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                                         <<Hythlodaeus>>
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                                           <<Maggie>>
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                              The Veiled Master who Manipulates All
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                                     (also known as Brainy)
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Attributes:          Resistances:              Stats:
4
STR: 10              Heat:          0%         Caster Level:               115
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                               Member of the Court of the Deep Sea
5+
DEX: 14              Cold:         25%         Martial Level:                0
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                                  https://pastebin.com/FZPTjyV4
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CON: 10              Acid:          0%         Vitality:                    85
7
INT: 36              Electricity:   0%         Stamina:                     10
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                                            DLC Used:
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WIS: 20              Sonic:       -25%         Mana Pool [INT]:            188
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            Official Unofficial Addon Pack by Shitty Dev: https://imgur.com/a/2Ne9os8
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CHA: 20              Light:        25%         Physical Action Commands:     0
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                 Data Crystals: Lazy Bones edition: https://imgur.com/a/ZfrCncu
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                     Dark:        -25%         Physical Resistance:         30
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                         Profession DLC: https://pastebin.com/RTwwAxS1
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                                               Arcane Casting Proficiency: 115
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                Heteromorph Complications And You: https://pastebin.com/fR6xSYYG
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                                               Caster Spell List:          300+
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                                               Supernatural Resistance:     90
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Attributes:          Resistances:
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15-
STR:  8 [18]         Heat:          0%              pRES:             0  [30]
15+
16-
DEX:  8 [22]         Cold:         50%              mRES:           115 [125]
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17-
CON:  8 [16]         Acid:          0%              Vit:            820 [984]
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                    Lv      ML      CL     Vit     Requirements
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INT: 40              Electricity: -25%              Proficiency:      0  [26]
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Elf                  0       0       5       1
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WIS: 20 [24]         Sonic:       -50%              Caster Level:   115 [125]
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Ancient Elf          5       0       5       4     Pure-Blood Elf, Level 85+
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CHA: 26 [30]         Light:       -50% [Imm]        Mana Pool:      160 [175]
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Wizard              15       0      15      12     INT 11+, Knowledge (Arcane) 15+
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                     Dark:        125%              Martial Level:    0  [20]
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Incantator          10       0      10       6     Any Spellcasting
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Healer              10       0      10      10     Any Spellcasting, INT or WIS 13+
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Barrier Mage        10       0      10       8     Abjuration Specialization
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High Caster         10       0      10       6     Any Specialization
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					Lv      ML      CL      Vit     Requirements
25+
Librarian            5       0       0       6     Librarian Skill 15+
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Brain Eater         15       0      20      150
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Legendary Bookworm  10       0      15      10     Librarian, Librarian Skill 75+
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Mind Flayer         10       0      10       80     Brain Eater
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Clerk                5       0       0       6     Clerk Skill 15+
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Deep One             5       0       5       30     Mind Flayer
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Administrator       10       0      15      10     Clerk, Clerk Skill 75+
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Wizard (Illusion)   15       0      15      120     INT 11+, Knowledge (Arcane) 15+
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Ablative Abjurer     5       0      10       3     Abjuration Spec
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Illusionist         10       0      10       80     Illusion Specialization
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Triage Doctor        5       0      10       3     Healer, Administrator
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Somamancer          10       0      10      100     Enchantment Specialization
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Total:             100       0     115      85
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High Caster         10       0      10       60     Any Specialization
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Clerk                5       0       0      100     Clerk Skill 15+
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Administrator       10       0      15       40     Clerk, Clerk Skill 75+
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> Elf
35-
Aboleth              5       0      10       30     Deep One, Illusion Spec
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     • Can choose a Pure-Blood Elf type: [Subterranean]
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Alghollthu           5       0      10       30     Aboleth, Enchantment Spec
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     • Can see in Dim Lighting
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Total:             100       0     115      820
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> Ancient Elf
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     • Gain a different ability depending on your Tribal Bloodline
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     • Can see in Complete Darkness and are Immune to Petrification
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> Brain Eater
40+
     • Receive a bonus to Mana Regeneration that scales with the number of Spells you know (1% per 6 new spells)
41-
     • Can Identify a target's Supernatural Action
41+
42
     • Gain Arcane Spellcasting [INT]
43-
     • Immune to Mental Status Effects
43+
     • Specialized in Abjuration, can cast Abjuration spells at half cost
