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landmine dl

Jan 24th, 2021
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  1. static Vtx landmineVtx_000C80[30];
  2. static Vtx landmineVtx_000E60[30];
  3. static Vtx landmineVtx_001040[24];
  4. static Vtx landmineVtx_0012F8[30];
  5. static Vtx landmineVtx_0014D8[30];
  6. static Vtx landmineVtx_0016B8[9];
  7. static Vtx landmineVtx_001878[4];
  8.  
  9. u64 landmineTex_000000[] = {
  10. #include "assets/objects/gameplay_keep/landmineTex_000000.ci8.inc.c"
  11. };
  12.  
  13. u64 landmineTex_000100[] = {
  14. #include "assets/objects/gameplay_keep/landmineTex_000100.ci8.inc.c"
  15. };
  16.  
  17. u64 landmineTex_000900[] = {
  18. #include "assets/objects/gameplay_keep/landmineTex_000900.ci8.inc.c"
  19. };
  20.  
  21. u64 landmineTex_000980[] = {
  22. #include "assets/objects/gameplay_keep/landmineTex_000980.rgb5a1.inc.c"
  23. };
  24.  
  25. u64 landmineTex_000B70[] = {
  26. #include "assets/objects/gameplay_keep/landmineTex_000B70.rgb5a1.inc.c"
  27. };
  28.  
  29. u64 landmineTex_000B90[] = {
  30. #include "assets/objects/gameplay_keep/landmineTex_000B90.rgb5a1.inc.c"
  31. };
  32.  
  33. static Vtx landmineVtx_000C80[30] = {
  34.     VTX(5962, 10542, 1420, 0, 512, 38, 16, 119, 255),
  35.     VTX(7036, 7949, 1420, 256, 512, 38, 16, 119, 255),
  36.     VTX(10134, 10751, 34, 256, 0, 38, 16, 119, 255),
  37.     VTX(5962, 10542, -1353, 0, 512, 250, 126, 0, 255),
  38.     VTX(5962, 10542, 1420, 256, 512, 250, 126, 0, 255),
  39.     VTX(10134, 10751, 34, 256, 0, 250, 126, 0, 255),
  40.     VTX(7036, 7949, 1420, 0, 512, 85, 162, 0, 255),
  41.     VTX(7036, 7949, -1353, 256, 512, 85, 162, 0, 255),
  42.     VTX(10134, 10751, 34, 256, 0, 85, 162, 0, 255),
  43.     VTX(7036, 7949, -1353, 0, 512, 38, 16, 137, 255),
  44.     VTX(5962, 10542, -1353, 256, 512, 38, 16, 137, 255),
  45.     VTX(10134, 10751, 34, 256, 0, 38, 16, 137, 255),
  46.     VTX(1960, 14092, 13, 0, 512, 84, 42, 171, 255),
  47.     VTX(-24, 14057, -1971, 256, 512, 84, 42, 171, 255),
  48.     VTX(-47, 18009, -33, 256, 0, 84, 42, 171, 255),
  49.     VTX(-1, 14092, 1974, 0, 512, 84, 44, 84, 255),
  50.     VTX(1960, 14092, 13, 256, 512, 84, 44, 84, 255),
  51.     VTX(-47, 18009, -33, 256, 0, 84, 44, 84, 255),
  52.     VTX(-24, 14057, -1971, 0, 512, 172, 41, 172, 255),
  53.     VTX(-1985, 14057, -11, 256, 512, 172, 41, 172, 255),
  54.     VTX(-47, 18009, -33, 256, 0, 172, 41, 172, 255),
  55.     VTX(-1985, 14057, -11, 0, 512, 171, 42, 84, 255),
  56.     VTX(-1, 14092, 1974, 256, 512, 171, 42, 84, 255),
  57.     VTX(-47, 18009, -33, 256, 0, 171, 42, 84, 255),
  58.     VTX(1751, 10542, 5873, 0, 512, 172, 16, 93, 255),
  59.     VTX(2288, 7949, 6803, 256, 512, 172, 16, 93, 255),
  60.     VTX(5038, 10751, 8793, 256, 0, 172, 16, 93, 255),
  61.     VTX(4152, 10542, 4487, 0, 512, 253, 126, 251, 255),
  62.     VTX(1751, 10542, 5873, 256, 512, 253, 126, 251, 255),
  63.     VTX(5038, 10751, 8793, 256, 0, 253, 126, 251, 255),
  64. };
  65.  
  66. static Vtx landmineVtx_000E60[30] = {
  67.     VTX(2288, 7949, 6803, 0, 512, 42, 162, 73, 255),
  68.     VTX(4689, 7949, 5417, 256, 512, 42, 162, 73, 255),
  69.     VTX(5038, 10751, 8793, 256, 0, 42, 162, 73, 255),
  70.     VTX(4689, 7949, 5417, 0, 512, 123, 16, 230, 255),
  71.     VTX(4152, 10542, 4487, 256, 512, 123, 16, 230, 255),
  72.     VTX(5038, 10751, 8793, 256, 0, 123, 16, 230, 255),
  73.     VTX(-4211, 10542, 4453, 0, 512, 133, 16, 230, 255),
  74.     VTX(-4748, 7949, 5383, 256, 512, 133, 16, 230, 255),
  75.     VTX(-5096, 10751, 8759, 256, 0, 133, 16, 230, 255),
  76.     VTX(-1809, 10542, 5839, 0, 512, 3, 126, 251, 255),
  77.     VTX(-4211, 10542, 4453, 256, 512, 3, 126, 251, 255),
  78.     VTX(-5096, 10751, 8759, 256, 0, 3, 126, 251, 255),
  79.     VTX(-4748, 7949, 5383, 0, 512, 214, 162, 73, 255),
  80.     VTX(-2346, 7949, 6769, 256, 512, 214, 162, 73, 255),
  81.     VTX(-5096, 10751, 8759, 256, 0, 214, 162, 73, 255),
  82.     VTX(-2346, 7949, 6769, 0, 512, 84, 16, 93, 255),
  83.     VTX(-1809, 10542, 5839, 256, 512, 84, 16, 93, 255),
  84.     VTX(-5096, 10751, 8759, 256, 0, 84, 16, 93, 255),
  85.     VTX(-5962, 10542, -1420, 0, 512, 218, 16, 137, 255),
  86.     VTX(-7036, 7949, -1420, 256, 512, 218, 16, 137, 255),
  87.     VTX(-10134, 10751, -34, 122, -9, 218, 16, 137, 255),
  88.     VTX(-5962, 10542, 1353, 0, 512, 6, 126, 0, 255),
  89.     VTX(-5962, 10542, -1420, 256, 512, 6, 126, 0, 255),
  90.     VTX(-10134, 10751, -34, 122, -9, 6, 126, 0, 255),
  91.     VTX(-7036, 7949, -1420, 0, 512, 171, 162, 0, 255),
  92.     VTX(-7036, 7949, 1353, 256, 512, 171, 162, 0, 255),
  93.     VTX(-10134, 10751, -34, 122, -9, 171, 162, 0, 255),
  94.     VTX(-7036, 7949, 1353, 0, 512, 218, 16, 119, 255),
  95.     VTX(-5962, 10542, 1353, 256, 512, 218, 16, 119, 255),
  96.     VTX(-10134, 10751, -34, 122, -9, 218, 16, 119, 255),
  97. };
  98.  
  99. static Vtx landmineVtx_001040[24] = {
  100.     VTX(-1751, 10542, -5873, 0, 512, 84, 16, 163, 255),
  101.     VTX(-2288, 7949, -6803, 256, 512, 84, 16, 163, 255),
  102.     VTX(-5038, 10751, -8793, 129, -5, 84, 16, 163, 255),
  103.     VTX(-4152, 10542, -4487, 0, 512, 3, 126, 5, 255),
  104.     VTX(-1751, 10542, -5873, 256, 512, 3, 126, 5, 255),
  105.     VTX(-5038, 10751, -8793, 129, -5, 3, 126, 5, 255),
  106.     VTX(-2288, 7949, -6803, 0, 512, 214, 162, 183, 255),
  107.     VTX(-4689, 7949, -5417, 256, 512, 214, 162, 183, 255),
  108.     VTX(-5038, 10751, -8793, 129, -5, 214, 162, 183, 255),
  109.     VTX(-4689, 7949, -5417, 0, 512, 133, 16, 26, 255),
  110.     VTX(-4152, 10542, -4487, 256, 512, 133, 16, 26, 255),
  111.     VTX(-5038, 10751, -8793, 129, -5, 133, 16, 26, 255),
  112.     VTX(4211, 10542, -4453, 0, 512, 123, 16, 26, 255),
  113.     VTX(4748, 7949, -5383, 256, 512, 123, 16, 26, 255),
  114.     VTX(5096, 10751, -8759, 256, 0, 123, 16, 26, 255),
  115.     VTX(1809, 10542, -5839, 0, 512, 253, 126, 5, 255),
  116.     VTX(4211, 10542, -4453, 256, 512, 253, 126, 5, 255),
  117.     VTX(5096, 10751, -8759, 256, 0, 253, 126, 5, 255),
  118.     VTX(4748, 7949, -5383, 0, 512, 42, 162, 183, 255),
  119.     VTX(2346, 7949, -6769, 256, 512, 42, 162, 183, 255),
  120.     VTX(5096, 10751, -8759, 256, 0, 42, 162, 183, 255),
  121.     VTX(2346, 7949, -6769, 0, 512, 172, 16, 163, 255),
  122.     VTX(1809, 10542, -5839, 256, 512, 172, 16, 163, 255),
  123.     VTX(5096, 10751, -8759, 256, 0, 172, 16, 163, 255),
  124. };
  125.  
