RobloxScriptsLG

Dragon Ball Final Remastered

Sep 4th, 2022 (edited)
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  1. -- There are 3 scripts down here each separated by the --
  2.  
  3.  
  4. -- GUI
  5.  
  6. loadstring(game:HttpGet(('https://raw.githubusercontent.com/SharkUploads/SkrillexHubFreeLoader/main/Loader')))()
  7. -- key : For Real
  8.  
  9.  
  10.  
  11.  
  12. -- Auto Farm Power Level
  13.  
  14. local AttackDelay = 10
  15. local HitAmount = 50
  16.  
  17. repeat wait() until game:IsLoaded()
  18. local player = game.Players.LocalPlayer
  19. local character = player.Character or player.CharacterAdded:wait()
  20. repeat wait() until player and character
  21. local Target = player.Name .. "'s Shadow"
  22.  
  23.  
  24.  
  25. local function Damage()
  26. while true do
  27. if game:GetService("Workspace"):FindFirstChild(Target) and game:GetService("Workspace"):FindFirstChild(Target):WaitForChild("Humanoid").Health > 0 then
  28. for i=1,HitAmount do
  29. task.wait()
  30.  
  31. _G.magnitude = 10
  32. _G.stuntime = 60
  33. _G.targetplayers = false
  34.  
  35.  
  36.  
  37.  
  38. for i,v in pairs(workspace:GetChildren()) do
  39. if game.Players:GetPlayerFromCharacter(v) == nil and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
  40. local args = {
  41. [1] = v,
  42. [2] = {
  43. ["HitTime"] = _G.stuntime,
  44. ["Type"] = "Normal",
  45. ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
  46. ["VictimCFrame"] = v.Torso.CFrame,
  47. ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
  48. ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
  49. ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
  50. ["Damage"] = 1000
  51. }
  52. }
  53.  
  54. game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
  55.  
  56. end
  57. end
  58. end
  59. end
  60. task.wait(AttackDelay)
  61. end
  62. end
  63.  
  64.  
  65.  
  66. local function StickTo()
  67. while true do
  68. if not game:GetService("Workspace"):FindFirstChild(Target) then
  69. local args = {
  70. [1] = "Summon"
  71. }
  72.  
  73. game:GetService("Players").LocalPlayer.PlayerGui._NCharge.Scripts.Summon:FireServer(unpack(args))
  74. repeat task.wait() until game:GetService("Workspace"):FindFirstChild(Target)
  75.  
  76. elseif game:GetService("Workspace"):FindFirstChild(Target) and game:GetService("Workspace"):FindFirstChild(Target):WaitForChild("Humanoid").Health > 0 then
  77. player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[Target].HumanoidRootPart.CFrame * CFrame.new(Vector3.new(1,1,10))
  78. end
  79. task.wait()
  80. end
  81. end
  82. task.spawn(StickTo)
  83. task.wait(1)
  84. Damage()
  85.  
  86.  
  87.  
  88.  
  89. -- Auto Kill MOB/PLAYER (input which mob u want to auto kill)
  90.  
  91. local Target = "Name Here" -- Mob Or Player
  92.  
  93.  
  94. repeat wait() until game:IsLoaded()
  95. local player = game.Players.LocalPlayer
  96. local character = player.Character or player.CharacterAdded:wait()
  97. repeat wait() until player and character
  98.  
  99. local function StickBehind()
  100. while game:GetService("Workspace")[Target].Humanoid.Health > 0 do
  101. player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[Target].HumanoidRootPart.CFrame * CFrame.new(Vector3.new(1,1,6))
  102.  
  103. _G.magnitude = 10
  104. _G.stuntime = 60
  105. _G.targetplayers = true
  106.  
  107.  
  108. if _G.targetplayers == true then
  109. for i,v in pairs(workspace:GetChildren()) do
  110. if v.Name ~= player.Name and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
  111. local args = {
  112. [1] = v,
  113. [2] = {
  114. ["HitTime"] = _G.stuntime,
  115. ["Type"] = "Normal",
  116. ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
  117. ["VictimCFrame"] = v.Torso.CFrame,
  118. ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
  119. ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
  120. ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
  121. ["Damage"] = 1000
  122. }
  123. }
  124.  
  125. game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
  126. end
  127. end
  128. elseif _G.targetplayers == false then
  129. for i,v in pairs(workspace:GetChildren()) do
  130. if game.Players:GetPlayerFromCharacter(v) == nil and v:FindFirstChild("Torso") and (player.Character.Torso.Position - v.Torso.Position).Magnitude <= _G.magnitude then
  131. local args = {
  132. [1] = v,
  133. [2] = {
  134. ["HitTime"] = _G.stuntime,
  135. ["Type"] = "Normal",
  136. ["HitEffect"] = game:GetService("ReplicatedStorage").Resources.OtherEffects.NormalHitEffect2,
  137. ["VictimCFrame"] = v.Torso.CFrame,
  138. ["HurtAnimation"] = game:GetService("ReplicatedStorage").Resources.Animations.HurtAnimations.Hurt2,
  139. ["Velocity"] = Vector3.new(0.01, 0.01, 0.01) --[[Vector3]],
  140. ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Combat.NormalKick,
  141. ["Damage"] = 1000
  142. }
  143. }
  144.  
  145. game:GetService("ReplicatedStorage").Remotes.Damage4:InvokeServer(unpack(args))
  146.  
  147. end
  148. end
  149. end
  150.  
  151. task.wait()
  152. end
  153. end
  154. task.spawn(StickBehind)
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