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May 29th, 2023
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C# 1.06 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. public class ObjectPlacementAndDestruction : MonoBehaviour
  4. {
  5.     public GameObject objectPrefab;
  6.  
  7.     void Update()
  8.     {
  9.         // Place the object at the mouse position when the left mouse button is clicked
  10.         if (Input.GetMouseButtonDown(0))
  11.         {
  12.             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13.             RaycastHit hit;
  14.  
  15.             if (Physics.Raycast(ray, out hit))
  16.             {
  17.                 Vector3 spawnPosition = hit.point;
  18.                 Instantiate(objectPrefab, spawnPosition, Quaternion.identity);
  19.             }
  20.         }
  21.  
  22.         // Destroy the object at the mouse position when the right mouse button is clicked
  23.         if (Input.GetMouseButtonDown(1))
  24.         {
  25.             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  26.             RaycastHit hit;
  27.  
  28.             if (Physics.Raycast(ray, out hit))
  29.             {
  30.                 GameObject objectToDestroy = hit.collider.gameObject;
  31.                 Destroy(objectToDestroy);
  32.             }
  33.         }
  34.     }
  35. }
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