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  1. 12:28 PM] Raze: https://twitter.com/Snek_Splatoon/status/1097548025818312704 [tweet about requiring teams playing in ssg to play in other tourneys]
  2.  
  3. Snek (@Snek_Splatoon)
  4. So with all the teams entering SSG and not really any other tournaments. I'm debating a new rule which requires each registering team to show evidence of their team having played in at least 1 open entry event that's not BNS or 2 BNS events in the last 2 months. thoughts?
  5.  
  6. Twitter
  7. [1:42 PM] SAC | Nathan: ew
  8. [1:44 PM] SAC | Nathan: :fishoRAGE:
  9. [1:48 PM] SAC | Nathan: Best thing us TOs of these tourney's for the newer scene can do, is to advertise the opens
  10. [1:48 PM] SAC | Nathan: Deejay made me realize this today, and I have no problem encouraging others to go play like BnS or some big open
  11. [3:19 PM] LavaLeaf: What if teams are actually new? Surely it'd make more sense for them to enter SSG or a lower-level tourney before playing in something larger
  12. [3:20 PM] LavaLeaf: maybe only implement the rule if they've played in an SSG event before
  13. [3:21 PM] LavaLeaf: but I agree that it's a problem if teams only enter beginner tournaments and never transition into what should be more mainstream events
  14. 6:51 PM] David: I'm not sure what the issue surrounding SSG is. Was SSG ment to be an intro into the competitive scene and teams were going to leave it after a while to take place in other things?
  15. [7:23 PM] Kbot: Effectively, yes. It was meant to be for lower level teams, and then it became a part of the Splatoon Amateur circuit
  16. [7:23 PM] Yoshi: People do not enter other tourneys, they only play SSG when SSG and other amateur tourneys are supposed to be a stepping stone essentially
  17. [7:43 PM] SAC | Nathan: That's what we made them for, but I guess we have to do a better job of telling them to go enter other events as well.
  18. [7:43 PM] SAC | Nathan: We ban teams and then send them off to play in other events
  19. [7:44 PM] SAC | Nathan: Factors go into not being able to play other events, such as work schedule/availability
  20. [7:44 PM] SAC | Nathan: And if I'm being honest, what events are on Saturdays that are running on an off week of SSG, like?
  21. [9:05 PM] David: Still I think the reality is that not evey team will grow out of that beginner phase
  22. [9:05 PM] Sampson: So in order to break the SSG trap, does SSG have to make space for or advertise intermediate tourneys?
  23. [9:06 PM] David: I think it's still important that players that just want to play at a lower level still have a place they can compete
  24. [9:09 PM] Sampson: I feel as if SSG having to make space for other tourneys, harms the nature of the tournament by sacrificing availability
  25. [9:10 PM] Sampson: The SAC ends with an invitational for the top 8 teams right?
  26. [9:23 PM] isJolTz: So SSG there are people just forming teams and competing, which is the opposite of introducing completely new people trying with some friends to see how to play in a tourney setting.
  27.  
  28. Kinda like myself for last week, but it was a pickup with some people who had much less experience than I did, so it made a little more sense because i was guiding the tourney experience. The issue is individual players with obvious skill need to be caught ahead of time, and that takes prior knowledge and effort to sift through.
  29. [9:25 PM] isJolTz: It also discourages trying in a way because then more people who have those nerves are trying to form teams with those of a like mind. Having some experienced people to help through the process is fine, but to what extent is the issue
  30. [9:25 PM] isJolTz: The teams being formed that are an issue have experienced players with less than stellar tourney results stomping the people who have almost no tourney results
  31. [9:26 PM] isJolTz: Or just the teams that compete in ssg
  32. [9:36 PM] Sampson: Hmm this seems like too fine a line to cross :thinking: Is it worth the effort to find someone who is experience with tourneys yet isn't too experienced? Those people would be few and far between I feel like and would cause an unfair playing field for those who may not get that kind of teammate
  33. [9:36 PM] Sampson: I'm all for having an experienced helping hand guide new teams, but this just seems too rare of an occurrence to be that effective.
  34. ...
  35. [bit about aidz asking about the TO doc--something about running his own midlevel tourney?]
  36. ...
  37. 1:07 AM] The One: yea i think so too but single/double elim and limited map pool just wont happen rn TOs arent open enough to it
  38. [1:07 AM] The One: baby steps
  39. [6:11 AM] David: I think people are looking at it wrong. Instead of asking why aren't people entering more tournaments. Why not ask why they are entering things like LUTI and SSG?
