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- All Bloops no lucky star by imglower
- - Jr. Troopa Skip
- - Get Fire Flower and trampoline coins [4 coins]
- ~ First Strike Jump
- Goomba ~ Need the exp to level on blooper [2exp]
- T1: Jump
- - Equip Power Jump
- - Goomnut
- - Hit two coins blocks on next screen [6 coins]
- - Get Close Call
- Goomba Bros: [22exp]
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower [Up 1]
- - Eat Goomnut
- Goomba King: [52exp]
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Black Toad Skip
- - Coin Block [7 coins]
- - POW Block
- - Hit tree
- - 1 coin from block [8 coins]
- - Buy Fire Flower
- Fuzzy: [64exp]
- T1: Fire Flower [Mash A]
- - T. Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Key 1: [70exp]
- T1: POW Block [Up 1]; Do Nothing
- T2: Power Jump
- Jail: [79exp]
- T1: Fire Flower [Mash A]
- - Honey Syrup behind pole
- - Log Skip
- - Get 8 Whackas
- - Get 3 letters, get Parakarry
- - Hit Heart Block
- Shop 1:
- - Sell 6 Whacka Bumps [300 coins]
- - Check 1 Whacka Bump
- - Buy 6 T. Rage [180 coins]
- - Buy Speedy Spin [130 coins]
- - Equip Speedy Spin and Close Call
- - Go into the Green Pipe
- - Get Hidden Super Shroom
- - Go to the right to Fight Blooper
- ~ Careful of the menu glitch when eating super shroom
- Blooper: [1exp]
- T1: T. Bolt [Up 1]; Shell Shot
- T2: Power Jump; Sky Dive
- T3: Honey Syrup [Up 1]; Shell Shot
- T4: Super Shroom [Down 1]; Sky Dive
- T5: T. Rage [Mash A]; Do Nothing
- T6: T. Rage [Mash A]
- Level Up: FP
- 10, 10, 3
- - BHS
- Electro Blooper:
- T1: T. Rage [Mash A]; Shell Shot
- T2: T. Rage [Mash A]; Shell Shot
- T3: T. Rage [Mash A]; Shell Shot
- T4: Whacka [Up 1]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: Shell Shot
- - Hidden Life Shroom
- - Ultra Hammer
- - Hit Heart Block
- - Jammin' Jelly Behind Tree
- - Run back to Toad Town
- Shop 2:
- - Withdraw Whacka
- - Buy 5 T. Rages [30 coins]
- - Buy 2 Dizzy Dials [0 coins]
- - Go into sewers, go left, right Super Blooper
- Super Blooper:
- T1: T. Rage [Down 1]; Shell Shot
- T2: T. Rage [Down 1]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot ~ if it works on all you win (60%)
- T4: Jammin' Jelly [Up 2]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: T. Rage [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: Dizzy Dial [Mash A]; Shell Shot - high% chance of working than close call
- T9: T. Rage [Mash A]; Shell Shot
- Super Blooper:
- T1: T. Rage [Down 1]; Shell Shot
- T2: T. Rage [Down 1]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot ~ if it works on all you win (60%)
- T4: Jammin' Jelly [Up 2]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: Dizzy Dial [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: T. Rage [Mash A]; Shell Shot
- T9: T. Rage [Mash A]; Shell Shot
- Failed Dizzy Dial
- Super Blooper:
- T1: T. Rage [Down 2]; Shell Shot
- T2: T. Rage [Down 2]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot
- T4: Jammin' Jelly [Up 2]; Shell Shot - hope for close call, if not life shroom
- T5: T. Rage [Down 1]; Shell Shot
- T6: Dizzy Dial [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: T. Rage [Mash A]; Shell Shot
- T9: T. Rage [Mash A]; Shell Shot
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