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Jan 2nd, 2015
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  1. Catchpoint 1 (exception thrown), 0x00cbee08 in __cxa_throw ()
  2. In __cxa_throw () ()
  3. #1 0x00b712f2 in conditional::string_to_TYPE (str=...) at C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:97
  4. C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:97:3101:beg:0xb712f2
  5. At C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:97
  6.  
  7. #0 00CBEE08 __cxa_throw () (??:??)
  8. #1 00B712F2 conditional::string_to_TYPE(str=...) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:97)
  9. #2 00D0C5D9 basic_unit_filter_impl::basic_unit_filter_impl(this=0x175fe520, vcfg=..., fc=..., flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:186)
  10. #3 00E13A5C boost::make_shared<basic_unit_filter_impl, vconfig, filter_context, bool>(a1=..., a2=..., a3=@0x28c90c: false) (C:/Users/Charles/Documents/wesnoth-git/projectfiles/CodeBlocks/cb/include_tdm_gcc/boost/smart_ptr/make_shared_object.hpp:880)
  11. #4 00B71611 construct(vcfg=..., fc=..., flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:310)
  12. #5 00B71765 unit_filter::unit_filter(this=0x28cf6c, vcfg=..., fc=0x18c4ec50, flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:322)
  13. #6 00D0C639 basic_unit_filter_impl::basic_unit_filter_impl(this=0x175ffbf0, vcfg=..., fc=..., flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:190)
  14. #7 00E13A5C boost::make_shared<basic_unit_filter_impl, vconfig, filter_context, bool>(a1=..., a2=..., a3=@0x28d17c: false) (C:/Users/Charles/Documents/wesnoth-git/projectfiles/CodeBlocks/cb/include_tdm_gcc/boost/smart_ptr/make_shared_object.hpp:880)
  15. #8 00B71611 construct(vcfg=..., fc=..., flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:310)
  16. #9 00B71765 unit_filter::unit_filter(this=0x28d2e8, vcfg=..., fc=0x18c4ec50, flat_tod=false) (C:\Users\Charles\Documents\wesnoth-git\src\unit_filter.cpp:322)
  17. #10 00B4175E unit_animation::matches(this=0x18b56068, disp=..., loc=..., second_loc=..., my_unit=0x161c0dd8, event=..., value=0, hit=unit_animation::INVALID, attack=0x0, second_attack=0x0, value2=0) (C:\Users\Charles\Documents\wesnoth-git\src\unit_animation.cpp:414)
  18. #11 00B5AFCE unit_animation_component::choose_animation(this=0x18955368, disp=..., loc=..., event=..., second_loc=..., value=0, hit=unit_animation::INVALID, attack=0x0, second_attack=0x0, swing_num=0) (C:\Users\Charles\Documents\wesnoth-git\src\unit_animation_component.cpp:33)
  19. #12 00B5BACF unit_animation_component::set_idling(this=0x18955368) (C:\Users\Charles\Documents\wesnoth-git\src\unit_animation_component.cpp:80)
  20. #13 00B5C3F4 unit_animation_component::refresh(this=0x18955368) (C:\Users\Charles\Documents\wesnoth-git\src\unit_animation_component.cpp:146)
  21. #14 005C8A00 display::invalidate_animations(this=0x18c4ec50) (C:\Users\Charles\Documents\wesnoth-git\src\display.cpp:3635)
  22. #15 005C2944 display::draw(this=0x18c4ec50, update=true, force=false) (C:\Users\Charles\Documents\wesnoth-git\src\display.cpp:2705)
  23. #16 009B9A50 playsingle_controller::play_human_turn(this=0x28e2e8) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:759)
  24. #17 009B83D7 playsingle_controller::play_side(this=0x28e2e8) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:615)
  25. #18 009B783D playsingle_controller::play_turn(this=0x28e2e8) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:548)
  26. #19 009B4B25 playsingle_controller::play_scenario_main_loop(this=0x28e2e8, end_level=...) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:304)
  27. #20 009B57BD playsingle_controller::play_scenario(this=0x28e2e8, story=..., skip_replay=false) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:363)
  28. #21 0075694D playsingle_scenario(game_config=..., tdata=..., disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) (C:\Users\Charles\Documents\wesnoth-git\src\game_initialization\playcampaign.cpp:196)
  29. #22 00757110 play_game(disp=..., gamestate=..., game_config=..., tdata=..., io_type=IO_SERVER, skip_replay=false, network_game=false, blindfold_replay=false, is_unit_test=false) (C:\Users\Charles\Documents\wesnoth-git\src\game_initialization\playcampaign.cpp:298)
  30. #23 0075E3B8 game_launcher::play_test(this=0x134c8698) (C:\Users\Charles\Documents\wesnoth-git\src\game_launcher.cpp:563)
  31. #24 00BB0D05 do_gameloop(args=...) (C:\Users\Charles\Documents\wesnoth-git\src\wesnoth.cpp:698)
  32. #25 00BB2DB4 SDL_main(argc=5, argv=0x134c1470) (C:\Users\Charles\Documents\wesnoth-git\src\wesnoth.cpp:969)
  33. #26 00C1542B console_main(argc=5, argv=0x134c1470) (./src/main/win32/SDL_win32_main.c:315)
  34. #27 00C154E8 WinMain(hInst=0x400000, hPrev=0x0, szCmdLine=0x11bf2c5b "--config-dir=Wesnoth1.13 --debug --log-debug=wml -t", sw=10) (./src/main/win32/SDL_win32_main.c:398)
  35. #28 00C14BA6 main () (??:??)
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