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- The Sims 4 Studio - Version 3.1.0.2
- System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
- File "<string>", line 2, in <module>
- File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in <module>
- save_lod(mlod)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod
- preserve_mesh(m, new_mesh)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh
- offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices
- self.write_vertex(vrtf, vertex, uvscales, posscales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex
- raise e
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex
- self.write_element(declaration, data, uvscales, posscales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element
- scalar = math.floor(1.0 / pos_scales[declaration.usage_index])
- IndexError: list index out of range
- at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
- at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481
- at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474
- at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()
- --- End of inner exception stack trace ---
- ---> (Inner Exception #0) S4Studio.Blender.BlenderException:
- File "<string>", line 2, in <module>
- File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in <module>
- save_lod(mlod)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod
- preserve_mesh(m, new_mesh)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh
- offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices
- self.write_vertex(vrtf, vertex, uvscales, posscales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex
- raise e
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex
- self.write_element(declaration, data, uvscales, posscales)
- File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element
- scalar = math.floor(1.0 / pos_scales[declaration.usage_index])
- IndexError: list index out of range
- at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
- at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481
- at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474
- at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.<ImportMesh>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()<---
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