Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UDPClient = new UDPClient();
- UDPClient.Connect(DVNManager.instance.Address, (ushort)port);
- OnNetWorker(UDPClient);
- UDPClient.serverAccepted += OnServerAccepted;
- UDPClient.connectAttemptFailed += OnConnectAttemptFailed;
- UDPClient.disconnected += (NetWorker s) => {
- MainThreadManager.Run(() => {
- UnityEngine.Debug.Log("Disconnected");
- });
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement