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Aug 18th, 2012
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  1. First off I want to say I really do enjoy the new mode, even with the frustrating player restrictions. However I do feel that there are a few problems with it, and a few things that could be added to make it more amusing.
  2.  
  3.  
  4.  
  5. Tank Tweaks
  6.  
  7. Right now the tank is a letdown, lots of health and nothing else so here's an idea to make it more interesting.
  8.  
  9.  
  10. The Tank slowly generates a 'follower' robot every 10 seconds (It also spawns with some followers) until it has 6. The tank provides all 3 buff banner bonuses (Minicrits, regeneration on hit, and damage reduction). And the tank has a level 3 sentry's rocket launcher on it for it's damage capabilities. It also crushes players in front of it like Lil Chew does. However for this the tank's health is reduced by half and slightly slower.
  11.  
  12. Bug Fix: Allow 'On Hit' effects to apply to tank.
  13.  
  14.  
  15.  
  16. Upgrade Tweaks
  17.  
  18. A lot of upgrades are too expensive for what they do, so here's some tweaks to upgrades to make them a bit more viable compared to 'standard' upgrades.
  19.  
  20. ----------
  21.  
  22. Melee:
  23. Melee weapons are arguably the weakest weapons in this mode so they should cost less than they currently do, they also need a few more upgrades to be even viable enough to upgrade.
  24.  
  25. So here's a few changes: Attack speed cost reduced to 150$, Health on kill reduced to 75$, Reduce crits on kill to 300 and enable them for all classes.
  26.  
  27. Add 'Damage Bonus 25%' for 200$.
  28. Add 'Giant Slayer (100% crits versus giants and tanks)' for 600.
  29. Add 'Heal on Hit +5' for 100$.
  30.  
  31. -----------
  32.  
  33. General Upgrades:
  34.  
  35. Some of the general upgrades just plain aren't useful compared to others, so here's some price tweaks for them.
  36.  
  37.  
  38. Increase health regeneration to 5 health per second.
  39. Increase jump height to +25% and reduce cost to $100.
  40. Reduce Metal Regeneration to $100.
  41. Make 'Fire Resistance' also apply to melee damage, but increase cost to $200.
  42.  
  43. Add 'Ammo Regeneration +5% (5% ammo per 5 seconds)' for $200.
  44.  
  45. Add Damage Boost to all secondary weapons.
  46.  
  47. ----------
  48.  
  49. Class Specific (Scout):
  50.  
  51. Add Reload Speed and Damage Boost to the Pistol at half the price for the scattergun.
  52.  
  53. Add 'Increase Knockback (+25%)' on the Force-a-Nature for 150.
  54.  
  55. Add Firing Speed and Reload Speed to the Soda Popper and Force-a-Nature.
  56.  
  57. Reduce cost of '+50% clip size' on Soda Popper and Force-a-Nature to 150.
  58.  
  59. Add 'Negate Penalty' for Crit-A-Cola for $600 (Removes taking minicrits).
  60.  
  61. Reduce cost of 'Recharge Time' to $150.
  62.  
  63. Add '+100% secondary ammo' to the Flying Guillotine for $150.
  64.  
  65. Add 'Ball Marks Target' upgrade to the Wrap Assassin.
  66.  
  67. Add 'Attack Speed' to the Wrap Assassin.
  68.  
  69. Add 'Marked Target takes Crits' to the Fan-O-War for $800.
  70.  
  71. ----------
  72.  
  73. Class Specific (Soldier):
  74.  
  75. Reduce Cost of Damage Bonus (Primary) and Projectile Speed to $400 and $150 Respectively.
  76.  
  77. Add Projectile Speed to the Cow Mangler and Righteous Bison.
  78.  
  79. Add 'Increased Range +20% (Radius of effect)' to Buff Banner/Batallion's Backup/Concheror for $200.
  80.  
  81. Reduce 'Reload Speed' for secondary weapons to $150.
  82.  
  83. Add upgradable stat bonuses to the Mantreads and Gunboats, allowing players to get even higher stats than normally allowed with the general upgrades.
  84.  
  85. Remove the Katana's Honorbound status.
  86.  
  87. ----------
  88.  
  89. Class Specific (Pyro):
  90.  
  91. Reduce cost of 'Damage Increase' on Flamethrowers to $300.
  92.  
  93. Add 'Increased Firing Speed' to flamethrowers.
  94.  
  95. Reduce cost of 'Burn Damage' and 'Burn Time' to 100/75 respectively.
  96.  
  97. Add 'Increased Range +20%' to flamethrowers for 400.
  98.  
  99. Add 'Burn Damage' 'Burn Time' and increase the potency of the Firing Speed upgrade on the Manmelter.
  100.  
  101. Reduce cost of 'Reload Speed' on secondary weapons to $200.
  102.  
  103. ----------
  104.  
  105. Class Specific (Demoman):
  106.  
  107. Reduce Cost of the Grenade Launcher to roughly that of a secondary weapon.
  108.  
  109. Add 'Explode on Impact' upgrade to the Grenade Launcher and Loch-n-Load for 600$.
  110.  
  111. Reduce cost of 'Damage Boost' to $400 on grenade and sticky launcher.
  112.  
  113. Add 'Arm Time' upgrade to the Sticky Launcher and Scottish Resistance.
  114.  
  115. Add 'Increased Turn Rate +200%' and 'Increased Charge Damage +50%' to the Chargin' Targe and the Splendid Screen.
  116.  
  117. Add 'Charge penetration' for the Chargin' Targe and Splendid screen that allows charges to be done at any distance and charges that kill penetrate targets.
  118.  
  119. Reduce Cost of 'Damage Bonus' on melee weapons to $250.
  120.  
  121. Make the Ullapool Caber recharge over time and have 'Recharge Speed' bonus.
  122.  
  123. Apply the 'Damage Boost' Upgrade to the Katana, Caber, Bottles, and Paintrain.
  124.  
  125. ----------
  126.  
  127. Class Specific (Heavy):
  128.  
  129. Add 'Mobility Upgrade' to miniguns for 300, increases deploy speed and movement speed while deployed.
  130.  
  131. Add 'Damage Upgrade' to Shotguns.
  132.  
  133. Add '+50 max health' for the Dalokohs Bar for $250.
  134.  
  135. Add 'Negate Penalty' upgrade to Gloves of running Urgently and Buffalo Steak Sandvich, negating minicrits and weapon restriction respectively.
  136.  
  137. Add 'Increase Eat Speed' to All food items for $100.
  138.  
  139. Add 'Invulnerable Eating' to the Sandvich for $400.
  140.  
  141. Add 'Negate Penalty' for Fists of Steel (Removes extra melee damage and switch rate penalty) for $600.
  142.  
  143. ----------
  144.  
  145. Class Specific (Engineer):
  146.  
  147. Add 'Damage Bonus' to Engineer Shotguns and Pistols.
  148.  
  149. Add 'Reload Speed' to Engineer Pistols.
  150.  
  151. Add 'Projectile Speed' and 'Projectile Penetration' to Pomson 6000.
  152.  
  153. Allow Frontier Justice to carry up to 89 critical shots in MvM mode.
  154.  
  155. Add 'Damage Boost +200%(250)' and 'Cost Reduction -5 ($100)' to the Short Circuit.
  156.  
  157. Add 'Firing Speed' to the Short Circuit.
  158.  
  159. Add 'Minicrit Boost' to the Wrangler for $1000.
  160.  
  161. Add 'Repair Rate +25%' ($250) and 'Build Speed +25%' (150) to the engineer's Melee weapons.
  162.  
  163. Reduce 'Sentry Firing Speed' to $300.
  164.  
  165. Increase 'Dispenser Range' to +200% and increase cost to $150.
  166.  
  167. ----------
  168.  
  169. Class Specific (Medic):
  170.  
  171. Add 'Damage Boost' to Syringe Guns and the Crusader's Crossbow.
  172.  
  173. Add 'Reload Speed' to Syringe Guns.
  174.  
  175. Add 'Penetration' to Syringe Guns and the Crusader's Crossbow.
  176.  
  177. Reduce Cost of 'Ubercharge Duration' to $200.
  178.  
  179. Reduce Cost of 'Overheal Duration' to $100.
  180.  
  181. Reduce Cost of 'Ubercharge Rate' to $250.
  182.  
  183. Reduce Cost of 'Share Powerups' to $400.
  184.  
  185. ----------
  186.  
  187. Class Specific (Sniper):
  188.  
  189. Reduce cost of 'Damage Upgrade' for the sniper rifle to $300
  190.  
  191. Add 'Damage Upgrade +25%' for SMG's.
  192.  
  193. ----------
  194.  
  195. Class Specific (Spy):
  196.  
  197. Reduce Cost of 'Armor Penetration' to $300.
  198.  
  199. Reduce Cost of 'Sapper Power' to $250.
  200.  
  201. Add 'Instant Cloak/Decloak/Stab' and 'Instant Disguise' for 600 each.
  202.  
  203. Add 'Explosive Headshot' to the Ambassador.
  204.  
  205. ----------
  206.  
  207.  
  208. New Robot Types:
  209.  
  210. Christmas Scout: A scout that acts like Minor League Scout, but uses the Wrap Assassin instead.
  211.  
  212. All Natural Scout: A scout that comes equipped with the Force-A-Nature instead of a scattergun.
  213.  
  214. Blowhard Scout: A scout with a Fan-O-War.
  215.  
  216. Baby Face Scout: A scout that uses the Baby Face's Blaster instead of the Scattergun.
  217.  
  218.  
  219.  
  220. Mangled Soldier: A soldier with the Cowmangler instead of a Rocket Launcher.
  221.  
  222. Garbage Soldier: A soldier with the Beggar's Bazooka instead of a Rocket Launcher.
  223.  
  224. Sargent Soldier: A soldier equipped with the Disciplinary Action and automatically whips allied robots.
  225.  
  226. Equalizer Soldier: A soldier Equipped with either the Escape Plan or the Equalizer.
  227.  
  228.  
  229.  
  230. Incinerator Pyro: A pyro equipped with the Phlogistinator instead of the flame thrower.
  231.  
