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- #include <a_samp> //SAMP TEAM
- #define FILTERSCRIPT
- #define PRECO_WHITEGUN 50 //DEFINE OS PREÇOS DAS ARMAS BRANCAS
- #define PRECO_PISTOLAS 350//DEFINE OS PREÇOS DAS PISTOLAS
- #define PRECO_SHOTGUNS 500//DEFINE OS PREÇOS DAS SHOTGUNS (12)
- #define PRECO_MAC_GUNS 700//DEFINE OS PREÇOS DAS MACHINE GUNS
- #define PRECO_ASSALT 750//DEFINE OS PREÇOS DAS ASSALT GUNS
- #define PRECO_RIFLES 800//DEFINE OS PREÇOS DOS RIFLES
- #define PRECO_GRANADAS 200//DEFINE OS PREÇOS DAS GRANADAS
- new PlayerText:rfMenuInicial[10][MAX_PLAYERS];
- new PlayerText:rfWhiteArms[12][MAX_PLAYERS];
- new PlayerText:rfPistolArms[7][MAX_PLAYERS];
- new PlayerText:rfShotgunArms[7][MAX_PLAYERS];
- new PlayerText:rfSubMachineArms[7][MAX_PLAYERS];
- new PlayerText:rfAssaltoArms[6][MAX_PLAYERS];
- new PlayerText:rfRifleArms[6][MAX_PLAYERS];
- new PlayerText:rfBombArms[6][MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|");
- print("| Sistema de Ammunation em TextDraw - By Rhay Fither|");
- print("| Carregado com sucesso! |");
- print("|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
- AddStaticPickup(19130, 1, 1368.454345,-1279.938476,13.546875, 0);
- AddStaticPickup(19130, 1, 285.4185,-41.7612,1001.5156, 0);
- AddStaticPickup(19132, 1, 296.5509,-38.1592,1001.5156, 0);
- Create3DTextLabel("{FF8000}Ammunation\n{00FF00}Aperte '{FF8000}F{00FF00}' ou '{FF8000}Enter{00FF00}' para Entrar", -1, 1368.454345,-1279.938476,13.546875, 10.0, 0);
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|");
- print("| Sistema de Ammunation em TextDraw - By Rhay Fither|");
- print("| Descarregado com sucesso! |");
- print("|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- CriarTextDrawsRhayziin(playerid);
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if((newkeys == KEY_SECONDARY_ATTACK)) //F ou Enter
- {
- if(!IsPlayerConnected(playerid)) return false;
- if(IsPlayerInRangeOfPoint(playerid, 2.0, 1368.454345,-1279.938476,13.546875))
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 286.148986,-40.644397,1001.515625);
- }
- if(IsPlayerInRangeOfPoint(playerid, 2.0, 285.4185,-41.7612,1001.5156))
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1365.4458,-1279.8269,13.5469);
- SetPlayerFacingAngle(playerid, 91.8428);
- }
- if(IsPlayerInRangeOfPoint(playerid, 2.0, 296.5509,-38.1592,1001.5156))
- {
- AparecerRhayFither(playerid, 3, false);
- AparecerRhayFither(playerid, 2, false);
- AparecerRhayFither(playerid, 1, false);
- AparecerRhayFither(playerid, 4, false);
- AparecerRhayFither(playerid, 5, false);
- AparecerRhayFither(playerid, 6, false);
- AparecerRhayFither(playerid, 0, true);
- }
- }
- return 1;
- }
- stock SetMoneyWeapon(playerid, QuantidadeGrana, Arma, Municao, NomeArma[])
- {
- new MinhaGrana = GetPlayerMoney(playerid), JuntarMunicaoRandom = Municao + random(100), StringMoney[128];
- format(StringMoney, sizeof(StringMoney), "{FF0000}* Você não possui {00FF00}R$ %d {FF0000}para comprar esta arma!", QuantidadeGrana);
- if(MinhaGrana < QuantidadeGrana) return SendClientMessage(playerid, -1, StringMoney);
- GivePlayerWeapon(playerid, Arma, JuntarMunicaoRandom);
- GivePlayerMoney(playerid, -QuantidadeGrana);
- format(StringMoney, sizeof(StringMoney), "{FFFF00}({FF8000}»{FFFF00}) Você comprou %s.", NomeArma);
- SendClientMessage(playerid, -1, StringMoney);
- return 1;
- }
- public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
- {
- if(_:playertextid == INVALID_TEXT_DRAW) return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
- else if(playertextid == rfMenuInicial[1][playerid]) //Armas Brancas
- {
- SelectTextDraw(playerid, 0x00FF00FF);
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 1, true);
- }
- else if(playertextid == rfMenuInicial[2][playerid]) //Metralhadoras
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 4, true);
- }
- else if(playertextid == rfMenuInicial[3][playerid]) //Shotguns
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 3, true);
- }
- else if(playertextid == rfMenuInicial[4][playerid]) //Pistolas
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 2, true);
- }
- else if(playertextid == rfMenuInicial[5][playerid]) //Assalto
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 5, true);
- }
- else if(playertextid == rfMenuInicial[6][playerid]) //Rifles
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 6, true);
- }
- else if(playertextid == rfMenuInicial[7][playerid]) //Bombas
- {
- AparecerRhayFither(playerid, 0, false);
- AparecerRhayFither(playerid, 7, true);
- }
- else if(playertextid == rfMenuInicial[8][playerid]) //Pacote de Armas
- {
- new MinhaGranar = GetPlayerMoney(playerid);
- if(MinhaGranar < 1250) return SendClientMessage(playerid, -1, "{FF0000}* Você não possui {00FF00}R$ 1250 {FF0000}para comprar o pacote de armas.");
- GivePlayerWeapon(playerid, 5, 100+random(100));
- GivePlayerWeapon(playerid, 24, 100+random(100));
- GivePlayerWeapon(playerid, 26, 100+random(100));
- GivePlayerWeapon(playerid, 32, 100+random(100));
- GivePlayerWeapon(playerid, 31, 100+random(100));
- GivePlayerWeapon(playerid, 34, 100+random(100));
- GivePlayerWeapon(playerid, 16, 1+random(35));
- GivePlayerMoney(playerid, -1250);
- SendClientMessage(playerid, -1, "{FFFF00}({FF8000}»{FFFF00}) Você comprou um Pacote de Armas.");
- AparecerRhayFither(playerid, 0, false);
- }
- else if(playertextid == rfMenuInicial[9][playerid])
- {
- SendClientMessage(playerid, 0xFF0000FF, "{FF0000}({FF8000}»{FF0000}) Você fechou o menu de armas.");
- AparecerRhayFither(playerid, 0, false);
- }
