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- This is basically an attempt to gather various goal ideas which could be implemented into the final bingo generator. Depending on how the generator will operate, a simple list of goals with proper lengths and synergy effects would suffice.
- The major point in my opinion is to get an outline of the ruleset for DWM bingos and determining timings. The actual goal list can be modified at any point without problems.
- I currently only have certain types/classes of goals that need to be adjusted to the desired bingo length, etc. but I will keep track of the goal suggestions in an offline file and try to implement that with a duration based rating system.
- - have/breed <monster>
- - have/breed at least x members of <family> (or at least x members of all families except ?-family)
- - unlock <gate> (or at least x bonus gates)
- - defeat <boss>
- - have x medals/get a certain reward egg
- - progress queen show quest to a certain point?
- - have a monster learn <move>
- - have a monster reach at least level x/stat x/max agility, etc.
- - have a monster with +x breeding modifier
- - have <text> appear during egg analysis?
- - store <item>/ x Gold or have something in your inventory (probably not good for bingos)
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