     GivePlayerMoneyEx(playerid,10000);
  160.     //GivePlayerMoney(playerid, 1000000);
  161.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi 1.000.000 Dolarů!");
  162.     }
  163.     if( pickupid == balicek[11])
  164.     {
  165.     GivePlayerWeapon(playerid, 33, 300);
  166.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Pušku s 300 náboji!");
  167.     }
  168.     if( pickupid == balicek[12])
  169.     {
  170.     GivePlayerWeapon(playerid, 32, 400);
  171.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi TEC9 s 400 náboji!");
  172.     }
  173.     if( pickupid == balicek[13])
  174.     {
  175.     GivePlayerWeapon(playerid, 42, 400);
  176.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Hasičák s 400 náplněmy!");
  177.     }
  178.     if( pickupid == balicek[14])
  179.     {
  180.     GivePlayerWeapon(playerid, 9, 1);
  181.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Motorovou pilu!");
  182.     }
  183.     if( pickupid == balicek[15])
  184.     {
  185.     GivePlayerWeapon(playerid, 17, 150);
  186.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Slzný plyn s 150 kusů!");
  187.     }
  188.     if( pickupid == balicek[16])
  189.     {
  190.     GivePlayerWeapon(playerid, 12, 1);
  191.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Velký bílý vybrátor!");
  192.     }
  193.     if( pickupid == balicek[17])
  194.     {
  195.     GivePlayerWeapon(playerid, 29, 400);
  196.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi MP5 s 400 náboji!");
  197.     }
  198.     if( pickupid == balicek[18])
  199.     {
  200.     GivePlayerWeapon(playerid, 23, 990);
  201.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi 9mm s tlumičem a s 990 náboji!");
  202.     }
  203.     if( pickupid == balicek[19])
  204.     {
  205.     GivePlayerWeapon(playerid, 6, 1);
  206.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Lopatu!");
  207.     }
  208.     if( pickupid == balicek[20])
  209.     {
  210.     //GivePlayerMoneyEx(playerid,1000000);
  211.     //GivePlayerMoney(playerid, 1000000);
  212.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi 1.000.000 Dolarů!");
  213.     //CallRemoteFunction("GiveMoney", "s", "OHAI THAR BAGPUSS!!11");
  214.     }
  215.     if( pickupid == balicek[21])
  216.     {
  217.     GivePlayerWeapon(playerid, 31, 300);
  218.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi MP4 s 300 náboji!");
  219.     }
  220.     if( pickupid == balicek[22])
  221.     {
  222.     GivePlayerWeapon(playerid, 26, 400);
  223.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Shawnoff brokovnici s 400 náboji!");
  224.     }
  225.     if( pickupid == balicek[23])
  226.     {
  227.     GivePlayerWeapon(playerid, 41, 990);
  228.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Sprej s 990 náplněmy!");
  229.     }
  230.     if( pickupid == balicek[24])
  231.     {
  232.     GivePlayerWeapon(playerid, 33, 300);
  233.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Pušku s 300 náboji!");
  234.     }
  235.     if( pickupid == balicek[25])
  236.     {
  237.     GivePlayerWeapon(playerid, 28, 600);
  238.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Uzi s 600 náboji!");
  239.     }
  240.     if( pickupid == balicek[26])
  241.     {
  242.     GivePlayerWeapon(playerid, 29, 400);
  243.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi MP5 s 400 náboji!");
  244.     }
  245.     if( pickupid == balicek[27])
  246.     {
  247.     GivePlayerWeapon(playerid, 30, 300);
  248.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi AK47 s 300 náboji!");
  249.     }
  250.     if( pickupid == balicek[28])
  251.     {
  252.     GivePlayerWeapon(playerid, 24, 500);
  253.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Deserta s 500 náboji!");
  254.     }
  255.     if( pickupid == balicek[29])
  256.     {
  257.     GivePlayerWeapon(playerid, 16, 150);
  258.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Granát 150 kusů!");
  259.     }
  260.     if( pickupid == balicek[30])
  261.     {
  262.     GivePlayerWeapon(playerid, 27, 300);
  263.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Bojovou brokovnici s 300 náboji!");
  264.     }
  265.     if( pickupid == balicek[31])
  266.     {
  267.     GivePlayerWeapon(playerid, 17, 150);
  268.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Slzný plyn 150 kusů!");
  269.     }
  270.     if( pickupid == balicek[32])
  271.     {
  272.     GivePlayerWeapon(playerid, 31, 300);
  273.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi M4 s 300 náboji!");
  274.     }
  275.     if( pickupid == balicek[33])
  276.     {
  277.     GivePlayerWeapon(playerid, 34, 400);
  278.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Odstřelovačku s 400 náboji!");
  279.     }
  280.     if( pickupid == balicek[34])
  281.     {
  282.     GivePlayerWeapon(playerid, 13, 1);
  283.     SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Stříbrný vybrátor!");
  284.     }
  285.     if(pickupid == balicek[35])
  286.     {
