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Hogwarts Legacy engine.ini fixes

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Feb 15th, 2023
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  1. [SystemSettings]
  2. ; These are from the Ascendio Mod
  3. r.bForceCPUAccessToGPUSkinVerts=True
  4. r.GTSyncType=1
  5. r.OneFrameThreadLag=1
  6. r.FinishCurrentFrame=0
  7. r.TextureStreaming=1
  8. r.Streaming.PoolSize=12288
  9. r.Streaming.LimitPoolSizeToVRAM=1
  10. r.MaxAnisotropy=16
  11. r.DynamicShadows=True
  12. ; Ascendio Mod End
  13.  
  14. ; Better Reflections
  15. ; Samples Per Pixels makes no difference probably because of the denoiser used or a hardcoded limit
  16. ; If you don't like all shiny surfaces just reduce the MaxRoughess value back to 0.5
  17. r.RayTracing.Reflections.ScreenPercentage=100
  18. r.RayTracing.Reflections.SamplesPerPixel=1
  19. r.RayTracing.Reflections.MaxRoughness=0.7
  20. ; Better Reflections End
  21.  
  22. ; RayTracing Ambient Occlusion
  23. ; This just increases the intensity of the effect. Default is 0.33 and after Hotfix 0.65
  24. r.RayTracing.AmbientOcclusion.Intensity=1
  25. ; RTAO End
  26.  
  27. ; RayTracing Culling
  28. ; This extends the range of Shadows and other effects but it's a really hard hit on GPU and CPU Performance
  29. r.RayTracing.Culling=0
  30. ; RT Culling End
  31.  
  32. ; These are from the Ascendio Mod
  33. [ConsoleVariables]
  34. AllowAsyncRenderThreadUpdates=1
  35. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  36. AllowAsyncRenderThreadUpdatesEditor=1
  37. ; Ascendio Mod End
  38.  
  39.  
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