  126. Gfx gLandMineSpikesDL[] = {
  127.     gsSPTexture(65535, 65535, 0, 0, G_ON),
  128.     gsDPPipeSync(),
  129.     gsSPSetOtherMode(0xE2, 3, 29, 0xC8112078),
  130.     gsDPSetCombineLERP(TEXEL0, K5, PRIMITIVE, COMBINED_ALPHA, TEXEL0, 0, PRIMITIVE, 0,
  131.                        COMBINED, K5, SHADE, COMBINED_ALPHA, COMBINED, 0, SHADE, 0),
  132.     gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
  133.     gsSPSetGeometryMode(G_TEXTURE_ENABLE | G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING),
  134.     gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, landmineTex_000900),
  135.     gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, 7, 0, 0, 4, 0, 0, 3, 0),
  136.     gsDPLoadSync(),
  137.     gsDPLoadBlock(7, 0, 0, 63, 2048),
  138.     gsDPPipeSync(),
  139.     gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 1, 0, 0, 0, 0, 4, 0, 0, 3, 0),
  140.     gsDPSetTileSize(0, 0, 0, 28, 60),
  141.     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, landmineTex_000B90),
  142.     gsDPTileSync(),
  143.     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 256, 7, 0, 0, 0, 0, 0, 0, 0),
  144.     gsDPLoadSync(),
  145.     gsDPLoadTLUTCmd(7, 255),
  146.     gsDPPipeSync(),
  147.     gsDPSetTextureLUT(G_TT_RGBA16),
  148.     gsDPSetTileSize(0, 0, 0, 28, 60),
  149.     gsSPVertex(landmineVtx_000C80, 30, 0),
  150.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  151.     gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
  152.     gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
  153.     gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
  154.     gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
  155.     gsSPVertex(landmineVtx_000E60, 30, 0),
  156.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  157.     gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
  158.     gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
  159.     gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
  160.     gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
  161.     gsSPVertex(landmineVtx_001040, 24, 0),
  162.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  163.     gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
  164.     gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
  165.     gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
  166.     gsSPEndDisplayList(),
  167. };
  168.  
  169. static Vtx landmineVtx_0012F8[30] = {
  170.     VTX(-9880, 2607, 0, 1018, 145, 180, 166, 212, 255),
  171.     VTX(-3430, 52, -5940, 5, 258, 180, 166, 212, 255),
  172.     VTX(-6859, 52, 0, 1018, 258, 180, 166, 212, 255),
  173.     VTX(-7775, 4680, 0, 1018, 0, 174, 83, 209, 255),
  174.     VTX(-4940, 2607, -8556, 5, 258, 174, 83, 209, 255),
  175.     VTX(-9880, 2607, 0, 1018, 258, 174, 83, 209, 255),
  176.     VTX(-4940, 2607, 8556, 1018, 145, 180, 166, 44, 255),
  177.     VTX(-6859, 52, 0, 5, 258, 180, 166, 44, 255),
  178.     VTX(-3430, 52, 5940, 1018, 258, 180, 166, 44, 255),
  179.     VTX(-4940, 2607, 8556, 1018, 258, 174, 83, 47, 255),
  180.     VTX(-7775, 4680, 0, 5, 0, 174, 83, 47, 255),
  181.     VTX(-9880, 2607, 0, 5, 258, 174, 83, 47, 255),
  182.     VTX(3430, 52, 5940, 1018, 258, 0, 166, 88, 255),
  183.     VTX(-4940, 2607, 8556, 5, 145, 0, 166, 88, 255),
  184.     VTX(-3430, 52, 5940, 5, 258, 0, 166, 88, 255),
  185.     VTX(3598, 4680, 6231, 1018, 0, 0, 94, 84, 255),
  186.     VTX(-4940, 2607, 8556, 5, 258, 0, 94, 84, 255),
  187.     VTX(4940, 2607, 8556, 1018, 258, 0, 94, 84, 255),
  188.     VTX(9880, 2607, 0, 1018, 145, 76, 166, 44, 255),
  189.     VTX(3430, 52, 5940, 5, 258, 76, 166, 44, 255),
  190.     VTX(6859, 52, 0, 1018, 258, 76, 166, 44, 255),
  191.     VTX(7775, 4680, 0, 1018, 0, 82, 83, 47, 255),
  192.     VTX(4940, 2607, 8556, 5, 258, 82, 83, 47, 255),
  193.     VTX(9880, 2607, 0, 1018, 258, 82, 83, 47, 255),
  194.     VTX(3430, 52, -5940, 1018, 258, 76, 166, 212, 255),
  195.     VTX(9880, 2607, 0, 5, 145, 76, 166, 212, 255),
  196.     VTX(6859, 52, 0, 5, 258, 76, 166, 212, 255),
  197.     VTX(4940, 2607, -8556, 1018, 258, 82, 83, 209, 255),
  198.     VTX(7775, 4680, 0, 5, 0, 82, 83, 209, 255),
  199.     VTX(9880, 2607, 0, 5, 258, 82, 83, 209, 255),
  200. };
  201.  
