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- renderer.BlurAmount.Value = 3.0f;
- renderer.Tint.Value = Vector3.Zero;
- script.Add("Animation", new Animation
- (
- new Animation.Sequence
- (
- new Animation.Vector3MoveTo(renderer.Tint, Vector3.One, 2.0f),
- new Animation.Delay(1.0f),
- new Animation.Execute(delegate() { playerModel.CurrentClip.Value = "Recover"; }),
- new Animation.Delay(3.0f),
- new Animation.Execute(delegate() { enablePlayerComponents(true); }),
- new Animation.FloatMoveTo(renderer.BlurAmount, 0.0f, 4.0f)
- )
- )
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