togie6

Counter-strike Promod 1.008 Beta cvarlist/cvars

Nov 12th, 2011
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  1. Cs promod 1.08 Cvar list
  2. --------------
  3. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  4. _fov : 0 : , "cl" : Automates fov command to server.
  5. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  6. _restart : cmd : : Shutdown and restart the engine.
  7. addip : cmd : : Add an IP address to the ban list.
  8. adsp_alley_min : 122 : :
  9. adsp_courtyard_min : 126 : :
  10. adsp_debug : 0 : , "a" :
  11. adsp_door_height : 112 : :
  12. adsp_duct_min : 106 : :
  13. adsp_hall_min : 110 : :
  14. adsp_low_ceiling : 108 : :
  15. adsp_opencourtyard_min : 126 : :
  16. adsp_openspace_min : 130 : :
  17. adsp_openstreet_min : 118 : :
  18. adsp_openwall_min : 130 : :
  19. adsp_room_min : 102 : :
  20. adsp_street_min : 118 : :
  21. adsp_tunnel_min : 114 : :
  22. adsp_wall_height : 128 : :
  23. air_density : cmd : : Changes the density of air for drag computations.
  24. alias : cmd : : Alias a command.
  25. +alt1 : cmd : :
  26. -alt1 : cmd : :
  27. +alt2 : cmd : :
  28. -alt2 : cmd : :
  29. anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
  30. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
  31. anim_showstate : -1 : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
  32. askconnect_accept : cmd : : Accept a redirect request by the server.
  33. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  34. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  35. async_resume : cmd : :
  36. async_serialize : 0 : : Force async reads to serialize for profiling
  37. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  38. async_suspend : cmd : :
  39. +attack : cmd : :
  40. -attack : cmd : :
  41. +attack2 : cmd : :
  42. -attack2 : cmd : :
  43. autobuy : cmd : :
  44. autobuy_reload : cmd : :
  45. +back : cmd : :
  46. -back : cmd : :
  47. banid : cmd : : Add a user ID to the ban list.
  48. banip : cmd : : Add an IP address to the ban list.
  49. bench_end : cmd : : Ends gathering of info.
  50. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  51. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  52. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  53. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  54. bind : cmd : : Bind a key.
  55. binds_per_command : 1 : , "cl" :
  56. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  57. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  58. bloodspray : cmd : : blood
  59. bot_attack : 0 : , "sv", "cheat" : Attack enemies
  60. bot_attack_force : 0 : , "sv", "cheat" : Always attack
  61. bot_avoid_threats : 1 : , "sv", "cheat" : Avoid threat entities (grenades, etc.)
  62. bot_create : cmd : : Create a server-side bot. Syntax: [name] [team #]
  63. bot_crouch : 0 : , "sv", "cheat" : Make bots crouch
  64. bot_debug_all : 0 : , "sv", "cheat" : Debug all bot systems
  65. bot_debug_ladder : 0 : , "cheat" : Debug ladder traversal
  66. bot_debug_life : 0 : , "cheat" : Debug bot life state (dead, dying, respawnable, etc.)
  67. bot_debug_locomotion : 0 : , "cheat" : Debug bot locomotion (jumping, crouching, moving, etc.
  68. bot_debug_pathfinding : 0 : , "cheat" : Debug bot pathfinding state (path blocked, moving to goal, etc.)
  69. bot_debug_threat : 0 : , "cheat" : Debug threats (visualize ray traces, threat goal, etc.)
  70. bot_duckjump_height : 45 : , "sv", "cheat" : If the delta Z of a JUMP area is >= to this, perform a duck jump
  71. bot_follow : cmd : : Set bot to follow me or another player. Usage: <player name> - follow said player, <no arguments> - follow me
  72. bot_goal_nearest_abs_z_limit : 64 : , "sv", "cheat" : Absolute Z-axis limit for finding near areas when goal vector does not have an area
  73. bot_goal_nearest_radius : 256 : , "sv", "cheat" : When the goal vector does not have a navigation area immediately beneath, try to find a navigation area this many units close t
  74. bot_jump : 0 : , "sv", "cheat" : Make bots jump (value reset each simulation)
  75. bot_jump_interval : 1 : , "sv" : Minimum time between bot jumps
  76. bot_kick_all : cmd : : Kick all bots. Syntax: [reason]
  77. bot_lost_nearest_abs_z_limit : 64 : , "sv", "cheat" : Absolute Z-axis limit for finding near areas when bot is lost
  78. bot_lost_nearest_radius : 512 : , "sv", "cheat" : When a bot is lost (not on a navigation area), try to find a navigation area this many units close to the goal
  79. bot_mimic : 0 : , "sv", "cheat" : Mimic this player (must be an entity index which satisfies: 1 <= x <= maxclients)
  80. bot_mimic_yaw_offset : 0 : , "sv" : Yaw offset from the mimic target
  81. bot_nav_center_radius_checkpoint : 64 : , "sv", "cheat" : When a bot is this many units close to the center of the nav area is is pathing to, class as 'arrived' and navigate to next pat
  82. bot_sendcmd : 0 : , "sv" : Forces bots to simulate a command being typed at their console. Syntax: [#userid] <cmd string>
  83. bot_set_goal : cmd : : Set bot goal to current location
  84. bot_simulate : 1 : , "sv" : Simulate bots
  85. bot_stuck_skip_dist : 64 : , "sv", "cheat" : If we're stuck and within # units of the next area in the path, pretend we're there
  86. bot_stuck_speed_threshold : 25 : , "sv", "cheat" : When a bot is moving slower than this units/sec for bot_stuck_speed_time, try to unstick
  87. bot_stuck_speed_time : 1 : , "sv", "cheat" : After not moving for # seconds, try to unstick
  88. box : cmd : : Draw a debug box.
  89. +break : cmd : :
  90. -break : cmd : :
  91. breakable_disable_gib_limit : 0 : , "sv" :
  92. breakable_multiplayer : 1 : , "sv" :
  93. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  94. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  95. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  96. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  97. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  98. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  99. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  100. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  101. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  102. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  103. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  104. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  105. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  106. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  107. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  108. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  109. budget_toggle_group : cmd : : Turn a budget group on/off
  110. bug : cmd : : Show/hide the bug reporting UI.
  111. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  112. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  113. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  114. buildcubemaps : cmd : : Rebuild cubemaps.
  115. building_cubemaps : 0 : :
  116. buyequip : cmd : : Opens a menu for item purchasing.
  117. buymenu : cmd : : Opens a menu for weapon purchasing.
  118. c_maxdistance : 200 : , "a", "cl" :
  119. c_maxpitch : 90 : , "a", "cl" :
  120. c_maxyaw : 135 : , "a", "cl" :
  121. c_mindistance : 30 : , "a", "cl" :
  122. c_minpitch : 0 : , "a", "cl" :
  123. c_minyaw : -135 : , "a", "cl" :
  124. c_orthoheight : 100 : , "a", "cl" :
  125. c_orthowidth : 100 : , "a", "cl" :
  126. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  127. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  128. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  129. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  130. cam_command : 0 : , "cheat", "cl" :
  131. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  132. cam_idealdist : 150 : , "a", "cl" :
  133. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  134. cam_idealpitch : 0 : , "a", "cl" :
  135. cam_idealyaw : 0 : , "a", "cl" :
  136. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  137. cam_snapto : 0 : , "a", "cl" :
  138. +camdistance : cmd : :
  139. -camdistance : cmd : :
  140. +camin : cmd : :
  141. -camin : cmd : :
  142. +cammousemove : cmd : :
  143. -cammousemove : cmd : :
  144. camortho : cmd : : Switch to orthographic camera.
  145. +camout : cmd : :
  146. -camout : cmd : :
  147. +campitchdown : cmd : :
  148. -campitchdown : cmd : :
  149. +campitchup : cmd : :
  150. -campitchup : cmd : :
  151. +camyawleft : cmd : :
  152. -camyawleft : cmd : :
  153. +camyawright : cmd : :
  154. -camyawright : cmd : :
  155. cancelselect : cmd : :
  156. cast_hull : cmd : : Tests hull collision detection
  157. cast_ray : cmd : : Tests collision detection
  158. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  159. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  160. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
  161. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  162. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  163. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size.
  164. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  165. centerview : cmd : :
  166. ch_createairboat : cmd : : Spawn airboat in front of the player.
  167. ch_createjeep : cmd : : Spawn jeep in front of the player.
  168. changelevel : cmd : : Change server to the specified map
  169. changelevel2 : cmd : : Transition to the specified map in single player
  170. chooseteam : cmd : : Opens a menu for team selection
  171. cl_allowdownload : 1 : , "a" : Client downloads customization files
  172. cl_allowupload : 1 : , "a" : Client uploads customization files
  173. cl_anglespeedkey : 0 : , "cl" :
  174. cl_animationinfo : cmd : : Hud element to examine.
  175. cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to more powerful weapons on pickup.
  176. cl_backspeed : 450 : , "cheat", "cl" :
  177. cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
  178. cl_buymenu_compact : 0 : , "a", "cl" : Show a compact (old-school) buy menu instead of the fancy one.
  179. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  180. cl_classic_origins : 1 : , "a", "cl" : Use CS 1.6 style weapon origins.
  181. cl_classic_scope : 1 : , "a", "cl" : Classic-style sniper scope
  182. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  183. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  184. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  185. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  186. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  187. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  188. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  189. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  190. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  191. cl_cmdrate : 100 : , "a", "user" : Max number of command packets sent to server per second
  192. cl_crosshair_advanced_scale : 1 : , "a", "cl" : Sets crosshair SCALE, which affects the crosshair AND its spacing
  193. cl_crosshair_advanced_size : 4 : , "a", "cl" : Sets crosshair SIZE, which only affects the crosshair itself
  194. cl_crosshair_color : 0 : , "a", "cl" : Sets crosshair color
  195. cl_crosshair_opacity : 0 : , "a", "cl" : Makes the crosshair more transparent when firing
  196. cl_crosshair_size : 0 : , "a", "cl" : 3 options: small, medium, large
  197. cl_crosshair_thickness : 1 : , "a", "cl" : Sets crosshair thickness
  198. cl_crosshair_translucency : 0 : , "a", "cl" : CS 1.6 translucent option - makes the crosshair additive
  199. cl_csp_default_rate : 0 : , "a", "cl" : Default the rate to 131072 (1Mbit) when starting CSP.
