Rhay_Fither

rfAmmunation - By Rhay Fither

Feb 27th, 2014
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  1. #include <a_samp> //SAMP TEAM
  2.  
  3. #define FILTERSCRIPT
  4.  
  5. #define PRECO_WHITEGUN  50 //DEFINE OS PREÇOS DAS ARMAS BRANCAS
  6. #define PRECO_PISTOLAS  350//DEFINE OS PREÇOS DAS PISTOLAS
  7. #define PRECO_SHOTGUNS  500//DEFINE OS PREÇOS DAS SHOTGUNS (12)
  8. #define PRECO_MAC_GUNS  700//DEFINE OS PREÇOS DAS MACHINE GUNS
  9. #define PRECO_ASSALT    750//DEFINE OS PREÇOS DAS ASSALT GUNS
  10. #define PRECO_RIFLES    800//DEFINE OS PREÇOS DOS RIFLES
  11. #define PRECO_GRANADAS  200//DEFINE OS PREÇOS DAS GRANADAS
  12.  
  13. new PlayerText:rfMenuInicial[10][MAX_PLAYERS];
  14. new PlayerText:rfWhiteArms[12][MAX_PLAYERS];
  15. new PlayerText:rfPistolArms[7][MAX_PLAYERS];
  16. new PlayerText:rfShotgunArms[7][MAX_PLAYERS];
  17. new PlayerText:rfSubMachineArms[7][MAX_PLAYERS];
  18. new PlayerText:rfAssaltoArms[6][MAX_PLAYERS];
  19. new PlayerText:rfRifleArms[6][MAX_PLAYERS];
  20. new PlayerText:rfBombArms[6][MAX_PLAYERS];
  21.  
  22. public OnFilterScriptInit()
  23. {
  24.     print("\n|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|");
  25.     print("| Sistema de Ammunation em TextDraw - By Rhay Fither|");
  26.     print("|               Carregado com sucesso!              |");
  27.     print("|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
  28.    
  29.     AddStaticPickup(19130, 1, 1368.454345,-1279.938476,13.546875, 0);
  30.     AddStaticPickup(19130, 1, 285.4185,-41.7612,1001.5156, 0);
  31.     AddStaticPickup(19132, 1, 296.5509,-38.1592,1001.5156, 0);
  32.     Create3DTextLabel("{FF8000}Ammunation\n{00FF00}Aperte '{FF8000}F{00FF00}' ou '{FF8000}Enter{00FF00}' para Entrar", -1, 1368.454345,-1279.938476,13.546875, 10.0, 0);
  33.     return 1;
  34. }
  35.  
  36. public OnFilterScriptExit()
  37. {
  38.     print("\n|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|");
  39.     print("| Sistema de Ammunation em TextDraw - By Rhay Fither|");
  40.     print("|             Descarregado com sucesso!             |");
  41.     print("|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
  42.     return 1;
  43. }
  44.  
  45. public OnPlayerConnect(playerid)
  46. {
  47.     CriarTextDrawsRhayziin(playerid);
  48.     return 1;
  49. }
  50.  
  51. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  52. {
  53.     if((newkeys == KEY_SECONDARY_ATTACK)) //F ou Enter
  54.     {
  55.         if(!IsPlayerConnected(playerid)) return false;
  56.  
  57.         if(IsPlayerInRangeOfPoint(playerid, 2.0, 1368.454345,-1279.938476,13.546875))
  58.         {
  59.             SetPlayerInterior(playerid, 1);
  60.             SetPlayerPos(playerid, 286.148986,-40.644397,1001.515625);
  61.         }
  62.  
  63.         if(IsPlayerInRangeOfPoint(playerid, 2.0, 285.4185,-41.7612,1001.5156))
  64.         {
  65.             SetPlayerInterior(playerid, 0);
  66.             SetPlayerPos(playerid, 1365.4458,-1279.8269,13.5469);
  67.             SetPlayerFacingAngle(playerid, 91.8428);
  68.         }
  69.  
  70.         if(IsPlayerInRangeOfPoint(playerid, 2.0, 296.5509,-38.1592,1001.5156))
  71.         {
  72.             AparecerRhayFither(playerid, 3, false);
  73.             AparecerRhayFither(playerid, 2, false);
  74.             AparecerRhayFither(playerid, 1, false);
  75.             AparecerRhayFither(playerid, 4, false);
  76.             AparecerRhayFither(playerid, 5, false);
  77.             AparecerRhayFither(playerid, 6, false);
  78.             AparecerRhayFither(playerid, 0, true);
  79.         }
  80.     }
  81.     return 1;
  82. }
  83.  
  84. stock SetMoneyWeapon(playerid, QuantidadeGrana, Arma, Municao, NomeArma[])
  85. {
  86.     new MinhaGrana = GetPlayerMoney(playerid), JuntarMunicaoRandom = Municao + random(100), StringMoney[128];
  87.     format(StringMoney, sizeof(StringMoney), "{FF0000}* Você não possui {00FF00}R$ %d {FF0000}para comprar esta arma!", QuantidadeGrana);
  88.     if(MinhaGrana < QuantidadeGrana) return SendClientMessage(playerid, -1, StringMoney);
  89.     GivePlayerWeapon(playerid, Arma, JuntarMunicaoRandom);
  90.     GivePlayerMoney(playerid, -QuantidadeGrana);
  91.     format(StringMoney, sizeof(StringMoney), "{FFFF00}({FF8000}»{FFFF00}) Você comprou %s.", NomeArma);
  92.     SendClientMessage(playerid, -1, StringMoney);
  93.     return 1;
  94. }
  95.  
  96. public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
  97. {
  98.     if(_:playertextid == INVALID_TEXT_DRAW) return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
  99.     else if(playertextid == rfMenuInicial[1][playerid]) //Armas Brancas
  100.     {
  101.  
  102.         SelectTextDraw(playerid, 0x00FF00FF);
  103.         AparecerRhayFither(playerid, 0, false);
  104.         AparecerRhayFither(playerid, 1, true);
  105.     }
  106.     else if(playertextid == rfMenuInicial[2][playerid])  //Metralhadoras
  107.     {
  108.         AparecerRhayFither(playerid, 0, false);
  109.         AparecerRhayFither(playerid, 4, true);
  110.     }
  111.     else if(playertextid == rfMenuInicial[3][playerid]) //Shotguns
  112.     {
  113.         AparecerRhayFither(playerid, 0, false);
  114.         AparecerRhayFither(playerid, 3, true);
  115.     }
  116.     else if(playertextid == rfMenuInicial[4][playerid]) //Pistolas
  117.     {
  118.         AparecerRhayFither(playerid, 0, false);
  119.         AparecerRhayFither(playerid, 2, true);
  120.     }
  121.     else if(playertextid == rfMenuInicial[5][playerid]) //Assalto
  122.     {
  123.         AparecerRhayFither(playerid, 0, false);
  124.         AparecerRhayFither(playerid, 5, true);
  125.     }
  126.     else if(playertextid == rfMenuInicial[6][playerid]) //Rifles
  127.     {
  128.         AparecerRhayFither(playerid, 0, false);
  129.         AparecerRhayFither(playerid, 6, true);
  130.     }
  131.     else if(playertextid == rfMenuInicial[7][playerid]) //Bombas
  132.     {
  133.         AparecerRhayFither(playerid, 0, false);
  134.         AparecerRhayFither(playerid, 7, true);
  135.     }
  136.     else if(playertextid == rfMenuInicial[8][playerid]) //Pacote de Armas
  137.     {
  138.         new MinhaGranar = GetPlayerMoney(playerid);
  139.         if(MinhaGranar < 1250) return SendClientMessage(playerid, -1, "{FF0000}* Você não possui {00FF00}R$ 1250 {FF0000}para comprar o pacote de armas.");
  140.         GivePlayerWeapon(playerid, 5, 100+random(100));
  141.         GivePlayerWeapon(playerid, 24, 100+random(100));
  142.         GivePlayerWeapon(playerid, 26, 100+random(100));
  143.         GivePlayerWeapon(playerid, 32, 100+random(100));
  144.         GivePlayerWeapon(playerid, 31, 100+random(100));
  145.         GivePlayerWeapon(playerid, 34, 100+random(100));
  146.         GivePlayerWeapon(playerid, 16, 1+random(35));
  147.         GivePlayerMoney(playerid, -1250);
  148.         SendClientMessage(playerid, -1, "{FFFF00}({FF8000}»{FFFF00}) Você comprou um Pacote de Armas.");
  149.         AparecerRhayFither(playerid, 0, false);
  150.     }
  151.     else if(playertextid == rfMenuInicial[9][playerid])
  152.     {
  153.         SendClientMessage(playerid, 0xFF0000FF, "{FF0000}({FF8000}»{FF0000}) Você fechou o menu de armas.");
  154.         AparecerRhayFither(playerid, 0, false);
  155.     }
  156.     else if(playertextid == rfWhiteArms[1][playerid])
  157.     {
  158.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 1, 200, "um Soco Inglês");
  159.  