  232. Flare Pyro: A pryo with the Detonator in place of the flame Thrower.
  233.  
  234. Mailbox Pyro: A pyro with the Postal Pummeler instead of a flame thrower.
  235.  
  236. Happy Pyro: A pyro equipped with the Rainblower and extra durability.
  237.  
  238.  
  239.  
  240. Ullapool Demoman: A demoman with the Ullapool Caber instead of a Grenade Launcher.
  241.  
  242. Samurai Demoman: A demoman with the Half-Zatoichi and the Cargin' Targe.
  243.  
  244. Demopan: A demoman equipped with the Frying Pan, Chargin' Targe, Bounty Hat, Dangeresque Too?, and a special Grenade Launcher that fires blinking Stout Shakos. Whenever it fires them it says "STOUT SHAKO FOR 2 REFINED" in a horribly distorted manner. It's behavior is to charge in and melee then switch to the grenade launcher until the charge recharges. In addition demopan creates faux trade requests with whomever is the target.
  245.  
  246. Spammo Demoman: A demoman equipped with the Scottish Resistance instead of the grenade launcher.
  247.  
  248.  
  249.  
  250. Natascha Heavy: A heavy equipped with the Natascha instead of the standard Minigun.
  251.  
  252. Tommy Gruvich: A heavy equipped with the Tomislav, Sandvich, and GRU. Switches between weapons as seen fit.
  253.  
  254. Mafia Heavy: A heavy equipped with the Family Buisness instead of the Minigun.
  255.  
  256. Festive Heavy: A heavy equipped with the Holiday Punch instead of the KGB.
  257.  
  258.  
  259.  
  260. Tomson: An engineer equipped with the Pomson 6000.
  261.  
  262. Buildbot: An engineer equipped with a wrench and carries a fully built level 1 sentry gun into the field. The engineer automatically deploys when the sentry is slightly in range of a player. The Engineer doesn't move from the sentry unless it is destroyed and then it retains it's standard state. If no players are within range anymore of the sentry the engineer packs it up and moves closer to the hatch.
  263.  
  264.  
  265.  
  266. Battle Medic: A medic equipped with the Blutsauger instead of a medigun.
  267.  
  268. Crusading Medic: A medic equipped with the Crusader's Crossbow and the Amputator. The medic will pull out the Amputator only in defense and not for healing.
  269.  
  270.  
  271.  
  272. Deus Ex Sniper: A sniper equipped with the Machina that is always in scope, even when no one is in range and moves in this manner.
  273.  
  274. Sub Sniper: A sniper equipped with the SMG instead of the sniper rifle.
  275.  
  276.  
  277.  
  278. Dr. Enforcicle: A spy equipped with the Enforcer and Spy-cicle that doesn't disguise and fires the revolver unless within melee range.
  279.  
  280. Red Tape Spy: A spy equipped only with the Red Tape Recorder that disguises and cloaks and seeks out the nearest sentry and tries to keep it sapped. It does not attempt to defend itself.
  281.  
  282.  
  283. ----------
  284.  
  285.  
  286. Giant Cleaner Sniper: A giant Sniper with a Cleaner's Carbine with extra fast fire rate.
  287.  
  288. Giant Jarate Master: A giant Sniper equipped with Jarate and the Tribalman's Shiv. It throws Jarate and then tries to hit those jarated, if it missed it just melees until the Jarate recharges.
  289.  
  290. Facestabber 3000: A giant Spy with the Wanga Prick that swings 50% faster than normal but cannot disguise, sap or cloak.
  291.  
  292. Saxxy Hale: A giant robotic Saxton Hale that is equipped with the Saxxy.
  293.  
  294. Giant Medic: A giant medic that heals all nearby robots with an amputator. If no robots are nearby it melees.
  295.  
  296. Engeebot V2.21: A giant engineer that has a level 3 sentrygun integrated into it's body.
  297.  
  298. Loliyro: A giant Pyro equipped with the Lolichop and is very durable.
  299.  
  300. Giantweight: A giant heavy equipped with the Killing Gloves of Boxing.
  301.  
  302.  
  303. ----------
  304.  
  305.  
  306. Misc Ideas:
  307.  
  308.  
  309. Allow players without a Tour of Duty Ticket to play on Mann Up servers, but are unable to gain the rewards until they purchase a ticket. This means that if they were to win an area then buy the ticket they'd be rewarded instantly without having to play again.
  310.  
  311.  
  312. Allow Spectators to play as bots if 'player_bots' (New setting) is set to 1.
  313.  
  314.  
  315. Add an 'Endless' (Or extended?) mode to Mann VS Machine maps.
  316.  
  317.  
  318. Add a 'Death Match' mode to Mann VS Machine maps. In death match you start with a large sum of money, but you don't gain any more over the rest of the mission.
  319.  
  320.  
  321. Add a Cosmetic item that can be purchased or earned that replaces a player's model with a robotic one when equipped.
  322.  
  323.  
  324. Add 'Experimental' PR, PLR, CP, A/D, Arena, and KOTH matches that involve a similar setup with upgrade stations and the like, but with everyone on one team while there's tons of robots on the other.
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