  200. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  201. cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
  202. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  203. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  204. cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
  205. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  206. cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
  207. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  208. cl_detaildist : 1200 : , "cheat" : Distance at which detail props are no longer visible
  209. cl_detailfade : 400 : , "cheat" : Distance across which detail props fade in
  210. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  211. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  212. cl_drawleaf : -1 : , "cheat", "cl" :
  213. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  214. cl_drawmonitors : 1 : , "cl" :
  215. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  216. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  217. cl_dynamiccrosshair : 0 : , "a", "cl" : Toggles dynamic crosshair
  218. cl_ejectbrass : 1 : :
  219. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  220. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  221. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  222. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  223. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  224. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  225. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  226. cl_fasttempentcollision : 5 : , "cl" :
  227. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  228. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  229. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  230. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  231. cl_forwardspeed : 450 : , "cheat", "cl" :
  232. cl_fullupdate : cmd : : Forces the server to send a full update packet
  233. cl_idealpitchscale : 0 : , "a", "cl" :
  234. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  235. cl_impact_sounds : 1 : , "a", "cl" : [0] = No Impact Sound [1] = cs1.6 style, ricochet noises only, about 75% of the time [2] = Full Source Engine Effects [Default
  236. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  237. cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  238. cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
  239. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  240. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  241. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  242. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  243. cl_lagcompensation : 1 : , "cheat", "user", "cl" : Perform server side lag compensation of weapon firing events.
  244. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
  245. cl_leveloverview : 0 : , "cheat", "cl" :
  246. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  247. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  248. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  249. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  250. cl_mouseenable : 1 : , "cl" :
  251. cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  252. cl_nation : 9 : , "a", "cl" :
  253. cl_new_impact_effects : 0 : , "cl" :
  254. cl_observercrosshair : 1 : , "a", "cl" :
  255. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  256. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  257. cl_particle_batch_mode : 1 : , "cl" :
  258. cl_particle_max_count : 0 : , "cl" :
  259. cl_particle_retire_cost : 0 : , "cheat", "cl" :
  260. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
  261. cl_particles_dump_effects : cmd : :
  262. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  263. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  264. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  265. cl_phys_props_enable : 1 : , "cheat", "cl" : Disable clientside physics props (must be set before loading a level).
  266. cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
  267. cl_phys_props_respawndist : 1500 : , "cheat", "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
  268. cl_phys_props_respawnrate : 60 : , "cheat", "cl" : Time, in seconds, between clientside prop respawns.
  269. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  270. cl_pitchdown : 89 : , "cheat", "cl" :
  271. cl_pitchspeed : 225 : , "cl" :
  272. cl_pitchup : 89 : , "cheat", "cl" :
  273. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  274. cl_playermodel : 0 : , "a", "user", "cl" :
  275. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
  276. cl_precacheinfo : cmd : : Show precache info (client).
  277. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  278. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  279. cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
  280. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  281. cl_predictweapons : 1 : , "cheat", "user", "cl" : Perform client side prediction of weapon effects.
  282. cl_ragdoll_collide : 0 : , "cl" :
  283. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  284. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  285. cl_righthand : 0 : , "a", "cl" : Use right-handed view models.
  286. cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0)
  287. cl_screenshotname : 0 : : Custom Screenshot name
  288. cl_SetupAllBones : 0 : , "cl" :
  289. cl_shadows : 1 : , "a", "cl" : Enable/disable simple player shadows
  290. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  291. cl_show_splashes : 1 : , "cl" :
  292. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  293. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  294. cl_showents : cmd : : Dump entity list to console.
  295. cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  296. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  297. cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
  298. cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
  299. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  300. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  301. cl_showpos : 0 : , "cheat", "cl" : Draw current position at top of screen
  302. cl_ShowSunVectors : 0 : , "cl" :
  303. cl_sidespeed : 450 : , "cheat", "cl" :
  304. cl_smoke_alphamul : 0 : , "cheat", "cl" :
  305. cl_smoke_fademul : 0 : , "cheat", "cl" :
  306. cl_smoke_range : 90 : , "cheat", "cl" :
  307. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  308. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  309. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
  310. cl_soundfile : 0 : , "a" : Jingle sound file.
  311. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  312. cl_spec_mode : 4 : , "a", "user", "server_can_execute", "cl" : spectator mode
  313. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  314. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  315. cl_switchknifehand : 1 : , "a", "cl" : Hold knife in the opposite hand than other weapons.
  316. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  317. cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
  318. cl_threaded_client_leaf_system : 0 : , "cl" :
  319. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  320. cl_updaterate : 101 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  321. cl_upspeed : 320 : , "cheat", "cl" :
  322. cl_view : cmd : : Set the view entity index.
  323. cl_viewmodel_interp : 0 : , "a", "cl" : 'Source Style' weapon viewmodel turn delay system. '0' = Weapon Viewmodel Turning Lag Off [default] '1' = Weapon Turning Lag
  324. cl_voice_filter : 0 : : Filter voice by name substring
  325. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  326. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  327. cl_yawspeed : 210 : , "cl" :
  328. clear : cmd : : Clear all console output.
  329. clear_debug_overlays : cmd : : clears debug overlays
  330. clientport : 27005 : : Host game client port
  331. closecaption : 0 : , "a", "user" : Enable close captioning.
  332. cmd : cmd : : Forward command to server.
  333. collision_shake_amp : 0 : , "sv" :
  334. collision_shake_freq : 0 : , "sv" :
  335. collision_shake_time : 0 : , "sv" :
  336. collision_test : cmd : : Tests collision system
  337. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  338. +commandermousemove : cmd : :
  339. -commandermousemove : cmd : :
  340. commentary : 0 : , "a", "sv" : Desired commentary mode state.
  341. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  342. commentary_cvarsnotchanging : cmd : :
  343. commentary_finishnode : cmd : :
  344. commentary_firstrun : 0 : , "a", "cl" :
  345. commentary_testfirstrun : cmd : :
  346. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  347. con_enable : 1 : , "a" : Allows the console to be activated.
  348. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  349. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  350. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  351. con_logfile : 0 : : Console output gets written to this file
  352. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  353. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  354. con_nprint_bgborder : 5 : : Con_NPrint border size.
  355. con_timestamp : 0 : : Prefix console.log entries with timestamps
  356. con_trace : 0 : : Print console text to low level printout.
  357. condump : cmd : : dump the text currently in the console to condumpXX.log
  358. connect : cmd : : Connect to specified server.
  359. contimes : 8 : : Number of console lines to overlay for debugging.
  360. coop : 0 : , "nf" : Cooperative play.
  361. create_flashlight : cmd : :
  362. CreateHairball : cmd : :
  363. creditsdone : cmd : :
  364. crosshair : 1 : , "a", "cl" :
  365. cvarlist : cmd : : Show the list of convars/concommands.
  366. datacachesize : 32 : : Size in MB.
  367. deathcam_transition_speed : 0 : , "cl" : Transition speed of the deathcam
  368. deathmatch : 1 : , "nf" : Running a deathmatch server.
  369. debug_materialmodifycontrol : 0 : , "sv" :
  370. debug_materialmodifycontrol_client : 0 : , "cl" :
  371. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  372. debugsystemui : cmd : : Show/hide the debug system UI.
  373. decalfrequency : 60 : , "sv", "nf" :
  374. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  375. demo_debug : 0 : : Demo debug info.
  376. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  377. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  378. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  379. demo_gototick : cmd : : Skips to a tick in demo.
  380. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  381. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  382. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
  383. demo_pause : cmd : : Pauses demo playback.
  384. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  385. demo_quitafterplayback : 0 : : Quits game after demo playback.
  386. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  387. demo_resume : cmd : : Resumes demo playback.
  388. demo_timescale : cmd : : Sets demo replay speed.
  389. demo_togglepause : cmd : : Toggles demo playback.
  390. demolist : cmd : : Print demo sequence list.
  391. demos : cmd : : Demo demo file sequence.
  392. demoui : cmd : : Show/hide the demo player UI.
  393. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  394. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
  395. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
  396. developer : 0 : : Set developer message level
  397. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  398. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  399. differences : cmd : : Show all convars which are not at their default values.
  400. disconnect : cmd : : Disconnect game from server.
  401. disp_dynamic : 0 : :
  402. dispcoll_drawplane : 0 : , "sv" :
  403. displaysoundlist : 0 : , "sv" :
  404. dlight_debug : cmd : : Creates a dlight in front of the player
  405. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  406. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  407. dsp_automatic : 0 : , "demo" :
  408. dsp_db_min : 80 : , "demo" :
  409. dsp_db_mixdrop : 0 : , "demo" :
  410. dsp_dist_max : 1440 : , "cheat", "demo" :
  411. dsp_dist_min : 0 : , "cheat", "demo" :
  412. dsp_enhance_stereo : 0 : , "a" :
  413. dsp_facingaway : 0 : , "demo" :
  414. dsp_mix_max : 0 : , "demo" :
  415. dsp_mix_min : 0 : , "demo" :
  416. dsp_off : 0 : , "cheat" :
  417. dsp_player : 0 : , "demo", "server_can_execute" :
  418. dsp_reload : cmd : :
  419. dsp_room : 6 : , "demo" :
  420. dsp_slow_cpu : 0 : , "a", "demo" :
  421. dsp_spatial : 40 : , "demo" :
  422. dsp_speaker : 50 : , "demo" :
  423. dsp_vol_2ch : 1 : , "demo" :
  424. dsp_vol_4ch : 0 : , "demo" :
  425. dsp_vol_5ch : 0 : , "demo" :
  426. dsp_volume : 1 : , "a", "demo" :
  427. dsp_water : 14 : , "demo" :
  428. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  429. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  430. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  431. dtwarning : 0 : : Print data table warnings?