  160.         AparecerRhayFither(playerid, 1, false);
  161.     }
  162.     else if(playertextid == rfWhiteArms[2][playerid])
  163.     {
  164.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 5, 200, "um Taco de Baseball");
  165.         AparecerRhayFither(playerid, 1, false);
  166.     }
  167.     else if(playertextid == rfWhiteArms[3][playerid])
  168.     {
  169.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 2, 200, "um Taco de Golf");
  170.         AparecerRhayFither(playerid, 1, false);
  171.     }
  172.     else if(playertextid == rfWhiteArms[4][playerid])
  173.     {
  174.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 8, 200, "uma Katana");
  175.         AparecerRhayFither(playerid, 1, false);
  176.     }
  177.     else if(playertextid == rfWhiteArms[5][playerid])
  178.     {
  179.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 4, 200, "uma Faca");
  180.         AparecerRhayFither(playerid, 1, false);
  181.     }
  182.     else if(playertextid == rfWhiteArms[6][playerid])
  183.     {
  184.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 3, 200, "um Cacetete");
  185.         AparecerRhayFither(playerid, 1, false);
  186.     }
  187.     else if(playertextid == rfWhiteArms[7][playerid])
  188.     {
  189.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 7, 200, "um Taco de Bilhar");
  190.         AparecerRhayFither(playerid, 1, false);
  191.     }
  192.     else if(playertextid == rfWhiteArms[8][playerid])
  193.     {
  194.         SetMoneyWeapon(playerid, PRECO_WHITEGUN, 6, 200, "uma Pá");
  195.         AparecerRhayFither(playerid, 1, false);
  196.     }
  197.     else if(playertextid == rfWhiteArms[9][playerid])
  198.     {
  199.         AparecerRhayFither(playerid, 1, false);
  200.         SelectTextDraw(playerid, 0xF60000AA);
  201.         AparecerRhayFither(playerid, 0, true);
  202.     }
  203.     else if(playertextid == rfWhiteArms[10][playerid])
  204.     {
  205.         AparecerRhayFither(playerid, 1, false);
  206.     }
  207.     else if(playertextid == rfPistolArms[1][playerid])
  208.     {
  209.         SetMoneyWeapon(playerid, PRECO_PISTOLAS, 22, 200, "uma 9mm");
  210.         AparecerRhayFither(playerid, 2, false);
  211.     }
  212.     else if(playertextid == rfPistolArms[2][playerid])
  213.     {
  214.         SetMoneyWeapon(playerid, PRECO_PISTOLAS, 23, 200, "uma 9mm com Silenciador");
  215.         AparecerRhayFither(playerid, 2, false);
  216.     }
  217.     else if(playertextid == rfPistolArms[3][playerid])
  218.     {
  219.         SetMoneyWeapon(playerid, PRECO_PISTOLAS, 24, 200, "uma Desert Eagle");
  220.         AparecerRhayFither(playerid, 2, false);
  221.     }
  222.     else if(playertextid == rfPistolArms[4][playerid])
  223.     {
  224.         AparecerRhayFither(playerid, 2, false);
  225.         AparecerRhayFither(playerid, 0, true);
  226.     }
  227.     else if(playertextid == rfPistolArms[5][playerid])
  228.     {
  229.         AparecerRhayFither(playerid, 2, false);
  230.     }
  231.     else if(playertextid == rfShotgunArms[1][playerid])
  232.     {
  233.         SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 25, 200, "uma Shotgun");
  234.         AparecerRhayFither(playerid, 3, false);
  235.     }
  236.     else if(playertextid == rfShotgunArms[2][playerid])
  237.     {
  238.         SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 26, 200, "uma Cano Serrado");
  239.         AparecerRhayFither(playerid, 3, false);
  240.     }
  241.     else if(playertextid == rfShotgunArms[3][playerid])
  242.     {
  243.         SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 27, 200, "uma Spas");
  244.         AparecerRhayFither(playerid, 3, false);
  245.     }
  246.     else if(playertextid == rfShotgunArms[4][playerid])
  247.     {
  248.         AparecerRhayFither(playerid, 3, false);
  249.         AparecerRhayFither(playerid, 0, true);
  250.     }
  251.     else if(playertextid == rfShotgunArms[5][playerid])
  252.     {
  253.         AparecerRhayFither(playerid, 3, false);
  254.     }
  255.     else if(playertextid == rfSubMachineArms[1][playerid])
  256.     {
  257.         SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 28, 200, "uma Micro SMG");
  258.         AparecerRhayFither(playerid, 4, false);
  259.     }
  260.     else if(playertextid == rfSubMachineArms[2][playerid])
  261.     {
  262.         SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 32, 200, "uma Tec-9");
  263.         AparecerRhayFither(playerid, 4, false);
  264.     }
  265.     else if(playertextid == rfSubMachineArms[3][playerid])
  266.     {
  267.         SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 29, 200, "uma MP5");
  268.         AparecerRhayFither(playerid, 4, false);
  269.     }
  270.     else if(playertextid == rfSubMachineArms[4][playerid])
  271.     {
  272.         AparecerRhayFither(playerid, 4, false);
  273.         AparecerRhayFither(playerid, 0, true);
  274.     }
  275.     else if(playertextid == rfSubMachineArms[5][playerid])
  276.     {
  277.         AparecerRhayFither(playerid, 4, false);
  278.     }
  279.     else if(playertextid ==  rfAssaltoArms[1][playerid])
  280.     {
  281.         SetMoneyWeapon(playerid, PRECO_ASSALT, 30, 200, "uma AK-47");
  282.         AparecerRhayFither(playerid, 5, false);
  283.     }
  284.     else if(playertextid ==  rfAssaltoArms[2][playerid])
  285.     {
  286.         SetMoneyWeapon(playerid, PRECO_ASSALT, 31, 200, "uma M4");
  287.         AparecerRhayFither(playerid, 5, false);
  288.     }
  289.     else if(playertextid ==  rfAssaltoArms[3][playerid])
  290.     {
  291.         AparecerRhayFither(playerid, 5, false);
  292.         AparecerRhayFither(playerid, 0, true);
  293.     }
  294.     else if(playertextid ==  rfAssaltoArms[4][playerid])
  295.     {
  296.         AparecerRhayFither(playerid, 5, false);
  297.     }
  298.     else if(playertextid == rfRifleArms[1][playerid])
  299.     {
  300.         SetMoneyWeapon(playerid, PRECO_RIFLES, 33, 200, "um Rifle");
  301.         AparecerRhayFither(playerid, 6, false);
  302.     }
  303.     else if(playertextid == rfRifleArms[2][playerid])
  304.     {
  305.         SetMoneyWeapon(playerid, PRECO_RIFLES, 34, 200, "uma Sniper");
  306.         AparecerRhayFither(playerid, 6, false);
  307.     }
  308.     else if(playertextid == rfRifleArms[3][playerid])
  309.     {
  310.         AparecerRhayFither(playerid, 6, false);
  311.         AparecerRhayFither(playerid, 0, true);
  312.     }
  313.     else if(playertextid == rfRifleArms[4][playerid])
  314.     {
  315.         AparecerRhayFither(playerid, 6, false);
  316.     }
  317.     else if(playertextid == rfBombArms[1][playerid])
  318.     {
  319.         SetMoneyWeapon(playerid, PRECO_GRANADAS, 16, 1, "uma Granada");
  320.         AparecerRhayFither(playerid, 7, false);
  321.     }
  322.     else if(playertextid == rfBombArms[2][playerid])
  323.     {
  324.         SetMoneyWeapon(playerid, PRECO_GRANADAS, 17, 1, "uma Granada de Gás");
  325.         AparecerRhayFither(playerid, 7, false);
  326.     }
  327.     else if(playertextid == rfBombArms[3][playerid])
  328.     {
  329.         AparecerRhayFither(playerid, 7, false);
  330.         AparecerRhayFither(playerid, 0, true);
  331.     }
  332.     else if(playertextid == rfBombArms[4][playerid])
  333.     {
  334.         AparecerRhayFither(playerid, 7, false);
  335.     }
  336.     return 1;
  337. }
  338.  
  339. stock AparecerRhayFither(playerid, TextdrawVar, bool:AparecendoBoolean)
  340. {
  341.     if(TextdrawVar == 0) //Menu Inicial
  342.     {
  343.         if(AparecendoBoolean == true)
  344.         {
  345.             PlayerTextDrawShow(playerid, rfMenuInicial[0][playerid]);
  346.             PlayerTextDrawShow(playerid, rfMenuInicial[1][playerid]);
  347.             PlayerTextDrawShow(playerid, rfMenuInicial[2][playerid]);
  348.             PlayerTextDrawShow(playerid, rfMenuInicial[3][playerid]);
  349.             PlayerTextDrawShow(playerid, rfMenuInicial[4][playerid]);
  350.             PlayerTextDrawShow(playerid, rfMenuInicial[5][playerid]);
  351.             PlayerTextDrawShow(playerid, rfMenuInicial[6][playerid]);
  352.             PlayerTextDrawShow(playerid, rfMenuInicial[7][playerid]);
  353.             PlayerTextDrawShow(playerid, rfMenuInicial[8][playerid]);
  354.             PlayerTextDrawShow(playerid, rfMenuInicial[9][playerid]);
  355.             SelectTextDraw(playerid, 0xF60000AA);
  356.         }
  357.         else if(AparecendoBoolean == false)
  358.         {
  359.             PlayerTextDrawHide(playerid, rfMenuInicial[0][playerid]);
  360.             PlayerTextDrawHide(playerid, rfMenuInicial[1][playerid]);
  361.             PlayerTextDrawHide(playerid, rfMenuInicial[2][playerid]);
  362.             PlayerTextDrawHide(playerid, rfMenuInicial[3][playerid]);
  363.             PlayerTextDrawHide(playerid, rfMenuInicial[4][playerid]);
  364.             PlayerTextDrawHide(playerid, rfMenuInicial[5][playerid]);
  365.             PlayerTextDrawHide(playerid, rfMenuInicial[6][playerid]);
  366.             PlayerTextDrawHide(playerid, rfMenuInicial[7][playerid]);
  367.             PlayerTextDrawHide(playerid, rfMenuInicial[8][playerid]);
  368.             PlayerTextDrawHide(playerid, rfMenuInicial[9][playerid]);
  369.             CancelSelectTextDraw(playerid);
  370.         }
  371.     }
  372.  
  373.     if(TextdrawVar == 1) //Armas Brancas
  374.     {
  375.         if(AparecendoBoolean == true)
  376.         {
  377.             PlayerTextDrawShow(playerid, rfWhiteArms[0][playerid]);
  378.             PlayerTextDrawShow(playerid, rfWhiteArms[1][playerid]);
  379.             PlayerTextDrawShow(playerid, rfWhiteArms[2][playerid]);
  380.             PlayerTextDrawShow(playerid, rfWhiteArms[3][playerid]);
  381.             PlayerTextDrawShow(playerid, rfWhiteArms[4][playerid]);
  382.             PlayerTextDrawShow(playerid, rfWhiteArms[5][playerid]);
  383.             PlayerTextDrawShow(playerid, rfWhiteArms[6][playerid]);
  384.             PlayerTextDrawShow(playerid, rfWhiteArms[7][playerid]);
  385.             PlayerTextDrawShow(playerid, rfWhiteArms[8][playerid]);
  386.             PlayerTextDrawShow(playerid, rfWhiteArms[9][playerid]);
  387.             PlayerTextDrawShow(playerid, rfWhiteArms[10][playerid]);
  388.             PlayerTextDrawShow(playerid, rfWhiteArms[11][playerid]);
  389.             SelectTextDraw(playerid, 0x00FF00FF);
  390.         }
  391.         else if(AparecendoBoolean == false)
  392.         {
  393.             PlayerTextDrawHide(playerid, rfWhiteArms[0][playerid]);
  394.             PlayerTextDrawHide(playerid, rfWhiteArms[1][playerid]);
  395.             PlayerTextDrawHide(playerid, rfWhiteArms[2][playerid]);
  396.             PlayerTextDrawHide(playerid, rfWhiteArms[3][playerid]);
  397.             PlayerTextDrawHide(playerid, rfWhiteArms[4][playerid]);
  398.             PlayerTextDrawHide(playerid, rfWhiteArms[5][playerid]);
  399.             PlayerTextDrawHide(playerid, rfWhiteArms[6][playerid]);
  400.             PlayerTextDrawHide(playerid, rfWhiteArms[7][playerid]);
  401.             PlayerTextDrawHide(playerid, rfWhiteArms[8][playerid]);
  402.             PlayerTextDrawHide(playerid, rfWhiteArms[9][playerid]);
  403.             PlayerTextDrawHide(playerid, rfWhiteArms[10][playerid]);
  404.             PlayerTextDrawHide(playerid, rfWhiteArms[11][playerid]);
  405.             CancelSelectTextDraw(playerid);
  406.         }
  407.     }
  408.    
