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Maggie

Oct 15th, 2019
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  1. <<Maggie>>
  2.  
  3. Attributes: Resistances: Stats:
  4. STR: 10 Heat: 0% Caster Level: 115
  5. DEX: 14 Cold: 25% Martial Level: 0
  6. CON: 10 Acid: 0% Vitality: 85
  7. INT: 36 Electricity: 0% Stamina: 10
  8. WIS: 20 Sonic: -25% Mana Pool [INT]: 188
  9. CHA: 20 Light: 25% Physical Action Commands: 0
  10. Dark: -25% Physical Resistance: 30
  11. Arcane Casting Proficiency: 115
  12. Caster Spell List: 300+
  13. Supernatural Resistance: 90
  14.  
  15. Class Breakdown
  16. ===============================================================================================
  17. Lv ML CL Vit Requirements
  18. Elf 0 0 5 1
  19. Ancient Elf 5 0 5 4 Pure-Blood Elf, Level 85+
  20. Wizard 15 0 15 12 INT 11+, Knowledge (Arcane) 15+
  21. Incantator 10 0 10 6 Any Spellcasting
  22. Healer 10 0 10 10 Any Spellcasting, INT or WIS 13+
  23. Barrier Mage 10 0 10 8 Abjuration Specialization
  24. High Caster 10 0 10 6 Any Specialization
  25. Librarian 5 0 0 6 Librarian Skill 15+
  26. Legendary Bookworm 10 0 15 10 Librarian, Librarian Skill 75+
  27. Clerk 5 0 0 6 Clerk Skill 15+
  28. Administrator 10 0 15 10 Clerk, Clerk Skill 75+
  29. Ablative Abjurer 5 0 10 3 Abjuration Spec
  30. Triage Doctor 5 0 10 3 Healer, Administrator
  31. Total: 100 0 115 85
  32.  
  33. <<Class Abilities>>
  34. > Elf
  35. • Can choose a Pure-Blood Elf type: [Subterranean]
  36. • Can see in Dim Lighting
  37. > Ancient Elf
  38. • Gain a different ability depending on your Tribal Bloodline
  39. • Can see in Complete Darkness and are Immune to Petrification
  40. • Receive a bonus to Mana Regeneration that scales with the number of Spells you know (1% per 6 new spells)
  41. > Wizard
  42. • Gain Arcane Spellcasting [INT]
  43. • Specialized in Abjuration, can cast Abjuration spells at half cost
  44. • Gain Special Ability: [Lingering Buffs]
  45. • Gain 1/day Special Spell: [Imbue Dispel]
  46. > Incantator
  47. • Can initiate a cooperative spell cast, splitting the Mana cost among all participants
  48. • Specialized in Transmutation, can cast Transmutation spells at half cost
  49. • Can Perform a lengthy chant to cast Spells at halved Mana cost
  50. > Healer
  51. • Can channel Mana to restore Vitality to a Target, efficiency scales with Level
  52. • Healing Spells you cast also confer a temporary Regeneration effect that lasts for a short time
  53. • Healing Spells you cast also have a chance to remove a harmful Status effect
  54. > Barrier Mage
  55. • Can Perform an Action to create a magic barrier to protect from an Attack or Spell
  56. • Magic Barriers created are more durable and you can maintain magic barriers at a reduced Mana cost
  57. • Can layer magic barriers with multiple barrier types to exponentially increase effectiveness and efficiency
  58. > High Caster
  59. • Gain an additonal spell per level, last 10 are Super Tier
  60. • Cast Specialization Spells at Reduced Casting Time, scales with level
  61. • Mana regenerates 25% faster
  62. • Immune to Silence
  63. > Librarian
  64. • Reduces usage time of Scrolls and Books by 50%
  65. • You can Perform an Action learn the complete contents of a book or piece of text instantly.
  66. > Legendary Bookworm
  67. • Using a Scroll consumes no Mana for you. Furthermore, there is a 25% chance that the Scroll won’t be consumed upon use.
  68. • Gain additional Mana Regeneration and Supernatural Action Speed based on the number of Unique Books you have in your Inventory.