  432. dtwatchclass : 0 : : Watch all fields encoded with this table.
  433. dtwatchent : -1 : : Watch this entities data table encoding.
  434. dtwatchvar : 0 : : Watch the named variable.
  435. +duck : cmd : :
  436. -duck : cmd : :
  437. dump_x360_cfg : cmd : : Dump X360 config files to disk
  438. dump_x360_saves : cmd : : Dump X360 save games to disk
  439. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  440. dumpsavedir : cmd : : List the contents of the save directory in memory
  441. dumpstringtables : cmd : : Print string tables to console.
  442. echo : cmd : : Echo text to console.
  443. editdemo : cmd : : Edit a recorded demo file (.dem ).
  444. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  445. endmovie : cmd : : Stop recording movie frames.
  446. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  447. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  448. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  449. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  450. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  451. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  452. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  453. ent_debugkeys : 0 : , "sv" :
  454. ent_dump : cmd : : Usage: ent_dump <entity name>
  455. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  456. ent_info : cmd : : Usage: ent_info <class name>
  457. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  458. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  459. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  460. ent_name : cmd : :
  461. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  462. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  463. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  464. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  465. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  466. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  467. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  468. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  469. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  470. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  471. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  472. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  473. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  474. envmap : cmd : :
  475. escape : cmd : : Escape key pressed.
  476. exec : cmd : : Execute script file.
  477. exit : cmd : : Exit the engine.
  478. explode : cmd : : Kills the player with explosive damage
  479. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  480. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  481. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  482. fast_fogvolume : 0 : :
  483. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  484. find : cmd : : Find concommands with the specified string in their name/help text.
  485. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  486. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  487. findflags : cmd : : Find concommands by flags.
  488. fire_absorbrate : 3 : , "sv" :
  489. fire_dmgbase : 1 : , "sv" :
  490. fire_dmginterval : 1 : , "sv" :
  491. fire_dmgscale : 0 : , "sv" :
  492. fire_extabsorb : 5 : , "sv" :
  493. fire_extscale : 12 : , "sv" :
  494. fire_growthrate : 1 : , "sv" :
  495. fire_heatscale : 1 : , "sv" :
  496. fire_incomingheatscale : 0 : , "sv" :
  497. fire_maxabsorb : 50 : , "sv" :
  498. firetarget : cmd : :
  499. firstperson : cmd : : Switch to firstperson camera.
  500. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  501. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  502. flex_expression : 0 : , "sv" :
  503. flex_looktime : 5 : , "sv" :
  504. flex_maxawaytime : 1 : , "sv" :
  505. flex_maxplayertime : 7 : , "sv" :
  506. flex_minawaytime : 0 : , "sv" :
  507. flex_minplayertime : 5 : , "sv" :
  508. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  509. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  510. flex_talk : 0 : , "sv" :
  511. flush : cmd : : Flush unlocked cache memory.
  512. flush_locked : cmd : : Flush unlocked and locked cache memory.
  513. fog_color : -1 : , "cheat", "cl" :
  514. fog_colorskybox : -1 : , "cheat", "cl" :
  515. fog_enable : 1 : , "cheat", "cl" :
  516. fog_enable_water_fog : 1 : , "cheat" :
  517. fog_enableskybox : 1 : , "cheat", "cl" :
  518. fog_end : -1 : , "cheat", "cl" :
  519. fog_endskybox : -1 : , "cheat", "cl" :
  520. fog_maxdensity : -1 : , "cheat", "cl" :
  521. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  522. fog_override : 0 : , "cheat", "cl" :
  523. fog_start : -1 : , "cheat", "cl" :
  524. fog_startskybox : -1 : , "cheat", "cl" :
  525. force_centerview : cmd : :
  526. +forward : cmd : :
  527. -forward : cmd : :
  528. fov : cmd : : Change players FOV
  529. fps_max : 300 : , "a" : Frame rate limiter, cannot be set while connected to a server.
  530. free_pass_peek_debug : 0 : , "sv" :
  531. fs_convert : 1 : : Allow Xbox 360 files to be generated at runtime
  532. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  533. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  534. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  535. fs_warning_level : cmd : : Set the filesystem warning level.
  536. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  537. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  538. func_break_reduction_factor : 0 : , "sv" :
  539. func_breakdmg_bullet : 0 : , "sv" :
  540. func_breakdmg_club : 1 : , "sv" :
  541. func_breakdmg_explosive : 1 : , "sv" :
  542. g15_dumpplayer : cmd : : Spew player data.
  543. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  544. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  545. g_debug_angularsensor : 0 : , "sv", "cheat" :
  546. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  547. g_debug_doors : 0 : , "sv" :
  548. g_debug_npc_vehicle_roles : 0 : , "sv" :
  549. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  550. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  551. g_debug_trackpather : 0 : , "sv", "cheat" :
  552. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  553. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  554. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  555. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  556. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  557. g_debugDamage : 0 : , "sv", "cheat" :
  558. g_Language : 0 : , "sv", "rep" :
  559. g_ragdoll_fadespeed : 600 : , "cl" :
  560. g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
  561. g_ragdoll_lvfadespeed : 100 : , "cl" :
  562. g_ragdoll_maxcount : 32 : , "sv", "rep" :
  563. gamemenucommand : cmd : : Issue game menu command.
  564. gameui_activate : cmd : : Shows the game UI
  565. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  566. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  567. gameui_hide : cmd : : Hides the game UI
  568. gameui_hide_dialog : cmd : : asdf
  569. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  570. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  571. gameui_show_dialog : cmd : : Show an arbitrary Dialog.
  572. gameui_xbox : 0 : :
  573. getpos : cmd : : dump position and angles to the console
  574. give : cmd : : Give item to player. Arguments: <item_name>
  575. gl_clear : 0 : , "cl" :
  576. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  577. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  578. god : cmd : : Toggle. Player becomes invulnerable.
  579. +graph : cmd : :
  580. -graph : cmd : :
  581. -grenade1 : cmd : :
  582. +grenade1 : cmd : :
  583. -grenade2 : cmd : :
  584. +grenade2 : cmd : :
  585. heartbeat : cmd : : Force heartbeat of master servers
  586. help : cmd : : Find help about a convar/concommand.
  587. hideconsole : cmd : : Hide the console.
  588. hidehud : 0 : , "cheat", "cl" :
  589. hidepanel : cmd : : Hides a viewport panel <name>
  590. hl2_episodic : 0 : , "sv", "rep" :
  591. host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
  592. host_framerate : 0 : , "cheat" : Set to lock per-frame time elapse.
  593. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  594. host_map : 0 : : Current map name.
  595. host_profile : 0 : :
  596. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  597. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  598. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  599. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  600. host_speeds : 0 : : Show general system running times.
  601. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  602. host_timescale : 1 : , "rep" : Prescale the clock by this amount.
  603. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  604. hostip : -1062731456.000 : : Host game server ip
  605. hostname : 0 : : Hostname for server.
  606. hostport : 27015 : : Host game server port
  607. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  608. hud_centerid : 1 : , "a", "cl" : Centers ID display
  609. hud_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
  610. hud_chatsound : 1 : , "a", "cl" : Enable/disable text messages sound effect (click).
  611. hud_classic : 0 : , "a", "cl" : Draw the HUD in a classic monochromatic style.
  612. hud_classic_deathmsg : 1 : , "a", "cl" : Simplified CS 1.3 style death notifications (no weapon for hs icon)
  613. hud_deathnotice_time : 6 : , "cl" :
  614. hud_drawhistory_time : 5 : , "cl" :
  615. hud_fastswitch : 1 : , "a", "cl" :
  616. hud_grenadesbar : 1 : , "a", "cl" : Enable/disable grenade display on HUD
  617. hud_instant_switch : 0 : , "a", "user", "cl" : Quake style instant weapon switching
  618. hud_kill_confirm : 0 : , "a", "cl" : Death notice icon is GREEN for kills you make
  619. hud_player_icons : 1 : , "a", "cl" : Display the team status HUD item. Setting this to 2 will show icons for dead players
  620. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  621. hud_saytext_time : 12 : , "cl" :
  622. hud_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  623. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  624. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  625. impulse : cmd : :
  626. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
  627. incrementvar : cmd : : Increment specified convar value.
  628. invnext : cmd : :
  629. invprev : cmd : :
  630. ip : 0 : : Overrides IP for multihomed hosts
  631. +jlook : cmd : :
  632. -jlook : cmd : :
  633. joy_accel_filter : 0 : , "cl" :
  634. joy_accelmax : 1 : , "a", "cl" :
  635. joy_accelscale : 0 : , "a", "cl" :
  636. joy_advanced : 0 : , "a", "cl" :
  637. joy_advaxisr : 0 : , "a", "cl" :
  638. joy_advaxisu : 0 : , "a", "cl" :
  639. joy_advaxisv : 0 : , "a", "cl" :
  640. joy_advaxisx : 0 : , "a", "cl" :
  641. joy_advaxisy : 0 : , "a", "cl" :
  642. joy_advaxisz : 0 : , "a", "cl" :
  643. joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  644. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  645. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  646. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  647. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  648. joy_display_input : 0 : , "a", "cl" :
  649. joy_forwardsensitivity : -1 : , "a", "cl" :
  650. joy_forwardthreshold : 0 : , "a", "cl" :
  651. joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking.
  652. joy_inverty_default : 0 : , "cl" :
  653. joy_lowend : 1 : , "a", "cl" :
  654. joy_lowmap : 1 : , "a", "cl" :
  655. joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick)
  656. joy_movement_stick_default : 0 : , "cl" :
  657. joy_name : 0 : , "a", "cl" :
  658. joy_pegged : 0 : , "cl" :
  659. joy_pitchsensitivity : 1 : , "a", "cl" :
  660. joy_pitchsensitivity_default : -1 : , "cl" :
  661. joy_pitchthreshold : 0 : , "a", "cl" :
  662. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  663. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  664. joy_response_move_vehicle : 6 : , "cl" :
  665. joy_sidesensitivity : 1 : , "a", "cl" :
  666. joy_sidethreshold : 0 : , "a", "cl" :
  667. joy_vehicle_turn_lowend : 0 : , "cl" :
  668. joy_vehicle_turn_lowmap : 0 : , "cl" :
  669. joy_virtual_peg : 0 : , "cl" :
  670. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  671. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  672. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
  673. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  674. joy_yawsensitivity : -1 : , "a", "cl" :
  675. joy_yawsensitivity_default : -1 : , "cl" :
  676. joy_yawthreshold : 0 : , "a", "cl" :
  677. joyadvancedupdate : cmd : :
  678. joystick : 0 : , "a", "cl" :
  679. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  680. jpeg_quality : 100 : : jpeg screenshot quality.