  409.     if(TextdrawVar == 2) //Pistolas
  410.     {
  411.         if(AparecendoBoolean == true)
  412.         {
  413.             PlayerTextDrawShow(playerid, rfPistolArms[0][playerid]);
  414.             PlayerTextDrawShow(playerid, rfPistolArms[1][playerid]);
  415.             PlayerTextDrawShow(playerid, rfPistolArms[2][playerid]);
  416.             PlayerTextDrawShow(playerid, rfPistolArms[3][playerid]);
  417.             PlayerTextDrawShow(playerid, rfPistolArms[4][playerid]);
  418.             PlayerTextDrawShow(playerid, rfPistolArms[5][playerid]);
  419.             PlayerTextDrawShow(playerid, rfPistolArms[6][playerid]);
  420.             SelectTextDraw(playerid, 0x00FF00FF);
  421.         }
  422.         else if(AparecendoBoolean == false)
  423.         {
  424.             PlayerTextDrawHide(playerid, rfPistolArms[0][playerid]);
  425.             PlayerTextDrawHide(playerid, rfPistolArms[1][playerid]);
  426.             PlayerTextDrawHide(playerid, rfPistolArms[2][playerid]);
  427.             PlayerTextDrawHide(playerid, rfPistolArms[3][playerid]);
  428.             PlayerTextDrawHide(playerid, rfPistolArms[4][playerid]);
  429.             PlayerTextDrawHide(playerid, rfPistolArms[5][playerid]);
  430.             PlayerTextDrawHide(playerid, rfPistolArms[6][playerid]);
  431.             CancelSelectTextDraw(playerid);
  432.         }
  433.     }
  434.    
  435.     if(TextdrawVar == 3) //Escopetas
  436.     {
  437.         if(AparecendoBoolean == true)
  438.         {
  439.             PlayerTextDrawShow(playerid, rfShotgunArms[0][playerid]);
  440.             PlayerTextDrawShow(playerid, rfShotgunArms[1][playerid]);
  441.             PlayerTextDrawShow(playerid, rfShotgunArms[2][playerid]);
  442.             PlayerTextDrawShow(playerid, rfShotgunArms[3][playerid]);
  443.             PlayerTextDrawShow(playerid, rfShotgunArms[4][playerid]);
  444.             PlayerTextDrawShow(playerid, rfShotgunArms[5][playerid]);
  445.             PlayerTextDrawShow(playerid, rfShotgunArms[6][playerid]);
  446.             SelectTextDraw(playerid, 0xFF8000FF);
  447.         }
  448.         else if(AparecendoBoolean == false)
  449.         {
  450.             PlayerTextDrawHide(playerid, rfShotgunArms[0][playerid]);
  451.             PlayerTextDrawHide(playerid, rfShotgunArms[1][playerid]);
  452.             PlayerTextDrawHide(playerid, rfShotgunArms[2][playerid]);
  453.             PlayerTextDrawHide(playerid, rfShotgunArms[3][playerid]);
  454.             PlayerTextDrawHide(playerid, rfShotgunArms[4][playerid]);
  455.             PlayerTextDrawHide(playerid, rfShotgunArms[5][playerid]);
  456.             PlayerTextDrawHide(playerid, rfShotgunArms[6][playerid]);
  457.             CancelSelectTextDraw(playerid);
  458.         }
  459.     }
  460.    
  461.     if(TextdrawVar == 4) //Metralhadoras
  462.     {
  463.         if(AparecendoBoolean == true)
  464.         {
  465.             PlayerTextDrawShow(playerid, rfSubMachineArms[0][playerid]);
  466.             PlayerTextDrawShow(playerid, rfSubMachineArms[1][playerid]);
  467.             PlayerTextDrawShow(playerid, rfSubMachineArms[2][playerid]);
  468.             PlayerTextDrawShow(playerid, rfSubMachineArms[3][playerid]);
  469.             PlayerTextDrawShow(playerid, rfSubMachineArms[4][playerid]);
  470.             PlayerTextDrawShow(playerid, rfSubMachineArms[5][playerid]);
  471.             PlayerTextDrawShow(playerid, rfSubMachineArms[6][playerid]);
  472.             SelectTextDraw(playerid, 0x800080FF);
  473.         }
  474.         else if(AparecendoBoolean == false)
  475.         {
  476.             PlayerTextDrawHide(playerid, rfSubMachineArms[0][playerid]);
  477.             PlayerTextDrawHide(playerid, rfSubMachineArms[1][playerid]);
  478.             PlayerTextDrawHide(playerid, rfSubMachineArms[2][playerid]);
  479.             PlayerTextDrawHide(playerid, rfSubMachineArms[3][playerid]);
  480.             PlayerTextDrawHide(playerid, rfSubMachineArms[4][playerid]);
  481.             PlayerTextDrawHide(playerid, rfSubMachineArms[5][playerid]);
  482.             PlayerTextDrawHide(playerid, rfSubMachineArms[6][playerid]);
  483.             CancelSelectTextDraw(playerid);
  484.         }
  485.     }
  486.    
  487.     if(TextdrawVar == 5) //Assalto
  488.     {
  489.         if(AparecendoBoolean == true)
  490.         {
  491.             PlayerTextDrawShow(playerid, rfAssaltoArms[0][playerid]);
  492.             PlayerTextDrawShow(playerid, rfAssaltoArms[1][playerid]);
  493.             PlayerTextDrawShow(playerid, rfAssaltoArms[2][playerid]);
  494.             PlayerTextDrawShow(playerid, rfAssaltoArms[3][playerid]);
  495.             PlayerTextDrawShow(playerid, rfAssaltoArms[4][playerid]);
  496.             PlayerTextDrawShow(playerid, rfAssaltoArms[5][playerid]);
  497.             SelectTextDraw(playerid, 0xFF8000FF);
  498.         }
  499.         else if(AparecendoBoolean == false)
  500.         {
  501.             PlayerTextDrawHide(playerid, rfAssaltoArms[0][playerid]);
  502.             PlayerTextDrawHide(playerid, rfAssaltoArms[1][playerid]);
  503.             PlayerTextDrawHide(playerid, rfAssaltoArms[2][playerid]);
  504.             PlayerTextDrawHide(playerid, rfAssaltoArms[3][playerid]);
  505.             PlayerTextDrawHide(playerid, rfAssaltoArms[4][playerid]);
  506.             PlayerTextDrawHide(playerid, rfAssaltoArms[5][playerid]);
  507.             CancelSelectTextDraw(playerid);
  508.         }
  509.     }
  510.    
  511.     if(TextdrawVar == 6) //Rifles
  512.     {
  513.         if(AparecendoBoolean == true)
  514.         {
  515.             PlayerTextDrawShow(playerid, rfRifleArms[0][playerid]);
  516.             PlayerTextDrawShow(playerid, rfRifleArms[1][playerid]);
  517.             PlayerTextDrawShow(playerid, rfRifleArms[2][playerid]);
  518.             PlayerTextDrawShow(playerid, rfRifleArms[3][playerid]);
  519.             PlayerTextDrawShow(playerid, rfRifleArms[4][playerid]);
  520.             PlayerTextDrawShow(playerid, rfRifleArms[5][playerid]);
  521.             SelectTextDraw(playerid, 0x00FF00FF);
  522.         }
  523.         else if(AparecendoBoolean == false)
  524.         {
  525.             PlayerTextDrawHide(playerid, rfRifleArms[0][playerid]);
  526.             PlayerTextDrawHide(playerid, rfRifleArms[1][playerid]);
  527.             PlayerTextDrawHide(playerid, rfRifleArms[2][playerid]);
  528.             PlayerTextDrawHide(playerid, rfRifleArms[3][playerid]);
  529.             PlayerTextDrawHide(playerid, rfRifleArms[4][playerid]);
  530.             PlayerTextDrawHide(playerid, rfRifleArms[5][playerid]);
  531.             CancelSelectTextDraw(playerid);
  532.         }
  533.     }
  534.    
  535.     if(TextdrawVar == 7) //Bombas
  536.     {
  537.         if(AparecendoBoolean == true)
  538.         {
  539.             PlayerTextDrawShow(playerid, rfBombArms[0][playerid]);
  540.             PlayerTextDrawShow(playerid, rfBombArms[1][playerid]);
  541.             PlayerTextDrawShow(playerid, rfBombArms[2][playerid]);
  542.             PlayerTextDrawShow(playerid, rfBombArms[3][playerid]);
  543.             PlayerTextDrawShow(playerid, rfBombArms[4][playerid]);
  544.             PlayerTextDrawShow(playerid, rfBombArms[5][playerid]);
  545.             SelectTextDraw(playerid, 0x00FF00FF);
  546.         }
  547.         else if(AparecendoBoolean == false)
  548.         {
  549.             PlayerTextDrawHide(playerid, rfBombArms[0][playerid]);
  550.             PlayerTextDrawHide(playerid, rfBombArms[1][playerid]);
  551.             PlayerTextDrawHide(playerid, rfBombArms[2][playerid]);
  552.             PlayerTextDrawHide(playerid, rfBombArms[3][playerid]);
  553.             PlayerTextDrawHide(playerid, rfBombArms[4][playerid]);
  554.             PlayerTextDrawHide(playerid, rfBombArms[5][playerid]);
  555.             CancelSelectTextDraw(playerid);
  556.         }
  557.     }
  558.     return 1;
  559. }
  560.  
  561. stock CriarTextDrawsRhayziin(playerid)
  562. {
  563.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  564.     /*                                  MENU INICIAL                                       */
  565.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  566.     rfMenuInicial[0][playerid] = CreatePlayerTextDraw(playerid,200.000000, 160.000000, "_");
  567.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[0][playerid], 255);
  568.     PlayerTextDrawFont(playerid,rfMenuInicial[0][playerid], 2);
  569.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[0][playerid], 0.600000, 21.899988);
  570.     PlayerTextDrawColor(playerid,rfMenuInicial[0][playerid], -1);
  571.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[0][playerid], 0);
  572.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[0][playerid], 1);
  573.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[0][playerid], 1);
  574.     PlayerTextDrawUseBox(playerid,rfMenuInicial[0][playerid], 1);
  575.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[0][playerid], 255);
  576.     PlayerTextDrawTextSize(playerid,rfMenuInicial[0][playerid], 397.000000, 4.000000);
  577.  
  578.     rfMenuInicial[1][playerid] = CreatePlayerTextDraw(playerid,204.000000, 164.000000, "ARMAS BRANCAS");
  579.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[1][playerid], 255);
  580.     PlayerTextDrawFont(playerid,rfMenuInicial[1][playerid], 2);
  581.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[1][playerid], 0.529999, 1.400000);
  582.     PlayerTextDrawColor(playerid,rfMenuInicial[1][playerid], -65281);
  583.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[1][playerid], 0);
  584.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[1][playerid], 1);
  585.     PlayerTextDrawSetShadow(playerid, rfMenuInicial[1][playerid], 1);
  586.     PlayerTextDrawUseBox(playerid,rfMenuInicial[1][playerid], 1);
  587.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[1][playerid], 65535);
  588.     PlayerTextDrawTextSize(playerid,rfMenuInicial[1][playerid], 393.000000, 10.000000);
  589.  
  590.     rfMenuInicial[2][playerid] = CreatePlayerTextDraw(playerid,204.000000, 230.000000, "METRALHADORAS");
  591.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[2][playerid], 255);
  592.     PlayerTextDrawFont(playerid,rfMenuInicial[2][playerid], 2);
  593.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[2][playerid], 0.529999, 1.400000);
  594.     PlayerTextDrawColor(playerid,rfMenuInicial[2][playerid], -65281);
  595.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[2][playerid], 0);
  596.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[2][playerid], 1);
  597.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[2][playerid], 1);
  598.     PlayerTextDrawUseBox(playerid,rfMenuInicial[2][playerid], 1);
  599.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[2][playerid], 65535);
  600.     PlayerTextDrawTextSize(playerid,rfMenuInicial[2][playerid], 393.000000, 10.000000);
  601.  
  602.     rfMenuInicial[3][playerid] = CreatePlayerTextDraw(playerid,204.000000, 208.000000, "_____ESCOPETAS");
  603.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[3][playerid], 255);
  604.     PlayerTextDrawFont(playerid,rfMenuInicial[3][playerid], 2);
  605.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[3][playerid], 0.529999, 1.400000);
  606.     PlayerTextDrawColor(playerid,rfMenuInicial[3][playerid], -65281);
  607.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[3][playerid], 0);
  608.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[3][playerid], 1);
  609.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[3][playerid], 1);
  610.     PlayerTextDrawUseBox(playerid,rfMenuInicial[3][playerid], 1);
  611.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[3][playerid], 65535);
  612.     PlayerTextDrawTextSize(playerid,rfMenuInicial[3][playerid], 393.000000, 10.000000);
  613.  
  614.     rfMenuInicial[4][playerid] = CreatePlayerTextDraw(playerid,204.000000, 186.000000, "_______PISTOLAS");
  615.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[4][playerid], 255);
  616.     PlayerTextDrawFont(playerid,rfMenuInicial[4][playerid], 2);
  617.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[4][playerid], 0.529999, 1.400000);
  618.     PlayerTextDrawColor(playerid,rfMenuInicial[4][playerid], -65281);
  619.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[4][playerid], 0);
  620.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[4][playerid], 1);
  621.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[4][playerid], 1);
  622.     PlayerTextDrawUseBox(playerid,rfMenuInicial[4][playerid], 1);
  623.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[4][playerid], 65535);
  624.     PlayerTextDrawTextSize(playerid,rfMenuInicial[4][playerid], 393.000000, 10.000000);
  625.  
  626.     rfMenuInicial[5][playerid] = CreatePlayerTextDraw(playerid,204.000000, 252.000000, "_______ASSALTO");
  627.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[5][playerid], 255);
  628.     PlayerTextDrawFont(playerid,rfMenuInicial[5][playerid], 2);
  629.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[5][playerid], 0.529999, 1.400000);
  630.     PlayerTextDrawColor(playerid,rfMenuInicial[5][playerid], -65281);
  631.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[5][playerid], 0);
  632.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[5][playerid], 1);
  633.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[5][playerid], 1);
  634.     PlayerTextDrawUseBox(playerid,rfMenuInicial[5][playerid], 1);
  635.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[5][playerid], 65535);
  636.     PlayerTextDrawTextSize(playerid,rfMenuInicial[5][playerid], 393.000000, 10.000000);
  637.  
  638.     rfMenuInicial[6][playerid] = CreatePlayerTextDraw(playerid,204.000000, 274.000000, "_________RIFLES");
  639.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[6][playerid], 255);
  640.     PlayerTextDrawFont(playerid,rfMenuInicial[6][playerid], 2);
  641.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[6][playerid], 0.529999, 1.400000);
  642.     PlayerTextDrawColor(playerid,rfMenuInicial[6][playerid], -65281);
  643.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[6][playerid], 0);
  644.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[6][playerid], 1);
  645.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[6][playerid], 1);
  646.     PlayerTextDrawUseBox(playerid,rfMenuInicial[6][playerid], 1);
  647.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[6][playerid], 65535);
  648.     PlayerTextDrawTextSize(playerid,rfMenuInicial[6][playerid], 393.000000, 10.000000);
  649.  
  650.     rfMenuInicial[7][playerid] = CreatePlayerTextDraw(playerid,204.000000, 296.000000, "________BOMBAS");
  651.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[7][playerid], 255);
  652.     PlayerTextDrawFont(playerid,rfMenuInicial[7][playerid], 2);
  653.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[7][playerid], 0.529999, 1.400000);
  654.     PlayerTextDrawColor(playerid,rfMenuInicial[7][playerid], -65281);
  655.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[7][playerid], 0);
  656.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[7][playerid], 1);
  657.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[7][playerid], 1);
  658.     PlayerTextDrawUseBox(playerid,rfMenuInicial[7][playerid], 1);
  659.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[7][playerid], 65535);
  660.     PlayerTextDrawTextSize(playerid,rfMenuInicial[7][playerid], 393.000000, 10.000000);
  661.  
  662.     rfMenuInicial[8][playerid] = CreatePlayerTextDraw(playerid,204.000000, 318.000000, "__PACOTE ARMAS");
  663.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[8][playerid], 255);
  664.     PlayerTextDrawFont(playerid,rfMenuInicial[8][playerid], 2);
  665.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[8][playerid], 0.529999, 1.400000);
  666.     PlayerTextDrawColor(playerid,rfMenuInicial[8][playerid], -65281);
  667.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[8][playerid], 0);
  668.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[8][playerid], 1);
  669.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[8][playerid], 1);
  670.     PlayerTextDrawUseBox(playerid,rfMenuInicial[8][playerid], 1);
  671.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[8][playerid], 65535);
  672.     PlayerTextDrawTextSize(playerid,rfMenuInicial[8][playerid], 393.000000, 10.000000);
  673.  
  674.     rfMenuInicial[9][playerid] = CreatePlayerTextDraw(playerid,204.000000, 340.000000, "___________SAIR");
  675.     PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[9][playerid], 255);
  676.     PlayerTextDrawFont(playerid,rfMenuInicial[9][playerid], 2);
  677.     PlayerTextDrawLetterSize(playerid,rfMenuInicial[9][playerid], 0.529999, 1.400000);
  678.     PlayerTextDrawColor(playerid,rfMenuInicial[9][playerid], -1);
  679.     PlayerTextDrawSetOutline(playerid,rfMenuInicial[9][playerid], 0);
  680.     PlayerTextDrawSetProportional(playerid,rfMenuInicial[9][playerid], 1);
  681.     PlayerTextDrawSetShadow(playerid,rfMenuInicial[9][playerid], 1);
  682.     PlayerTextDrawUseBox(playerid,rfMenuInicial[9][playerid], 1);
  683.     PlayerTextDrawBoxColor(playerid,rfMenuInicial[9][playerid], 65535);
  684.     PlayerTextDrawTextSize(playerid,rfMenuInicial[9][playerid], 393.000000, 10.000000);
  685.  
  686.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[0][playerid], false);
  687.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[1][playerid], true);
  688.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[2][playerid], true);
  689.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[3][playerid], true);
  690.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[4][playerid], true);
  691.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[5][playerid], true);
  692.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[6][playerid], true);
  693.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[7][playerid], true);
  694.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[8][playerid], true);
  695.     PlayerTextDrawSetSelectable(playerid, rfMenuInicial[9][playerid], true);
  696.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  697.     /*                                 ARMAS BRANCAS                                       */
  698.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  699.  
  700.     rfWhiteArms[0][playerid] = CreatePlayerTextDraw(playerid,217.000000, 165.000000, "_");
  701.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[0][playerid], 255);
  702.     PlayerTextDrawFont(playerid,rfWhiteArms[0][playerid], 2);
  703.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[0][playerid], 0.600000, 22.899995);
  704.     PlayerTextDrawColor(playerid,rfWhiteArms[0][playerid], -1);
  705.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[0][playerid], 0);
  706.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[0][playerid], 1);
  707.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[0][playerid], 1);
  708.     PlayerTextDrawUseBox(playerid,rfWhiteArms[0][playerid], 1);
  709.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[0][playerid], 255);
  710.     PlayerTextDrawTextSize(playerid,rfWhiteArms[0][playerid], 421.000000, 10.000000);
  711.  
  712.     rfWhiteArms[1][playerid] = CreatePlayerTextDraw(playerid,222.000000, 169.000000, "____SOCO INGLES");
  713.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[1][playerid], 255);
  714.     PlayerTextDrawFont(playerid,rfWhiteArms[1][playerid], 2);
  715.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[1][playerid], 0.529999, 1.399999);
  716.     PlayerTextDrawColor(playerid,rfWhiteArms[1][playerid], -1);
  717.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[1][playerid], 0);
  718.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[1][playerid], 1);
  719.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[1][playerid], 1);
  720.     PlayerTextDrawUseBox(playerid,rfWhiteArms[1][playerid], 1);
  721.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[1][playerid], 65535);
  722.     PlayerTextDrawTextSize(playerid,rfWhiteArms[1][playerid], 416.000000, 10.000000);
  723.  
  724.     rfWhiteArms[2][playerid] = CreatePlayerTextDraw(playerid,222.000000, 192.000000, "_______BASEBALL");
  725.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[2][playerid], 255);
  726.     PlayerTextDrawFont(playerid,rfWhiteArms[2][playerid], 2);
  727.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[2][playerid], 0.529999, 1.399999);
  728.     PlayerTextDrawColor(playerid,rfWhiteArms[2][playerid], -1);
  729.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[2][playerid], 0);
  730.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[2][playerid], 1);
  731.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[2][playerid], 1);
  732.     PlayerTextDrawUseBox(playerid,rfWhiteArms[2][playerid], 1);
  733.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[2][playerid], 65535);
  734.     PlayerTextDrawTextSize(playerid,rfWhiteArms[2][playerid], 416.000000, 10.000000);
  735.  
  736.     rfWhiteArms[3][playerid] = CreatePlayerTextDraw(playerid,222.000000, 215.000000, "___TACO DE GOLF");
  737.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[3][playerid], 255);
  738.     PlayerTextDrawFont(playerid,rfWhiteArms[3][playerid], 2);
  739.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[3][playerid], 0.529999, 1.399999);
  740.     PlayerTextDrawColor(playerid,rfWhiteArms[3][playerid], -1);
  741.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[3][playerid], 0);
  742.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[3][playerid], 1);
  743.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[3][playerid], 1);
  744.     PlayerTextDrawUseBox(playerid,rfWhiteArms[3][playerid], 1);
  745.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[3][playerid], 65535);
  746.     PlayerTextDrawTextSize(playerid,rfWhiteArms[3][playerid], 416.000000, 10.000000);
  747.  
  748.     rfWhiteArms[4][playerid] = CreatePlayerTextDraw(playerid,222.000000, 238.000000, "________KATANA");
  749.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[4][playerid], 255);
  750.     PlayerTextDrawFont(playerid,rfWhiteArms[4][playerid], 2);
  751.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[4][playerid], 0.529999, 1.399999);
  752.     PlayerTextDrawColor(playerid,rfWhiteArms[4][playerid], -1);
  753.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[4][playerid], 0);
  754.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[4][playerid], 1);
  755.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[4][playerid], 1);
  756.     PlayerTextDrawUseBox(playerid,rfWhiteArms[4][playerid], 1);
  757.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[4][playerid], 65535);
  758.     PlayerTextDrawTextSize(playerid,rfWhiteArms[4][playerid], 416.000000, 10.000000);
  759.  