  202. static Vtx landmineVtx_0014D8[30] = {
  203.     VTX(-3430, 52, -5940, 5, 258, 0, 129, 0, 255),
  204.     VTX(6859, 52, 0, 1018, 258, 0, 129, 0, 255),
  205.     VTX(-3430, 52, 5940, 1018, 258, 0, 129, 0, 255),
  206.     VTX(-9880, 2607, 0, 1018, 145, 180, 166, 212, 255),
  207.     VTX(-4940, 2607, -8556, 5, 145, 180, 166, 212, 255),
  208.     VTX(-3430, 52, -5940, 5, 258, 180, 166, 212, 255),
  209.     VTX(-7775, 4680, 0, 1018, 0, 188, 96, 210, 255),
  210.     VTX(-3598, 4680, -6231, 5, 0, 188, 96, 210, 255),
  211.     VTX(-4940, 2607, -8556, 5, 258, 188, 96, 210, 255),
  212.     VTX(-4940, 2607, 8556, 1018, 145, 180, 166, 44, 255),
  213.     VTX(-9880, 2607, 0, 5, 145, 180, 166, 44, 255),
  214.     VTX(-6859, 52, 0, 5, 258, 180, 166, 44, 255),
  215.     VTX(-4940, 2607, 8556, 1018, 258, 188, 96, 46, 255),
  216.     VTX(-3598, 4680, 6231, 1018, 0, 188, 96, 46, 255),
  217.     VTX(-7775, 4680, 0, 5, 0, 188, 96, 46, 255),
  218.     VTX(3430, 52, 5940, 1018, 258, 0, 166, 88, 255),
  219.     VTX(4940, 2607, 8556, 1018, 145, 0, 166, 88, 255),
  220.     VTX(-4940, 2607, 8556, 5, 145, 0, 166, 88, 255),
  221.     VTX(3598, 4680, 6231, 1018, 0, 0, 94, 84, 255),
  222.     VTX(-3598, 4680, 6231, 5, 0, 0, 94, 84, 255),
  223.     VTX(-4940, 2607, 8556, 5, 258, 0, 94, 84, 255),
  224.     VTX(9880, 2607, 0, 1018, 145, 76, 166, 44, 255),
  225.     VTX(4940, 2607, 8556, 5, 145, 76, 166, 44, 255),
  226.     VTX(3430, 52, 5940, 5, 258, 76, 166, 44, 255),
  227.     VTX(7775, 4680, 0, 1018, 0, 68, 96, 46, 255),
  228.     VTX(3598, 4680, 6231, 5, 0, 68, 96, 46, 255),
  229.     VTX(4940, 2607, 8556, 5, 258, 68, 96, 46, 255),
  230.     VTX(3430, 52, -5940, 1018, 258, 76, 166, 212, 255),
  231.     VTX(4940, 2607, -8556, 1018, 145, 76, 166, 212, 255),
  232.     VTX(9880, 2607, 0, 5, 145, 76, 166, 212, 255),
  233. };
  234.  
  235. static Vtx landmineVtx_0016B8[9] = {
  236.     VTX(4940, 2607, -8556, 1018, 258, 68, 96, 210, 255),
  237.     VTX(3598, 4680, -6231, 1018, 0, 68, 96, 210, 255),
  238.     VTX(7775, 4680, 0, 5, 0, 68, 96, 210, 255),
  239.     VTX(-3430, 52, 5940, 1018, 258, 0, 129, 0, 255),
  240.     VTX(-6859, 52, 0, 5, 258, 0, 129, 0, 255),
  241.     VTX(-3430, 52, -5940, 5, 258, 0, 129, 0, 255),
  242.     VTX(3430, 52, -5940, 1018, 258, 0, 129, 0, 255),
  243.     VTX(6859, 52, 0, 1018, 258, 0, 129, 0, 255),
  244.     VTX(3430, 52, 5940, 1018, 258, 0, 129, 0, 255),
  245. };
  246.  