44-
     • Can See in Complete Darkness
44+
     • Gain Special Ability: [Lingering Buffs]
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> Mind Flayer
45+
     • Gain 1/day Special Spell: [Imbue Dispel]
46-
     • Can Perform an Action to Inflict a target with a Mental Status Effect
46+
> Incantator
47-
     • Can Issue Simple Commands to weak NPCs
47+
     • Can initiate a cooperative spell cast, splitting the Mana cost among all participants
48-
     • Specialized in Enchantment, can cast Enchantment spells at half cost
48+
     • Specialized in Transmutation, can cast Transmutation spells at half cost
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> Deep One
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     • Can Perform a lengthy chant to cast Spells at halved Mana cost
50-
     • Dark/Light resistance becomes 100%/-75%
50+
> Healer
51-
     • Can Breath Underwater Indefinatly
51+
     • Can channel Mana to restore Vitality to a Target, efficiency scales with Level
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     • Healing Spells you cast also confer a temporary Regeneration effect that lasts for a short time
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     • Healing Spells you cast also have a chance to remove a harmful Status effect
54-
     • Specialized in Illusion, can cast Illusion spells at half cost
54+
> Barrier Mage
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     • Gain Special Ability: [Subtlety]
55+
     • Can Perform an Action to create a magic barrier to protect from an Attack or Spell
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     • Gain 1/day Special Spell: [Fragment of Ry'leh]
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     • Magic Barriers created are more durable and you can maintain magic barriers at a reduced Mana cost
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> Illusionist
57+
     • Can layer magic barriers with multiple barrier types to exponentially increase effectiveness and efficiency
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     • Can Imbue equipment with Illusionary Effects
58+
59-
     • Enemies target Illusions as if they were real
59+
60-
     • Can Perform an Action to turn invisible or Create an Illusory Double, 1/8hr
60+
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> Somamancer
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     • Can Perform an Action to put a target to Sleep, 1/4hr
62+
     • Immune to Silence
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     • Can Absorb Mana from Sleeping targets
63+
> Librarian
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     • Can Briefly Edit the Combat Settings of sleeping NPCs
64+
     • Reduces usage time of Scrolls and Books by 50%
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     • You can Perform an Action learn the complete contents of a book or piece of text instantly.
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> Legendary Bookworm
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     • Using a Scroll consumes no Mana for you. Furthermore, there is a 25% chance that the Scroll won’t be consumed upon use.
68
     • Gain additional Mana Regeneration and Supernatural Action Speed based on the number of Unique Books you have in your Inventory.
69-
     • Immune to Sile
69+
     • Once per day, you may consume a Scroll to Permanently Learn the Spell it contains. If the Spell learnt is not of your Tradition, this ability has a 1-week cooldown.
70
> Clerk
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     • Can Give and Receive items from Entities from a very large Distance. This distance Scales with your Level.
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     • (In order to receive the item, you/the creature who is receiving must confirm the transference.)
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     • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level.
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     • (This Ability is treated as a Divination Spell for the purposes of resistances and interference.)
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> Administrator
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     • You may select a number of Willing creatures equal to your level to Administrate. You always know the rough Position of these Creatures, with more Precision the closer they are to you, and can Telepathically Communicate with these Creatures.
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     • You are able to cast Spells and use Abilities on Administrated Creatures regardless of Range.
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     • Anti-Divination Spells and Abilities don't work against your Learn Information Ability
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> Aboleth
79+
> Ablative Abjurer
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     • Your size is doubled, and as such your STR and CON are considered x2, but your movement speed is reduced.
80+
     • Gain Special Skill: [Unbreakable Barrier]
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           (From Maximus)
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     • Gain Special Skill: [Endless Absorption]
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     • Enemy Targets that detect you are afflicted with fear, revulsion, or despair.
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> Triage Doctor
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           (From Old One, taken with permission from Shitty Dev)
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     • Can cast Spells using Vitality instead of Mana
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     • Gain Special Skill: [Change Shape]
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           (From Blood Mage)
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> Alghollthu
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     • Can Perform an Action to Briefly Edit the Combat Settings of an NPC
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           (From Enchanter)
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     • Gain Special Skill: [Reassign Wounds]
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<<Special Skills and Spells>>
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     • Gain Special Skill: [Enslavement]
90+
> [Lingering Buffs]
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     • Buff spells now last 1 step longer (rounds/level -> min/level -> 10 min/level -> hr/level)
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> [Imbue Dispel]
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> [Subtlety]
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     • Abjuration spell
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     • Performing an Action and Spellcasting is now [Subtle] out of combat.
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     • This spell imbues the target with a weave of abjuration magic. At any time, the target may trigger this weave to immediatly dispel any hostile magic around him, as per an area-targeted [Greater Dispel Magic]. Once used, the spell ends.
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     • [Subtle] means that there is little to no visible or audiable effects involed in the action. Onlookers must use Perception or Identify Supernatural Action to see that an ability is being used.
95+
> [Unbreakable Barrier]
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> [Fragment of Ry'leh]
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     • Spells you cast that provides protections (Protection from Energy, Stoneskin, etc) can provide 50% more protection than before.
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     • Illusion (Figment) spell
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     • For example, [Protection From Energy] normally provides 12 points of protection per CL. With this, it provides 18 points of protection per CL.
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     • This spell imprints an illusion of the Dead City of Ry'leh on the area around the caster. This area is 15 ft in radius at Tier 1, scaling to 500 ft in radius as a Super Tier Spell. This causes enemies in the area to be unable to move properly, as per the spell [Impossible Angles], but also has the effect of Dark damage over time. This damage is nonleathal, and if a creature is brought to 0 health by it, they are simply unconscious, unable to function mentally for 10 minutes after the spell ends. In addition, any creature who takes damage from this spell has a chance to be [Confused] until the next damage tick. This damage is a (Pattern) effect, and as such does not affect those who are Immune to Mental Status Effects.
98+
> [Endless Absorption]
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> [Change Shape]
99+
     • Spells that provide DR (Stoneskin, Protection from Arrows, etc) now provide immunity from that damage source until they absorb enough damage to be ended. If such a spell does not have a limit to damage absorption, it can now absorb the same amount that it would protect you from per caster level before ending.
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     • You can assume the form of any non-unique NPC. 
100+
> [Reassign Wounds]
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     • Your stats do not change, but you gain any natural abilities of this form, such as Natural Weapons or Fly. This prevents Aboleth's on-detection effect. This changes size and associated stats as appropriate. While in this form, your stats are hidden from Divination Magic or Perception; you appear to be an NPC to any observers. This protection can be defeated by high-CL Diviners and Oracles.
101+
     • When an ally you Administrate takes damage, you can transfer some or all of that damage to any number of other allies you Administrate and/or yourself.
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> [Enslavement]
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103-
     • You can Perform an Action to open a helpless NPC's settings menu. 
103+
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     • This allows for a large variety of alterations, reading the information of the NPC, as well as permanent change of ownership subject to heavy restrictions. Most important restriction to change of ownership: Cannot own more than 180 levels of NPCs. This action becomes Lengthy if the target is Immune to Mental Status Effects, but is not prevented unless the immunity is inherent (i.e., from racial levels, not gear or spells).
104+
105
Martial Pool:                 298 [Max 45]
106
  Athletics:                   25
107
  Balance:                     33
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Martial Pool:                 215 [Max 32]
108+
  Climb:                       25
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  Athletics:                   20
109+
  Flight:                      35
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  Balance:                     15
110+
  Jump:                        25
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  Climb:                       15
111+
  Ride:                        25
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  Flight:                      30
112+
  Swim:                        45
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  Jump:                        10
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  Ride:                        15
114+
  Slight of Hand:              30
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  Swim:                        30
115+
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INT Pool:                     905 [Max 100]
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  Slight of Hand:              25
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118
  Knowledge (Arcana):         100
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INT Pool:                    1005 [Max 100]
119+
  Knowledge (Dungeoneering):   55
120
  Knowledge (Engineering)      55
121
  Knowledge (Geography):       55
122-
  Knowledge (Dungeoneering):   50
122+
123-
  Knowledge (Engineering)      50
123+
  Knowledge (Local):           55
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  Knowledge (Geography):       50
124+
  Knowledge (Monster Lore):    55
125
  Knowledge (Nature):          65
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  Knowledge (Local):          100
126+
  Knowledge (Nobility):        55
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  Knowledge (Monster Lore):   100
127+
  Knowledge (Religion):        55
128-
  Knowledge (Nature):          50
128+
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  Knowledge (Nobility):       100
129+
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  Knowledge (Religion):        50
130+
131
  Insight:                     80
132
  Medicine:                    80
133
  Perception:                  80
134
  Profession (Librarian):      80
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  Medicine:                    30
135+
136-
  Perception:                  70 [100]
136+
  Profession (Scribe):         80
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  Profession (Barrister):      25
137+
  Survival:                    25
138
CHA Pool:                     505 [Max 80]
139-
  Profession (Courtesan):      25
139+
  Deception:                   80
140-
  Profession (Farmer):         25
140+
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  Profession (Herbalist):      25
141+
  Leadership:                  80
142-
  Profession (Merchant):       25
142+
  Perform                      80
143-
  Profession (Porter):         25
143+
  Performance (Act):           10
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  Profession (Sailor):         25
144+
  Performance (Comedy):        10
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  Profession (Shepard):        25
145+
146-
  Profession (Soldier):        25
146+
147-
  Survival:                    20
147+
148-
CHA Pool:                     655 [Max 100]
148+
149-
  Deception:                  100
149+
150
  Performance (Oratory):       25
151-
  Leadership:                  30
151+
  Performance (Sing):          80
152-
  Perform                      20
152+
  Persuasion:                  10