  760.     rfWhiteArms[5][playerid] = CreatePlayerTextDraw(playerid,222.000000, 261.000000, "___________FACA");
  761.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[5][playerid], 255);
  762.     PlayerTextDrawFont(playerid,rfWhiteArms[5][playerid], 2);
  763.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[5][playerid], 0.529999, 1.399999);
  764.     PlayerTextDrawColor(playerid,rfWhiteArms[5][playerid], -1);
  765.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[5][playerid], 0);
  766.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[5][playerid], 1);
  767.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[5][playerid], 1);
  768.     PlayerTextDrawUseBox(playerid,rfWhiteArms[5][playerid], 1);
  769.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[5][playerid], 65535);
  770.     PlayerTextDrawTextSize(playerid,rfWhiteArms[5][playerid], 416.000000, 10.000000);
  771.  
  772.     rfWhiteArms[6][playerid] = CreatePlayerTextDraw(playerid,222.000000, 284.000000, "_______CACETETE");
  773.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[6][playerid], 255);
  774.     PlayerTextDrawFont(playerid,rfWhiteArms[6][playerid], 2);
  775.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[6][playerid], 0.529999, 1.399999);
  776.     PlayerTextDrawColor(playerid,rfWhiteArms[6][playerid], -1);
  777.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[6][playerid], 0);
  778.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[6][playerid], 1);
  779.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[6][playerid], 1);
  780.     PlayerTextDrawUseBox(playerid,rfWhiteArms[6][playerid], 1);
  781.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[6][playerid], 65535);
  782.     PlayerTextDrawTextSize(playerid,rfWhiteArms[6][playerid], 416.000000, 10.000000);
  783.  
  784.     rfWhiteArms[7][playerid] = CreatePlayerTextDraw(playerid,222.000000, 307.000000, "_TACO DE BILHAR");
  785.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[7][playerid], 255);
  786.     PlayerTextDrawFont(playerid,rfWhiteArms[7][playerid], 2);
  787.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[7][playerid], 0.529999, 1.399999);
  788.     PlayerTextDrawColor(playerid,rfWhiteArms[7][playerid], -1);
  789.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[7][playerid], 0);
  790.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[7][playerid], 1);
  791.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[7][playerid], 1);
  792.     PlayerTextDrawUseBox(playerid,rfWhiteArms[7][playerid], 1);
  793.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[7][playerid], 65535);
  794.     PlayerTextDrawTextSize(playerid,rfWhiteArms[7][playerid], 416.000000, 10.000000);
  795.  
  796.     rfWhiteArms[8][playerid] = CreatePlayerTextDraw(playerid,222.000000, 330.000000, "_____________PA");
  797.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[8][playerid], 255);
  798.     PlayerTextDrawFont(playerid,rfWhiteArms[8][playerid], 2);
  799.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[8][playerid], 0.529999, 1.399999);
  800.     PlayerTextDrawColor(playerid,rfWhiteArms[8][playerid], -1);
  801.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[8][playerid], 0);
  802.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[8][playerid], 1);
  803.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[8][playerid], 1);
  804.     PlayerTextDrawUseBox(playerid,rfWhiteArms[8][playerid], 1);
  805.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[8][playerid], 65535);
  806.     PlayerTextDrawTextSize(playerid,rfWhiteArms[8][playerid], 416.000000, 10.000000);
  807.  
  808.     rfWhiteArms[9][playerid] = CreatePlayerTextDraw(playerid,222.000000, 353.000000, "~<~_VOLTAR");
  809.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[9][playerid], 255);
  810.     PlayerTextDrawFont(playerid,rfWhiteArms[9][playerid], 2);
  811.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[9][playerid], 0.529999, 1.399999);
  812.     PlayerTextDrawColor(playerid,rfWhiteArms[9][playerid], -16776961);
  813.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[9][playerid], 0);
  814.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[9][playerid], 1);
  815.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[9][playerid], 1);
  816.     PlayerTextDrawUseBox(playerid,rfWhiteArms[9][playerid], 1);
  817.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[9][playerid], 65535);
  818.     PlayerTextDrawTextSize(playerid,rfWhiteArms[9][playerid], 329.000000, 10.000000);
  819.  
  820.     rfWhiteArms[10][playerid] = CreatePlayerTextDraw(playerid,339.000000, 353.000000, "__SAIR");
  821.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[10][playerid], 255);
  822.     PlayerTextDrawFont(playerid,rfWhiteArms[10][playerid], 2);
  823.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[10][playerid], 0.529999, 1.399999);
  824.     PlayerTextDrawColor(playerid,rfWhiteArms[10][playerid], -16776961);
  825.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[10][playerid], 0);
  826.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[10][playerid], 1);
  827.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[10][playerid], 1);
  828.     PlayerTextDrawUseBox(playerid,rfWhiteArms[10][playerid], 1);
  829.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[10][playerid], 65535);
  830.     PlayerTextDrawTextSize(playerid,rfWhiteArms[10][playerid], 416.000000, 10.000000);
  831.  
  832.     rfWhiteArms[11][playerid] = CreatePlayerTextDraw(playerid,154.000000, 380.000000, "TODOS OS ITENS CUSTAM R$ 50");
  833.     PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[11][playerid], 255);
  834.     PlayerTextDrawFont(playerid,rfWhiteArms[11][playerid], 2);
  835.     PlayerTextDrawLetterSize(playerid,rfWhiteArms[11][playerid], 0.529999, 1.399999);
  836.     PlayerTextDrawColor(playerid,rfWhiteArms[11][playerid], 16711935);
  837.     PlayerTextDrawSetOutline(playerid,rfWhiteArms[11][playerid], 0);
  838.     PlayerTextDrawSetProportional(playerid,rfWhiteArms[11][playerid], 1);
  839.     PlayerTextDrawSetShadow(playerid,rfWhiteArms[11][playerid], 1);
  840.     PlayerTextDrawUseBox(playerid,rfWhiteArms[11][playerid], 1);
  841.     PlayerTextDrawBoxColor(playerid,rfWhiteArms[11][playerid], 255);
  842.     PlayerTextDrawTextSize(playerid,rfWhiteArms[11][playerid], 492.000000, 10.000000);
  843.  
  844.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[0][playerid], false);
  845.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[1][playerid], true);
  846.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[2][playerid], true);
  847.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[3][playerid], true);
  848.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[4][playerid], true);
  849.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[5][playerid], true);
  850.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[6][playerid], true);
  851.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[7][playerid], true);
  852.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[8][playerid], true);
  853.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[9][playerid], true);
  854.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[10][playerid], true);
  855.     PlayerTextDrawSetSelectable(playerid, rfWhiteArms[11][playerid], false);
  856.  
  857.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  858.     /*                                      PISTOLAS                                       */
  859.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  860.  
  861.     rfPistolArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  862.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[0][playerid], 255);
  863.     PlayerTextDrawFont(playerid,rfPistolArms[0][playerid], 1);
  864.     PlayerTextDrawLetterSize(playerid,rfPistolArms[0][playerid], 0.500000, 9.700002);
  865.     PlayerTextDrawColor(playerid,rfPistolArms[0][playerid], -1);
  866.     PlayerTextDrawSetOutline(playerid,rfPistolArms[0][playerid], 0);
  867.     PlayerTextDrawSetProportional(playerid,rfPistolArms[0][playerid], 1);
  868.     PlayerTextDrawSetShadow(playerid,rfPistolArms[0][playerid], 1);
  869.     PlayerTextDrawUseBox(playerid,rfPistolArms[0][playerid], 1);
  870.     PlayerTextDrawBoxColor(playerid,rfPistolArms[0][playerid], 255);
  871.     PlayerTextDrawTextSize(playerid,rfPistolArms[0][playerid], 432.000000, 10.000000);
  872.  
  873.     rfPistolArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "__________9MM");
  874.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[1][playerid], 255);
  875.     PlayerTextDrawFont(playerid,rfPistolArms[1][playerid], 2);
  876.     PlayerTextDrawLetterSize(playerid,rfPistolArms[1][playerid], 0.529999, 1.399999);
  877.     PlayerTextDrawColor(playerid,rfPistolArms[1][playerid], -1);
  878.     PlayerTextDrawSetOutline(playerid,rfPistolArms[1][playerid], 0);
  879.     PlayerTextDrawSetProportional(playerid,rfPistolArms[1][playerid], 1);
  880.     PlayerTextDrawSetShadow(playerid,rfPistolArms[1][playerid], 1);
  881.     PlayerTextDrawUseBox(playerid,rfPistolArms[1][playerid], 1);
  882.     PlayerTextDrawBoxColor(playerid,rfPistolArms[1][playerid], 65535);
  883.     PlayerTextDrawTextSize(playerid,rfPistolArms[1][playerid], 428.000000, 10.000000);
  884.  
  885.     rfPistolArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_SILENCED 9MM");
  886.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[2][playerid], 255);
  887.     PlayerTextDrawFont(playerid,rfPistolArms[2][playerid], 2);
  888.     PlayerTextDrawLetterSize(playerid,rfPistolArms[2][playerid], 0.529999, 1.399999);
  889.     PlayerTextDrawColor(playerid,rfPistolArms[2][playerid], -1);
  890.     PlayerTextDrawSetOutline(playerid,rfPistolArms[2][playerid], 0);
  891.     PlayerTextDrawSetProportional(playerid,rfPistolArms[2][playerid], 1);
  892.     PlayerTextDrawSetShadow(playerid,rfPistolArms[2][playerid], 1);
  893.     PlayerTextDrawUseBox(playerid,rfPistolArms[2][playerid], 1);
  894.     PlayerTextDrawBoxColor(playerid,rfPistolArms[2][playerid], 65535);
  895.     PlayerTextDrawTextSize(playerid,rfPistolArms[2][playerid], 428.000000, 10.000000);
  896.  
  897.     rfPistolArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "_DESERT EAGLE");
  898.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[3][playerid], 255);
  899.     PlayerTextDrawFont(playerid,rfPistolArms[3][playerid], 2);
  900.     PlayerTextDrawLetterSize(playerid,rfPistolArms[3][playerid], 0.529999, 1.399999);
  901.     PlayerTextDrawColor(playerid,rfPistolArms[3][playerid], -1);
  902.     PlayerTextDrawSetOutline(playerid,rfPistolArms[3][playerid], 0);
  903.     PlayerTextDrawSetProportional(playerid,rfPistolArms[3][playerid], 1);
  904.     PlayerTextDrawSetShadow(playerid,rfPistolArms[3][playerid], 1);
  905.     PlayerTextDrawUseBox(playerid,rfPistolArms[3][playerid], 1);
  906.     PlayerTextDrawBoxColor(playerid,rfPistolArms[3][playerid], 65535);
  907.     PlayerTextDrawTextSize(playerid,rfPistolArms[3][playerid], 428.000000, 10.000000);
  908.  