- else if(playertextid == rfWhiteArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 1, 200, "um Soco Inglês");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 5, 200, "um Taco de Baseball");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[3][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 2, 200, "um Taco de Golf");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[4][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 8, 200, "uma Katana");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[5][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 4, 200, "uma Faca");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[6][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 3, 200, "um Cacetete");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[7][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 7, 200, "um Taco de Bilhar");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[8][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_WHITEGUN, 6, 200, "uma Pá");
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfWhiteArms[9][playerid])
- {
- AparecerRhayFither(playerid, 1, false);
- SelectTextDraw(playerid, 0xF60000AA);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfWhiteArms[10][playerid])
- {
- AparecerRhayFither(playerid, 1, false);
- }
- else if(playertextid == rfPistolArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_PISTOLAS, 22, 200, "uma 9mm");
- AparecerRhayFither(playerid, 2, false);
- }
- else if(playertextid == rfPistolArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_PISTOLAS, 23, 200, "uma 9mm com Silenciador");
- AparecerRhayFither(playerid, 2, false);
- }
- else if(playertextid == rfPistolArms[3][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_PISTOLAS, 24, 200, "uma Desert Eagle");
- AparecerRhayFither(playerid, 2, false);
- }
- else if(playertextid == rfPistolArms[4][playerid])
- {
- AparecerRhayFither(playerid, 2, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfPistolArms[5][playerid])
- {
- AparecerRhayFither(playerid, 2, false);
- }
- else if(playertextid == rfShotgunArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 25, 200, "uma Shotgun");
- AparecerRhayFither(playerid, 3, false);
- }
- else if(playertextid == rfShotgunArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 26, 200, "uma Cano Serrado");
- AparecerRhayFither(playerid, 3, false);
- }
- else if(playertextid == rfShotgunArms[3][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_SHOTGUNS, 27, 200, "uma Spas");
- AparecerRhayFither(playerid, 3, false);
- }
- else if(playertextid == rfShotgunArms[4][playerid])
- {
- AparecerRhayFither(playerid, 3, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfShotgunArms[5][playerid])
- {
- AparecerRhayFither(playerid, 3, false);
- }
- else if(playertextid == rfSubMachineArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 28, 200, "uma Micro SMG");
- AparecerRhayFither(playerid, 4, false);
- }
- else if(playertextid == rfSubMachineArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 32, 200, "uma Tec-9");
- AparecerRhayFither(playerid, 4, false);
- }
- else if(playertextid == rfSubMachineArms[3][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_MAC_GUNS, 29, 200, "uma MP5");
- AparecerRhayFither(playerid, 4, false);
- }
- else if(playertextid == rfSubMachineArms[4][playerid])
- {
- AparecerRhayFither(playerid, 4, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfSubMachineArms[5][playerid])
- {
- AparecerRhayFither(playerid, 4, false);
- }
- else if(playertextid == rfAssaltoArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_ASSALT, 30, 200, "uma AK-47");
- AparecerRhayFither(playerid, 5, false);
- }
- else if(playertextid == rfAssaltoArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_ASSALT, 31, 200, "uma M4");
- AparecerRhayFither(playerid, 5, false);
- }
- else if(playertextid == rfAssaltoArms[3][playerid])
- {
- AparecerRhayFither(playerid, 5, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfAssaltoArms[4][playerid])
- {
- AparecerRhayFither(playerid, 5, false);
- }
- else if(playertextid == rfRifleArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_RIFLES, 33, 200, "um Rifle");
- AparecerRhayFither(playerid, 6, false);
- }
- else if(playertextid == rfRifleArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_RIFLES, 34, 200, "uma Sniper");
- AparecerRhayFither(playerid, 6, false);
- }
- else if(playertextid == rfRifleArms[3][playerid])
- {
- AparecerRhayFither(playerid, 6, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfRifleArms[4][playerid])
- {
- AparecerRhayFither(playerid, 6, false);
- }
- else if(playertextid == rfBombArms[1][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_GRANADAS, 16, 1, "uma Granada");
- AparecerRhayFither(playerid, 7, false);
- }
- else if(playertextid == rfBombArms[2][playerid])
- {
- SetMoneyWeapon(playerid, PRECO_GRANADAS, 17, 1, "uma Granada de Gás");
- AparecerRhayFither(playerid, 7, false);
- }
- else if(playertextid == rfBombArms[3][playerid])
- {
- AparecerRhayFither(playerid, 7, false);
- AparecerRhayFither(playerid, 0, true);
- }
- else if(playertextid == rfBombArms[4][playerid])
- {
- AparecerRhayFither(playerid, 7, false);
- }
- return 1;
- }
- stock AparecerRhayFither(playerid, TextdrawVar, bool:AparecendoBoolean)
- {
- if(TextdrawVar == 0) //Menu Inicial
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfMenuInicial[0][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[1][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[2][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[3][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[4][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[5][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[6][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[7][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[8][playerid]);
