_Ziens_

Unity - Save Material

Nov 5th, 2017
142
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.41 KB | None | 0 0
  1.     //Save materials
  2.     meshRenderer = target.GetComponent<MeshRenderer> ();
  3.     savedMaterials = meshRenderer.materials;
  4.     Material[] newMat = new Material[savedMaterials.Length];
  5.         for (int i = 0; i < newMat.Length; i++) {
  6.         newMat [i] = highLight;
  7.         }
  8.     meshRenderer.materials = newMat;
  9.  
  10.  
  11.   void OnPositionChanged (Vector3 newPos)
  12.         {
  13.             highLight.color = em.IsAvailablePosition (newPos) ? Color.green : Color.red;
  14.         }
Advertisement
Add Comment
Please, Sign In to add comment