  40. [7:28 AM] LavaLeaf: As a former player who's been part of numerous low-level teams in the past, it's preferable to enter those events because they feel much more winnable
  41. [7:30 AM] LavaLeaf: Or it at least felt like we could achieve something instead of losing R1 (maybe R2) in every tournament we entered
  42. [7:32 AM] LavaLeaf: It's so demoralising to practise for an event, plan it specifically into our schedule, then lose to some big team almost immediately with no clear lesson to be learnt because the skill gap was so huge
  43. [7:34 AM] LavaLeaf: That's why less harsh tournament formats exist, but even then, double elimination usually only gives an extra round or two and you know you're going to lose at some point anyway
  44. [7:36 AM] LavaLeaf: In groups of 4 teams, if you're lucky enough to be seeded into a group where advancing to the bracket is realistic, you're almost guaranteed to lose in the bracket's first round
  45. [7:38 AM] LavaLeaf: Young Ink doesn't exist anymore but it was something that we really looked forward to. It was a beginner's tourney through and through: a Swiss stage first, with multiple rounds against teams of similar ability, then one of two brackets depending on your score in the Swiss stage
  46. [7:39 AM] LavaLeaf: The reason this was so popular with new teams is because the feeling of achieving something that held any merit was actually tangible
  47. [7:40 AM] LavaLeaf: It's a real morale-boost
  48. [7:41 AM] LavaLeaf: Plus you'd have a training session with a higher-level team as a prize if you won
  49. [7:44 AM] LavaLeaf: I feel that the aim of beginner tournaments should be to give teams this morale-boost, to show them that performing well in the competitive scene isn't impossible
  50. [7:44 AM] LavaLeaf: They'd enter other tournaments and possibly get smashed, but they'd still hold the belief that it's possible to do well because they did just that in the beginner tourney
  51. [7:45 AM] LavaLeaf: So they'd practice and keep going
  52. [7:45 AM] AIDz: But that’s not what’s happening though snek and otrhers said most teams participating in ssg only stay in ssg
  53. [7:46 AM] AIDz: They don’t move on to bigger tourneys most of the time
  54. [7:46 AM] LavaLeaf: Compare this to a team who hasn't had any beginner's experience, and don't have the belief of "We can do this". The chances of them disbanding after their first real event is pretty high
  55. [7:46 AM] Sampson: Probably for the same reasons leaf said
  56. [7:46 AM] Sampson: They want to stay with that secure feeling or winning
  57. [7:46 AM] AIDz: That’s not good
  58. [7:46 AM] Sampson: They want that sense of progress
  59. [7:46 AM] LavaLeaf: Yep
  60. [7:47 AM] Sampson: I know, but they're staying in their comfort zone/safe space because that's what they feel is best for them because they may not know any better or are too scared to try
  61. [7:48 AM] LavaLeaf: Improving in anything required stepping out of a comfort zone, but that takes effort so people prefer if they don't have to do it
  62. [7:48 AM] Sampson: I think something like a Intermidiate/underdog bonus for bigger prizepot tourneys like BnS or Project Dorado sweetening the pot could help
  63. [7:49 AM] Sampson: The best thing SSG and Uppertier tournaments can do is guide/urge those stagnant teams into the deep end
  64. [7:50 AM] AIDz: I agree with the first things
  65. [7:50 AM] AIDz: Thing
  66. [7:52 AM] Sampson: There could also be step by step league of tournaments of sorts to help usher them in and out of SAC, but I feel like that solution is too time consuming and overworks the already hardworking TOs of the community
  67. [7:52 AM] Sampson: I think having an intermediate cup could help usher teams through the pipeline, but for all I know they could also end up clogging that as well :/
  68. [7:54 AM] LavaLeaf: The difficulty of knowing where to draw the line between the strength of different teams also returns
  69. [7:56 AM] Miko: Is there no team rating system
  70. [7:56 AM] Sampson: There is no universal one I'd say
  71. [7:56 AM] LavaLeaf: The best thing we have is LUTI divisions, which are not perfect and can quickly become outdated
  72. [7:56 AM] Sampson: LUTI has their own
  73. [7:57 AM] Miko: Oh I was thinking maybe ranking teams like 1-5 stars or something
  74. [7:57 AM] LavaLeaf: Is there any objective way of giving a team their rating?
  75. [7:58 AM] Sampson: Besides results I'd argue no
  76. [7:58 AM] LavaLeaf: You could look at tournament results, but there's such a wide variety of teams that have never played against each other that procedurally ranking teams in an accurate way is impossible
  77. [7:59 AM] LavaLeaf: they could also say "but we beat them in a scrim so why are they rated higher???"
  78. [7:59 AM] LavaLeaf: I don't think it's possible to rank teams really
  79. [8:00 AM] Sampson: Purely objectively no you can't
  80. [8:01 AM] Sampson: But that falls for most if not all competitive games
  81. [8:01 AM] LavaLeaf: Yeah, course
  82. [8:02 AM] LavaLeaf: And in most cases, not having an accurate ranking system is fine
  83. [8:03 AM] LavaLeaf: we have a rough idea which we can use for tourney seeding
  84. [8:03 AM] Sampson: Is it even worth the trouble of trying to rank these teams?