  681. +jump : cmd : :
  682. -jump : cmd : :
  683. kdtree_test : cmd : : Tests spatial partition for entities queries.
  684. key_findbinding : cmd : : Find key bound to specified command string.
  685. key_listboundkeys : cmd : : List bound keys with bindings.
  686. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  687. kick : cmd : : Kick a player by name.
  688. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  689. kill : cmd : : Kills the player with generic damage
  690. killserver : cmd : : Shutdown the server.
  691. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  692. +klook : cmd : :
  693. -klook : cmd : :
  694. lastinv : cmd : :
  695. +left : cmd : :
  696. -left : cmd : :
  697. light_crosshair : cmd : : Show texture color at crosshair
  698. lightcache_maxmiss : 2 : , "cheat" :
  699. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  700. linefile : cmd : : Parses map leak data from .lin file
  701. listdemo : cmd : : List demo file contents.
  702. listid : cmd : : Lists banned users.
  703. listip : cmd : : List IP addresses on the ban list.
  704. load : cmd : : Load a saved game.
  705. loadcommentary : cmd : :
  706. lod_TransitionDist : 800 : , "cl" :
  707. log : cmd : : Enables logging to file, console, and udp < on | off >.
  708. log_warmod_format : 0 : , "a", "sv", "nf", "rep" : Optional alternate event log output formatting, based on WarMod's style. Default is off.
  709. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  710. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  711. logaddress_delall : cmd : : Remove all udp addresses being logged to
  712. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  713. +lookdown : cmd : :
  714. -lookdown : cmd : :
  715. lookspring : 0 : , "a", "cl" :
  716. lookstrafe : 0 : , "a", "cl" :
  717. +lookup : cmd : :
  718. -lookup : cmd : :
  719. lservercfgfile : 0 : , "sv" :
  720. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  721. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  722. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  723. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  724. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  725. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  726. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  727. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  728. m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
  729. m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
  730. m_side : 0 : , "a", "cl" : Mouse side factor.
  731. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  732. map : cmd : : Start playing on specified map.
  733. map_background : cmd : : Runs a map as the background to the main menu.
  734. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  735. map_edit : cmd : :
  736. map_noareas : 0 : : Disable area to area connection testing.
  737. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
  738. maps : cmd : : Displays list of maps.
  739. mat_aaquality : 2 : , "a" :
  740. mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
  741. mat_alphacoverage : 1 : :
  742. mat_antialias : 8 : , "a" :
  743. mat_autoexposure_max : 2 : , "cl" :
  744. mat_autoexposure_min : 0 : , "cl" :
  745. mat_bloom_scalefactor_scalar : 1 : , "cl" :
  746. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  747. mat_bloomscale : 1 : , "cl" :
  748. mat_bufferprimitives : 1 : :
  749. mat_bumpbasis : 0 : , "cheat" :
  750. mat_bumpmap : 1 : :
  751. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  752. mat_clipz : 1 : , "cl" :
  753. mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
  754. mat_colorcorrection : 1 : , "a" :
  755. mat_compressedtextures : 1 : :
  756. mat_configcurrent : cmd : : show the current video control panel config for the material system
  757. mat_crosshair : cmd : : Display the name of the material under the crosshair
  758. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  759. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  760. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  761. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  762. mat_debug : cmd : : Activates debugging spew for a specific material.
  763. mat_debug_autoexposure : 0 : , "cheat", "cl" :
  764. mat_debug_bloom : 0 : , "cheat", "cl" :
  765. mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  766. mat_debug_process_halfscreen : 0 : , "cheat", "cl" :
  767. mat_debugalttab : 0 : , "cheat" :
  768. mat_debugdepth : 0 : :
  769. mat_debugdepthmode : 0 : :
  770. mat_debugdepthval : 128 : :
  771. mat_debugdepthvalmax : 256 : :
  772. mat_depthbias_decal : -262144 : , "cheat" :
  773. mat_depthbias_normal : 0 : , "cheat" :
  774. mat_depthbias_shadowmap : 0 : , "cheat" :
  775. mat_diffuse : 1 : , "cheat" :
  776. mat_disable_bloom : 0 : , "cheat", "cl" :
  777. mat_disable_fancy_blending : 0 : :
  778. mat_disable_lightwarp : 0 : :
  779. mat_disable_ps_patch : 0 : :
  780. mat_disablehwmorph : 0 : : Disables HW morphing for particular mods
  781. mat_drawflat : 0 : , "cheat" :
  782. mat_drawTexture : 0 : , "cheat", "cl" : Enable debug view texture
  783. mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
  784. mat_drawTitleSafe : 0 : , "cl" : Enable title safe overlay
  785. mat_drawwater : 1 : , "cheat", "cl" :
  786. mat_dxlevel : 95 : , "a" :
  787. mat_dynamic_tonemapping : 1 : , "cheat" :
  788. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  789. mat_envmapsize : 128 : :
  790. mat_envmaptgasize : 32 : :
  791. mat_excludetextures : 0 : :
  792. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  793. mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" :
  794. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  795. mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" :
  796. mat_fastnobump : 0 : , "cheat" :
  797. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  798. mat_fillrate : 0 : , "cheat" :
  799. mat_filterlightmaps : 1 : :
  800. mat_filtertextures : 1 : :
  801. mat_force_bloom : 0 : , "cheat", "cl" :
  802. mat_force_ps_patch : 0 : :
  803. mat_force_tonemap_scale : 0 : , "cheat" :
  804. mat_forceaniso : 16 : , "a" :
  805. mat_forcedynamic : 0 : , "cheat" :
  806. mat_forcehardwaresync : 1 : :
  807. mat_forcemanagedtextureintohardware : 0 : :
  808. mat_frame_sync_enable : 1 : , "cheat" :
  809. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  810. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  811. mat_fullbright : 0 : , "cheat" :
  812. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  813. mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  814. mat_hdr_manual_tonemap_rate : 1 : :
  815. mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  816. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  817. mat_hsv : 0 : , "cheat", "cl" :
  818. mat_info : cmd : : Shows material system info
  819. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  820. mat_levelflush : 1 : :
  821. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  822. mat_loadtextures : 1 : , "cheat" :
  823. mat_luxels : 0 : , "cheat" :
  824. mat_max_worldmesh_vertices : 65536 : :
  825. mat_maxframelatency : 1 : :
  826. mat_measurefillrate : 0 : , "cheat" :
  827. mat_mipmaptextures : 1 : :
  828. mat_monitorgamma : 1 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  829. mat_monitorgamma_tv_enabled : 0 : , "a" :
  830. mat_monitorgamma_tv_exp : 2 : :
  831. mat_monitorgamma_tv_range_max : 255 : :
  832. mat_monitorgamma_tv_range_min : 16 : :
  833. mat_morphstats : 0 : , "cheat" :
  834. mat_motion_blur_enabled : 1 : , "a" :
  835. mat_motion_blur_falling_intensity : 1 : , "cl" :
  836. mat_motion_blur_falling_max : 20 : , "cl" :
  837. mat_motion_blur_falling_min : 10 : , "cl" :
  838. mat_motion_blur_forward_enabled : 0 : , "cl" :
  839. mat_motion_blur_percent_of_screen_max : 4 : :
  840. mat_motion_blur_rotation_intensity : 1 : , "cl" :
  841. mat_motion_blur_strength : 1 : , "cl" :
  842. mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
  843. mat_norendering : 0 : , "cheat" :
  844. mat_normalmaps : 0 : , "cheat" :
  845. mat_normals : 0 : , "cheat" :
  846. mat_parallaxmap : 0 : :
  847. mat_picmip : -1 : , "a" :
  848. mat_postprocess_x : 4 : , "cl" :
  849. mat_postprocess_y : 1 : , "cl" :
  850. mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass
  851. mat_proxy : 0 : , "cheat" :
  852. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  853. mat_reducefillrate : 0 : , "a" :
  854. mat_reloadallmaterials : cmd : : Reloads all materials
  855. mat_reloadmaterial : cmd : : Reloads a single material
  856. mat_reloadtextures : cmd : : Reloads all textures
  857. mat_report_queue_status : 0 : :
  858. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  859. mat_reversedepth : 0 : , "cheat" :
  860. mat_savechanges : cmd : : saves current video configuration to the registry
  861. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  862. mat_shadowstate : 1 : :
  863. mat_show_ab_hdr : 0 : :
  864. mat_show_histogram : 0 : , "cl" :
  865. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  866. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  867. mat_showenvmapmask : 0 : :
  868. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  869. mat_showlightmappage : -1 : , "cheat", "cl" :
  870. mat_showlowresimage : 0 : , "cheat" :
  871. mat_showmaterials : cmd : : Show materials.
  872. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  873. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  874. mat_showtextures : cmd : : Show used textures.
  875. mat_showwatertextures : 0 : , "cheat", "cl" :
  876. mat_slopescaledepthbias_decal : 0 : , "cheat" :
  877. mat_slopescaledepthbias_normal : 0 : , "cheat" :
  878. mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
  879. mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  880. mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
  881. mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
  882. mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  883. mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  884. mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  885. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  886. mat_softwarelighting : 0 : :
  887. mat_softwareskin : 0 : , "cheat" :
  888. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  889. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  890. mat_stub : 0 : , "cheat", "cl" :
  891. mat_supportflashlight : 1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  892. mat_suppress : cmd : : Supress a material from drawing
  893. mat_surfaceid : 0 : , "cheat" :
  894. mat_surfacemat : 0 : , "cheat" :
  895. mat_texture_limit : -1 : , "cheat", "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  896. mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
  897. mat_texture_list_all : 0 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  898. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  899. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  900. mat_texture_list_view : 1 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  901. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
  902. mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
  903. mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
  904. mat_tonemap_percent_target : 60 : , "cheat", "cl" :
  905. mat_tonemapping_occlusion_use_stencil : 0 : , "cl" :
  906. mat_trilinear : 0 : , "a" :
  907. mat_use_compressed_hdr_textures : 1 : :
  908. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  909. mat_vsync : 1 : , "a" : Force sync to vertical retrace
  910. mat_wateroverlaysize : 128 : , "cl" :
  911. mat_wireframe : 0 : , "cheat" :
  912. mat_yuv : 0 : , "cheat", "cl" :
  913. matchmakingport : 27025 : : Host Matchmaking port
  914. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  915. mem_compact : cmd : :
  916. mem_dumpstats : 0 : , "cheat" : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  917. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  918. mem_eat : cmd : :
  919. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  920. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  921. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  922. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  923. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  924. mem_test : cmd : :
  925. mem_test_each_frame : 0 : : Run heap check at end of every frame
  926. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  927. mem_vcollide : cmd : : Dumps the memory used by vcollides
  928. memory : cmd : : Print memory stats.
  929. minisave : cmd : : Saves game (for current level only!)
  930. mm_add_item : cmd : : Add a stats item
  931. mm_add_player : cmd : : Add a player
  932. mm_max_spectators : 4 : : Max players allowed on the spectator team
  933. mm_message : cmd : : Send a message to all remote clients
  934. mm_minplayers : 2 : : Number of players required to start an unranked game
  935. mm_select_session : cmd : : Select a session
  936. mm_session_info : cmd : : Dump session information
  937. mm_stats : cmd : :
  938. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  939. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  940. mod_load_anims_async : 0 : :
  941. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  942. mod_load_mesh_async : 0 : :
  943. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  944. mod_load_vcollide_async : 0 : :
  945. mod_lock_mdls_on_load : 0 : :
  946. mod_test_mesh_not_available : 0 : :
  947. mod_test_not_available : 0 : :
  948. mod_test_verts_not_available : 0 : :
  949. mod_touchalldata : 1 : : Touch model data during level startup
  950. mod_trace_load : 0 : :
  951. motdfile : 0 : , "sv" : The MOTD file to load.
  952. +movedown : cmd : :
  953. -movedown : cmd : :
  954. +moveleft : cmd : :
  955. -moveleft : cmd : :
  956. +moveright : cmd : :
  957. -moveright : cmd : :
  958. +moveup : cmd : :
  959. -moveup : cmd : :
  960. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  961. mp_allowspectators : 1 : , "sv", "nf", "rep" : Toggles whether the server allows spectator mode or not
  962. mp_autoteambalance : 1 : , "sv", "nf", "rep" : balance teams according to mp_limitteams
  963. mp_bomb_dlight : 0 : , "sv", "nf", "rep" : Show dynamic light for bomb
  964. mp_buytime : 15 : , "sv", "nf", "rep" : period of time in seconds to buy before starting round
  965. mp_c4timer : 35 : , "sv", "nf", "rep" : C4 timer in seconds
  966. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
  967. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
  968. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  969. mp_decals : 300 : , "a" :
  970. mp_defaultteam : 0 : , "sv" :
  971. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  972. mp_fadetoblack : 0 : , "sv", "nf", "rep" : Fade a player's screen to black when he dies
  973. mp_falldamage : 1 : , "sv", "nf" :
  974. mp_footsteps : 1 : , "sv", "nf" :
  975. mp_forcecamera : 0 : , "sv", "nf", "rep" : Restricts spectator modes for dead players
  976. mp_forcerespawn : 1 : , "sv", "nf" :
  977. mp_fraglimit : 0 : , "sv", "nf" :
  978. mp_freezetime : 6 : , "sv", "nf", "rep" :
  979. mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
  980. mp_limitteams : 0 : , "sv", "nf" : Sets how many players a team can have over the opposite team. 0 is unlimited.
  981. mp_matchrounds : 15 : , "sv", "nf", "rep" : maximum number of rounds in a given match half
  982. mp_maxrounds : 0 : , "sv", "nf", "rep" : maximum number of rounds in a map
  983. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  984. mp_roundtime : 180 : , "sv", "nf", "rep" : game time per round in seconds
  985. mp_showgestureslots : -1 : , "sv", "cheat", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  986. mp_slammoveyaw : 0 : , "sv", "rep" : Force movement yaw along an animation path.
  987. mp_spawntime : 10 : , "sv", "nf" : Time in seconds after freezetime in which players joining are still able to spawn.
  988. mp_startmoney : 800 : , "sv", "nf", "rep" : amount of money given on initial spawn
  989. mp_teamplay : 0 : , "sv", "nf" :
  990. mp_timelimit : 20 : , "sv", "nf", "rep" : game time per map in minutes
  991. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  992. mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  993. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  994. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  995. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
  996. mp_weaponstay : 0 : , "sv", "nf" :
  997. multvar : cmd : : Multiply specified convar value.
  998. muzzleflash_light : 1 : , "a", "cl" :
  999. name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
  1000. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  1001. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
  1002. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  1003. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  1004. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  1005. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  1006. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  1007. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  1008. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  1009. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  1010. nav_coplanar_slope_limit : 0 : , "sv" :
  1011. nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  1012. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  1013. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  1014. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  1015. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  1016. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
  1017. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  1018. nav_delete : cmd : : Deletes the currently highlighted Area.
  1019. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  1020. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  1021. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  1022. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1023. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  1024. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1025. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1026. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  1027. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  1028. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  1029. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  1030. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  1031. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  1032. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  1033. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  1034. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  1035. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  1036. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  1037. nav_place_list : cmd : : Lists all place names used in the map.
  1038. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  1039. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  1040. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  1041. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  1042. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
  1043. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  1044. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  1045. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  1046. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  1047. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  1048. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
  1049. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  1050. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
  1051. nav_show_nodes : 0 : , "sv" :
  1052. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  1053. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  1054. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
  1055. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  1056. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  1057. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
  1058. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  1059. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  1060. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  1061. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  1062. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  1063. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  1064. nav_unmark : cmd : : Clears the marked Area or Ladder.
  1065. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  1066. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  1067. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  1068. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  1069. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1070. net_channels : cmd : : Shows net channel info
  1071. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  1072. net_compresspackets : 1 : : Use lz compression on game packets.
  1073. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size.
  1074. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1075. net_drawslider : 0 : : Draw completion slider during signon
  1076. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1077. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1078. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1079. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1080. net_graph : 1 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
  1081. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  1082. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  1083. net_graphpos : 1 : , "a", "cl" :
  1084. net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
  1085. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  1086. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  1087. net_graphsolid : 1 : , "a", "cl" :
  1088. net_graphtext : 1 : , "a", "cl" : Draw text fields
  1089. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1090. net_maxfilesize : 32 : : Maximum allowed file size for uploading in MB
  1091. net_maxfragments : 1260 : : Max fragment bytes per packet
  1092. net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
  1093. net_queue_trace : 0 : :
  1094. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1095. net_scale : 5 : , "a", "cl" :
  1096. net_showdrop : 0 : : Show dropped packets in console
  1097. net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
  1098. net_showfragments : 0 : : Show netchannel fragments
  1099. net_showmsg : 0 : : Show incoming message: <0|1|name>
  1100. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1101. net_showsplits : 0 : : Show info about packet splits
  1102. net_showtcp : 0 : : Dump TCP stream summary to console
  1103. net_showudp : 0 : : Dump UDP packets summary to console
  1104. net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
  1105. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1106. net_start : cmd : : Inits multiplayer network sockets
  1107. net_status : cmd : : Shows current network status
  1108. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  1109. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1110. nextdemo : cmd : : Play next demo in sequence.
  1111. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel
  1112. no_thing : 1 : , "sp", "sv", "nf", "rep" :
  1113. noclip : cmd : : Toggle. Player becomes non-solid and flies.
  1114. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1115. old_radiusdamage : 0 : , "sv", "rep" :
  1116. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  1117. option_duck_method : 1 : , "a", "sv", "rep" :
  1118. option_duck_method_default : 1 : , "cl" :
  1119. overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
  1120. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
  1121. overview_locked : 0 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
  1122. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1123. overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
  1124. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
  1125. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1126. particle_sim_alt_cores : 2 : , "cl" :
  1127. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1128. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1129. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1130. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1131. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  1132. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  1133. password : 0 : , "a", "norecord" : Current server access password
  1134. path : cmd : : Show the engine filesystem path.
  1135. pause : cmd : : Toggle the server pause state.
  1136. perfui : cmd : : Show/hide the level performance tools UI.
  1137. perfvisualbenchmark : cmd : :
  1138. perfvisualbenchmark_abort : cmd : :
  1139. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  1140. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  1141. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  1142. phys_impactforcescale : 1 : , "sv" :
  1143. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  1144. phys_pushscale : 1 : , "sv", "rep" :
  1145. phys_speeds : 0 : , "sv" :
  1146. phys_stressbodyweights : 5 : , "sv" :
  1147. phys_timescale : 1 : , "sv" : Scale time for physics
  1148. phys_upimpactforcescale : 0 : , "sv" :
  1149. physicsshadowupdate_render : 0 : , "sv" :
  1150. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1151. ping : cmd : : Display ping to server.
  1152. pipeline_static_props : 1 : :
  1153. pixelvis_debug : cmd : : Dump debug info
  1154. play : cmd : : Play a sound.
  1155. playdemo : cmd : : Play a recorded demo file (.dem ).
  1156. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1157. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1158. playgamesound : cmd : : Play a sound from the game sounds txt file
  1159. playsoundscape : cmd : : Forces a soundscape to play
  1160. playvideo : cmd : : Plays a video: <filename> [width height]
  1161. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1162. playvol : cmd : : Play a sound at a specified volume.
