Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- There are 3 scripts down here each separated by the --
- -- GUI
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/SharkUploads/SkrillexHubFreeLoader/main/Loader')))()
- -- key : For Real
- -- Auto Farm Power Level
- local AttackDelay = 10
- local HitAmount = 50
- repeat wait() until game:IsLoaded()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- repeat wait() until player and character
- local Target = player.Name .. "'s Shadow"
- local function Damage()
- while true do
- if game:GetService("Workspace"):FindFirstChild(Target) and game:GetService("Workspace"):FindFirstChild(Target):WaitForChild("Humanoid").Health > 0 then
- for i=1,HitAmount do
- task.wait()
- _G.magnitude = 10
- _G.stuntime = 60
- _G.targetplayers = false
- for i,v in pairs(workspace:GetChildren()) do
- if game.Players:GetPlayerFromCharacter(v) == nil and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
- local args = {
- [1] = v,
- [2] = {
- ["HitTime"] = _G.stuntime,
- ["Type"] = "Normal",
- ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
- ["VictimCFrame"] = v.Torso.CFrame,
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
- ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
- ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
- ["Damage"] = 1000
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
- end
- end
- end
- end
- task.wait(AttackDelay)
- end
- end
- local function StickTo()
- while true do
- if not game:GetService("Workspace"):FindFirstChild(Target) then
- local args = {
- [1] = "Summon"
- }
- game:GetService("Players").LocalPlayer.PlayerGui._NCharge.Scripts.Summon:FireServer(unpack(args))
- repeat task.wait() until game:GetService("Workspace"):FindFirstChild(Target)
- elseif game:GetService("Workspace"):FindFirstChild(Target) and game:GetService("Workspace"):FindFirstChild(Target):WaitForChild("Humanoid").Health > 0 then
- player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[Target].HumanoidRootPart.CFrame * CFrame.new(Vector3.new(1,1,10))
- end
- task.wait()
- end
- end
- task.spawn(StickTo)
- task.wait(1)
- Damage()
- -- Auto Kill MOB/PLAYER (input which mob u want to auto kill)
- local Target = "Name Here" -- Mob Or Player
- repeat wait() until game:IsLoaded()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- repeat wait() until player and character
- local function StickBehind()
- while game:GetService("Workspace")[Target].Humanoid.Health > 0 do
- player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[Target].HumanoidRootPart.CFrame * CFrame.new(Vector3.new(1,1,6))
- _G.magnitude = 10
- _G.stuntime = 60
- _G.targetplayers = true
- if _G.targetplayers == true then
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name ~= player.Name and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
- local args = {
- [1] = v,
- [2] = {
- ["HitTime"] = _G.stuntime,
- ["Type"] = "Normal",
- ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
- ["VictimCFrame"] = v.Torso.CFrame,
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
- ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
- ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
- ["Damage"] = 1000
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
- end
- end
- elseif _G.targetplayers == false then
- for i,v in pairs(workspace:GetChildren()) do
- if game.Players:GetPlayerFromCharacter(v) == nil and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
- local args = {
- [1] = v,
- [2] = {
- ["HitTime"] = _G.stuntime,
- ["Type"] = "Normal",
- ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
- ["VictimCFrame"] = v.Torso.CFrame,
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
- ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
- ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
- ["Damage"] = 1000
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
- end
- end
- end
- task.wait()
- end
- end
- task.spawn(StickBehind)
Advertisement
Add Comment
Please, Sign In to add comment