  909.     rfPistolArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
  910.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[4][playerid], 255);
  911.     PlayerTextDrawFont(playerid,rfPistolArms[4][playerid], 2);
  912.     PlayerTextDrawLetterSize(playerid,rfPistolArms[4][playerid], 0.529999, 1.399999);
  913.     PlayerTextDrawColor(playerid,rfPistolArms[4][playerid], -16776961);
  914.     PlayerTextDrawSetOutline(playerid,rfPistolArms[4][playerid], 0);
  915.     PlayerTextDrawSetProportional(playerid,rfPistolArms[4][playerid], 1);
  916.     PlayerTextDrawSetShadow(playerid,rfPistolArms[4][playerid], 1);
  917.     PlayerTextDrawUseBox(playerid,rfPistolArms[4][playerid], 1);
  918.     PlayerTextDrawBoxColor(playerid,rfPistolArms[4][playerid], 65535);
  919.     PlayerTextDrawTextSize(playerid,rfPistolArms[4][playerid], 355.000000, 10.000000);
  920.  
  921.     rfPistolArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
  922.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[5][playerid], 255);
  923.     PlayerTextDrawFont(playerid,rfPistolArms[5][playerid], 2);
  924.     PlayerTextDrawLetterSize(playerid,rfPistolArms[5][playerid], 0.529999, 1.399999);
  925.     PlayerTextDrawColor(playerid,rfPistolArms[5][playerid], -16776961);
  926.     PlayerTextDrawSetOutline(playerid,rfPistolArms[5][playerid], 0);
  927.     PlayerTextDrawSetProportional(playerid,rfPistolArms[5][playerid], 1);
  928.     PlayerTextDrawSetShadow(playerid,rfPistolArms[5][playerid], 1);
  929.     PlayerTextDrawUseBox(playerid,rfPistolArms[5][playerid], 1);
  930.     PlayerTextDrawBoxColor(playerid,rfPistolArms[5][playerid], 65535);
  931.     PlayerTextDrawTextSize(playerid,rfPistolArms[5][playerid], 428.000000, 10.000000);
  932.  
  933.     rfPistolArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 350");
  934.     PlayerTextDrawBackgroundColor(playerid,rfPistolArms[6][playerid], 255);
  935.     PlayerTextDrawFont(playerid,rfPistolArms[6][playerid], 2);
  936.     PlayerTextDrawLetterSize(playerid,rfPistolArms[6][playerid], 0.529999, 1.399999);
  937.     PlayerTextDrawColor(playerid,rfPistolArms[6][playerid], 16711935);
  938.     PlayerTextDrawSetOutline(playerid,rfPistolArms[6][playerid], 0);
  939.     PlayerTextDrawSetProportional(playerid,rfPistolArms[6][playerid], 1);
  940.     PlayerTextDrawSetShadow(playerid,rfPistolArms[6][playerid], 1);
  941.     PlayerTextDrawUseBox(playerid,rfPistolArms[6][playerid], 1);
  942.     PlayerTextDrawBoxColor(playerid,rfPistolArms[6][playerid], 255);
  943.     PlayerTextDrawTextSize(playerid,rfPistolArms[6][playerid], 523.000000, 10.000000);
  944.  
  945.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[0][playerid], false);
  946.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[1][playerid], true);
  947.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[2][playerid], true);
  948.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[3][playerid], true);
  949.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[4][playerid], true);
  950.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[5][playerid], true);
  951.     PlayerTextDrawSetSelectable(playerid, rfPistolArms[6][playerid], false);
  952.  
  953.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  954.     /*                                      SHOTGUNS                                       */
  955.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  956.  
  957.     rfShotgunArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  958.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[0][playerid], 255);
  959.     PlayerTextDrawFont(playerid,rfShotgunArms[0][playerid], 1);
  960.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[0][playerid], 0.500000, 9.700002);
  961.     PlayerTextDrawColor(playerid,rfShotgunArms[0][playerid], -1);
  962.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[0][playerid], 0);
  963.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[0][playerid], 1);
  964.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[0][playerid], 1);
  965.     PlayerTextDrawUseBox(playerid,rfShotgunArms[0][playerid], 1);
  966.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[0][playerid], 255);
  967.     PlayerTextDrawTextSize(playerid,rfShotgunArms[0][playerid], 432.000000, 10.000000);
  968.  
  969.     rfShotgunArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "______SHOTGUN");
  970.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[1][playerid], 255);
  971.     PlayerTextDrawFont(playerid,rfShotgunArms[1][playerid], 2);
  972.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[1][playerid], 0.529999, 1.399999);
  973.     PlayerTextDrawColor(playerid,rfShotgunArms[1][playerid], -1);
  974.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[1][playerid], 0);
  975.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[1][playerid], 1);
  976.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[1][playerid], 1);
  977.     PlayerTextDrawUseBox(playerid,rfShotgunArms[1][playerid], 1);
  978.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[1][playerid], 65535);
  979.     PlayerTextDrawTextSize(playerid,rfShotgunArms[1][playerid], 428.000000, 10.000000);
  980.  
  981.     rfShotgunArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_CANO SERRADO");
  982.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[2][playerid], 255);
  983.     PlayerTextDrawFont(playerid,rfShotgunArms[2][playerid], 2);
  984.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[2][playerid], 0.529999, 1.399999);
  985.     PlayerTextDrawColor(playerid,rfShotgunArms[2][playerid], -1);
  986.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[2][playerid], 0);
  987.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[2][playerid], 1);
  988.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[2][playerid], 1);
  989.     PlayerTextDrawUseBox(playerid,rfShotgunArms[2][playerid], 1);
  990.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[2][playerid], 65535);
  991.     PlayerTextDrawTextSize(playerid,rfShotgunArms[2][playerid], 428.000000, 10.000000);
  992.  
  993.     rfShotgunArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "__________SPAS");
  994.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[3][playerid], 255);
  995.     PlayerTextDrawFont(playerid,rfShotgunArms[3][playerid], 2);
  996.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[3][playerid], 0.529999, 1.399999);
  997.     PlayerTextDrawColor(playerid,rfShotgunArms[3][playerid], -1);
  998.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[3][playerid], 0);
  999.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[3][playerid], 1);
  1000.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[3][playerid], 1);
  1001.     PlayerTextDrawUseBox(playerid,rfShotgunArms[3][playerid], 1);
  1002.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[3][playerid], 65535);
  1003.     PlayerTextDrawTextSize(playerid,rfShotgunArms[3][playerid], 428.000000, 10.000000);
  1004.  
  1005.     rfShotgunArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
  1006.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[4][playerid], 255);
  1007.     PlayerTextDrawFont(playerid,rfShotgunArms[4][playerid], 2);
  1008.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[4][playerid], 0.529999, 1.399999);
  1009.     PlayerTextDrawColor(playerid,rfShotgunArms[4][playerid], -16776961);
  1010.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[4][playerid], 0);
  1011.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[4][playerid], 1);
  1012.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[4][playerid], 1);
  1013.     PlayerTextDrawUseBox(playerid,rfShotgunArms[4][playerid], 1);
  1014.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[4][playerid], 65535);
  1015.     PlayerTextDrawTextSize(playerid,rfShotgunArms[4][playerid], 355.000000, 10.000000);
  1016.  
  1017.     rfShotgunArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
  1018.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[5][playerid], 255);
  1019.     PlayerTextDrawFont(playerid,rfShotgunArms[5][playerid], 2);
  1020.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[5][playerid], 0.529999, 1.399999);
  1021.     PlayerTextDrawColor(playerid,rfShotgunArms[5][playerid], -16776961);
  1022.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[5][playerid], 0);
  1023.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[5][playerid], 1);
  1024.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[5][playerid], 1);
  1025.     PlayerTextDrawUseBox(playerid,rfShotgunArms[5][playerid], 1);
  1026.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[5][playerid], 65535);
  1027.     PlayerTextDrawTextSize(playerid,rfShotgunArms[5][playerid], 428.000000, 10.000000);
  1028.  
  1029.     rfShotgunArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 500");
  1030.     PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[6][playerid], 255);
  1031.     PlayerTextDrawFont(playerid,rfShotgunArms[6][playerid], 2);
  1032.     PlayerTextDrawLetterSize(playerid,rfShotgunArms[6][playerid], 0.529999, 1.399999);
  1033.     PlayerTextDrawColor(playerid,rfShotgunArms[6][playerid], 16711935);
  1034.     PlayerTextDrawSetOutline(playerid,rfShotgunArms[6][playerid], 0);
  1035.     PlayerTextDrawSetProportional(playerid,rfShotgunArms[6][playerid], 1);
  1036.     PlayerTextDrawSetShadow(playerid,rfShotgunArms[6][playerid], 1);
  1037.     PlayerTextDrawUseBox(playerid,rfShotgunArms[6][playerid], 1);
  1038.     PlayerTextDrawBoxColor(playerid,rfShotgunArms[6][playerid], 255);
  1039.     PlayerTextDrawTextSize(playerid,rfShotgunArms[6][playerid], 523.000000, 10.000000);
  1040.  
  1041.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[0][playerid], false);
  1042.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[1][playerid], true);
  1043.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[2][playerid], true);
  1044.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[3][playerid], true);
  1045.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[4][playerid], true);
  1046.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[5][playerid], true);
  1047.     PlayerTextDrawSetSelectable(playerid, rfShotgunArms[6][playerid], false);
  1048.  
  1049.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1050.     /*                                 METRALHADORAS                                       */
  1051.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1052.  
  1053.     rfSubMachineArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  1054.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[0][playerid], 255);
  1055.     PlayerTextDrawFont(playerid,rfSubMachineArms[0][playerid], 1);
  1056.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[0][playerid], 0.500000, 9.700002);
  1057.     PlayerTextDrawColor(playerid,rfSubMachineArms[0][playerid], -1);
  1058.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[0][playerid], 0);
  1059.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[0][playerid], 1);
  1060.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[0][playerid], 1);
  1061.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[0][playerid], 1);
  1062.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[0][playerid], 255);
  1063.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[0][playerid], 432.000000, 10.000000);
  1064.  
  1065.     rfSubMachineArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_____MICRO SMG");
  1066.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[1][playerid], 255);
  1067.     PlayerTextDrawFont(playerid,rfSubMachineArms[1][playerid], 2);
  1068.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[1][playerid], 0.529999, 1.399999);
  1069.     PlayerTextDrawColor(playerid,rfSubMachineArms[1][playerid], -1);
  1070.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[1][playerid], 0);
  1071.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[1][playerid], 1);
  1072.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[1][playerid], 1);
  1073.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[1][playerid], 1);
  1074.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[1][playerid], 65535);
  1075.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[1][playerid], 428.000000, 10.000000);
  1076.  
  1077.     rfSubMachineArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_________TEC-9");
  1078.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[2][playerid], 255);
  1079.     PlayerTextDrawFont(playerid,rfSubMachineArms[2][playerid], 2);
  1080.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[2][playerid], 0.529999, 1.399999);
  1081.     PlayerTextDrawColor(playerid,rfSubMachineArms[2][playerid], -1);
  1082.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[2][playerid], 0);
  1083.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[2][playerid], 1);
  1084.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[2][playerid], 1);
  1085.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[2][playerid], 1);
  1086.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[2][playerid], 65535);
  1087.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[2][playerid], 428.000000, 10.000000);
  1088.  