  287.         GivePlayerWeapon(playerid, 26, 400);
  288.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi SawnOff brokovnici s 400 náboji!");
  289.     }
  290.     if(pickupid == balicek[36])
  291.     {
  292.         GivePlayerWeapon(playerid, 30, 300);
  293.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi AK47 s 300 náboji!");
  294.     }
  295.     if(pickupid == balicek[37])
  296.     {
  297.         GivePlayerWeapon(playerid, 31, 300);
  298.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi M4 s 300 náboji!");
  299.     }
  300.     if(pickupid == balicek[38])
  301.     {
  302.         GivePlayerWeapon(playerid, 34, 150);
  303.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Odstřelovačku s 150 náboji!");
  304.     }
  305.     if(pickupid == balicek[39])
  306.     {
  307.         GivePlayerWeapon(playerid, 28, 400);
  308.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Uzi s 400 náboji!");
  309.     }
  310.     if(pickupid == balicek[40])
  311.     {
  312.         GivePlayerWeapon(playerid, 29, 400);
  313.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi MP5 s 400 náboji!");
  314.     }
  315.     if(pickupid == balicek[41])
  316.     {
  317.         SetPlayerHealth(playerid, 100);
  318.         SetPlayerArmour(playerid, 100);
  319.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi život a vestu!");
  320.     }
  321.     if(pickupid == balicek[42])
  322.     {
  323.         SetPlayerWantedLevel(playerid, 0);
  324.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  325.     }
  326.     if(pickupid == balicek[43])
  327.     {
  328.         SetPlayerWantedLevel(playerid, 0);
  329.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  330.     }
  331.     if(pickupid == balicek[44])
  332.     {
  333.         SetPlayerWantedLevel(playerid, 0);
  334.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  335.     }
  336.     if(pickupid == balicek[45])
  337.     {
  338.         SetPlayerWantedLevel(playerid, 0);
  339.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  340.     }
  341.     if(pickupid == balicek[46])
  342.     {
  343.         SetPlayerWantedLevel(playerid, 0);
  344.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  345.     }
  346.     if(pickupid == balicek[47])
  347.     {
  348.         SetPlayerWantedLevel(playerid, 0);
  349.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  350.     }
  351.     if(pickupid == balicek[48])
  352.     {
  353.         SetPlayerWantedLevel(playerid, 0);
  354.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  355.     }
  356.     if(pickupid == balicek[49])
  357.     {
  358.         SetPlayerWantedLevel(playerid, 0);
  359.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  360.     }
  361.     if(pickupid == balicek[50])
  362.     {
  363.         SetPlayerWantedLevel(playerid, 0);
  364.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  365.     }
  366.     if(pickupid == balicek[51])
  367.     {
  368.         SetPlayerWantedLevel(playerid, 0);
  369.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  370.     }
  371.     if(pickupid == balicek[52])
  372.     {
  373.         SetPlayerWantedLevel(playerid, 0);
  374.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  375.     }
  376.     if(pickupid == balicek[53])
  377.     {
  378.         SetPlayerWantedLevel(playerid, 0);
  379.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Tvá hledanost je na 0!");
  380.     }
  381.     if(pickupid == balicek[54])
  382.     {
  383.         SetPlayerHealth(playerid, 100);
  384.         SetPlayerArmour(playerid, 100);
  385.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel si život a vestu");
  386.     }
  387.     if(pickupid == balicek[55])
  388.     {
  389.         GivePlayerWeapon(playerid, 5, 1);
  390.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Baseballovou pálku!");
  391.     }
  392.     if(pickupid == balicek[56])
  393.     {
  394.         GivePlayerWeapon(playerid, 46, 1);
  395.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi padák!");
  396.     }
  397.     if(pickupid == balicek[57])
  398.     {
  399.         GivePlayerWeapon(playerid, 39, 10000);
  400.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi C4 s 10000náboji!");
  401.     }
  402.     if(pickupid == balicek[58])
  403.     {
  404.         GivePlayerWeapon(playerid, 43, 1);
  405.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Fotoaparát!");
  406.     }
  407.     if(pickupid == balicek[59])
  408.     {
  409.         GivePlayerWeapon(playerid, 43, 1);
  410.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Fotoaparát!");
  411.     }
  412.     if(pickupid == balicek[60])
  413.     {
  414.         GivePlayerWeapon(playerid, 43, 1);
  415.         SendClientMessage(playerid, 0xFFFFFFAA, "[ {00FF00}!{FFFFFF} ] Našel jsi Fotoaparát!");
  416.     }
  417.     return 1;
  418. }
  419. //=== Konec ====================================================================
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