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- Carniflora - Flora + Hungry Merge Modes - Aside from having the powers of both Modes, Carniflora Mode has the ability to create and manipulate carnivorous plant life such as flytraps, pitcher plants, bladderworts, sundews etc. including mutating pre-existing examples into massive, monstrous versions of themselves that she can control. Carniflora’s carnivorous plants are just as ravenous as her and the energy of everything they eat is transferred to Carniflora, making her stronger for everything they eat. She can also create and control vines, thorns, pollen etc. Carniflora Merge Mode resembles a very fat version of Flora Mode with a set of eight thorny vines for legs, making her resemble Ursula from The Little Mermaid somewhat and a crest resembling a venus fly trap’s mouth that can close to protect Carniflora’s head on command (like what Wildvine has).
- Warhead - Fission + Weaponized Merge Modes - This Xros Mode possesses the ability to generate and control all forms of weaponry much like Weaponized Mode but now his weapons and ammunition packs a nuclear punch, all of his weapons being nuclear powered and using nuclear energy and radiation as ammunition or as a power source. He can also project and control nuclear missiles and warheads now as well or even turn himself into a living warhead.
- Crystalball - Crystalline + Rollout Merge Modes - This Xros Mode can transform into a giant, crystalline ball covered in sharp, crystalline shards to then spin/roll at great speeds and force much like Rollout Mode but can also leave a trail of crystal shards behind him wherever he rolls which he can use offensively or to trap enemies. Crystallball can also use his generation and manipulation of crystalline structures in conjunction with his ball morphing ability, such as creating ramps and roads out of crystal to add in his movement and maneuverability while in his crystalline ball form.
- Sir Infernal - Sir X + Inferno Merge Modes - Sir Infernal resembles a demonic, Black Knight with armor and weaponry resembling volcanic rock in appearance and with large, curled horns sprouting from his helmet-like head. Sir Infernal has Pyrokinesis and an imbue his volcanic weaponry with super-heated flames. He has a shield and sword like Sir X but his sword is now pure flames and he can transform his flaming sword into different types of Pyrokinetic Weaponry such as a battle axe, a javelin, a mace or flail etc. on command.
- Death Metal - Rockstar + Reaper Merge Modes - Death Metal has the power of Dark Sound Manipulation, meaning that Death Metal Mode can generate and manipulate an esoteric form of sound from his guitar/scythe hybrid weapon that is so dark and destructive that it is capable of weakening, degrading or outright destroying anything within it’s radius, causing buildings to slowly decay until crumbling and falling apart, weakening enemies or even slowly killing them if exposed long enough, driving those who hear it to become woefully despondent or even drive them insane etc. he can also use his scythe guitar as a powerful weapon as well.
- Crimsonite - Inferno + Magnetix Merge Modes - Crimsonite has the power generate, manipulate and is composed entirely out of Crimsonite, otherwise known as Hihi’irokane, a fabled metal from Japanese alchemy that is said to be imbued with the power of the sun itself. Due to this, Crimsonite has many powers, using the Crimsonite he’s composed of and capable of controlling as a conduit such as Pyrokinesis, Magnokinesis, Electromagnetism Manipulation, Helio-Ergokinesis (Solar Energy Manipulation) and even Emotion Manipulation, the flames and heat his Crimsonite radiates being imbued with Inferno Mode’s indomitable rage and capable of inducing feelings of anger and aggression towards others who look directly into his Crimsonite Flames. Crimsonite Mode can also form constructs and weaponry out of Crimsonite, transmutate ordinary metal into Crimsonite, create Crimsonite armor for others to wear and use the powers of Crimsonite for themselves and more.
- Plastrike - Might + Rubber Merge Modes - Plastrike Merge resembles Might Merge only made out of a shiny rubber-like material like what Rubber Merge is made of and his limbs and torso take an inflated, segmented appearance like the Michelin Man. With Might Merge’s strength combined with Rubber Merge’s elasticity and rubbery qualities, Plastrike Merge is a force to be reckoned with, capable of stretching his limbs great distances to deliver devastating strikes, absorb and redirect kinetic attack energy from enemy attacks, increase his size even further to become a giant etc.
