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  1. The Sims 4 Studio - Version 3.1.0.2
  2. System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
  3. File "<string>", line 2, in <module>
  4. File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in <module>
  5. save_lod(mlod)
  6. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod
  7. preserve_mesh(m, new_mesh)
  8. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh
  9. offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales)
  10. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices
  11. self.write_vertex(vrtf, vertex, uvscales, posscales)
  12. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex
  13. raise e
  14. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex
  15. self.write_element(declaration, data, uvscales, posscales)
  16. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element
  17. scalar = math.floor(1.0 / pos_scales[declaration.usage_index])
  18. IndexError: list index out of range
  19.  
  20.  
  21. at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
  22. at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481
  23. at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474
  24. at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456
  25. at System.Threading.Tasks.Task.InnerInvoke()
  26. at System.Threading.Tasks.Task.Execute()
  27. --- End of inner exception stack trace ---
  28. ---> (Inner Exception #0) S4Studio.Blender.BlenderException:
  29. File "<string>", line 2, in <module>
  30. File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in <module>
  31. save_lod(mlod)
  32. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod
  33. preserve_mesh(m, new_mesh)
  34. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh
  35. offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales)
  36. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices
  37. self.write_vertex(vrtf, vertex, uvscales, posscales)
  38. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex
  39. raise e
  40. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex
  41. self.write_element(declaration, data, uvscales, posscales)
  42. File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element
  43. scalar = math.floor(1.0 / pos_scales[declaration.usage_index])
  44. IndexError: list index out of range
  45.  
  46.  
  47. at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
  48. at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481
  49. at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474
  50. at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456
  51. at System.Threading.Tasks.Task.InnerInvoke()
  52. at System.Threading.Tasks.Task.Execute()<---
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