Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public float pushPower = 2.0F;
- void OnControllerColliderHit(ControllerColliderHit hit) {
- Rigidbody body = hit.collider.attachedRigidbody;
- if (body == null || body.isKinematic)
- return;
- //if (hit.moveDirection.y < -0.3F)
- // return;
- Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
- body.velocity = pushDir * pushPower;
- }
Advertisement
Add Comment
Please, Sign In to add comment