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Jan 23rd, 2019
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C# 0.35 KB | None | 0 0
  1. UDPClient = new UDPClient();
  2. UDPClient.Connect(DVNManager.instance.Address, (ushort)port);
  3. OnNetWorker(UDPClient);
  4.  
  5. UDPClient.serverAccepted += OnServerAccepted;
  6. UDPClient.connectAttemptFailed += OnConnectAttemptFailed;
  7.  
  8. UDPClient.disconnected += (NetWorker s) => {
  9.     MainThreadManager.Run(() => {
  10.         UnityEngine.Debug.Log("Disconnected");
  11.     });
  12. };
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