  1163. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
  1164. -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
  1165. print_colorcorrection : cmd : : Display the color correction layer information.
  1166. progress_enable : cmd : :
  1167. prop_active_gib_limit : 999999 : , "sv" :
  1168. prop_active_gib_max_fade_time : 999999 : , "sv" :
  1169. prop_crosshair : cmd : : Shows name for prop looking at
  1170. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1171. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1172. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1173. props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default)
  1174. props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
  1175. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1176. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1177. quit : cmd : : Exit the engine.
  1178. quti : cmd : :
  1179. r_3dnow : cmd : : Enable/disable 3DNow code
  1180. r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
  1181. r_ambientboost : 0 : , "a" : Set to boost ambient term if it is totally swamped by local lights
  1182. r_ambientfactor : 0 : , "a" : Boost ambient cube by no more than this factor
  1183. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
  1184. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1185. r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  1186. r_aspectratio : 0 : , "cheat" :
  1187. r_avglight : 1 : , "cheat" :
  1188. r_avglightmap : 0 : , "cheat" :
  1189. r_bloomtintb : 0 : :
  1190. r_bloomtintexponent : 2 : :
  1191. r_bloomtintg : 0 : :
  1192. r_bloomtintr : 0 : :
  1193. r_cheapwaterend : cmd : :
  1194. r_cheapwaterstart : cmd : :
  1195. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1196. r_ClipAreaPortals : 1 : , "cheat" :
  1197. r_colorstaticprops : 0 : , "cheat" :
  1198. r_debugcheapwater : 0 : , "cheat", "cl" :
  1199. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1200. r_decal_cullsize : 0 : : Decals under this size in pixels are culled
  1201. r_decals : 300 : :
  1202. r_decalstaticprops : 1 : : Decal static props test
  1203. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1204. r_DispBuildable : 0 : , "cheat" :
  1205. r_DispDrawAxes : 0 : :
  1206. r_DispWalkable : 0 : , "cheat" :
  1207. r_dopixelvisibility : 1 : , "cl" :
  1208. r_drawbatchdecals : 1 : : Render decals batched.
  1209. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1210. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1211. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1212. r_drawdecals : 1 : , "cheat" : Render decals.
  1213. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe
  1214. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1215. r_drawentities : 1 : , "cheat" :
  1216. r_drawflecks : 1 : :
  1217. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1218. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1219. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1220. r_drawlightinfo : 0 : , "cheat" :
  1221. r_drawlights : 0 : , "cheat" :
  1222. r_drawmodeldecals : 1 : :
  1223. r_DrawModelLightOrigin : 0 : , "cheat" :
  1224. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1225. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1226. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1227. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1228. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1229. r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs
  1230. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1231. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  1232. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1233. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  1234. r_DrawPortals : 0 : , "cheat" :
  1235. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1236. r_drawrenderboxes : 0 : , "cheat", "cl" :
  1237. r_drawropes : 1 : , "cheat", "cl" :
  1238. r_drawskybox : 1 : , "cheat" :
  1239. r_DrawSpecificStaticProp : -1 : :
  1240. r_drawsprites : 1 : , "cheat", "cl" :
  1241. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1242. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1243. r_drawtranslucentworld : 1 : , "cheat" :
  1244. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1245. r_drawviewmodel : 1 : , "cheat", "cl" :
  1246. r_drawworld : 1 : , "cheat" : Render the world.
  1247. r_dscale_basefov : 90 : , "cheat" :
  1248. r_dscale_fardist : 2000 : , "cheat" :
  1249. r_dscale_farscale : 4 : , "cheat" :
  1250. r_dscale_neardist : 100 : , "cheat" :
  1251. r_dscale_nearscale : 1 : , "cheat" :
  1252. r_dynamic : 1 : :
  1253. r_dynamiclighting : 1 : , "cheat" :
  1254. r_entityclips : 1 : , "cl" :
  1255. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1256. r_eyemove : 1 : , "a" :
  1257. r_eyes : 1 : :
  1258. r_eyeshift_x : 0 : , "a" :
  1259. r_eyeshift_y : 0 : , "a" :
  1260. r_eyeshift_z : 0 : , "a" :
  1261. r_eyesize : 0 : , "a" :
  1262. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1263. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1264. r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1265. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1266. r_flashlight_version2 : 0 : :
  1267. r_flashlightambient : 0 : , "cheat", "cl" :
  1268. r_flashlightclip : 0 : , "cheat" :
  1269. r_flashlightconstant : 0 : , "cheat", "cl" :
  1270. r_flashlightculldepth : 1 : :
  1271. r_flashlightdepthres : 1024 : , "cl" :
  1272. r_flashlightdepthtexture : 1 : , "a" :
  1273. r_flashlightdrawclip : 0 : , "cheat" :
  1274. r_flashlightdrawdepth : 0 : :
  1275. r_flashlightdrawfrustum : 0 : , "cl" :
  1276. r_flashlightdrawfrustumbbox : 0 : :
  1277. r_flashlightdrawsweptbbox : 0 : :
  1278. r_flashlightfar : 750 : , "cheat", "cl" :
  1279. r_flashlightfov : 45 : , "cheat", "cl" :
  1280. r_flashlightladderdist : 40 : , "cheat", "cl" :
  1281. r_flashlightlinear : 100 : , "cheat", "cl" :
  1282. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1283. r_flashlightmodels : 1 : , "cl" :
  1284. r_flashlightnear : 4 : , "cheat", "cl" :
  1285. r_flashlightnodraw : 0 : :
  1286. r_flashlightoffsetx : 10 : , "cheat", "cl" :
  1287. r_flashlightoffsety : -20 : , "cheat", "cl" :
  1288. r_flashlightoffsetz : 24 : , "cheat", "cl" :
  1289. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1290. r_flashlightrender : 1 : :
  1291. r_flashlightrendermodels : 1 : :
  1292. r_flashlightrenderworld : 1 : :
  1293. r_flashlightscissor : 1 : , "cheat" :
  1294. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  1295. r_flashlightupdatedepth : 1 : :
  1296. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1297. r_flex : 1 : :
  1298. r_flushlod : cmd : : Flush and reload LODs.
  1299. r_ForceRestore : 0 : :
  1300. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  1301. r_fov_debug : 0 : , "cl" : Print scaled FOV in top-right of screen
  1302. r_frustumcullworld : 1 : :
  1303. r_glint_alwaysdraw : 0 : :
  1304. r_glint_procedural : 0 : :
  1305. r_hunkalloclightmaps : 1 : :
  1306. r_hwmorph : 1 : , "cheat" :
  1307. r_impactcolor : 1 : , "a", "cl" : With Pro-Mode Effects, this adjuts color output. '0' = White Puff [default] '1' = Black Puff '2' Hybrid based on surface
  1308. r_impactcolorthreshold : 0 : , "a", "cl" : With Pro-Mode Effects, and color set to 3 (Hybrid) This command controls the point at which the engine decides if a surface i
  1309. r_impacteffects : 4 : , "a", "cl" : Impact Effect Master Command '0' = Impact Effects Off '1' = CS:S Default Impact Effects (No Flecks) '2' CS:S Default Impa
  1310. r_itemblinkmax : 0 : , "cheat" :
  1311. r_itemblinkrate : 4 : , "cheat" :
  1312. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1313. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1314. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1315. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1316. r_lightaverage : 1 : , "cheat" : Activates/deactivate light averaging
  1317. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1318. r_lightcache_zbuffercache : 0 : :
  1319. r_lightcachecenter : 1 : , "cheat" :
  1320. r_lightcachemodel : -1 : , "cheat" :
  1321. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1322. r_lightmap : -1 : , "cheat" :
  1323. r_lightstyle : -1 : , "cheat" :
  1324. r_lightwarpidentity : 0 : , "cheat" :
  1325. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1326. r_lod : -1 : :
  1327. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1328. r_maxdlights : 32 : , "cheat" :
  1329. r_maxmodeldecal : 50 : :
  1330. r_maxnewsamples : 6 : :
  1331. r_maxsampledist : 128 : :
  1332. r_minnewsamples : 3 : :
  1333. r_modelwireframedecal : 0 : , "cheat" :
  1334. r_newflashlight : 1 : , "cheat", "cl" :
  1335. r_nohw : 0 : , "cheat" :
  1336. r_norefresh : 0 : :
  1337. r_nosw : 0 : , "cheat" :
  1338. r_novis : 0 : , "cheat" : Turn off the PVS.
