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- // these are the inputs that will be visible in the menu for the player to change
- cInput.SetKey("UISubmit", Keys.Enter);
- cInput.SetKey("UICancel", Keys.Backspace);
- cInput.SetKey("UILeft", Keys.LeftArrow);
- cInput.SetKey("UIRight", Keys.RightArrow);
- cInput.SetKey("UIUp", Keys.UpArrow);
- cInput.SetKey("UIDown", Keys.DownArrow);
- // this is what would be used by the customized StandaloneInputModule of uGUI.
- cInput.SetAxis("UIHorizontal", "UILeft", "UIRight");
- cInput.SetAxis("UIVertical", "UIUp", "UIDown");
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