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- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon(TM) Graphics (ID=0x1638)
- Vendor:
- VRAM: 7880 MB
- Driver: 31.0.12019.5007
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initialized touch support.
- UnloadTime: 56.899000 ms
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 2b58 -> priority: 1
- Thread -> id: 3730 -> priority: 1
- Thread -> id: 1f34 -> priority: 1
- Thread -> id: b24 -> priority: 1
- Thread -> id: 2c78 -> priority: 1
- Thread -> id: 1710 -> priority: 1
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 9/17/2023 8:37:01 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v1.4.2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnConnection] Connection success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:irgqlkmeihh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnCryptoInit] Crypto Init success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:ecroliehkqp(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Login successfull to Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Init UDP
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] GameStart
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] Connected to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 2808074
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Unloading 24 Unused Serialized files (Serialized files now loaded: 110)
- Unloading 1968 unused Assets to reduce memory usage. Loaded Objects now: 175998.
- Total: 388.838300 ms (FindLiveObjects: 16.186500 ms CreateObjectMapping: 6.697100 ms MarkObjects: 364.027000 ms DeleteObjects: 1.927400 ms)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 179)
- Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 208517.
- Total: 440.021400 ms (FindLiveObjects: 15.764500 ms CreateObjectMapping: 4.107500 ms MarkObjects: 417.783400 ms DeleteObjects: 2.365500 ms)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Unloading 37 Unused Serialized files (Serialized files now loaded: 198)
- Unloading 2911 unused Assets to reduce memory usage. Loaded Objects now: 238392.
- Total: 446.036000 ms (FindLiveObjects: 21.101500 ms CreateObjectMapping: 8.188900 ms MarkObjects: 410.282300 ms DeleteObjects: 6.463100 ms)
- Unloading 36 Unused Serialized files (Serialized files now loaded: 316)
- Unloading 1311 unused Assets to reduce memory usage. Loaded Objects now: 267312.
- Total: 498.080500 ms (FindLiveObjects: 24.675400 ms CreateObjectMapping: 14.549500 ms MarkObjects: 454.941600 ms DeleteObjects: 3.913500 ms)
- Unloading 36 Unused Serialized files (Serialized files now loaded: 247)
- Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 262994.
- Total: 455.204100 ms (FindLiveObjects: 23.539500 ms CreateObjectMapping: 7.908600 ms MarkObjects: 419.014600 ms DeleteObjects: 4.740900 ms)
- Unloading 24 Unused Serialized files (Serialized files now loaded: 281)
- Unloading 2091 unused Assets to reduce memory usage. Loaded Objects now: 293199.
- Total: 483.086400 ms (FindLiveObjects: 25.226200 ms CreateObjectMapping: 10.382000 ms MarkObjects: 441.304400 ms DeleteObjects: 6.173100 ms)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Shader 'Crema/_VFX/Temtem_WildIntroForest_Sprite_Depth': fallback shader 'Beautify/Copy' not found
- Unloading 15 Unused Serialized files (Serialized files now loaded: 310)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 310853.
- Total: 486.607500 ms (FindLiveObjects: 14.584500 ms CreateObjectMapping: 8.342200 ms MarkObjects: 463.270200 ms DeleteObjects: 0.410300 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 36 Unused Serialized files (Serialized files now loaded: 354)
- Unloading 3886 unused Assets to reduce memory usage. Loaded Objects now: 299088.
- Total: 501.410200 ms (FindLiveObjects: 25.647000 ms CreateObjectMapping: 9.725300 ms MarkObjects: 458.199900 ms DeleteObjects: 7.837700 ms)
- Unloading 24 Unused Serialized files (Serialized files now loaded: 300)
- Unloading 1930 unused Assets to reduce memory usage. Loaded Objects now: 309586.
- Total: 503.531800 ms (FindLiveObjects: 27.731000 ms CreateObjectMapping: 8.605000 ms MarkObjects: 462.017400 ms DeleteObjects: 5.178200 ms)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 323)
- Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 316235.
