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- public static void OpenPrefabForEditing(Object prefab)
- {
- Type t = typeof(UnityEditor.Experimental.SceneManagement.PrefabStageUtility);
- MethodInfo mi = t.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).Single(
- m =>
- m.Name == "OpenPrefab"
- && m.GetParameters().Length == 1
- && m.GetParameters()[0].ParameterType == typeof(string)
- );
- mi.Invoke(null, new object[] {AssetDatabase.GetAssetPath(prefab)});
- }
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