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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;
- ;; proposed X-Ray Source additions
- ;; new weapon parameters for audio
- ;;
- ;; requested by Daemonion
- ;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ; ..... blah blah
- zoom_enabled = true
- scope_zoom_factor = 50 ;30
- scope_name = wpn_addon_scope ; section name for the attachable scope
- scope_x = 63 ; offset in inventory icon
- scope_y = -1
- silencer_name = wpn_addon_silencer ; section name for the attachable silencer
- silencer_x = 180 ; offset in inventory icon
- silencer_y = 16
- ;
- ; WEAPON SOUND - HANDLING
- ;
- use_irons_1 = daemonion\sounds\weapons\pistol_irons_1 ; - new
- use_irons_2 = daemonion\sounds\weapons\pistol_irons_2 ; - new
- use_irons_3 = daemonion\sounds\weapons\pistol_irons_3 ; - new
- snd_draw = weapons\groza\draw ; - old
- snd_holster = weapons\groza\holster ; - old
- snd_empty = weapons\groza\empty ; - old
- snd_reload = weapons\groza\reload ; - old
- snd_reload_grenade = weapons\groza\grenload ; - old
- snd_switch = weapons\groza\switch ; - old
- ;
- ; WEAPON SOUND - ACTOR SHOOTING - SUB
- ; mono
- sub_1 = daemonion\sounds\weapons\9x18_sub_1.ogg ; - new
- sub_2 = daemonion\sounds\weapons\9x18_sub_2.ogg ; - new
- sub_3 = daemonion\sounds\weapons\9x18_sub_3.ogg ; - new
- ;snd_shoot = weapons\groza\shoot1 ; - old
- ;snd_shoot1 = weapons\groza\shoot2 ; - old
- ;snd_silncer_shot = weapons\silshot\9mm-2 ; - old
- ;snd_shoot_grenade = weapons\groza\grenshoot ; - old
- ;
- ; WEAPON SOUND - ACTOR SHOOTING - BODY
- ; mono
- body_house_1 = daemonion\sounds\weapons\bdy_house_1.ogg ; - new
- body_house_2 = daemonion\sounds\weapons\.... ; - new
- body_house_3 = daemonion\sounds\weapons\.... ; - new
- body_underground_1 = daemonion\sounds\weapons\.... ; - new
- body_underground_2 = daemonion\sounds\weapons\.... ; - new
- body_underground_3 = daemonion\sounds\weapons\.... ; - new
- body_outside_1 = daemonion\sounds\weapons\bdy_out_1.ogg ; - new
- body_outside_2 = daemonion\sounds\weapons\.... ; - new
- body_outside_3 = daemonion\sounds\weapons\.... ; - new
- body_industrial_1 = daemonion\sounds\weapons\.... ; - new
- body_industrial_2 = daemonion\sounds\weapons\.... ; - new
- body_industrial_3 = daemonion\sounds\weapons\.... ; - new
- ;
- ; WEAPON SOUND - ACTOR REFLECTIONS
- ; stereo
- reflection_underground_1 = daemonion\sounds\weapons\ref_und_1.ogg ; - new
- reflection_underground_2 = daemonion\sounds\weapons\.... ; - new
- reflection_underground_3 = daemonion\sounds\weapons\.... ; - new
- reflection_outside_1 = daemonion\sounds\weapons\.... ; - new
- reflection_outside_2 = daemonion\sounds\weapons\ref_out_2.ogg ; - new
- reflection_outside_3 = daemonion\sounds\weapons\.... ; - new
- reflection_house_1 = daemonion\sounds\weapons\.... ; - new
- reflection_house_2 = daemonion\sounds\weapons\.... ; - new
- reflection_house_3 = daemonion\sounds\weapons\ref_hous_3.ogg ; - new
- reflection_industrial_1 = daemonion\sounds\weapons\.... ; - new
- reflection_industrial_2 = daemonion\sounds\weapons\.... ; - new
- reflection_industrial_3 = daemonion\sounds\weapons\.... ; - new
- ;
- ; WEAPON SOUND - NPC SHOOTING
- ; mono
- shoot_sub_npc_1 = daemonion\sounds\weapons\.... ; - new
- shoot_sub_npc_2 = daemonion\sounds\weapons\.... ; - new
- shoot_sub_npc_3 = daemonion\sounds\weapons\.... ; - new
- shoot_underground_npc_1 = daemonion\sounds\weapons\.... ; - new
- shoot_underground_npc_2 = daemonion\sounds\weapons\.... ; - new
- shoot_underground_npc_3 = daemonion\sounds\weapons\.... ; - new
- shoot_outside_npc_1 = daemonion\sounds\weapons\.... ; - new
- shoot_outside_npc_2 = daemonion\sounds\weapons\.... ; - new
- shoot_outside_npc_3 = daemonion\sounds\weapons\.... ; - new
- shoot_indoors_npc_1 = daemonion\sounds\weapons\.... ; - new
- shoot_indoors_npc_2 = daemonion\sounds\weapons\blah ; - new
- shoot_indoors_npc_3 = daemonion\sounds\weapons\blah ; - new
- shoot_industrial_npc_1 = daemonion\sounds\weapons\blah ; - new
- shoot_industrial_npc_2 = daemonion\sounds\weapons\blah ; - new
- shoot_industrial_npc_3 = daemonion\sounds\weapons\blah ; - new
- ;
- ; WEAPON SOUND - NPC REFLECTIONS
- ; stereo
- reflection_underground_npc_close_1 = daemonion\sounds\weapons\blah ; - new
- reflection_underground_2 = daemonion\sounds\weapons\blah ; - new
- reflection_underground_3 = daemonion\sounds\weapons\blah ; - new
- reflection_outside_1 = daemonion\sounds\weapons\blah ; - new
- reflection_outside_2 = daemonion\sounds\weapons\blah ; - new
- reflection_outside_3 = daemonion\sounds\weapons\blah ; - new
- reflection_indoors_1 = daemonion\sounds\weapons\blah ; - new
- reflection_indoors_2 = daemonion\sounds\weapons\blah ; - new
- reflection_indoors_3 = daemonion\sounds\weapons\blah ; - new
- reflection_industrial_1 = daemonion\sounds\weapons\blah ; - new
- reflection_industrial_2 = daemonion\sounds\weapons\blah ; - new
- reflection_industrial_3 = daemonion\sounds\weapons\blah ; - new
- reflection_npc_underground_2
- reflection_npc_underground_3
- ; END CHANGES
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