Advertisement
seasee54u

Untitled

Apr 28th, 2019
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.17 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82. wait(0)
  83. local Parts = {
  84. owner.Character.Torso
  85. }
  86. local w = {}
  87. for i = 2, 24 do
  88. Parts[i] = Instance.new("Part", owner.Character)
  89. Parts[i].BrickColor = BrickColor.Black()
  90. Parts[i].Material = "Granite"
  91. Parts[i].CanCollide = false
  92. Parts[i].Locked = false
  93. Parts[i].formFactor = "Symmetric"
  94. Parts[i].Size = Vector3.new(1.5, 3, 3)
  95. function onTouched(part)
  96. local h = Parts[i].Parent:findFirstChild("Humanoid")
  97. if h ~= nil then
  98. h.Health = h.Health - 0
  99. wait(0)
  100. end
  101. end
  102. Parts[i].Touched:connect(onTouched)
  103. Mesh = Instance.new("BlockMesh", Parts[i])
  104. Mesh.Name = "Mesh"
  105. if i > 75 then
  106. mult = (i - 25) / 1
  107. else
  108. mult = 0
  109. end
  110. Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 69, 0.6)
  111. w[i - 1] = Instance.new("Weld", Parts[i])
  112. w[i - 1].Part0 = Parts[i - 1]
  113. w[i - 1].Part1 = Parts[i]
  114. w[i - 1].C0 = CFrame.new(0, 0, 0.75)
  115. w[i - 1].C1 = CFrame.new(0, 0, -0.75)
  116. end
  117. w[1].C0 = CFrame.new(0, -0.35, 0)
  118. function Smooth(WhereTo0, Welds)
  119. local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  120. local CR1 = CFrame.new(WhereTo0).p
  121. local AddTo0 = (CR1 - CR0) / 6.9
  122. for a = 1, #Welds do
  123. Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  124. end
  125. end
  126. local scr = Instance.new("ScreenGui", owner.PlayerGui)
  127. local absx = scr.AbsoluteSize.X
  128. local absy = scr.AbsoluteSize.Y
  129. scr:Destroy()
  130. game:GetService("RunService").Stepped:connect(function()
  131. local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
  132. local y = r.y
  133. local x = r.x
  134. local z = r.z
  135. Smooth(Vector3.new(y, x, -z), w)
  136. end)
  137. wait(0)
  138. local Parts = {
  139. owner.Character.Torso
  140. }
  141. local w = {}
  142. for i = 2, 24 do
  143. Parts[i] = Instance.new("Part", owner.Character)
  144. Parts[i].BrickColor = BrickColor.Black()
  145. Parts[i].Material = "Granite"
  146. Parts[i].CanCollide = false
  147. Parts[i].Locked = false
  148. Parts[i].formFactor = "Symmetric"
  149. Parts[i].Size = Vector3.new(1.1, 0.9, 2.5)
  150. function onTouched(part)
  151. local h = Parts[i].Parent:findFirstChild("Humanoid")
  152. if h ~= nil then
  153. h.Health = h.Health - 0
  154. wait(0)
  155. end
  156. end
  157. Parts[i].Touched:connect(onTouched)
  158. Mesh = Instance.new("BlockMesh", Parts[i])
  159. Mesh.Name = "Mesh"
  160. if i > 75 then
  161. mult = (i - 25) / 1
  162. else
  163. mult = 0
  164. end
  165. Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 99, 0.6)
  166. w[i - 1] = Instance.new("Weld", Parts[i])
  167. w[i - 1].Part0 = Parts[i - 1]
  168. w[i - 1].Part1 = Parts[i]
  169. w[i - 1].C0 = CFrame.new(0, 0, 0.69)
  170. w[i - 1].C1 = CFrame.new(0, 0, -0.69)
  171. end
  172. w[1].C0 = CFrame.new(0, -0.35, 0)
  173. function Smooth(WhereTo0, Welds)
  174. local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  175. local CR1 = CFrame.new(WhereTo0).p
  176. local AddTo0 = (CR1 - CR0) / 6.9
  177. for a = 1, #Welds do
  178. Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  179. end
  180. end
  181. local scr = Instance.new("ScreenGui", owner.PlayerGui)
  182. local absx = scr.AbsoluteSize.X
  183. local absy = scr.AbsoluteSize.Y
  184. scr:Destroy()
  185. game:GetService("RunService").Stepped:connect(function()
  186. local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
  187. local y = r.y
  188. local x = r.x
  189. local z = r.z
  190. Smooth(Vector3.new(y, x, -z), w)
  191. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement