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- <<Maggie>>
- Attributes: Resistances: Stats:
- STR: 10 Heat: 0% Caster Level: 115
- DEX: 14 Cold: 25% Martial Level: 0
- CON: 10 Acid: 0% Vitality: 85
- INT: 36 Electricity: 0% Stamina: 10
- WIS: 20 Sonic: -25% Mana Pool [INT]: 188
- CHA: 20 Light: 25% Physical Action Commands: 0
- Dark: -25% Physical Resistance: 30
- Arcane Casting Proficiency: 115
- Caster Spell List: 300+
- Supernatural Resistance: 90
- Class Breakdown
- ===============================================================================================
- Lv ML CL Vit Requirements
- Elf 0 0 5 1
- Ancient Elf 5 0 5 4 Pure-Blood Elf, Level 85+
- Wizard 15 0 15 12 INT 11+, Knowledge (Arcane) 15+
- Incantator 10 0 10 6 Any Spellcasting
- Healer 10 0 10 10 Any Spellcasting, INT or WIS 13+
- Barrier Mage 10 0 10 8 Abjuration Specialization
- High Caster 10 0 10 6 Any Specialization
- Librarian 5 0 0 6 Librarian Skill 15+
- Legendary Bookworm 10 0 15 10 Librarian, Librarian Skill 75+
- Clerk 5 0 0 6 Clerk Skill 15+
- Administrator 10 0 15 10 Clerk, Clerk Skill 75+
- Ablative Abjurer 5 0 10 3 Abjuration Spec
- Triage Doctor 5 0 10 3 Healer, Administrator
- Total: 100 0 115 85
- <<Class Abilities>>
- > Elf
- • Can choose a Pure-Blood Elf type: [Subterranean]
- • Can see in Dim Lighting
- > Ancient Elf
- • Gain a different ability depending on your Tribal Bloodline
- • Can see in Complete Darkness and are Immune to Petrification
- • Receive a bonus to Mana Regeneration that scales with the number of Spells you know (1% per 6 new spells)
- > Wizard
- • Gain Arcane Spellcasting [INT]
- • Specialized in Abjuration, can cast Abjuration spells at half cost
- • Gain Special Ability: [Lingering Buffs]
- • Gain 1/day Special Spell: [Imbue Dispel]
- > Incantator
- • Can initiate a cooperative spell cast, splitting the Mana cost among all participants
- • Specialized in Transmutation, can cast Transmutation spells at half cost
- • Can Perform a lengthy chant to cast Spells at halved Mana cost
- > Healer
- • Can channel Mana to restore Vitality to a Target, efficiency scales with Level
- • Healing Spells you cast also confer a temporary Regeneration effect that lasts for a short time
- • Healing Spells you cast also have a chance to remove a harmful Status effect
- > Barrier Mage
- • Can Perform an Action to create a magic barrier to protect from an Attack or Spell
- • Magic Barriers created are more durable and you can maintain magic barriers at a reduced Mana cost
- • Can layer magic barriers with multiple barrier types to exponentially increase effectiveness and efficiency
- > High Caster
- • Gain an additonal spell per level, last 10 are Super Tier
- • Cast Specialization Spells at Reduced Casting Time, scales with level
- • Mana regenerates 25% faster
- • Immune to Silence
- > Librarian
- • Reduces usage time of Scrolls and Books by 50%
- • You can Perform an Action learn the complete contents of a book or piece of text instantly.
- > Legendary Bookworm
- • Using a Scroll consumes no Mana for you. Furthermore, there is a 25% chance that the Scroll won’t be consumed upon use.
- • Gain additional Mana Regeneration and Supernatural Action Speed based on the number of Unique Books you have in your Inventory.
- • Once per day, you may consume a Scroll to Permanently Learn the Spell it contains. If the Spell learnt is not of your Tradition, this ability has a 1-week cooldown.
- > Clerk
- • Can Give and Receive items from Entities from a very large Distance. This distance Scales with your Level.
- • (In order to receive the item, you/the creature who is receiving must confirm the transference.)
- • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level.
- • (This Ability is treated as a Divination Spell for the purposes of resistances and interference.)
- > Administrator
- • You may select a number of Willing creatures equal to your level to Administrate. You always know the rough Position of these Creatures, with more Precision the closer they are to you, and can Telepathically Communicate with these Creatures.
- • You are able to cast Spells and use Abilities on Administrated Creatures regardless of Range.
- • Anti-Divination Spells and Abilities don't work against your Learn Information Ability
- > Ablative Abjurer
- • Gain Special Skill: [Unbreakable Barrier]
- • Gain Special Skill: [Endless Absorption]
- > Triage Doctor
- • Can cast Spells using Vitality instead of Mana
- (From Blood Mage)
- • Mana pool increased by 25%, Mana regenerates 25% faster
- (From Theurge)
- • Gain Special Skill: [Reassign Wounds]
- <<Special Skills and Spells>>
- > [Lingering Buffs]
- • Buff spells now last 1 step longer (rounds/level -> min/level -> 10 min/level -> hr/level)
- > [Imbue Dispel]
- • Abjuration spell
- • This spell imbues the target with a weave of abjuration magic. At any time, the target may trigger this weave to immediatly dispel any hostile magic around him, as per an area-targeted [Greater Dispel Magic]. Once used, the spell ends.
- > [Unbreakable Barrier]
- • Spells you cast that provides protections (Protection from Energy, Stoneskin, etc) can provide 50% more protection than before.
- • For example, [Protection From Energy] normally provides 12 points of protection per CL. With this, it provides 18 points of protection per CL.
- > [Endless Absorption]
- • Spells that provide DR (Stoneskin, Protection from Arrows, etc) now provide immunity from that damage source until they absorb enough damage to be ended. If such a spell does not have a limit to damage absorption, it can now absorb the same amount that it would protect you from per caster level before ending.
- > [Reassign Wounds]
- • When an ally you Administrate takes damage, you can transfer some or all of that damage to any number of other allies you Administrate and/or yourself.
- Skill Breakdown
- ===================================================================================================
- Martial Pool: 298 [Max 45]
- Athletics: 25
- Balance: 33
- Climb: 25
- Flight: 35
- Jump: 25
- Ride: 25
- Swim: 45
- Tumble: 25
- Slight of Hand: 30
- Stealth: 30
- INT Pool: 905 [Max 100]
- Investigation: 100
- Knowledge (Arcana): 100
- Knowledge (Dungeoneering): 55
- Knowledge (Engineering) 55
- Knowledge (Geography): 55
- Knowledge (History): 55
- Knowledge (Local): 55
- Knowledge (Monster Lore): 55
- Knowledge (Nature): 65
- Knowledge (Nobility): 55
- Knowledge (Religion): 55
- Mana Control: 100
- Spellcraft: 100
- WIS Pool: 505 [Max 80]
- Insight: 80
- Medicine: 80
- Perception: 80
- Profession (Librarian): 80
- Profession (Clerk): 80
- Profession (Scribe): 80
- Survival: 25
- CHA Pool: 505 [Max 80]
- Deception: 80
- Intimidation: 80
- Leadership: 80
- Perform 80
- Performance (Act): 10
- Performance (Comedy): 10
- Performance (Dance): 10
- Performance (Keyboard): 10
- Performance (Percussion): 10
- Performance (String): 10
- Performance (Wind): 10
- Performance (Oratory): 25
- Performance (Sing): 80
- Persuasion: 10
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