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- SZER = 400
- WYS = SZER
- screen = pygame.display.set_mode((SZER, WYS))
- gramy = True
- class Gracz():
- def __init__(self, x, y, szer, wys):
- self.x = x
- self.y = y
- self.szer = szer
- self.wys = wys
- def ruch(self, kierunek):
- if kierunek == 1:
- self.y-=5
- elif kierunek == 2:
- self.y+=5
- elif kierunek == 3:
- self.x1=5
- else:
- self.x+=1
- def rysuj(self):
- pygame.draw.circle(screen, (230,0,0), (self.x,self.y), self.szer, 0)
- player = Gracz(40,40,30,30)
- while gramy:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- player.rysuj(1)
- if event.key == pygame.K_DOWN:
- player.rysuj(2)
- if event.key == pygame.K_RIGHT:
- player.rysuj(4)
- if event.key == pygame.K_LEFT:
- player.rysuj(3)
- player.rysuj()
- pygame.display.update()
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