  85. [8:03 AM] Sampson: I know it can help define who needs to stay or leave out of beginner level tourneys
  86. [8:04 AM] LavaLeaf: Only if it's accurate, which is the problem
  87. [8:04 AM] Sampson: But I feel like some teams might purposely skewer their ranks
  88. [8:05 AM] LavaLeaf: I like Sendou's ladder idea and I wish more teams took part in it
  89. [8:05 AM] Sampson: Oh I haven't thought about the ladder in a while
  90. [8:06 AM] Sampson: That hardly ever gets advertised and the actual tourneys only come out every once and a while
  91. [8:06 AM] LavaLeaf: The tourneys are good but it's the ladder that I think would be beneficial to more people
  92. [8:06 AM] LavaLeaf: It's kind of like a self-sorting ranking system
  93. [8:07 AM] LavaLeaf: 3 divisions of teams (which teams can move between dependent on performance), and they can challenge teams ranked higher than them to move into their spot on the leaderboard
  94. [8:08 AM] LavaLeaf: from my perspective it'd even be helpful for newer teams
  95. [8:08 AM] LavaLeaf: They won't reach 1st, but they can beat teams ranked close to them and still feel the same sense of progression
  96. [8:10 AM] LavaLeaf: teams would set their own boundaries rather than external TOs trying to classify teams
  97. [8:11 AM] Sampson: I enjoy that ladder idea, but what about the bottom tiers
  98. [8:11 AM] LavaLeaf: There'd be a number of bottom-tier teams
  99. [8:12 AM] LavaLeaf: They'd compete against each other
  100. [8:12 AM] Sampson: I'm enjoying the idea so far
  101. [8:12 AM] Sampson: I don't see any major obvious conflicts
  102. [8:13 AM] Sampson: Only thing I might see as an issue could be moral or toxicity
  103. [8:13 AM] Sampson: But that naturally comes with a ladder
  104. [8:20 AM] LavaLeaf: they're fringe competitors, but they still want to compete
  105. [8:20 AM] Sampson: The ladder system may help for advancement of true competitors
  106. [8:20 AM] Sampson: But for those who wish to be stagnant or don't care enough
  107. [8:21 AM] Sampson: They'll be stuck at the bottom and I'm not sure how well they'll receive that or enjoy that
  108. [8:22 AM] LavaLeaf: that's not something TOs can fix
  109. [8:25 AM] Sampson: True
  110. [8:26 AM] LavaLeaf: For these fringe competitors, I don't think SSG should force them to enter other events
  111. [8:27 AM] LavaLeaf: The problem is when serious competitive players who perform consistently well in low-tier tournaments don't progress to the next stage
  112. [8:28 AM] LavaLeaf: a barrier would be useful
  113. [8:30 AM] Sampson: I think a hard barrier is necessary and useful, but I don't want to ward players off or aware from reaching that ceiling either
  114. [8:30 AM] Sampson: The more I think about it the more an intermediate player reward seems like a good idea
  115. [8:31 AM] LavaLeaf: How do you decide who deserves an award? And what award would they get?
  116. [8:32 AM] LavaLeaf: the reward imo should be their self-regulated sense of progression
  117. [8:36 AM] Sampson: I feel like players who go out into the deeper end of tournaments like BnS should be incentivized to continue doing so
  118. [8:40 AM] LavaLeaf: There was a time when beginner tournaments were nowhere near as frequent as they are now. If teams were serious about improving, they had to scrim constantly and collectively think of techniques to advance, then throw themselves into the deep end. A reward for doing this would certainly be nice, but if teams are really looking to improve, they should do this anyway because they know that it's necessary for them
  119. [8:41 AM] Sampson: Yeah, but we don't have to throw them into the deep end and structure tournaments like how they used to be
  120. [8:42 AM] Sampson: If teams weren't struggling to advance into the the deep end we wouldn't be having this conversation though
  121. [8:43 AM] LavaLeaf: There are lots of teams that do struggle, but there are also teams/players that are the same level as teams in more mainstream tournaments but are still stuck in SSG
  122. [8:44 AM] LavaLeaf: maybe a hard barrier wouldn't be good, but at the very least serious encouragement from TOs with clear reasons why teams should enter bigger events would help
  123. [8:46 AM] LavaLeaf: maybe a bit of mindset stuff to prevent teams losing motivation if they lose early in the bigger events as well
  124. [8:53 AM] Sampson: I don't know that push feels too weak, yeah if a team can only play at the times of SSG then that makes sense, but otherwise they shouldn't be staying around as they aren't amateurs
  125. [8:57 AM] SAC | Nathan: No one is staying around, to be honest
  126. [8:58 AM] SAC | Nathan: Because of SAC we can't ban them yet. My goal is to get newer teams that haven't been in one of our tournaments to come join, I want to grow our tournaments.
  127. [8:59 AM] SAC | Nathan: Teams finding experienced players to play with them is because of SSG's rule that you can play with a Division 2 player.
