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- #©
- #- Reselling/Reuploading while claiming that it is yours or made by you is disallowed
- #- Do not edit it and upload it as your own
- #- While using it in a video, please feature everything under "Video"
- #©
- #
- #Video:
- #Skript made by Zeldaboy111
- #More content of the creator: https://forums.skunity.com/search/26443679/
- options:
- logo: &d&lT&5&lS&8:&7
- command /teleportsign [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>]:
- aliases: tpsign
- trigger:
- if arg-1 is "create":
- if target block of player is any sign:
- if distance between location of player and location of target block of player <= 5:
- if {teleportsign.%location of target block of player%.teleportTo} is not set:
- if (arg-2 parsed as a number) and (arg-3 parsed as a number) and (arg-4 parsed as a number) is set:
- set {_yaw} to 180
- set {_pitch} to 0
- set {_world} to world of player
- if arg-5 is set:
- if arg-5 parsed as a number is set:
- set {_yaw} to arg-5 parsed as a number
- if arg-6 and arg-6 parsed as a number is set:
- set {_pitch} to arg-6 parsed as a number
- if arg-7 is set:
- if arg-7 parsed as a world is set:
- set {_world} to arg-7 parsed as a world
- else:
- send "{@logo} The world %arg-7% &7does not exist."
- stop
- else:
- send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
- stop
- else:
- send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
- stop
- # Set to variables = inefficient but I have done this to make sure the reloading does not take very long.
- set {_x} to x-coordinate of player
- set {_y} to y-coordinate of player
- set {_z} to z-coordinate of player
- set {_location} to location at {_x}, {_y}, {_z} in world {_world}
- set {teleportsign.%location of target block of player%.teleportTo} to {_location}
- send "{@logo} You have created the telport sign."
- else:
- send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
- #set {teleportsign.%location of target block of player%.teleportTo} to true
- else:
- send "{@logo} A teleport sign already exists at this location."
- else:
- send "{@logo} You must be looking at a sign."
- else:
- send "{@logo} You must be looking at a sign."
- else if arg-1 is "delete":
- if target block of player is any sign:
- if distance between location of player and location of target block of player <= 5:
- if {teleportsign.%location of target block of player%.teleportTo} is set:
- delete {teleportsign.%location of target block of player%.teleportTo}
- loop 4 times:
- set line loop-value of target block of player to ""
- send "{@logo} You have deleted the teleport sign at the location you were looking at."
- else:
- send "{@logo} There is no teleport sign found at the location you are looking at."
- else:
- send "{@logo} You must be looking at a sign."
- else:
- send "{@logo} You must be looking at a sign."
- else:
- send "{@logo} Invalid Usage!%nl% &8- &7/tpsign delete%nl% &8- &7/tpsign create <x> <y> <z> [yaw] [pitch] [world]"
- on break of any sign:
- if {teleportsign.%location of target block of player%.teleportTo} is set:
- cancel event
- send "{@logo} You cannot break a teleport sign."
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