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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameManager : MonoBehaviour
- {
- public static GameManager CurrentGame;
- public static bool ringscheck = false;
- GameObject source;
- public AudioClip clip;
- public void Awake()
- {
- CurrentGame = this;
- source = Resources.Load<GameObject>("Audio Object");
- }
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void AddRing(int count)
- {
- GameInstance.currentRings += count;
- if (GameInstance.currentRings % 100 == 0)
- {
- GameInstance.livesCount++;
- GameObject ao = Instantiate(source);
- ao.GetComponent<AudioObject>().Setup(clip, transform);
- }
- }
- }
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