  128. [9:00 AM] SAC | Nathan: Teams that aren't working their way up our staying in our tournaments. We can't ban teams that aren't winning.
  129. [9:01 AM] SAC | Nathan: I agree with David, not every team will grow out of a beginner phase, so they stick in our tournaments. Not that they shouldn't go participate in others, but that's the path they choose
  130. [9:02 AM] LavaLeaf: But what's the reason for them not growing out? Is it because they don't want to, or because they're not trying enough?
  131. [9:02 AM] SAC | Nathan: Well, you kinda answered that.
  132. [9:03 AM] SAC | Nathan: I do believe, in some way teams are "scared" or are "pushed away" from entering more open events.
  133. [9:03 AM] SAC | Nathan: Just because getting stomped scares them
  134. [9:03 AM] SAC | Nathan: The other reason is because either they aren't improving, or they don't want to, like you said.
  135. [9:04 AM] SAC | Nathan: I think people are upset with the number of entrants SSG is receiving. And then other tournaments aren't receiving the same?
  136. [9:12 AM] LavaLeaf: There's an important distinction to make between teams that have the end-goal of becoming a high-ranking competitive team, but don't want to be forced to practise more than simply playing in SSG, and teams that have an end-goal of playing in tournaments just for the fun of it.
  137.  
  138. Teams that perform well in SSG may be scared of playing in bigger events, even if they know that it's necessary in the path to becoming a competitive team in the long term. SSG is comfy for them. It should be made clearer to them that in order to progress, they have to play in bigger tournaments
  139. [9:13 AM] SAC | Nathan: I never really imagined the more skilled teams in our tournaments would be the ones scared of advancing.
  140. [9:13 AM] SAC | Nathan: I always thought it would be the ones who have less experience, and don't do so well in open tournaments.
  141. [9:14 AM] SAC | Nathan: Once we ban these teams that are performing well, I'm sure they'll move on. But SAC is a big reason why we're getting so many entrants, the competition that it provides within the lower level scene is something that the lower level teams value and want to work towards
  142. [9:15 AM] SAC | Nathan: If anyone is not participating in an event and participating in ours, it's because they want to work toward SAC so they can make playoffs.
  143. [9:16 AM] Sampson: I'm assuming because SAC Playoffs are a reachable goal?
  144. [9:17 AM] LavaLeaf: the competition amongst lower level players is definitely a positive thing, and I don't see any reason why people should complain about that. It's when teams who should be able to go toe-to-toe with those in "regular" events don't enter those events
  145. [9:18 AM] LavaLeaf: even if they're doing it for SAC, it's not like taking part in SSG and other events is mutually exclusive
  146. [9:18 AM] SAC | Nathan: And those teams will be moving on after this season
  147. [9:18 AM] Sampson: Will they be hard blocked from attending any SAC tourneys next season?
  148. [9:19 AM] SAC | Nathan: They'll be banned. Of course we don't want them to keep participating in our events, when they have a lot of potential to go do well in opens.
  149. [9:19 AM] SAC | Nathan: I think our job is to kind of send them off, to play with other mid-level/high level teams once they become overqualified for our events.
  150. [9:20 AM] Sampson: Alright that's what I expected
  151. [9:20 AM] Sampson: Now the question is what they'll do once they're banned
  152. [9:20 AM] SAC | Nathan: Personally, I want them to keep improving.
  153. [9:20 AM] SAC | Nathan: And keep going far in the community
  154. [9:21 AM] SAC | Nathan: Because the teams we're producing rn are like the next mid-level teams
  155. [9:22 AM] Sampson: Yeah same for me, I guess at this point it's up to their drive and passion
  156. [9:22 AM] Sampson: Does this issue extend beyond top 8 though?
  157. [9:22 AM] Sampson: Are there truly mid level teams stuck in the pipeline as well?
  158. [9:22 AM] SAC | Nathan: Are you asking if teams will move on even if they don't make Top 8?
  159. [9:23 AM] SAC | Nathan: Bit confused on your question there
  160. [9:24 AM] Sampson: Yeah
  161. [9:25 AM] SAC | Nathan: I'm sure we'll look at some teams in T16 to decide whether they'll need to be banned or not, but the teams that aren't in T16 or T8 will likely keep playing our events
  162. [9:25 AM] Sampson: Then that issue seems to be sorted out
  163. [9:26 AM] LavaLeaf: still think it would be useful to encourage them to enter other events at the same time
  164. [9:26 AM] SAC | Nathan: We will
  165. [9:26 AM] Sampson: I'm confused on why people like The One are upset at people for staying in the amateur pipeline if SAC was designed to kick them out anyway
  166. [9:26 AM] SAC | Nathan: I don't think I've said this yet, but if GSM would not have been on SAC weekends I would've promoted them to go play.
  167. [9:27 AM] SAC | Nathan: I have no idea, Sampson. Right now I'm just trying to explain why they are staying in our events, and trying to figure out what events people want us to send them to.
