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C# Rotating object

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Aug 27th, 2017
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C# 0.48 KB | None | 0 0
  1. void FixedUpdate() {
  2.     transform.Rotate(m_RotationDirection * Time.deltaTime * m_Speed);
  3.     Debug.Log("rotationOrigin = " + rotationOrigin);
  4.     //Debug.Log("rotation = " + gameObject.transform.rotation.eulerAngles);
  5.     float angleSum = 0;
  6.     angleSum += this.gameObject.transform.rotation.eulerAngles.y;
  7.     Debug.Log("angleSum = " + angleSum);
  8.     if (angleSum >= 360.0f)
  9.     {
  10.       ++rotations;
  11.       Debug.Log("rotations = " + rotations);
  12.       angleSum -= 360;
  13.     }
  14. }
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