  1089.     rfSubMachineArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "___________MP5");
  1090.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[3][playerid], 255);
  1091.     PlayerTextDrawFont(playerid,rfSubMachineArms[3][playerid], 2);
  1092.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[3][playerid], 0.529999, 1.399999);
  1093.     PlayerTextDrawColor(playerid,rfSubMachineArms[3][playerid], -1);
  1094.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[3][playerid], 0);
  1095.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[3][playerid], 1);
  1096.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[3][playerid], 1);
  1097.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[3][playerid], 1);
  1098.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[3][playerid], 65535);
  1099.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[3][playerid], 428.000000, 10.000000);
  1100.  
  1101.     rfSubMachineArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
  1102.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[4][playerid], 255);
  1103.     PlayerTextDrawFont(playerid,rfSubMachineArms[4][playerid], 2);
  1104.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[4][playerid], 0.529999, 1.399999);
  1105.     PlayerTextDrawColor(playerid,rfSubMachineArms[4][playerid], -16776961);
  1106.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[4][playerid], 0);
  1107.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[4][playerid], 1);
  1108.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[4][playerid], 1);
  1109.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[4][playerid], 1);
  1110.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[4][playerid], 65535);
  1111.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[4][playerid], 355.000000, 10.000000);
  1112.  
  1113.     rfSubMachineArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
  1114.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[5][playerid], 255);
  1115.     PlayerTextDrawFont(playerid,rfSubMachineArms[5][playerid], 2);
  1116.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[5][playerid], 0.529999, 1.399999);
  1117.     PlayerTextDrawColor(playerid,rfSubMachineArms[5][playerid], -16776961);
  1118.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[5][playerid], 0);
  1119.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[5][playerid], 1);
  1120.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[5][playerid], 1);
  1121.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[5][playerid], 1);
  1122.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[5][playerid], 65535);
  1123.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[5][playerid], 428.000000, 10.000000);
  1124.  
  1125.     rfSubMachineArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 700");
  1126.     PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[6][playerid], 255);
  1127.     PlayerTextDrawFont(playerid,rfSubMachineArms[6][playerid], 2);
  1128.     PlayerTextDrawLetterSize(playerid,rfSubMachineArms[6][playerid], 0.529999, 1.399999);
  1129.     PlayerTextDrawColor(playerid,rfSubMachineArms[6][playerid], 16711935);
  1130.     PlayerTextDrawSetOutline(playerid,rfSubMachineArms[6][playerid], 0);
  1131.     PlayerTextDrawSetProportional(playerid,rfSubMachineArms[6][playerid], 1);
  1132.     PlayerTextDrawSetShadow(playerid,rfSubMachineArms[6][playerid], 1);
  1133.     PlayerTextDrawUseBox(playerid,rfSubMachineArms[6][playerid], 1);
  1134.     PlayerTextDrawBoxColor(playerid,rfSubMachineArms[6][playerid], 255);
  1135.     PlayerTextDrawTextSize(playerid,rfSubMachineArms[6][playerid], 523.000000, 10.000000);
  1136.  
  1137.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[0][playerid], false);
  1138.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[1][playerid], true);
  1139.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[2][playerid], true);
  1140.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[3][playerid], true);
  1141.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[4][playerid], true);
  1142.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[5][playerid], true);
  1143.     PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[6][playerid], false);
  1144.  
  1145.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1146.     /*                                    Assalto                                          */
  1147.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1148.  
  1149.     rfAssaltoArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  1150.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[0][playerid], 255);
  1151.     PlayerTextDrawFont(playerid,rfAssaltoArms[0][playerid], 2);
  1152.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[0][playerid], 0.500000, 7.300000);
  1153.     PlayerTextDrawColor(playerid,rfAssaltoArms[0][playerid], -1);
  1154.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[0][playerid], 0);
  1155.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[0][playerid], 1);
  1156.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[0][playerid], 1);
  1157.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[0][playerid], 1);
  1158.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[0][playerid], 255);
  1159.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[0][playerid], 432.000000, 10.000000);
  1160.  
  1161.     rfAssaltoArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_________AK-47");
  1162.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[1][playerid], 255);
  1163.     PlayerTextDrawFont(playerid,rfAssaltoArms[1][playerid], 2);
  1164.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[1][playerid], 0.529999, 1.399999);
  1165.     PlayerTextDrawColor(playerid,rfAssaltoArms[1][playerid], -1);
  1166.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[1][playerid], 0);
  1167.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[1][playerid], 1);
  1168.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[1][playerid], 1);
  1169.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[1][playerid], 1);
  1170.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[1][playerid], 65535);
  1171.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[1][playerid], 428.000000, 10.000000);
  1172.  
  1173.     rfAssaltoArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "____________M4");
  1174.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[2][playerid], 255);
  1175.     PlayerTextDrawFont(playerid,rfAssaltoArms[2][playerid], 2);
  1176.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[2][playerid], 0.529999, 1.399999);
  1177.     PlayerTextDrawColor(playerid,rfAssaltoArms[2][playerid], -1);
  1178.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[2][playerid], 0);
  1179.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[2][playerid], 1);
  1180.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[2][playerid], 1);
  1181.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[2][playerid], 1);
  1182.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[2][playerid], 65535);
  1183.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[2][playerid], 428.000000, 10.000000);
  1184.  
  1185.     rfAssaltoArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
  1186.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[3][playerid], 255);
  1187.     PlayerTextDrawFont(playerid,rfAssaltoArms[3][playerid], 2);
  1188.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[3][playerid], 0.529999, 1.399999);
  1189.     PlayerTextDrawColor(playerid,rfAssaltoArms[3][playerid], -16776961);
  1190.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[3][playerid], 0);
  1191.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[3][playerid], 1);
  1192.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[3][playerid], 1);
  1193.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[3][playerid], 1);
  1194.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[3][playerid], 65535);
  1195.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[3][playerid], 355.000000, 10.000000);
  1196.  
  1197.     rfAssaltoArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
  1198.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[4][playerid], 255);
  1199.     PlayerTextDrawFont(playerid,rfAssaltoArms[4][playerid], 2);
  1200.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[4][playerid], 0.529999, 1.399999);
  1201.     PlayerTextDrawColor(playerid,rfAssaltoArms[4][playerid], -16776961);
  1202.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[4][playerid], 0);
  1203.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[4][playerid], 1);
  1204.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[4][playerid], 1);
  1205.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[4][playerid], 1);
  1206.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[4][playerid], 65535);
  1207.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[4][playerid], 428.000000, 10.000000);
  1208.  
  1209.     rfAssaltoArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 750");
  1210.     PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[5][playerid], 255);
  1211.     PlayerTextDrawFont(playerid,rfAssaltoArms[5][playerid], 2);
  1212.     PlayerTextDrawLetterSize(playerid,rfAssaltoArms[5][playerid], 0.529999, 1.399999);
  1213.     PlayerTextDrawColor(playerid,rfAssaltoArms[5][playerid], 16711935);
  1214.     PlayerTextDrawSetOutline(playerid,rfAssaltoArms[5][playerid], 0);
  1215.     PlayerTextDrawSetProportional(playerid,rfAssaltoArms[5][playerid], 1);
  1216.     PlayerTextDrawSetShadow(playerid,rfAssaltoArms[5][playerid], 1);
  1217.     PlayerTextDrawUseBox(playerid,rfAssaltoArms[5][playerid], 1);
  1218.     PlayerTextDrawBoxColor(playerid,rfAssaltoArms[5][playerid], 255);
  1219.     PlayerTextDrawTextSize(playerid,rfAssaltoArms[5][playerid], 523.000000, 10.000000);
  1220.  
  1221.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[0][playerid], false);
  1222.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[1][playerid], true);
  1223.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[2][playerid], true);
  1224.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[3][playerid], true);
  1225.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[4][playerid], true);
  1226.     PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[5][playerid], false);
  1227.  
  1228.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1229.     /*                                    Rifle                                          */
  1230.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1231.  
  1232.     rfRifleArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  1233.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[0][playerid], 255);
  1234.     PlayerTextDrawFont(playerid,rfRifleArms[0][playerid], 2);
  1235.     PlayerTextDrawLetterSize(playerid,rfRifleArms[0][playerid], 0.500000, 7.300000);
  1236.     PlayerTextDrawColor(playerid,rfRifleArms[0][playerid], -1);
  1237.     PlayerTextDrawSetOutline(playerid,rfRifleArms[0][playerid], 0);
  1238.     PlayerTextDrawSetProportional(playerid,rfRifleArms[0][playerid], 1);
  1239.     PlayerTextDrawSetShadow(playerid,rfRifleArms[0][playerid], 1);
  1240.     PlayerTextDrawUseBox(playerid,rfRifleArms[0][playerid], 1);
  1241.     PlayerTextDrawBoxColor(playerid,rfRifleArms[0][playerid], 255);
  1242.     PlayerTextDrawTextSize(playerid,rfRifleArms[0][playerid], 432.000000, 10.000000);
  1243.  
  1244.     rfRifleArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_________RIFLE");
  1245.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[1][playerid], 255);
  1246.     PlayerTextDrawFont(playerid,rfRifleArms[1][playerid], 2);
  1247.     PlayerTextDrawLetterSize(playerid,rfRifleArms[1][playerid], 0.529999, 1.399999);
  1248.     PlayerTextDrawColor(playerid,rfRifleArms[1][playerid], -1);
  1249.     PlayerTextDrawSetOutline(playerid,rfRifleArms[1][playerid], 0);
  1250.     PlayerTextDrawSetProportional(playerid,rfRifleArms[1][playerid], 1);
  1251.     PlayerTextDrawSetShadow(playerid,rfRifleArms[1][playerid], 1);
  1252.     PlayerTextDrawUseBox(playerid,rfRifleArms[1][playerid], 1);
  1253.     PlayerTextDrawBoxColor(playerid,rfRifleArms[1][playerid], 65535);
  1254.     PlayerTextDrawTextSize(playerid,rfRifleArms[1][playerid], 428.000000, 10.000000);
  1255.  
  1256.     rfRifleArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "________SNIPER");
  1257.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[2][playerid], 255);
  1258.     PlayerTextDrawFont(playerid,rfRifleArms[2][playerid], 2);
  1259.     PlayerTextDrawLetterSize(playerid,rfRifleArms[2][playerid], 0.529999, 1.399999);
  1260.     PlayerTextDrawColor(playerid,rfRifleArms[2][playerid], -1);
  1261.     PlayerTextDrawSetOutline(playerid,rfRifleArms[2][playerid], 0);
  1262.     PlayerTextDrawSetProportional(playerid,rfRifleArms[2][playerid], 1);
  1263.     PlayerTextDrawSetShadow(playerid,rfRifleArms[2][playerid], 1);
  1264.     PlayerTextDrawUseBox(playerid,rfRifleArms[2][playerid], 1);
  1265.     PlayerTextDrawBoxColor(playerid,rfRifleArms[2][playerid], 65535);
  1266.     PlayerTextDrawTextSize(playerid,rfRifleArms[2][playerid], 428.000000, 10.000000);
  1267.  
