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BenTibnam

Camera Zoom Effect in Unity

Dec 23rd, 2020
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  1. // This effect was created accidentally when trying to create a camera shake effect
  2.  
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6.  
  7. public class CameraShake : MonoBehaviour
  8. {
  9.     [SerializeField] private Transform camTransform;
  10.     [SerializeField] private float shakeTime;
  11.     [SerializeField] private float shakeRange;
  12.  
  13.     private Vector3 originalPosition;
  14.  
  15.     IEnumerator ShakeCamera()
  16.     {
  17.         float elapsedTime = 0;
  18.         while(elapsedTime < shakeTime)
  19.         {
  20.             Vector3 pos = originalPosition + Random.insideUnitSphere * shakeRange;
  21.             camTransform.position += pos;
  22.             elapsedTime += Time.deltaTime;
  23.  
  24.             yield return null; // holds until the frame is finished
  25.         }
  26.  
  27.         camTransform.position = originalPosition;
  28.     }
  29.  
  30.     // Start is called before the first frame update
  31.     void Start()
  32.     {
  33.         camTransform = this.transform;
  34.         originalPosition = camTransform.position;
  35.     }
  36.  
  37.     // Update is called once per frame
  38.     void Update()
  39.     {
  40.         if (Input.GetMouseButtonDown(0))
  41.         {
  42.             StartCoroutine("ShakeCamera");
  43.         }
  44.     }
  45. }
  46.  
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