  69. • Once per day, you may consume a Scroll to Permanently Learn the Spell it contains. If the Spell learnt is not of your Tradition, this ability has a 1-week cooldown.
  70. > Clerk
  71. • Can Give and Receive items from Entities from a very large Distance. This distance Scales with your Level.
  72. • (In order to receive the item, you/the creature who is receiving must confirm the transference.)
  73. • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level.
  74. • (This Ability is treated as a Divination Spell for the purposes of resistances and interference.)
  75. > Administrator
  76. • You may select a number of Willing creatures equal to your level to Administrate. You always know the rough Position of these Creatures, with more Precision the closer they are to you, and can Telepathically Communicate with these Creatures.
  77. • You are able to cast Spells and use Abilities on Administrated Creatures regardless of Range.
  78. • Anti-Divination Spells and Abilities don't work against your Learn Information Ability
  79. > Ablative Abjurer
  80. • Gain Special Skill: [Unbreakable Barrier]
  81. • Gain Special Skill: [Endless Absorption]
  82. > Triage Doctor
  83. • Can cast Spells using Vitality instead of Mana
  84. (From Blood Mage)
  85. • Mana pool increased by 25%, Mana regenerates 25% faster
  86. (From Theurge)
  87. • Gain Special Skill: [Reassign Wounds]
  88.  
  89. <<Special Skills and Spells>>
  90. > [Lingering Buffs]
  91. • Buff spells now last 1 step longer (rounds/level -> min/level -> 10 min/level -> hr/level)
  92. > [Imbue Dispel]
  93. • Abjuration spell
  94. • This spell imbues the target with a weave of abjuration magic. At any time, the target may trigger this weave to immediatly dispel any hostile magic around him, as per an area-targeted [Greater Dispel Magic]. Once used, the spell ends.
  95. > [Unbreakable Barrier]
  96. • Spells you cast that provides protections (Protection from Energy, Stoneskin, etc) can provide 50% more protection than before.
  97. • For example, [Protection From Energy] normally provides 12 points of protection per CL. With this, it provides 18 points of protection per CL.
  98. > [Endless Absorption]
  99. • Spells that provide DR (Stoneskin, Protection from Arrows, etc) now provide immunity from that damage source until they absorb enough damage to be ended. If such a spell does not have a limit to damage absorption, it can now absorb the same amount that it would protect you from per caster level before ending.
  100. > [Reassign Wounds]
  101. • When an ally you Administrate takes damage, you can transfer some or all of that damage to any number of other allies you Administrate and/or yourself.
  102.  
  103. Skill Breakdown
  104. ===================================================================================================
  105. Martial Pool: 298 [Max 45]
  106. Athletics: 25
  107. Balance: 33
  108. Climb: 25
  109. Flight: 35
  110. Jump: 25
  111. Ride: 25
  112. Swim: 45
  113. Tumble: 25
  114. Slight of Hand: 30
  115. Stealth: 30
  116. INT Pool: 905 [Max 100]
  117. Investigation: 100
  118. Knowledge (Arcana): 100
  119. Knowledge (Dungeoneering): 55
  120. Knowledge (Engineering) 55
  121. Knowledge (Geography): 55
  122. Knowledge (History): 55
  123. Knowledge (Local): 55
  124. Knowledge (Monster Lore): 55
  125. Knowledge (Nature): 65
  126. Knowledge (Nobility): 55
  127. Knowledge (Religion): 55
  128. Mana Control: 100
  129. Spellcraft: 100
  130. WIS Pool: 505 [Max 80]
  131. Insight: 80
  132. Medicine: 80
  133. Perception: 80
  134. Profession (Librarian): 80
  135. Profession (Clerk): 80
  136. Profession (Scribe): 80
  137. Survival: 25
  138. CHA Pool: 505 [Max 80]
  139. Deception: 80
  140. Intimidation: 80
  141. Leadership: 80
  142. Perform 80
  143. Performance (Act): 10
  144. Performance (Comedy): 10
  145. Performance (Dance): 10
  146. Performance (Keyboard): 10
  147. Performance (Percussion): 10
  148. Performance (String): 10
  149. Performance (Wind): 10
  150. Performance (Oratory): 25
  151. Performance (Sing): 80
  152. Persuasion: 10
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