  247. Gfx gLandMineBaseDL[] = {
  248.     gsSPMatrix(0x01000040, 0x00),
  249.     gsSPTexture(65535, 65535, 0, 0, G_ON),
  250.     gsDPPipeSync(),
  251.     gsSPSetOtherMode(0xE2, 3, 29, 0xC8112078),
  252.     gsDPSetCombineLERP(TEXEL0, K5, PRIMITIVE, COMBINED_ALPHA, TEXEL0, 0, PRIMITIVE, 0,
  253.                        COMBINED, K5, SHADE, COMBINED_ALPHA, COMBINED, 0, SHADE, 0),
  254.     gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
  255.     gsSPSetGeometryMode(G_TEXTURE_ENABLE | G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING),
  256.     gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, landmineTex_000000),
  257.     gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, 7, 0, 0, 3, 0, 0, 5, 0),
  258.     gsDPLoadSync(),
  259.     gsDPLoadBlock(7, 0, 0, 127, 512),
  260.     gsDPPipeSync(),
  261.     gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 0, 0, 0, 3, 0, 0, 5, 0),
  262.     gsDPSetTileSize(0, 0, 0, 124, 28),
  263.     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, landmineTex_000980),
  264.     gsDPTileSync(),
  265.     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 256, 7, 0, 0, 0, 0, 0, 0, 0),
  266.     gsDPLoadSync(),
  267.     gsDPLoadTLUTCmd(7, 255),
  268.     gsDPPipeSync(),
  269.     gsDPSetTextureLUT(G_TT_RGBA16),
  270.     gsDPSetTileSize(0, 0, 0, 124, 28),
  271.     gsSPVertex(landmineVtx_0012F8, 30, 0),
  272.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  273.     gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
  274.     gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
  275.     gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
  276.     gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
  277.     gsSPVertex(landmineVtx_0014D8, 30, 0),
  278.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  279.     gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
  280.     gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
  281.     gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
  282.     gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
  283.     gsSPVertex(landmineVtx_0016B8, 9, 0),
  284.     gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
  285.     gsSP2Triangles(5, 6, 7, 0, 7, 8, 3, 0),
  286.     gsSPEndDisplayList(),
  287. };
  288.  
  289. static Vtx landmineVtx_001878[4] = {
  290.     VTX(-8221, 7140, 0, 8, 35, 0, 3, 126, 255),
  291.     VTX(8221, -7158, 394, 2039, 2039, 0, 3, 126, 255),
  292.     VTX(8038, 7402, 0, 2047, 35, 0, 3, 126, 255),
  293.     VTX(-8038, -7420, 394, 0, 2039, 0, 3, 126, 255),
  294. };
  295.  
  296. Gfx gLandMineBombDL[] = {
  297.     gsSPMatrix(0x01000000, 0x00),
  298.     gsSPTexture(65535, 65535, 0, 0, G_ON),
  299.     gsDPPipeSync(),
  300.     gsSPSetOtherMode(0xE2, 3, 29, 0x00507870),
  301.     gsDPSetCombineLERP(TEXEL0, K5, PRIMITIVE, COMBINED_ALPHA, TEXEL0, 0, PRIMITIVE, 0,
  302.                        COMBINED, K5, SHADE, COMBINED_ALPHA, COMBINED, 0, SHADE, 0),
  303.     gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
  304.     gsSPSetGeometryMode(G_TEXTURE_ENABLE | G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING),
  305.     gsDPLoadTextureBlock_4b(landmineTex_000100, G_IM_FMT_CI, 64, 64, 15, 0, 0, 6, 6, 0, 0),
  306.     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, landmineTex_000B70),
  307.     gsDPTileSync(),
  308.     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, 7, 0, 0, 0, 0, 0, 0, 0),
  309.     gsDPLoadSync(),
  310.     gsDPLoadTLUTCmd(7, 15),
  311.     gsDPPipeSync(),
  312.     gsDPSetTextureLUT(G_TT_RGBA16),
  313.     gsDPSetTileSize(0, 0, 0, 252, 252),
  314.     gsSPVertex(landmineVtx_001878, 4, 0),
  315.     gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
  316.     gsSPEndDisplayList(),
  317. };
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