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- //Save materials
- meshRenderer = target.GetComponent<MeshRenderer> ();
- savedMaterials = meshRenderer.materials;
- Material[] newMat = new Material[savedMaterials.Length];
- for (int i = 0; i < newMat.Length; i++) {
- newMat [i] = highLight;
- }
- meshRenderer.materials = newMat;
- void OnPositionChanged (Vector3 newPos)
- {
- highLight.color = em.IsAvailablePosition (newPos) ? Color.green : Color.red;
- }
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