- Total: 487.886300 ms (FindLiveObjects: 23.434100 ms CreateObjectMapping: 7.951200 ms MarkObjects: 456.180400 ms DeleteObjects: 0.320200 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1000/200 to 1000/500. Use DOTween.SetTweensCapacity to set it manually at startup
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DG.Tweening.Core.TweenManager:GetSequence()
- DG.Tweening.DOTween:Sequence()
- Temtem.Players.PlayerAvatar:jqprmhmoeql(Single, Boolean, TweenCallback)
- Temtem.Players.RemotePlayerAvatar:dijnhlmoorr()
- Temtem.Players.RemotePlayerAvatar:frgflhclmql(Vector3)
- Temtem.Core.GameLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Object Cosmetics_Set_021_U (UnityEngine.GameObject) has only 1 submeshes and has 2 materials. Extra materials do nothing.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DigitalOpus.MB.Core.jfghrojqhin:jddeqhkjqro(GameObject)
- MB2_TextureBakeResults:cpimqondimr(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombiner:qrfiddfglhj(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombinerSingle:gkgmqioiold(GameObject[], Int32[], Boolean)
- Temtem.Players.AvatarCosmeticsConfigurator:moeqjfojomq(SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
- Temtem.Players.AvatarCosmeticsConfigurator:rfeidgcolke(Boolean, SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
- Temtem.Players.AvatarCosmeticsConfigurator:dignnhjpmgg(Boolean, Boolean, Boolean, Boolean, Boolean)
- Temtem.Network.NetworkLogic:efrjcojfhqm(Int32, ISFSArray, Boolean)
- Temtem.Network.NetworkLogic:rqlclpkneqr(String, SFSObject)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 371)
- Unloading 4834 unused Assets to reduce memory usage. Loaded Objects now: 325046.
- Total: 521.212800 ms (FindLiveObjects: 26.639700 ms CreateObjectMapping: 8.168500 ms MarkObjects: 478.237800 ms DeleteObjects: 8.166200 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 371)
- Unloading 3489 unused Assets to reduce memory usage. Loaded Objects now: 326971.
- Total: 528.506100 ms (FindLiveObjects: 26.238900 ms CreateObjectMapping: 8.598400 ms MarkObjects: 489.377200 ms DeleteObjects: 4.290900 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Object Cosmetics_Set_021_U (UnityEngine.GameObject) has only 1 submeshes and has 2 materials. Extra materials do nothing.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DigitalOpus.MB.Core.jfghrojqhin:jddeqhkjqro(GameObject)
- MB2_TextureBakeResults:cpimqondimr(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombiner:qrfiddfglhj(GameObject[], List`1)
- DigitalOpus.MB.Core.MB3_MeshCombinerSingle:gkgmqioiold(GameObject[], Int32[], Boolean)
- Temtem.Players.AvatarCosmeticsConfigurator:moeqjfojomq(SpawnPool, Transform, PlayerAvatar, Boolean, Boolean, Boolean, Boolean, Action)
- Temtem.Players.krcfdreohpg:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 378)
- Unloading 6213 unused Assets to reduce memory usage. Loaded Objects now: 332206.
- Total: 644.488900 ms (FindLiveObjects: 40.326200 ms CreateObjectMapping: 9.727400 ms MarkObjects: 578.429700 ms DeleteObjects: 16.005000 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 5996 unused Assets to reduce memory usage. Loaded Objects now: 332855.
- Total: 556.876400 ms (FindLiveObjects: 31.161900 ms CreateObjectMapping: 9.493900 ms MarkObjects: 505.663400 ms DeleteObjects: 10.556500 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 377)
- Unloading 2345 unused Assets to reduce memory usage. Loaded Objects now: 333000.
- Total: 535.725000 ms (FindLiveObjects: 24.670700 ms CreateObjectMapping: 8.551900 ms MarkObjects: 496.521100 ms DeleteObjects: 5.980900 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 377)
- Unloading 3091 unused Assets to reduce memory usage. Loaded Objects now: 333422.
- Total: 568.869600 ms (FindLiveObjects: 27.063300 ms CreateObjectMapping: 10.521300 ms MarkObjects: 526.631100 ms DeleteObjects: 4.653500 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 378)
- Unloading 3668 unused Assets to reduce memory usage. Loaded Objects now: 333652.
- Total: 546.408200 ms (FindLiveObjects: 28.119000 ms CreateObjectMapping: 9.134000 ms MarkObjects: 504.152500 ms DeleteObjects: 5.002300 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 378)
- Unloading 2159 unused Assets to reduce memory usage. Loaded Objects now: 334445.
- Total: 554.939800 ms (FindLiveObjects: 27.139900 ms CreateObjectMapping: 15.612400 ms MarkObjects: 507.026600 ms DeleteObjects: 5.159800 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 378)
- Unloading 2086 unused Assets to reduce memory usage. Loaded Objects now: 334467.
- Total: 502.681000 ms (FindLiveObjects: 24.655000 ms CreateObjectMapping: 8.190500 ms MarkObjects: 466.350400 ms DeleteObjects: 3.484700 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 378)
- Unloading 2533 unused Assets to reduce memory usage. Loaded Objects now: 334503.