- PlayerTextDrawShow(playerid, rfMenuInicial[9][playerid]);
- SelectTextDraw(playerid, 0xF60000AA);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfMenuInicial[0][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[1][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[2][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[3][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[4][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[5][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[6][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[7][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[8][playerid]);
- PlayerTextDrawHide(playerid, rfMenuInicial[9][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 1) //Armas Brancas
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfWhiteArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[5][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[6][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[7][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[8][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[9][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[10][playerid]);
- PlayerTextDrawShow(playerid, rfWhiteArms[11][playerid]);
- SelectTextDraw(playerid, 0x00FF00FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfWhiteArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[5][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[6][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[7][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[8][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[9][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[10][playerid]);
- PlayerTextDrawHide(playerid, rfWhiteArms[11][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 2) //Pistolas
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfPistolArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[5][playerid]);
- PlayerTextDrawShow(playerid, rfPistolArms[6][playerid]);
- SelectTextDraw(playerid, 0x00FF00FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfPistolArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[5][playerid]);
- PlayerTextDrawHide(playerid, rfPistolArms[6][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 3) //Escopetas
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfShotgunArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[5][playerid]);
- PlayerTextDrawShow(playerid, rfShotgunArms[6][playerid]);
- SelectTextDraw(playerid, 0xFF8000FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfShotgunArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[5][playerid]);
- PlayerTextDrawHide(playerid, rfShotgunArms[6][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 4) //Metralhadoras
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfSubMachineArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[5][playerid]);
- PlayerTextDrawShow(playerid, rfSubMachineArms[6][playerid]);
- SelectTextDraw(playerid, 0x800080FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfSubMachineArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[5][playerid]);
- PlayerTextDrawHide(playerid, rfSubMachineArms[6][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 5) //Assalto
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfAssaltoArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfAssaltoArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfAssaltoArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfAssaltoArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfAssaltoArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfAssaltoArms[5][playerid]);
- SelectTextDraw(playerid, 0xFF8000FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfAssaltoArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfAssaltoArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfAssaltoArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfAssaltoArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfAssaltoArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfAssaltoArms[5][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 6) //Rifles
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfRifleArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfRifleArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfRifleArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfRifleArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfRifleArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfRifleArms[5][playerid]);
- SelectTextDraw(playerid, 0x00FF00FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfRifleArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfRifleArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfRifleArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfRifleArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfRifleArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfRifleArms[5][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- if(TextdrawVar == 7) //Bombas
- {
- if(AparecendoBoolean == true)
- {
- PlayerTextDrawShow(playerid, rfBombArms[0][playerid]);
- PlayerTextDrawShow(playerid, rfBombArms[1][playerid]);
- PlayerTextDrawShow(playerid, rfBombArms[2][playerid]);
- PlayerTextDrawShow(playerid, rfBombArms[3][playerid]);
- PlayerTextDrawShow(playerid, rfBombArms[4][playerid]);
- PlayerTextDrawShow(playerid, rfBombArms[5][playerid]);
- SelectTextDraw(playerid, 0x00FF00FF);
