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- Changelog v1.3.3:
- GENERAL:
- - Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.
- GAMEPLAY:
- - Fixed AI tyre wear in saved games.
- - Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- - Cutting last chicane in Suzuka now invalidates the next lap.
- - Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- - 12H race weekend game mode now has a limit of 15 tyresets.
- - Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- - Wrong lap remaining value corrected for SG penalty for pitlane speeding.
- GRAPHICS
- - Fixed numberplate appearence in gallery replays of MP sessions.
- - Suzuka reflection map position update to remove unwanted green tint.
- UI/HUD:
- - Audiocomms text message category and priority tweaks.
- - ECU setting changes (TC, ABS etc.) now have their own race comms category.
- - Time multiplier is now displayed in session summary page both in SP and MP.
- - Added Championship replay category.
- - Updates to driver stint messages and message behaviour.
- PHYSICS:
- - NSX engine power adjustments.
- - Mount Panorama grip adjustments.
- - Suzuka asphalt abrasivity (tyre degradation) adjustments.
- - Fix for occasional setup corruption that caused a broken car state.
- - Fixed car spawn issues in certain conditions.
- MULTIPLAYER:
- - Server result.json now writes metaData, serverName and sessionType as intended.
- - Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- - Re-enabled driver stint time and total driving time rules for non-public MP.
- - Re-enabled isRaceLocked, so joining races can be allowed again.
- - Client should now handle all disconnect scenarios properly.
- - Various improvements for driver swaps and spectator mode:
- - Stint and driving time rules now work reliably in swap situations.
- - Mandatory pit stop rules now work reliably in swap situations.
- - Penalties now transfer correctly across clients in swap situations.
- - Prevented server misconfiguration that led to join order relevance.
- - Missing mandatory state update after swaps corrected.
- - Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- - Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- - Pit crew visibility fixed for spectating client.
- - Fixed swap widget disappearing for some players in multi-car sessions.
- NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.
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