- Toxicrystal - Crystalline + Toxicity Merge Modes - Toxicrystal Merge resembles a “mutated” violet/purple-colored Crystalline Merge with one disproportionately large arm with massive crystal claws and Toxicity Merge’s gasmask. Toxicrystal Merge has the power of Toxic Crystal Manipulation, his body is composed entirely out of Chalcanthite, a crystal found in subterranean caves that is highly toxic to the touch, Toxicrystal’s Chalcanthite however is different than regular Chalcanthite as it’s a thousand times more toxic and Toxicrystal can generate and manipulate it at will similar to what Crystalline Merge does with crystal. Toxicrystal can also generate liquid poison but can crystallize it at will.
- Firebloom - Flora + Inferno Merge Modes - Firebloom resembles Flora Merge but with a “bloomed” appearance and fiery color palette. Being a clear reference to Swampfire, Firebloom possesses both Chlorokinetic and Pyrokinesis but can also generate and manipulate plant life with fiery properties such as vines with flaming tips or flame-shooting flowers! Firebloom also retains Inferno Mode’s fiery rage, making her a highly volatile and dangerous opponent to go up against in battle with her combined plant and fire-based powers.
- MonsterMash - Franken-Merge + Ecto Merge + Vampiric Merge + Wyld Merge + Mummification Merge + Lagoon Merge + Rattle Merge + Shady Merge + Medusa/Gorgon Merge + Jack O’ Merge - MonsterMash Xros Merge mostly resembles Franken-Merge with four arms, possessing Ecto Mode’s arm and a bit of his cloak covering his shoulder as his top right arm, Lagoon Mode’s arm as his bottom right arm as well as possessing Lagoon Mode’s bladed dorsal fin on his back, Rattle Mode’s arm as his top left arm and the arm of Vampiric Mode’s full power form as his bottom left arm as well as Vampiric Mode’s left wing, Shady Mode’s right wing and horns, Franken-Merge’s torso wrapped in Mummification Mode’s bandages, Wyld Mode’s legs only larger and more muscular in appearance, Medusa/Gorgon Mode’s serpentine lower half as Monstermash’s tail and Franken-Merge’s head with Vampiric Mode’s fangs and wearing Jack O’ Mode’s head like a mask/helmet with six large, thorny vines sprouting from the back of his head and drooping down his back. MonsterMash Xros Merge possesses the powers and combined strength of all ten Monster Series Merge Modes used to create him and Franken-Merge’s ability to switch out limbs allows him to do the same with the limbs of all Monster Series Merge Modes, including those that weren’t used to create his base form! Allowing him to do things like switch his head out with Wyld Mode’s head, one of his arms with Gunk Mode’s arm, switch out one of his hands with Zombie Mode’s head etc. thus giving Monstermash to use the abilities of every Monster Series Merge Mode! MonsterMash Merge can also tap into the Monster Essence of all Monster Series Merge Modes to release the full potential of that Mode’s monstrous abilities such as gaining Ōnryo Mode’s ability to manifest and command armies of ghosts without needing to switch out one of his limbs with one of Ōnryo Mode’s. With the combined strength of ten Monster Merge Modes, the ability to use the powers of all Monster Merge Modes and the ability to unleash the full potential of said abilities, Monstermash Merge is a force to be reckoned with. With all that said however, MonsterMash has two considerable drawbacks, MonsterMash possesses only a fraction of a Monster Mode’s full power and thus his abilities are comparatively weaker to the original Monsters that he can adopt the limbs and abilities of (similar to how Kevin only uses a mere fraction of the power that one of Ben’s aliens normally possess when he samples them) and while he can temporarily tap into the Essence of a Monster Merge to unlock the full extent of their abilities, doing so will exhaust him after he uses it and he won’t be able to use the abilities of that Merge Mode again for a few minutes and as stated before, he can only use a Monster’s full power for a limited time (an average of six minutes). Also, if MonsterMash uses the full power of Monster Series Merge Modes too many times consecutively without a break, he can become so exhausted that he can pass out and force Fusion-X to transform back to his Base form. MonsterMash Merge was created accidentally during the events of Halloween Havoc when Monster-X struck Fusion-X with the Blade of Samhain in an attempt to kill him and was the Merge Mode to defeat Monster-X (after Witch Merge wore him down of course).
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Comments
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- Crimsonite Xros is cool but how can he manipulate emotions exactly?
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- Also for crimsonite what would his appearance be exactly?
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- Impressive
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