- }
- else if(AparecendoBoolean == false)
- {
- PlayerTextDrawHide(playerid, rfBombArms[0][playerid]);
- PlayerTextDrawHide(playerid, rfBombArms[1][playerid]);
- PlayerTextDrawHide(playerid, rfBombArms[2][playerid]);
- PlayerTextDrawHide(playerid, rfBombArms[3][playerid]);
- PlayerTextDrawHide(playerid, rfBombArms[4][playerid]);
- PlayerTextDrawHide(playerid, rfBombArms[5][playerid]);
- CancelSelectTextDraw(playerid);
- }
- }
- return 1;
- }
- stock CriarTextDrawsRhayziin(playerid)
- {
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* MENU INICIAL */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfMenuInicial[0][playerid] = CreatePlayerTextDraw(playerid,200.000000, 160.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[0][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[0][playerid], 0.600000, 21.899988);
- PlayerTextDrawColor(playerid,rfMenuInicial[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[0][playerid], 397.000000, 4.000000);
- rfMenuInicial[1][playerid] = CreatePlayerTextDraw(playerid,204.000000, 164.000000, "ARMAS BRANCAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[1][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[1][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid, rfMenuInicial[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[1][playerid], 393.000000, 10.000000);
- rfMenuInicial[2][playerid] = CreatePlayerTextDraw(playerid,204.000000, 230.000000, "METRALHADORAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[2][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[2][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[2][playerid], 393.000000, 10.000000);
- rfMenuInicial[3][playerid] = CreatePlayerTextDraw(playerid,204.000000, 208.000000, "_____ESCOPETAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[3][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[3][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[3][playerid], 393.000000, 10.000000);
- rfMenuInicial[4][playerid] = CreatePlayerTextDraw(playerid,204.000000, 186.000000, "_______PISTOLAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[4][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[4][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[4][playerid], 393.000000, 10.000000);
- rfMenuInicial[5][playerid] = CreatePlayerTextDraw(playerid,204.000000, 252.000000, "_______ASSALTO");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[5][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[5][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[5][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[5][playerid], 393.000000, 10.000000);
- rfMenuInicial[6][playerid] = CreatePlayerTextDraw(playerid,204.000000, 274.000000, "_________RIFLES");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[6][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[6][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[6][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[6][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[6][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[6][playerid], 393.000000, 10.000000);
- rfMenuInicial[7][playerid] = CreatePlayerTextDraw(playerid,204.000000, 296.000000, "________BOMBAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[7][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[7][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[7][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[7][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[7][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[7][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[7][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[7][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[7][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[7][playerid], 393.000000, 10.000000);
- rfMenuInicial[8][playerid] = CreatePlayerTextDraw(playerid,204.000000, 318.000000, "__PACOTE ARMAS");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[8][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[8][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[8][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[8][playerid], -65281);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[8][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[8][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[8][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[8][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[8][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[8][playerid], 393.000000, 10.000000);
- rfMenuInicial[9][playerid] = CreatePlayerTextDraw(playerid,204.000000, 340.000000, "___________SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfMenuInicial[9][playerid], 255);
- PlayerTextDrawFont(playerid,rfMenuInicial[9][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfMenuInicial[9][playerid], 0.529999, 1.400000);
- PlayerTextDrawColor(playerid,rfMenuInicial[9][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfMenuInicial[9][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfMenuInicial[9][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfMenuInicial[9][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfMenuInicial[9][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfMenuInicial[9][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfMenuInicial[9][playerid], 393.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[5][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[6][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[7][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[8][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfMenuInicial[9][playerid], true);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* ARMAS BRANCAS */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfWhiteArms[0][playerid] = CreatePlayerTextDraw(playerid,217.000000, 165.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[0][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[0][playerid], 0.600000, 22.899995);