  1268.     rfRifleArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
  1269.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[3][playerid], 255);
  1270.     PlayerTextDrawFont(playerid,rfRifleArms[3][playerid], 2);
  1271.     PlayerTextDrawLetterSize(playerid,rfRifleArms[3][playerid], 0.529999, 1.399999);
  1272.     PlayerTextDrawColor(playerid,rfRifleArms[3][playerid], -16776961);
  1273.     PlayerTextDrawSetOutline(playerid,rfRifleArms[3][playerid], 0);
  1274.     PlayerTextDrawSetProportional(playerid,rfRifleArms[3][playerid], 1);
  1275.     PlayerTextDrawSetShadow(playerid,rfRifleArms[3][playerid], 1);
  1276.     PlayerTextDrawUseBox(playerid,rfRifleArms[3][playerid], 1);
  1277.     PlayerTextDrawBoxColor(playerid,rfRifleArms[3][playerid], 65535);
  1278.     PlayerTextDrawTextSize(playerid,rfRifleArms[3][playerid], 355.000000, 10.000000);
  1279.  
  1280.     rfRifleArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
  1281.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[4][playerid], 255);
  1282.     PlayerTextDrawFont(playerid,rfRifleArms[4][playerid], 2);
  1283.     PlayerTextDrawLetterSize(playerid,rfRifleArms[4][playerid], 0.529999, 1.399999);
  1284.     PlayerTextDrawColor(playerid,rfRifleArms[4][playerid], -16776961);
  1285.     PlayerTextDrawSetOutline(playerid,rfRifleArms[4][playerid], 0);
  1286.     PlayerTextDrawSetProportional(playerid,rfRifleArms[4][playerid], 1);
  1287.     PlayerTextDrawSetShadow(playerid,rfRifleArms[4][playerid], 1);
  1288.     PlayerTextDrawUseBox(playerid,rfRifleArms[4][playerid], 1);
  1289.     PlayerTextDrawBoxColor(playerid,rfRifleArms[4][playerid], 65535);
  1290.     PlayerTextDrawTextSize(playerid,rfRifleArms[4][playerid], 428.000000, 10.000000);
  1291.  
  1292.     rfRifleArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 800");
  1293.     PlayerTextDrawBackgroundColor(playerid,rfRifleArms[5][playerid], 255);
  1294.     PlayerTextDrawFont(playerid,rfRifleArms[5][playerid], 2);
  1295.     PlayerTextDrawLetterSize(playerid,rfRifleArms[5][playerid], 0.529999, 1.399999);
  1296.     PlayerTextDrawColor(playerid,rfRifleArms[5][playerid], 16711935);
  1297.     PlayerTextDrawSetOutline(playerid,rfRifleArms[5][playerid], 0);
  1298.     PlayerTextDrawSetProportional(playerid,rfRifleArms[5][playerid], 1);
  1299.     PlayerTextDrawSetShadow(playerid,rfRifleArms[5][playerid], 1);
  1300.     PlayerTextDrawUseBox(playerid,rfRifleArms[5][playerid], 1);
  1301.     PlayerTextDrawBoxColor(playerid,rfRifleArms[5][playerid], 255);
  1302.     PlayerTextDrawTextSize(playerid,rfRifleArms[5][playerid], 523.000000, 10.000000);
  1303.  
  1304.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[0][playerid], false);
  1305.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[1][playerid], true);
  1306.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[2][playerid], true);
  1307.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[3][playerid], true);
  1308.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[4][playerid], true);
  1309.     PlayerTextDrawSetSelectable(playerid, rfRifleArms[5][playerid], false);
  1310.  
  1311.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1312.     /*                                    Bombas                                          */
  1313.     //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1314.  
  1315.     rfBombArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
  1316.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[0][playerid], 255);
  1317.     PlayerTextDrawFont(playerid,rfBombArms[0][playerid], 2);
  1318.     PlayerTextDrawLetterSize(playerid,rfBombArms[0][playerid], 0.500000, 7.300000);
  1319.     PlayerTextDrawColor(playerid,rfBombArms[0][playerid], -1);
  1320.     PlayerTextDrawSetOutline(playerid,rfBombArms[0][playerid], 0);
  1321.     PlayerTextDrawSetProportional(playerid,rfBombArms[0][playerid], 1);
  1322.     PlayerTextDrawSetShadow(playerid,rfBombArms[0][playerid], 1);
  1323.     PlayerTextDrawUseBox(playerid,rfBombArms[0][playerid], 1);
  1324.     PlayerTextDrawBoxColor(playerid,rfBombArms[0][playerid], 255);
  1325.     PlayerTextDrawTextSize(playerid,rfBombArms[0][playerid], 432.000000, 10.000000);
  1326.  
  1327.     rfBombArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "______GRANADA");
  1328.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[1][playerid], 255);
  1329.     PlayerTextDrawFont(playerid,rfBombArms[1][playerid], 2);
  1330.     PlayerTextDrawLetterSize(playerid,rfBombArms[1][playerid], 0.529999, 1.399999);
  1331.     PlayerTextDrawColor(playerid,rfBombArms[1][playerid], -1);
  1332.     PlayerTextDrawSetOutline(playerid,rfBombArms[1][playerid], 0);
  1333.     PlayerTextDrawSetProportional(playerid,rfBombArms[1][playerid], 1);
  1334.     PlayerTextDrawSetShadow(playerid,rfBombArms[1][playerid], 1);
  1335.     PlayerTextDrawUseBox(playerid,rfBombArms[1][playerid], 1);
  1336.     PlayerTextDrawBoxColor(playerid,rfBombArms[1][playerid], 65535);
  1337.     PlayerTextDrawTextSize(playerid,rfBombArms[1][playerid], 428.000000, 10.000000);
  1338.  
  1339.     rfBombArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "__GRANADA GAS");
  1340.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[2][playerid], 255);
  1341.     PlayerTextDrawFont(playerid,rfBombArms[2][playerid], 2);
  1342.     PlayerTextDrawLetterSize(playerid,rfBombArms[2][playerid], 0.529999, 1.399999);
  1343.     PlayerTextDrawColor(playerid,rfBombArms[2][playerid], -1);
  1344.     PlayerTextDrawSetOutline(playerid,rfBombArms[2][playerid], 0);
  1345.     PlayerTextDrawSetProportional(playerid,rfBombArms[2][playerid], 1);
  1346.     PlayerTextDrawSetShadow(playerid,rfBombArms[2][playerid], 1);
  1347.     PlayerTextDrawUseBox(playerid,rfBombArms[2][playerid], 1);
  1348.     PlayerTextDrawBoxColor(playerid,rfBombArms[2][playerid], 65535);
  1349.     PlayerTextDrawTextSize(playerid,rfBombArms[2][playerid], 428.000000, 10.000000);
  1350.  
  1351.     rfBombArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
  1352.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[3][playerid], 255);
  1353.     PlayerTextDrawFont(playerid,rfBombArms[3][playerid], 2);
  1354.     PlayerTextDrawLetterSize(playerid,rfBombArms[3][playerid], 0.529999, 1.399999);
  1355.     PlayerTextDrawColor(playerid,rfBombArms[3][playerid], -16776961);
  1356.     PlayerTextDrawSetOutline(playerid,rfBombArms[3][playerid], 0);
  1357.     PlayerTextDrawSetProportional(playerid,rfBombArms[3][playerid], 1);
  1358.     PlayerTextDrawSetShadow(playerid,rfBombArms[3][playerid], 1);
  1359.     PlayerTextDrawUseBox(playerid,rfBombArms[3][playerid], 1);
  1360.     PlayerTextDrawBoxColor(playerid,rfBombArms[3][playerid], 65535);
  1361.     PlayerTextDrawTextSize(playerid,rfBombArms[3][playerid], 355.000000, 10.000000);
  1362.  
  1363.     rfBombArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
  1364.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[4][playerid], 255);
  1365.     PlayerTextDrawFont(playerid,rfBombArms[4][playerid], 2);
  1366.     PlayerTextDrawLetterSize(playerid,rfBombArms[4][playerid], 0.529999, 1.399999);
  1367.     PlayerTextDrawColor(playerid,rfBombArms[4][playerid], -16776961);
  1368.     PlayerTextDrawSetOutline(playerid,rfBombArms[4][playerid], 0);
  1369.     PlayerTextDrawSetProportional(playerid,rfBombArms[4][playerid], 1);
  1370.     PlayerTextDrawSetShadow(playerid,rfBombArms[4][playerid], 1);
  1371.     PlayerTextDrawUseBox(playerid,rfBombArms[4][playerid], 1);
  1372.     PlayerTextDrawBoxColor(playerid,rfBombArms[4][playerid], 65535);
  1373.     PlayerTextDrawTextSize(playerid,rfBombArms[4][playerid], 428.000000, 10.000000);
  1374.  
  1375.     rfBombArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 200");
  1376.     PlayerTextDrawBackgroundColor(playerid,rfBombArms[5][playerid], 255);
  1377.     PlayerTextDrawFont(playerid,rfBombArms[5][playerid], 2);
  1378.     PlayerTextDrawLetterSize(playerid,rfBombArms[5][playerid], 0.529999, 1.399999);
  1379.     PlayerTextDrawColor(playerid,rfBombArms[5][playerid], 16711935);
  1380.     PlayerTextDrawSetOutline(playerid,rfBombArms[5][playerid], 0);
  1381.     PlayerTextDrawSetProportional(playerid,rfBombArms[5][playerid], 1);
  1382.     PlayerTextDrawSetShadow(playerid,rfBombArms[5][playerid], 1);
  1383.     PlayerTextDrawUseBox(playerid,rfBombArms[5][playerid], 1);
  1384.     PlayerTextDrawBoxColor(playerid,rfBombArms[5][playerid], 255);
  1385.     PlayerTextDrawTextSize(playerid,rfBombArms[5][playerid], 523.000000, 10.000000);
  1386.  
  1387.     PlayerTextDrawSetSelectable(playerid, rfBombArms[0][playerid], false);
  1388.     PlayerTextDrawSetSelectable(playerid, rfBombArms[1][playerid], true);
  1389.     PlayerTextDrawSetSelectable(playerid, rfBombArms[2][playerid], true);
  1390.     PlayerTextDrawSetSelectable(playerid, rfBombArms[3][playerid], true);
  1391.     PlayerTextDrawSetSelectable(playerid, rfBombArms[4][playerid], true);
  1392.     PlayerTextDrawSetSelectable(playerid, rfBombArms[5][playerid], false);
  1393.     return 1;
  1394. }
  1395.  
  1396. /*********************************************************************************************************
  1397.  
  1398. CRIADOR DO FILTERSCRIPT -> Rhay Fither (Sueliton Medeiros)
  1399. FS BASE (APENAS ME INSPIREI, OS CÓDIGOS E TEXTDRAWS FOI EU QUE CRIEI) ->
  1400. CRIEI AS TEXTDRAWS NO FS -> Zamaroht's TextDraw Editor
  1401.  
  1402. *********************************************************************************************************/
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