  168. [9:27 AM] SAC | Nathan: Like, I've promoted other tournaments before when FSC isn't running
  169. [9:30 AM] LavaLeaf: maybe make SSG less frequent so that if teams want to play in a competitive atmosphere between events, they have to either scrim or play other tournaments
  170. [9:31 AM] Sampson: I think for sure you guys should promote and focus on other tourneys in the SAC for all players
  171. [9:32 AM] Sampson: I also agree with Lavaleaf that the schedule should be adjusted for season 2 with other tournament's schedules to allow them to participate in other tournaments while in SAC
  172. [9:32 AM] SAC | Nathan: The problem is no one is contacting us so we can prevent overlap
  173. [9:32 AM] SAC | Nathan: I've only had 1 person do that
  174. [9:33 AM] SAC | Nathan: So if we want to "adjust" schedules to fit other tournaments schedules we need to communicate
  175. [9:33 AM] LavaLeaf: it's weekly right now, right? surely there are teams who aren't in top 16 but are happy to enter exclusively SSG, because they think it gives them enough competitive experience to allow them to improve
  176. 9:33 AM] SAC | Nathan: No, bi weekly
  177. [9:33 AM] LavaLeaf: ah right
  178. [9:33 AM] LavaLeaf: what about Fresh Start Cup?
  179. [9:34 AM] SAC | Nathan: Well yes Lavaleaf, the teams that aren't at the Top of the SAC leaderboard are glad to enter SSG.
  180. [9:34 AM] Sampson: There's for sure another tournament that runs on the off week of SGG no?
  181. [9:34 AM] SAC | Nathan: Despite knowing they aren't going to make Top 8.
  182. [9:34 AM] Sampson: That's why they have so many entrants
  183. [9:35 AM] SAC | Nathan: Because there is another tournament on the off week of SSG?
  184. [9:35 AM] Sampson: Ah no, I was wondering if SSG had another tourney that runs during it's off week
  185. [9:35 AM] Sampson: I know Sit Back Saturdays is a thing now
  186. [9:35 AM] SAC | Nathan: SAC doesn't run two weeklies.
  187. [9:36 AM] Sampson: Sorry worded my question weird my bad
  188. [9:36 AM] Sampson: I'll fix that up
  189. [9:36 AM] SAC | Nathan: To answer Lavaleaf's question, FSC runs bi-monthly
  190. [9:36 AM] Sampson: If there was another tournament that happens on the week SSG isn't running
  191. [9:38 AM] Sampson: The schedule for the SAC tourneys seems pretty free and it'd think time devoted to advertising those tourneys that run during the off periods for the SAC tourneys could really help
  192. [9:39 AM] SAC | Nathan: I mean like I haven't heard much of Sitback Saturdays
  193. [9:39 AM] SAC | Nathan: Tournaments are not promoted well
  194. [9:40 AM] Sampson: Yeah that's another issue
  195. [9:40 AM] Sampson: I know scheduling together tournaments is hard and you guys are overworked and may not have a lot of free time
  196. [9:41 AM] SAC | Nathan: I mean
  197. [9:41 AM] SAC | Nathan: It can happen
  198. [9:41 AM] Sampson: But I feel like tourneys should work better to help support each other and be more aware of each other's tourneys
  199. [9:41 AM] SAC | Nathan: This ^
  200. [9:41 AM] Sampson: Based off of the tweet's from Snek and a couple other players
  201. [9:42 AM] Sampson: It feels like a lack of communication between TOs AND Players on schedules and events
  202. [9:42 AM] Sampson: Project Dorado is an amazing tourney that gets near no advertising
  203. [9:42 AM] SAC | Nathan: SAC's schedule was pretty much planned all at once, in the off season, when we're planning events, I wouldn't mind getting together with a few other TOs
  204. [9:42 AM] Sampson: I would really enjoy that
  205. [9:43 AM] SAC | Nathan: Only time I see Project Dorado is when Mario says something about it on Twitter
  206. [9:43 AM] SAC | Nathan: Like promotes it
  207. [9:43 AM] SAC | Nathan: I see 0 advertising on discord
  208. [9:43 AM] Sampson: And I'd love to see more advertising for the circuit through TOs you work with and vice versa for SAC
  209. [9:44 AM] Sampson: You have to actively look for it
  210. [9:44 AM] SAC | Nathan: I have to go digging to find an advertisement?
  211. [9:44 AM] Sampson: I'm not saying they should be layed out on a silver platter
  212. [9:44 AM] SAC | Nathan: What I'm saying is
  213. [9:44 AM] SAC | Nathan: Make it more known
  214. [9:44 AM] SAC | Nathan: Inkacademy, LUTI are very popular spots for advertising
  215. [9:45 AM] Sampson: We have public noticeboard hell
  216. [9:45 AM] SAC | Nathan: I shouldn't have to go look for your advertisement, especially if you want people to come play in your tournament
  217. [9:45 AM] Sampson: I just went there and found out about padding pool two minutes ago
  218. [9:45 AM] Sampson: I think the issue is in a server so large
  219. [9:45 AM] Sampson: And with tons of taps
  220. [9:45 AM] Sampson: *tabs
  221. [9:45 AM] Sampson: It's hard to see when they're advertised or updated
  222. [9:46 AM] Sampson: I'd enjoy a pingable role for those who are searching for tournaments
  223. [9:49 AM] Sampson: Is tournament player a pingable role?