- PlayerTextDrawColor(playerid,rfWhiteArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[0][playerid], 421.000000, 10.000000);
- rfWhiteArms[1][playerid] = CreatePlayerTextDraw(playerid,222.000000, 169.000000, "____SOCO INGLES");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[1][playerid], 416.000000, 10.000000);
- rfWhiteArms[2][playerid] = CreatePlayerTextDraw(playerid,222.000000, 192.000000, "_______BASEBALL");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[2][playerid], 416.000000, 10.000000);
- rfWhiteArms[3][playerid] = CreatePlayerTextDraw(playerid,222.000000, 215.000000, "___TACO DE GOLF");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[3][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[3][playerid], 416.000000, 10.000000);
- rfWhiteArms[4][playerid] = CreatePlayerTextDraw(playerid,222.000000, 238.000000, "________KATANA");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[4][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[4][playerid], 416.000000, 10.000000);
- rfWhiteArms[5][playerid] = CreatePlayerTextDraw(playerid,222.000000, 261.000000, "___________FACA");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[5][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[5][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[5][playerid], 416.000000, 10.000000);
- rfWhiteArms[6][playerid] = CreatePlayerTextDraw(playerid,222.000000, 284.000000, "_______CACETETE");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[6][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[6][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[6][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[6][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[6][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[6][playerid], 416.000000, 10.000000);
- rfWhiteArms[7][playerid] = CreatePlayerTextDraw(playerid,222.000000, 307.000000, "_TACO DE BILHAR");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[7][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[7][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[7][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[7][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[7][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[7][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[7][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[7][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[7][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[7][playerid], 416.000000, 10.000000);
- rfWhiteArms[8][playerid] = CreatePlayerTextDraw(playerid,222.000000, 330.000000, "_____________PA");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[8][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[8][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[8][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[8][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[8][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[8][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[8][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[8][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[8][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[8][playerid], 416.000000, 10.000000);
- rfWhiteArms[9][playerid] = CreatePlayerTextDraw(playerid,222.000000, 353.000000, "~<~_VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[9][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[9][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[9][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[9][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[9][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[9][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[9][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[9][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[9][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[9][playerid], 329.000000, 10.000000);
- rfWhiteArms[10][playerid] = CreatePlayerTextDraw(playerid,339.000000, 353.000000, "__SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[10][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[10][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[10][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[10][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[10][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[10][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[10][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[10][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[10][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[10][playerid], 416.000000, 10.000000);
- rfWhiteArms[11][playerid] = CreatePlayerTextDraw(playerid,154.000000, 380.000000, "TODOS OS ITENS CUSTAM R$ 50");
- PlayerTextDrawBackgroundColor(playerid,rfWhiteArms[11][playerid], 255);
