Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class LevelMove_Ref : MonoBehaviour
- {
- public int sceneBuildIndex;
- // Level move zoned enter, if collider is a player
- // Move game to another scene
- private void OnTriggerEnter2D(Collider2D other) {
- print("Trigger Entered");
- // Could use other.GetComponent<Player>() to see if the game object has a Player component
- // Tags work too. Maybe some players have different script components?
- if(other.tag == "Player") {
- // Player entered, so move level
- print("Switching Scene to " + sceneBuildIndex);
- SceneManager.LoadScene(sceneBuildIndex, LoadSceneMode.Single);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement