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a guest Sep 19th, 2017 55 Never
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  1. public class Weapon : ScriptableObject
  2. {
  3. }
  4.  
  5. public interface IDamageType
  6. {
  7.  void DamageNPC(NPC enemyToDamage, Weapon weapon, Player player);
  8.  void DamagePlayer(Player playerToDamage, Weapon weapon, NPC npc);
  9. }
  10.  
  11. public class SwordDamage : IDamageType
  12. {
  13. }
  14.  
  15. public class BowDamage : IDamageType
  16. {
  17. }
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