- PlayerTextDrawFont(playerid,rfWhiteArms[11][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfWhiteArms[11][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfWhiteArms[11][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfWhiteArms[11][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfWhiteArms[11][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfWhiteArms[11][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfWhiteArms[11][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfWhiteArms[11][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfWhiteArms[11][playerid], 492.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[5][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[6][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[7][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[8][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[9][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[10][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfWhiteArms[11][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* PISTOLAS */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfPistolArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[0][playerid], 1);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[0][playerid], 0.500000, 9.700002);
- PlayerTextDrawColor(playerid,rfPistolArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfPistolArms[0][playerid], 432.000000, 10.000000);
- rfPistolArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "__________9MM");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfPistolArms[1][playerid], 428.000000, 10.000000);
- rfPistolArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_SILENCED 9MM");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfPistolArms[2][playerid], 428.000000, 10.000000);
- rfPistolArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "_DESERT EAGLE");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[3][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfPistolArms[3][playerid], 428.000000, 10.000000);
- rfPistolArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfPistolArms[4][playerid], 355.000000, 10.000000);
- rfPistolArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[5][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[5][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfPistolArms[5][playerid], 428.000000, 10.000000);
- rfPistolArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 350");
- PlayerTextDrawBackgroundColor(playerid,rfPistolArms[6][playerid], 255);
- PlayerTextDrawFont(playerid,rfPistolArms[6][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfPistolArms[6][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfPistolArms[6][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfPistolArms[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfPistolArms[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfPistolArms[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfPistolArms[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfPistolArms[6][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfPistolArms[6][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[5][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfPistolArms[6][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* SHOTGUNS */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfShotgunArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[0][playerid], 1);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[0][playerid], 0.500000, 9.700002);
- PlayerTextDrawColor(playerid,rfShotgunArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[0][playerid], 432.000000, 10.000000);
- rfShotgunArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "______SHOTGUN");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[1][playerid], 428.000000, 10.000000);
- rfShotgunArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_CANO SERRADO");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[2][playerid], 428.000000, 10.000000);
- rfShotgunArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "__________SPAS");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[3][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[3][playerid], 428.000000, 10.000000);
- rfShotgunArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[4][playerid], 355.000000, 10.000000);
- rfShotgunArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[5][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[5][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[5][playerid], 428.000000, 10.000000);
- rfShotgunArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 500");
- PlayerTextDrawBackgroundColor(playerid,rfShotgunArms[6][playerid], 255);
- PlayerTextDrawFont(playerid,rfShotgunArms[6][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfShotgunArms[6][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfShotgunArms[6][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfShotgunArms[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfShotgunArms[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfShotgunArms[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfShotgunArms[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfShotgunArms[6][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfShotgunArms[6][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[5][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfShotgunArms[6][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* METRALHADORAS */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfSubMachineArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[0][playerid], 1);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[0][playerid], 0.500000, 9.700002);
- PlayerTextDrawColor(playerid,rfSubMachineArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[0][playerid], 432.000000, 10.000000);
- rfSubMachineArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_____MICRO SMG");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[1][playerid], 428.000000, 10.000000);
- rfSubMachineArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "_________TEC-9");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[2][playerid], 428.000000, 10.000000);
- rfSubMachineArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "___________MP5");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[3][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[3][playerid], 428.000000, 10.000000);
- rfSubMachineArms[4][playerid] = CreatePlayerTextDraw(playerid,254.000000, 240.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[4][playerid], 355.000000, 10.000000);
- rfSubMachineArms[5][playerid] = CreatePlayerTextDraw(playerid,365.000000, 240.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[5][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[5][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[5][playerid], 428.000000, 10.000000);
- rfSubMachineArms[6][playerid] = CreatePlayerTextDraw(playerid,171.000000, 266.000000, "TODOS OS ITENS CUSTAM R$ 700");
- PlayerTextDrawBackgroundColor(playerid,rfSubMachineArms[6][playerid], 255);
- PlayerTextDrawFont(playerid,rfSubMachineArms[6][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfSubMachineArms[6][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfSubMachineArms[6][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfSubMachineArms[6][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfSubMachineArms[6][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfSubMachineArms[6][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfSubMachineArms[6][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfSubMachineArms[6][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfSubMachineArms[6][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[5][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfSubMachineArms[6][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* Assalto */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfAssaltoArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[0][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[0][playerid], 0.500000, 7.300000);
- PlayerTextDrawColor(playerid,rfAssaltoArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[0][playerid], 432.000000, 10.000000);
- rfAssaltoArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_________AK-47");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfAssaltoArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[1][playerid], 428.000000, 10.000000);
- rfAssaltoArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "____________M4");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfAssaltoArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[2][playerid], 428.000000, 10.000000);
- rfAssaltoArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfAssaltoArms[3][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[3][playerid], 355.000000, 10.000000);
- rfAssaltoArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfAssaltoArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[4][playerid], 428.000000, 10.000000);
- rfAssaltoArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 750");
- PlayerTextDrawBackgroundColor(playerid,rfAssaltoArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfAssaltoArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfAssaltoArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfAssaltoArms[5][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfAssaltoArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfAssaltoArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfAssaltoArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfAssaltoArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfAssaltoArms[5][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfAssaltoArms[5][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfAssaltoArms[5][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* Rifle */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfRifleArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[0][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[0][playerid], 0.500000, 7.300000);
- PlayerTextDrawColor(playerid,rfRifleArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfRifleArms[0][playerid], 432.000000, 10.000000);
- rfRifleArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "_________RIFLE");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfRifleArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfRifleArms[1][playerid], 428.000000, 10.000000);
- rfRifleArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "________SNIPER");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfRifleArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfRifleArms[2][playerid], 428.000000, 10.000000);
- rfRifleArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfRifleArms[3][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfRifleArms[3][playerid], 355.000000, 10.000000);
- rfRifleArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfRifleArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfRifleArms[4][playerid], 428.000000, 10.000000);
- rfRifleArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 800");
- PlayerTextDrawBackgroundColor(playerid,rfRifleArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfRifleArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfRifleArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfRifleArms[5][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfRifleArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfRifleArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfRifleArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfRifleArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfRifleArms[5][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfRifleArms[5][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfRifleArms[5][playerid], false);
