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Sonic Heroes Dreamcast OBJ07_RAILBOARD_SPLL.NJA

May 10th, 2021
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  1. /* NJA 2.11.00 Ninja2AsciiDataMix CnkModel (MAYA) */
  2.  
  3. /* ROOT OBJECT : object_obj07_railboard_splL_obj07_railboard_splL n(1) d(1) v(8) */
  4.  
  5.  
  6. CNKOBJECT_START
  7.  
  8. PLIST      strip_obj07_railboard_splL_obj07_railboard_splL[]
  9. START
  10.     CnkM_DA( FBS_SA|FBD_ISA ), 4,
  11.     MDiff( 255, 127, 127, 127 ),
  12.     MAmbi( 255, 0, 0, 0 ),
  13.     CnkS( FST_IS ), 10, _NB( UFO_0, 1 ),
  14.     StripL(8),  7, 6, 5, 4, 3, 2, 1, 0,
  15.     CnkEnd()
  16. END
  17.  
  18. VLIST      vertex_obj07_railboard_splL_obj07_railboard_splL[]
  19. START
  20.     CnkV_VN(0x0, 49),
  21.     OffnbIdx(0, 8),
  22.     VERT( 0x42b40000, 0x00000000, 0x3d4cd000 ), /* 90.000000, 0.000000, 0.050003 */
  23.     NORM( 0x00000000, 0x3f800000, 0x3600007f ), /* 0.000000, 1.000000, 0.000002 */
  24.     VERT( 0x42b40000, 0x00000000, 0xbd4cc800 ), /* 90.000000, 0.000000, -0.049995 */
  25.     NORM( 0x00000000, 0x3f800000, 0x3600007f ), /* 0.000000, 1.000000, 0.000002 */
  26.     VERT( 0x41effffe, 0x00000000, 0x3d4cce00 ), /* 29.999996, 0.000000, 0.050001 */
  27.     NORM( 0x00000000, 0x3f800000, 0x3580007f ), /* 0.000000, 1.000000, 0.000001 */
  28.     VERT( 0x41effffe, 0x00000000, 0xbd4cca00 ), /* 29.999996, 0.000000, -0.049997 */
  29.     NORM( 0x00000000, 0x3f800000, 0x3580007f ), /* 0.000000, 1.000000, 0.000001 */
  30.     VERT( 0xc1f00002, 0x00000000, 0x3d4ccc00 ), /* -30.000004, 0.000000, 0.049999 */
  31.     NORM( 0x00000000, 0x3f800000, 0xb5800080 ), /* 0.000000, 1.000000, -0.000001 */
  32.     VERT( 0xc1f00002, 0x00000000, 0xbd4ccc00 ), /* -30.000004, 0.000000, -0.049999 */
  33.     NORM( 0x00000000, 0x3f800000, 0xb5800081 ), /* 0.000000, 1.000000, -0.000001 */
  34.     VERT( 0xc2b40000, 0x00000000, 0x3d4cc800 ), /* -90.000000, 0.000000, 0.049995 */
  35.     NORM( 0x00000000, 0x3f800000, 0xb6000080 ), /* 0.000000, 1.000000, -0.000002 */
  36.     VERT( 0xc2b40000, 0x00000000, 0xbd4cd000 ), /* -90.000000, 0.000000, -0.050003 */
  37.     NORM( 0x00000000, 0x3f800000, 0xb6000080 ), /* 0.000000, 1.000000, -0.000002 */
  38.     CnkEnd()
  39. END
  40.  
  41. CNKMODEL   model_obj07_railboard_splL_obj07_railboard_splL[]
  42. START
  43. VList      vertex_obj07_railboard_splL_obj07_railboard_splL,
  44. PList      strip_obj07_railboard_splL_obj07_railboard_splL,
  45. Center       0.000000F,  0.000000F,  0.000000F,
  46. Radius      90.000015F,
  47. END
  48.  
  49. CNKOBJECT  object_obj07_railboard_splL_obj07_railboard_splL[]
  50. START
  51. EvalFlags ( FEV_UR|FEV_US|FEV_BR ),
  52. CNKModel   model_obj07_railboard_splL_obj07_railboard_splL,
  53. OPosition  (  0.000000F,  5.000000F, -25.000000F ),
  54. OAngle     (  0.000000F,  0.000000F,  0.000000F ),
  55. OScale     (  1.000000F,  1.000000F,  1.000000F ),
  56. Child       NULL,
  57. Sibling     NULL,
  58. OQuatRe    ( 0.000000 ),
  59. END
  60.  
  61. CNKOBJECT_END
  62.  
  63.  
  64. DEFAULT_START
  65.  
  66. #ifndef DEFAULT_OBJECT_NAME
  67. #define DEFAULT_OBJECT_NAME object_obj07_railboard_splL_obj07_railboard_splL
  68. #endif
  69.  
  70. DEFAULT_END
  71.  
  72.  
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