SZER = 400 WYS = SZER screen = pygame.display.set_mode((SZER, WYS)) gramy = True class Gracz(): def __init__(self, x, y, szer, wys): self.x = x self.y = y self.szer = szer self.wys = wys def ruch(self, kierunek): if kierunek == 1: self.y-=5 elif kierunek == 2: self.y+=5 elif kierunek == 3: self.x1=5 else: self.x+=1 def rysuj(self): pygame.draw.circle(screen, (230,0,0), (self.x,self.y), self.szer, 0) player = Gracz(40,40,30,30) while gramy: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.rysuj(1) if event.key == pygame.K_DOWN: player.rysuj(2) if event.key == pygame.K_RIGHT: player.rysuj(4) if event.key == pygame.K_LEFT: player.rysuj(3) player.rysuj() pygame.display.update()