The Sims 4 Studio - Version 3.1.0.2 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "", line 2, in File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in save_lod(mlod) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod preserve_mesh(m, new_mesh) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices self.write_vertex(vrtf, vertex, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex raise e File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex self.write_element(declaration, data, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element scalar = math.floor(1.0 / pos_scales[declaration.usage_index]) IndexError: list index out of range at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248 at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481 at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474 at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "", line 2, in File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 12, in save_lod(mlod) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 313, in save_lod preserve_mesh(m, new_mesh) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\blender.py", line 201, in preserve_mesh offset = vbuf.buffer.write_vertices(vrtf, vertices, uv_scales, pos_scales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 631, in write_vertices self.write_vertex(vrtf, vertex, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 700, in write_vertex raise e File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 696, in write_vertex self.write_element(declaration, data, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\buybuild\geometry.py", line 741, in write_element scalar = math.floor(1.0 / pos_scales[declaration.usage_index]) IndexError: list index out of range at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248 at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 481 at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 474 at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass38_0.b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:line 456 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---