  1339. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1340. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1341. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1342. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1343. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1344. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1345. r_overlayfadeenable : 0 : :
  1346. r_overlayfademax : 2000 : :
  1347. r_overlayfademin : 1750 : :
  1348. r_overlaywireframe : 0 : :
  1349. r_particle_sim_spike_threshold_ms : 5 : , "cl" :
  1350. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1351. r_PhysPropStaticLighting : 1 : , "cl" :
  1352. r_pix_recordframes : 0 : :
  1353. r_pix_start : 0 : :
  1354. r_pixelfog : 1 : :
  1355. r_pixelvisibility_partial : 1 : , "cl" :
  1356. r_pixelvisibility_spew : 0 : , "cl" :
  1357. r_portalscloseall : 0 : :
  1358. r_portalsopenall : 0 : , "cheat" : Open all portals
  1359. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1360. r_printdecalinfo : cmd : :
  1361. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  1362. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1363. r_propsmaxdist : 1200 : , "cheat", "cl" : Maximum visible distance
  1364. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  1365. r_queued_post_processing : 0 : , "cl" :
  1366. r_queued_ropes : 1 : , "cl" :
  1367. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1368. r_rainalpha : 0 : , "cheat", "cl" :
  1369. r_rainalphapow : 0 : , "cheat", "cl" :
  1370. r_raindensity : 0 : , "cheat", "cl" :
  1371. r_RainHack : 0 : , "cheat", "cl" :
  1372. r_rainlength : 0 : , "cheat", "cl" :
  1373. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  1374. r_RainRadius : 1500 : , "cheat", "cl" :
  1375. r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
  1376. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  1377. r_rainspeed : 600 : , "cheat", "cl" :
  1378. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  1379. r_rainwidth : 0 : , "cheat", "cl" :
  1380. r_randomflex : 0 : , "cheat" :
  1381. r_renderoverlayfragment : 1 : :
  1382. r_rimlight : 1 : , "cheat" :
  1383. r_rootlod : 0 : , "a" : Root LOD
  1384. r_ropetranslucent : 1 : , "cl" :
  1385. r_screenfademaxsize : 0 : :
  1386. r_screenfademinsize : 0 : :
  1387. r_screenoverlay : cmd : : Draw specified material as an overlay
  1388. r_sequence_debug : 0 : , "cl" :
  1389. r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  1390. r_shadowangles : cmd : : Set shadow angles
  1391. r_shadowblobbycutoff : cmd : : some shadow stuff
  1392. r_shadowcolor : cmd : : Set shadow color
  1393. r_shadowdir : cmd : : Set shadow direction
  1394. r_shadowdist : cmd : : Set shadow distance
  1395. r_shadowids : 0 : , "cheat" :
  1396. r_shadowlod : -1 : :
  1397. r_shadowlodbias : 2 : :
  1398. r_shadowmaxrendered : 32 : , "cl" :
  1399. r_shadowrendertotexture : 1 : , "a" :
  1400. r_shadows : 1 : :
  1401. r_shadows_gamecontrol : 1 : , "cheat" :
  1402. r_shadowwireframe : 0 : , "cheat" :
  1403. r_showenvcubemap : 0 : , "cheat" :
  1404. r_ShowViewerArea : 0 : :
  1405. r_showz_power : 1 : , "cheat" :
  1406. r_skin : 0 : , "cheat" :
  1407. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1408. r_snapportal : -1 : :
  1409. r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
  1410. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
  1411. r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
  1412. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  1413. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  1414. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  1415. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  1416. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  1417. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  1418. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  1419. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  1420. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  1421. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  1422. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  1423. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  1424. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  1425. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  1426. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  1427. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  1428. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  1429. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  1430. r_spewleaf : 0 : :
  1431. r_spray_lifetime : 2 : : Number of rounds player sprays are visible
  1432. r_sse2 : cmd : : Enable/disable SSE2 code
  1433. r_sse_s : 1 : , "cl" : sse ins for particle sphere create
  1434. r_staticprop_lod : -1 : :
  1435. r_staticpropinfo : 0 : :
  1436. r_swingflashlight : 1 : , "cheat", "cl" :
  1437. r_teeth : 1 : :
  1438. r_threaded_client_shadow_manager : 0 : , "cl" :
  1439. r_threaded_particles : 1 : , "cl" :
  1440. r_threaded_renderables : 0 : , "cl" :
  1441. r_unloadlightmaps : 0 : :
  1442. r_updaterefracttexture : 1 : , "cheat", "cl" :
  1443. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1444. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1445. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1446. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1447. r_visualizelighttraces : 0 : , "cheat" :
  1448. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1449. r_visualizeproplightcaching : 0 : , "cl" :
  1450. r_visualizetraces : 0 : , "cheat" :
  1451. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  1452. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  1453. r_waterforceexpensive : 1 : , "a" :
  1454. r_waterforcereflectentities : 1 : , "a" :
  1455. r_worldlightmin : 0 : , "cheat" :
  1456. r_worldlights : 4 : , "cheat" : number of world lights to use per vertex
  1457. r_worldlistcache : 1 : , "cl" :
  1458. radar : 1 : , "a", "cl" : toggles radar map image and icons
  1459. radar_opaque : 1 : , "a", "cl" : Set the radar to be totally opaque.
  1460. radio1 : cmd : : Show the radio commands menu.
  1461. radio2 : cmd : : Show the group radio commands menu.
  1462. radio3 : cmd : : Show the radio responses/reports commands menu.
  1463. ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  1464. rate : 100000 : , "user" : Max bytes/sec the host can receive data
  1465. rcon : cmd : : Issue an rcon command.
  1466. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1467. rcon_password : 0 : , "norecord" : remote console password.
  1468. rebuy : cmd : :
  1469. rebuy_reload : cmd : :
  1470. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1471. record : cmd : : Record a demo.
  1472. +reload : cmd : :
  1473. -reload : cmd : :
  1474. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1475. reload_materials : 0 : :
  1476. removeid : cmd : : Remove a user ID from the ban list.
  1477. removeip : cmd : : Remove an IP address from the ban list.
  1478. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1479. retry : cmd : : Retry connection to last server.
  1480. +right : cmd : :
  1481. -right : cmd : :
  1482. room_type : 6 : , "demo" :
  1483. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  1484. rope_collide : 1 : , "cl" : Collide rope with the world
  1485. rope_rendersolid : 1 : , "cl" :
  1486. rope_shake : 0 : , "cl" :
  1487. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  1488. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  1489. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1490. rope_smooth_maxalphawidth : 1 : , "cl" :
  1491. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1492. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  1493. rope_solid_maxalpha : 1 : , "cl" :
  1494. rope_solid_maxwidth : 1 : , "cl" :
  1495. rope_solid_minalpha : 0 : , "cl" :
  1496. rope_solid_minwidth : 0 : , "cl" :
  1497. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  1498. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1499. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  1500. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
  1501. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  1502. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  1503. save : cmd : : Saves current game.
  1504. save_async : 1 : :
  1505. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  1506. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  1507. save_disable : 0 : :
  1508. save_finish_async : cmd : :
  1509. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  1510. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  1511. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  1512. save_noxsave : 0 : :
  1513. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  1514. save_spew : 0 : :
  1515. say : cmd : : Display player message
  1516. say_team : cmd : : Display player message to team
  1517. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  1518. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
  1519. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
  1520. scene_flatturn : 1 : , "sv" :
  1521. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  1522. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1523. scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
  1524. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1525. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1526. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1527. +score : cmd : :
  1528. -score : cmd : :
  1529. scr_centertime : 2 : , "cl" :
  1530. screenshot : cmd : : Take a screenshot.
  1531. sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
  1532. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1533. servercfgfile : 0 : , "sv" :
  1534. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1535. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1536. setinfo : cmd : : Adds a new user info value
  1537. setmaster : cmd : : add/remove/enable/disable master servers
  1538. setmodel : cmd : : Changes's player's model
  1539. setname : cmd : : Sets in-game name. Use this in script files instead of 'name <newname>'!
  1540. setpause : cmd : : Set the pause state of the server.
  1541. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1542. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1543. shake : cmd : : Shake the screen.
  1544. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  1545. shake_stop : cmd : : Stops all active screen shakes.
  1546. +showbudget : cmd : :
  1547. -showbudget : cmd : :
  1548. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  1549. +showbudget_texture : cmd : :
  1550. -showbudget_texture : cmd : :
  1551. +showbudget_texture_global : cmd : :
  1552. -showbudget_texture_global : cmd : :
  1553. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  1554. showbudget_texture_global_sum : 128 : :
  1555. showconsole : cmd : : Show the console.
  1556. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  1557. showpanel : cmd : : Shows a viewport panel <name>
  1558. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  1559. +showscores : cmd : :
  1560. -showscores : cmd : :
  1561. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1562. showtriggers_toggle : cmd : : Toggle show triggers
  1563. +showvprof : cmd : :
  1564. -showvprof : cmd : :
  1565. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1566. sk_autoaim_mode : 1 : , "a", "sv", "rep" :
  1567. skill : 1 : , "a" : Game skill level (1-3).
  1568. slot0 : cmd : :
  1569. slot1 : cmd : :
  1570. slot10 : cmd : :
  1571. slot2 : cmd : :
  1572. slot3 : cmd : :
  1573. slot4 : cmd : :
  1574. slot5 : cmd : :
  1575. slot6 : cmd : :
  1576. slot7 : cmd : :
  1577. slot8 : cmd : :
  1578. slot9 : cmd : :
  1579. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
  1580. snapto : cmd : :
  1581. snd_async_flush : cmd : : Flush all unlocked async audio data
  1582. snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
  1583. snd_async_minsize : 262144 : :
  1584. snd_async_showmem : cmd : : Show async memory stats
  1585. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1586. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1587. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  1588. snd_defer_trace : 1 : :
  1589. snd_delay_sound_shift : 0 : :
  1590. snd_disable_mixer_duck : 0 : :
  1591. snd_duckerattacktime : 0 : , "a" :
  1592. snd_duckerreleasetime : 2 : , "a" :
  1593. snd_duckerthreshold : 0 : , "a" :
  1594. snd_ducktovolume : 0 : , "a" :
  1595. snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
  1596. snd_foliage_db_loss : 4 : , "cheat" :
  1597. snd_gain : 1 : , "cheat" :
  1598. snd_gain_max : 1 : , "cheat" :
  1599. snd_gain_min : 0 : , "cheat" :
  1600. snd_legacy_surround : 0 : , "a" :
  1601. snd_lockpartial : 1 : :
  1602. snd_mix_async : 0 : :
  1603. snd_mix_minframetime : 0 : :
  1604. snd_mixahead : 0 : , "a" :
  1605. snd_musicvolume : 1 : , "a" : Music volume
  1606. snd_noextraupdate : 0 : :
  1607. snd_obscured_gain_dB : -2 : , "cheat" :
  1608. snd_pitchquality : 1 : , "a" :
  1609. snd_profile : 0 : , "demo" :
  1610. snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
  1611. snd_refdb : 60 : , "cheat" :
  1612. snd_refdist : 36 : , "cheat" :
  1613. snd_restart : cmd : : Restart sound system.
  1614. snd_show : 0 : , "cheat" : Show sounds info
  1615. snd_showclassname : 0 : :
  1616. snd_showmixer : 0 : :
  1617. snd_showstart : 0 : , "cheat" :
  1618. snd_ShowThreadFrameTime : 0 : :
  1619. snd_soundmixer : 0 : :
  1620. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  1621. snd_surround_speakers : 2 : , "a" :
  1622. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1623. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  1624. snd_vox_globaltimeout : 300 : :
  1625. snd_vox_sectimetout : 300 : :
  1626. snd_vox_seqtimetout : 300 : :
  1627. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  1628. sndplaydelay : cmd : :
  1629. soundfade : cmd : : Fade client volume.
