Changelog v1.3.3: GENERAL: - Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users. GAMEPLAY: - Fixed AI tyre wear in saved games. - Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues. - Cutting last chicane in Suzuka now invalidates the next lap. - Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended. - 12H race weekend game mode now has a limit of 15 tyresets. - Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps. - Wrong lap remaining value corrected for SG penalty for pitlane speeding. GRAPHICS - Fixed numberplate appearence in gallery replays of MP sessions. - Suzuka reflection map position update to remove unwanted green tint. UI/HUD: - Audiocomms text message category and priority tweaks. - ECU setting changes (TC, ABS etc.) now have their own race comms category. - Time multiplier is now displayed in session summary page both in SP and MP. - Added Championship replay category. - Updates to driver stint messages and message behaviour. PHYSICS: - NSX engine power adjustments. - Mount Panorama grip adjustments. - Suzuka asphalt abrasivity (tyre degradation) adjustments. - Fix for occasional setup corruption that caused a broken car state. - Fixed car spawn issues in certain conditions. MULTIPLAYER: - Server result.json now writes metaData, serverName and sessionType as intended. - Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled. - Re-enabled driver stint time and total driving time rules for non-public MP. - Re-enabled isRaceLocked, so joining races can be allowed again. - Client should now handle all disconnect scenarios properly. - Various improvements for driver swaps and spectator mode: - Stint and driving time rules now work reliably in swap situations. - Mandatory pit stop rules now work reliably in swap situations. - Penalties now transfer correctly across clients in swap situations. - Prevented server misconfiguration that led to join order relevance. - Missing mandatory state update after swaps corrected. - Tyre compound, pressure and brake strategies transfer reliably in swap situations. - Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track. - Pit crew visibility fixed for spectating client. - Fixed swap widget disappearing for some players in multi-car sessions. NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.