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /* Bombas */
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- rfBombArms[0][playerid] = CreatePlayerTextDraw(playerid,250.000000, 170.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[0][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[0][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[0][playerid], 0.500000, 7.300000);
- PlayerTextDrawColor(playerid,rfBombArms[0][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfBombArms[0][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[0][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[0][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[0][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[0][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfBombArms[0][playerid], 432.000000, 10.000000);
- rfBombArms[1][playerid] = CreatePlayerTextDraw(playerid,254.000000, 174.000000, "______GRANADA");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[1][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[1][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[1][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfBombArms[1][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfBombArms[1][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[1][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[1][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[1][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfBombArms[1][playerid], 428.000000, 10.000000);
- rfBombArms[2][playerid] = CreatePlayerTextDraw(playerid,254.000000, 196.000000, "__GRANADA GAS");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[2][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[2][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[2][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfBombArms[2][playerid], -1);
- PlayerTextDrawSetOutline(playerid,rfBombArms[2][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[2][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[2][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[2][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[2][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfBombArms[2][playerid], 428.000000, 10.000000);
- rfBombArms[3][playerid] = CreatePlayerTextDraw(playerid,254.000000, 218.000000, "~<~VOLTAR");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[3][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[3][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[3][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfBombArms[3][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfBombArms[3][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[3][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[3][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[3][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfBombArms[3][playerid], 355.000000, 10.000000);
- rfBombArms[4][playerid] = CreatePlayerTextDraw(playerid,365.000000, 218.000000, "_SAIR");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[4][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[4][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[4][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfBombArms[4][playerid], -16776961);
- PlayerTextDrawSetOutline(playerid,rfBombArms[4][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[4][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[4][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[4][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[4][playerid], 65535);
- PlayerTextDrawTextSize(playerid,rfBombArms[4][playerid], 428.000000, 10.000000);
- rfBombArms[5][playerid] = CreatePlayerTextDraw(playerid,171.000000, 244.000000, "TODOS OS ITENS CUSTAM R$ 200");
- PlayerTextDrawBackgroundColor(playerid,rfBombArms[5][playerid], 255);
- PlayerTextDrawFont(playerid,rfBombArms[5][playerid], 2);
- PlayerTextDrawLetterSize(playerid,rfBombArms[5][playerid], 0.529999, 1.399999);
- PlayerTextDrawColor(playerid,rfBombArms[5][playerid], 16711935);
- PlayerTextDrawSetOutline(playerid,rfBombArms[5][playerid], 0);
- PlayerTextDrawSetProportional(playerid,rfBombArms[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid,rfBombArms[5][playerid], 1);
- PlayerTextDrawUseBox(playerid,rfBombArms[5][playerid], 1);
- PlayerTextDrawBoxColor(playerid,rfBombArms[5][playerid], 255);
- PlayerTextDrawTextSize(playerid,rfBombArms[5][playerid], 523.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[0][playerid], false);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[1][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[2][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[3][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[4][playerid], true);
- PlayerTextDrawSetSelectable(playerid, rfBombArms[5][playerid], false);
- return 1;
- }
- /*********************************************************************************************************
- CRIADOR DO FILTERSCRIPT -> Rhay Fither (Sueliton Medeiros)
- FS BASE (APENAS ME INSPIREI, OS CÓDIGOS E TEXTDRAWS FOI EU QUE CRIEI) ->
- CRIEI AS TEXTDRAWS NO FS -> Zamaroht's TextDraw Editor
- *********************************************************************************************************/
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