  224. [9:50 AM] Nutter the squirrel: @tournament player
  225. [9:50 AM] Nutter the squirrel: lol
  226. [9:51 AM] Revolution03: Theory proven true
  227. [9:51 AM] Nutter the squirrel: @academy
  228. [9:51 AM] Nutter the squirrel: lnao
  229. [9:52 AM] SAC | Nathan: Then let's put advertisements at the top of our servers
  230. [9:53 AM] SAC | Nathan: Kbot's forecast is helping a bit tweeting out a few times a week
  231. [9:53 AM] SAC | Nathan: But stuff needs to be advertised here too.
  232. [9:53 AM] SAC | Nathan: There are servers with promotion channels, but yes, that aren't on the top.
  233. [9:54 AM] LavaLeaf: scheduling is certainly another issue, but just going back to what the attitude towards new teams in SAC should be
  234.  
  235. 1) Teams that are overqualified for SAC are still taking part in events for new teams (already been discussed a lot and they'll be restricted from entering once SAC is over, fine)
  236. 2) Teams that are not good enough to perform well in bigger tournaments, even though their aim is to reach that level one day, are growing at a slower rate than they should because they're only playing in SSG. They're neither scrimming enough nor are they playing in other tournaments. Please encourage this to happen more. Teams shouldn't think that playing in a beginner tournament is enough to improve.
  237. [10:02 AM] SAC | Nathan: I know SqSS uses like Swiss - Top 32 or smth
  238. [10:03 AM] SAC | Nathan: BnS uses Swiss
  239. [10:03 AM] SAC | Nathan: But once they encounter a format where you get easily knocked out they will shy away
  240. [10:05 AM] LavaLeaf: which is why they come back to SSG
  241. [10:05 AM] LavaLeaf: but right now, it looks like there are teams only entering SSG, not the other events
  242. [10:05 AM] SAC | Nathan: I just said that :fishoRAGE:
  243. [10:06 AM] SAC | Nathan: Yeah I don't know what's up :shrug:
  244. [10:06 AM] SAC | Nathan: I think SSG is the only weekend event getting 50+ teams
  245. [10:06 AM] Sampson: Check Snek's tweet for that
  246. [10:06 AM] LavaLeaf: so what I'm saying is you should encourage them to enter those other events more
  247. [10:07 AM] SAC | Nathan: When SqSS runs, we don't mess with it. We know SQSS is a well ran tournament and hard to compete with
  248. [10:07 AM] SAC | Nathan: But, yeah we can encourage them to play BnS more
  249. [10:08 AM] LavaLeaf: not even just BnS, because not all teams can play at that time
  250. [10:08 AM] LavaLeaf: SMC, Sitback Saturdays, 4v4 Sundaes, whatever
  251. [10:09 AM] Sampson: ^
  252. [10:09 AM] LavaLeaf: you don't have to advertise for these events
  253. [10:09 AM] Sampson: If you don't even want to waste time on all of them
  254. [10:09 AM] Sampson: I'd even promote the #tournaments in snek's crosswalk
  255. [10:09 AM] SAC | Nathan: Rip didn't mean to delete
  256. [10:09 AM] LavaLeaf: just make it clear that these things exist
  257. [10:10 AM] LavaLeaf: and that teams should not only be playing in SAC
  258. [10:10 AM] LavaLeaf: at the very least, encourage them to scrim more
  259. [10:10 AM] Sampson: I'd even promote it as a way to do better in the SAC or fun things to do besides the SAC
  260. [10:11 AM] LavaLeaf: teams are scared of scrimming too for some reason
  261. [10:11 AM] SAC | Nathan: I don't know why if that's the case
  262. [10:12 AM] Sampson: That can be promoted in the SAC, but iirc AIDz is working on that for mid levels
  263. [10:12 AM] Sampson: If not already present in squid arena
  264. [10:12 AM] Sampson: Which may be a victim of lack of knowledge/advertisment again :/
  265. [10:12 AM] SAC | Nathan: Squid Arena is more of an individual-player based thing
  266. [10:12 AM] Sampson: True
  267. [10:12 AM] Sampson: Spawn Pad would be a nice place for that to happen
  268. [10:13 AM] Sampson: But I haven't seen much activity in terms of scrims/tourneys there
  269. [10:13 AM] SAC | Nathan: Spawn Pad has a TON of new players in it
  270. [10:13 AM] SAC | Nathan: They should do something with them
  271. [10:13 AM] Sampson: I'd argue some, not all are pretty inactive
  272. [10:14 AM] Sampson: Spawn Pad was hard pushed and advertised and has a ton of resources and staff,but I haven't seen or heard much out of it tbh
  273. [10:14 AM] SAC | Nathan: You just reminded me it exists
  274. [10:15 AM] Sampson: Yeah it's under the radar which should be the opposite of what it is
  275. [10:15 AM] Sampson: They ran Jumpstart a month or so ago
  276. [10:15 AM] Sampson: Their first tournament for the spawn pad and FAs/Beginners
  277. [10:15 AM] Sampson: After being made in the summer
  278. [10:18 AM] SAC | Nathan: Can you dm me the tweets talking about ssg please?
