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- [Header("Player Movement")]
- public CharacterController controller;
- public float speed = 12f;
- [Header("Jumping")]
- public float gravity = -9.81f;
- public float jumpHeight = 3f;
- public Transform groundCheck;
- public float groundDistance = 0.4f;
- public LayerMask groundMask;
- Vector3 velocity;
- bool isGrounded;
- private Vector3 moveVector;
- private void Update()
- {
- isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
- if (isGrounded && velocity.y < 0)
- {
- velocity.y = -2f;
- }
- float x = Input.GetAxis("Horizontal");
- float z = Input.GetAxis("Vertical");
- Vector3 move = transform.right * x + transform.forward * z;
- controller.Move(move * speed * Time.deltaTime);
- if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
- {
- velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
- FindObjectOfType<SoundController>().jumpingSound.Play();
- }
- velocity.y += gravity * Time.deltaTime;
- controller.Move(velocity * Time.deltaTime);
- }
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