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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ZRotationCopycat : MonoBehaviour
- {
- [SerializeField]
- Transform target;
- void Update()
- {
- var angles = transform.eulerAngles;
- angles.z = target.eulerAngles.z;
- transform.eulerAngles = angles;
- }
- }
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