  279. [10:18 AM] Sampson: Sure
  280. [10:18 AM] SAC | Nathan: Thanks
  281. [10:18 AM] Sampson: Just tweets on it or other stuff?
  282. [10:19 AM] SAC | Nathan: Uhh if you have other stuff, then both
  283. [10:19 AM] Sampson: Okay, man that was non descript
  284. [10:19 AM] SAC | Nathan: ?
  285. [10:19 AM] SAC | Nathan: Oh :joy:
  286. [10:20 AM] SAC | Nathan: Yeah, I just want to read them and possibly use this conversation to explain what's happening
  287. [10:32 AM] "newt: is there a Saturday/Sunday tourney coming up?
  288. I forget if there's one or not
  289. [10:34 AM] water: h
  290. [10:35 AM] "newt: two day not one or the other
  291. [10:35 AM] "newt: hi water
  292. [10:36 AM] Sampson: There's 4v4 sundaes
  293. [10:36 AM] crys: more weeklies/bi weeklies that arent on Friday/Saturday/Sunday imo
  294. [10:36 AM] Sampson: Sitback Saturdays
  295. [10:36 AM] Sampson: A death match tourney this Saturday
  296. [10:36 AM] water: hi newt
  297. [10:36 AM] water: i was too lazy to click mark all as read
  298. [10:36 AM] crys: Overtowered in a good example but only open for eu pretty much
  299. [10:38 AM] Sampson: There's more than I've listed in #public-noticeboard if you want more options
  300. [10:38 AM] "newt: there isn't a Saturday to Sunday (two day) coming up? I thought I read of one
  301. single day is easier
  302. I just need to call off work :pacKMS:
  303. [10:40 AM] "newt: I probably read an old tweet
  304. I've been bested gg
  305. [10:43 AM] Sampson: The two day is the invitational
  306. [10:43 AM] Sampson: That's restricted to certain top players
  307. [10:44 AM] "newt: yeee inkvitational
  308. I think I was thinking of sqss
  309. [10:47 AM] "newt: unless that's not two days and it's too early in the morning
  310. [10:50 AM] Sampson: It's 2 day iirc
  311. [10:50 AM] Sampson: Not sure if it's running this week though
  312. [10:57 AM] The One: Inkvitatonal 2 day and rhis wwwk
  313. [10:57 AM] The One: Week
  314. [11:55 AM] David: A few points
  315. 1. Everyone learns at a different rate
  316. 2. 50+ teams in a tournament is a huge success
  317. 3. New players/teams aren’t fodder to make tournaments look better.
  318. [12:13 PM] BestTeaMaker 🍵: guys, competitive gaming is not a freaking class system
  319. [12:14 PM] BestTeaMaker 🍵: stop viewing new teams as fodder to make tournaments look good
  320. [12:14 PM] BestTeaMaker 🍵: people play competitively because they want to play
  321. [12:14 PM] BestTeaMaker 🍵: if people don't feel comfortable going to certain tournaments, don't force them
  322. [12:18 PM] LavaLeaf: I think one of the reasons people have such strong opinions about this is because of the huge disparity in numbers between "mainstream" events and "new team" events
  323. [12:18 PM] LavaLeaf: there are more new/low-level teams than "normal" teams
  324. [12:19 PM] LavaLeaf: is that standard in a competitive scene?
  325. [12:19 PM] SAC | Nathan: Thank you David for those points :clap::clap::clap::clap:
  326. [12:19 PM] SAC | Nathan: Won't you always have more newer players than top players?
  327. [12:20 PM] LavaLeaf: top players, sure
  328. [12:20 PM] LavaLeaf: mid-level players, I don't think so
  329. [12:20 PM] SAC | Nathan: There are more newer teams than mid-level right now
  330. [12:20 PM] LavaLeaf: why?
  331. [12:21 PM] SAC | Nathan: just look at SAC? Wouldn't mid-level be described as just below top level?
  332. [12:21 PM] David: Yeah mid level is a hard thing to nail down
  333. [12:22 PM] David: Would you call team of X ranked players mid level?
  334. [12:22 PM] SAC | Nathan: no
  335. [12:22 PM] David: What would you call them?
  336. [12:23 PM] SAC | Nathan: uhhh
  337. [12:24 PM] LavaLeaf: there is such a diverse range of skill levels in X rank
  338. [12:24 PM] SAC | Nathan: ^
  339. [12:24 PM] SAC | Nathan: So I can't nail a level to a thing like X rank
  340. [12:24 PM] David: But it does show a certain level of individual skill
  341. [12:25 PM] LavaLeaf: seeing as Nathan is one of the primary organisers of SAC, an amateur circuit
  342. [12:25 PM] LavaLeaf: What's the average rank of teams that enter?
  343. [12:26 PM] SAC | Nathan: I've seen a lot of X, but there's some B/A/S/S+ players too
  344. [12:26 PM] LavaLeaf: BASS
  345. [12:26 PM] SAC | Nathan: BASS+
  346. [12:27 PM] David: Lol we’ll called them bass+ players from now on
  347. [12:28 PM] SAC | Nathan: I mean, there are also a group of low-level X teams as well
  348. [12:29 PM] SAC | Nathan: So there's your low X teams, and teams of BASS+
  349. [12:29 PM] LavaLeaf: literally the only way you can determine a team's skill level is to compare them to other teams and have a kind of relative ranking
  350. [12:29 PM] SAC | Nathan: and then you have the Top 8 which are probably 2300-2400+
  351. [12:30 PM] LavaLeaf: but because there are so many so-called "new" or "low-level" teams taking part in only SAC, it's difficult to judge their real skill levels
  352. [12:30 PM] SAC | Nathan: yeah
  353. [12:31 PM] SAC | Nathan: Compared to others, they are LL
  354. [12:31 PM] SAC | Nathan: And then we have LUTI who does seeding...
  355. [12:31 PM] SAC | Nathan: and so the teams that are in like Div 5-7 are LL teams
  356. [12:32 PM] SAC | Nathan: And then you have Div 3-4 which are "upcoming"
  357. [12:32 PM] SAC | Nathan: We describe our Top 8 teams as "upcoming"
  358. [12:32 PM] David: LL = low level?
  359. [12:32 PM] SAC | Nathan: Yes
  360. [12:32 PM] LavaLeaf: love live!
  361. [12:32 PM] SAC | Nathan: I have a couple of acronyms I use
  362. [12:33 PM] SAC | Nathan: NIU = Newer/inexperienced and upcoming teams
  363. [12:33 PM] SAC | Nathan: Gets tiring to write this out so you have to use an acronym :joy:
  364. [12:34 PM] LavaLeaf: but I still think it's weird how there are more new teams than mainstream/mid-level/upcoming teams
  365. [12:34 PM] SAC | Nathan: I... Don't know?
  366. [12:35 PM] LavaLeaf: surely new teams shouldn't make up the bulk of a competitive scene
  367. [12:35 PM] SAC | Nathan: And to be honest... There are even more we just haven't reached them yet
  368. [12:35 PM] SAC | Nathan: You think there should be more TT/Mid-level teams?
  369. [12:35 PM] SAC | Nathan: TT = Top teams
  370. [12:36 PM] LavaLeaf: well it should be like one of those normal distributions or whatever
  371. [12:36 PM] LavaLeaf: https://dietassessmentprimer.cancer.gov/images/learn/distribution2.jpg
  372. 12:36 PM] BestTeaMaker 🍵: it's not a normal distribution at all
  373. [12:37 PM] BestTeaMaker 🍵: it doesn't need to be that at all
  374. [12:37 PM] BestTeaMaker 🍵: did you know that for a game like dota
  375. [12:37 PM] BestTeaMaker 🍵: the average mmr is 2-3k
  376. [12:37 PM] BestTeaMaker 🍵: that's the low end of the spectrum that goes from 1k to 9k
  377. [12:37 PM] BestTeaMaker 🍵: the majority of any playerbase is always going to be low skill
  378. [12:38 PM] LavaLeaf: that makes sense
  379. [12:38 PM] SAC | Nathan: Well you're kinda always growing with new players, and then it takes time to become a Mid-level/TT team
  380. [12:38 PM] BestTeaMaker 🍵: a competitive scene does not thrive on having strong teams/midlevel teams
  381. [12:38 PM] BestTeaMaker 🍵: it thrives merely on having people in it
  382. [12:39 PM] BestTeaMaker 🍵: which means that low-level people are participating in it as well
  383. [12:39 PM] LavaLeaf: what should tournaments that aren't aimed at low-skill teams aim to do?
  384. [12:39 PM] BestTeaMaker 🍵: if you want people to go do other tournaments, then you have to actively showcase them
  385. [12:39 PM] BestTeaMaker 🍵: honestly? there's no real place for anyone new to get information
  386. [12:40 PM] BestTeaMaker 🍵: and it's been a problem since the start
  387.  
  388. [they keep going on improvement of the recording/vod scene from here, can grab that if you want but it's not really as relevant or interesting]
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