- Total: 516.384700 ms (FindLiveObjects: 22.580600 ms CreateObjectMapping: 8.423500 ms MarkObjects: 482.221700 ms DeleteObjects: 3.158400 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 2037 unused Assets to reduce memory usage. Loaded Objects now: 334865.
- Total: 508.181300 ms (FindLiveObjects: 22.855700 ms CreateObjectMapping: 8.340300 ms MarkObjects: 472.996600 ms DeleteObjects: 3.988200 ms)
- <color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null (UnityEngine.Keyframe get_Item(Int32)) ► GetKey
- at UnityEngine.AnimationCurve.get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.Easing.EaseCurve.Evaluate (System.Single time, System.Single duration, System.Single unusedOvershoot, System.Single unusedPeriod) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.EaseFunction.Invoke (System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.Easing.EaseManager.Evaluate (DG.Tweening.Ease easeType, DG.Tweening.EaseFunction customEase, System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.TweenManager.Goto (DG.Tweening.Tween t, System.Single to, System.Boolean andPlay, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0
- at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice)
- DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode)
- DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
- DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
- DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
- DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- DG.Tweening.Core.DOTweenComponent:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 4856 unused Assets to reduce memory usage. Loaded Objects now: 334917.
- Total: 507.865600 ms (FindLiveObjects: 25.209900 ms CreateObjectMapping: 8.390000 ms MarkObjects: 466.907200 ms DeleteObjects: 7.358200 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 334930.
- Total: 501.764200 ms (FindLiveObjects: 22.545600 ms CreateObjectMapping: 8.183700 ms MarkObjects: 469.194300 ms DeleteObjects: 1.840300 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 334959.
- Total: 494.670100 ms (FindLiveObjects: 22.429600 ms CreateObjectMapping: 8.214200 ms MarkObjects: 462.842600 ms DeleteObjects: 1.183100 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 2694 unused Assets to reduce memory usage. Loaded Objects now: 335003.
- Total: 512.405000 ms (FindLiveObjects: 25.151700 ms CreateObjectMapping: 11.446200 ms MarkObjects: 472.414800 ms DeleteObjects: 3.391500 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 1989 unused Assets to reduce memory usage. Loaded Objects now: 335022.
- Total: 500.044400 ms (FindLiveObjects: 22.604300 ms CreateObjectMapping: 8.256400 ms MarkObjects: 465.913600 ms DeleteObjects: 3.269900 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 2087 unused Assets to reduce memory usage. Loaded Objects now: 335143.
- Total: 511.996600 ms (FindLiveObjects: 22.425700 ms CreateObjectMapping: 8.176600 ms MarkObjects: 478.180400 ms DeleteObjects: 3.213500 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 1978 unused Assets to reduce memory usage. Loaded Objects now: 335184.
- Total: 500.598400 ms (FindLiveObjects: 22.559200 ms CreateObjectMapping: 8.206700 ms MarkObjects: 467.280300 ms DeleteObjects: 2.551700 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 1BattleZone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 379)
- Unloading 2909 unused Assets to reduce memory usage. Loaded Objects now: 335221.
- Total: 502.256600 ms (FindLiveObjects: 22.937900 ms CreateObjectMapping: 8.300300 ms MarkObjects: 467.396400 ms DeleteObjects: 3.621700 ms)
- [ConnectToServerZone] Trying to connect to zone: 3Game
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Connection was lost; reason is: kick
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.dinhildoinn:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- ldmqnnhkkml:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Temtem.UI.MonstersRewiredStandaloneInputModule:edcpnnoldom(jqiejdqripl)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ppnhmmognql(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:crjjcfnkigl()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Reconnecting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.crincoedioj:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Temtem.Network.dinhildoinn:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnConnection] Connection success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:irgqlkmeihh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnCryptoInit] Crypto Init success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:ecroliehkqp(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ConnectToServerZone] Trying to connect to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.eclipmneijf:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Login successfull to Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [OnLoginLobby] Init UDP
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:pkerjkrohcq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] GameStart
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [LoginAfterUDPEnabled] Connected to zone: 2Lobby
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.NetworkLogic:qrgefdmhjch()
- Temtem.Network.NetworkLogic:pihnomfmqjq(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 2808074
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Close Time: 9/17/2023 11:03:58 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (2.8, 0.0, -6.1)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 1 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 1 missing target or field errors
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DG.Tweening.Core.DOTweenComponent:OnDestroy()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
- (Filename: Line: 160)
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