  1630. soundinfo : cmd : : Describe the current sound device.
  1631. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
  1632. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1633. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  1634. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  1635. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1636. speak : cmd : : Play a constructed sentence.
  1637. spec_autodirector : 1 : , "cl" : Auto-director chooses best view modes while spectating
  1638. spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  1639. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  1640. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
  1641. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
  1642. spec_mode : cmd : : Set spectator mode
  1643. spec_next : cmd : : Spectate next player
  1644. spec_player : cmd : : Spectate player by name
  1645. spec_pos : cmd : : dump position and angles to the console
  1646. spec_prev : cmd : : Spectate previous player
  1647. spec_scoreboard : 0 : , "a", "cl" :
  1648. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  1649. +speed : cmd : :
  1650. -speed : cmd : :
  1651. spike : cmd : : generates a fake spike
  1652. star_memory : cmd : : Dump memory stats
  1653. startdemos : cmd : : Play demos in demo sequence.
  1654. startmovie : cmd : : Start recording movie frames.
  1655. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  1656. stats : cmd : : Prints server performance variables
  1657. status : cmd : : Display map and connection status.
  1658. step_spline : 0 : , "sv" :
  1659. stop : cmd : : Finish recording demo.
  1660. stopdemo : cmd : : Stop playing back a demo.
  1661. stopsound : cmd : :
  1662. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  1663. +strafe : cmd : :
  1664. -strafe : cmd : :
  1665. studio_queue_mode : 1 : :
  1666. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1667. suitvolume : 0 : , "a", "sv" :
  1668. sv_accelerate : 5 : , "sv", "nf", "rep" :
  1669. sv_airaccelerate : 10 : , "sv", "nf", "rep" :
  1670. sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
  1671. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
  1672. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1673. sv_allowdownload : 1 : : Allow clients to download files
  1674. sv_allowupload : 1 : : Allow clients to upload customizations files
  1675. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
  1676. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  1677. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  1678. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
  1679. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1680. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
  1681. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  1682. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
  1683. sv_bonus_map_complete : cmd : : Completes a bonus map.
  1684. sv_bonus_map_unlock : cmd : : Locks a bonus map.
  1685. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1686. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1687. sv_classic_ladders : 1 : , "sv", "rep" :
  1688. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1689. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  1690. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  1691. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  1692. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  1693. sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1694. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  1695. sv_contact : 0 : , "nf" : Contact email for server sysop
  1696. sv_deadchat : 1 : , "sv", "nf", "rep" : 0 = Alive players can only read alive players, dead only dead. 1 = Dead players can also read alive players. 2 = Everyone can r
  1697. sv_deadtalk : 0 : , "sv", "nf", "rep" : Players can hear dead players of their team
  1698. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1699. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1700. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  1701. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1702. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  1703. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1704. sv_edgefriction : 2 : , "sv", "nf", "rep" : Edge friction.
  1705. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1706. sv_filterban : 1 : : Set packet filtering by IP mode
  1707. sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
  1708. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1709. sv_friction : 4 : , "sv", "nf", "rep" : World friction.
  1710. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1711. sv_lagcompensate_friendlies : 0 : , "sv" : Enable lag compensation on teammates even with mp_friendlyfire 0.
  1712. sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1713. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  1714. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  1715. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1716. sv_logdownloadlist : 1 : :
  1717. sv_logecho : 1 : , "a" : Echo log information to the console.
  1718. sv_logfile : 1 : , "a" : Log server information in the log file.
  1719. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  1720. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  1721. sv_massreport : 0 : , "sv" :
  1722. sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code to communicate with master servers.
  1723. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  1724. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  1725. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
  1726. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1727. sv_maxcmdrate : 100 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  1728. sv_maxrate : 131072 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  1729. sv_maxreplay : 0 : : Maximum replay time in seconds
  1730. sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
  1731. sv_maxspeed : 250 : , "sv", "nf", "rep" :
  1732. sv_maxupdaterate : 100 : , "rep" : Maximum updates per second that the server will allow
  1733. sv_maxvelocity : 2000 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
  1734. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1735. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  1736. sv_minupdaterate : 20 : , "rep" : Minimum updates per second that the server will allow
  1737. sv_noclip_unstuck_step : 128 : , "sv" : When trying to unstick a player from the world, how far to test for space in all directions
  1738. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1739. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1740. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1741. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  1742. sv_parallel_packentities : 1 : :
  1743. sv_parallel_sendsnapshot : 1 : :
  1744. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  1745. sv_pausable : 0 : , "nf" : Is the server pausable.
  1746. sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
  1747. sv_precacheinfo : cmd : : Show precache info.
  1748. sv_pure : cmd : : Show user data.
  1749. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  1750. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  1751. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  1752. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  1753. sv_rcon_log : 1 : : Enable/disable rcon logging.
  1754. sv_rcon_maxfailures : 20000 : : Max number of times a user can fail rcon authentication before being banned
  1755. sv_rcon_minfailures : 20000 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1756. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  1757. sv_region : -1 : : The region of the world to report this server in.
  1758. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  1759. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  1760. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  1761. sv_skyname : 0 : , "sv", "rep" : Current name of the skybox texture
  1762. sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
  1763. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  1764. sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  1765. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  1766. sv_specaccelerate : 2 : , "a", "sv", "nf", "rep" :
  1767. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  1768. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  1769. sv_stats : 1 : : Collect CPU usage stats
  1770. sv_stickysprint_default : 0 : , "cl" :
  1771. sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
  1772. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  1773. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  1774. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  1775. sv_teststepsimulation : 1 : , "sv" :
  1776. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  1777. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  1778. sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
  1779. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  1780. sv_vehicle_autoaim_scale : 8 : , "sv" :
  1781. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  1782. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  1783. sv_voiceenable : 1 : , "a", "nf" :
  1784. systemlinkport : 27030 : : System Link port
  1785. template_debug : 0 : , "sv" :
  1786. Test_CreateEntity : cmd : :
  1787. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  1788. Test_EHandle : cmd : :
  1789. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  1790. test_freezeframe : cmd : : Test the freeze frame code.
  1791. Test_InitRandomEntitySpawner : cmd : :
  1792. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  1793. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  1794. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  1795. Test_ProxyToggle_EnableProxy : cmd : :
  1796. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  1797. Test_ProxyToggle_SetValue : cmd : :
  1798. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  1799. Test_RandomizeInPVS : cmd : :
  1800. Test_RandomPlayerPosition : cmd : :
  1801. Test_RemoveAllRandomEntities : cmd : :
  1802. Test_RunFrame : cmd : :
  1803. Test_SendKey : cmd : :
  1804. Test_SpawnRandomEntities : cmd : :
  1805. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  1806. Test_StartScript : cmd : : Start a test script running..
  1807. Test_Wait : cmd : :
  1808. Test_WaitForCheckPoint : cmd : :
  1809. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  1810. testscript_debug : 0 : : Debug test scripts.
  1811. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  1812. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  1813. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  1814. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  1815. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  1816. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  1817. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  1818. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  1819. thirdperson : cmd : : Switch to thirdperson camera.
  1820. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  1821. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
  1822. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
  1823. thread_test_tslist : cmd : :
  1824. thread_test_tsqueue : cmd : :
  1825. threadpool_affinity : 1 : : Enable setting affinity
  1826. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  1827. threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
  1828. threadpool_run_tests : cmd : :
  1829. timedemo : cmd : : Play a demo and report performance info.
  1830. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  1831. timerefresh : cmd : : Profile the renderer.
  1832. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  1833. toggleconsole : cmd : : Show/hide the console.
  1834. toggleoptions : cmd : : turn options on
  1835. trace_report : 0 : , "sv" :
  1836. tracer_extra : 1 : , "cl" :
  1837. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  1838. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  1839. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  1840. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  1841. tv_chatgroupsize : 0 : : Set the default chat group size
  1842. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  1843. tv_clients : cmd : : Shows list of connected SourceTV clients.
  1844. tv_debug : 0 : : SourceTV debug info.
  1845. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
  1846. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  1847. tv_deltacache : 2 : : Enable delta entity bit stream cache
  1848. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  1849. tv_enable : 0 : , "nf" : Activates SourceTV on server.
  1850. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  1851. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  1852. tv_msg : cmd : : Send a screen message to all clients.
  1853. tv_name : 0 : : SourceTV host name
  1854. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  1855. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  1856. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
  1857. tv_port : 27020 : : Host SourceTV port
  1858. tv_record : cmd : : Starts SourceTV demo recording.
  1859. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  1860. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
  1861. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  1862. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  1863. tv_snapshotrate : 16 : : Snapshots broadcasted per second
  1864. tv_status : cmd : : Show SourceTV server status.
  1865. tv_stop : cmd : : Stops the SourceTV broadcast.
  1866. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  1867. tv_timeout : 30 : : SourceTV connection timeout in seconds.
  1868. tv_title : 0 : : Set title for SourceTV spectator UI
  1869. tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
  1870. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  1871. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  1872. unbind : cmd : : Unbind a key.
  1873. unbindall : cmd : : Unbind all keys.
  1874. unpause : cmd : : Unpause the game.
  1875. +use : cmd : :
  1876. -use : cmd : :
  1877. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  1878. user : cmd : : Show user data.
  1879. users : cmd : : Show user info for players on server.
  1880. v_centermove : 0 : , "cl" :
  1881. v_centerspeed : 500 : , "cl" :
  1882. v_fov_fix_weapon_origin : 0 : , "a", "cl" : Fixes the weapon origin
  1883. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  1884. vcr_verbose : 0 : : Write extra information into .vcr file.
  1885. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  1886. version : cmd : : Print version info string.
  1887. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  1888. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  1889. +vgui_drawtree : cmd : :
  1890. -vgui_drawtree : cmd : :
  1891. vgui_drawtree_bounds : 0 : : Show panel bounds.
  1892. vgui_drawtree_clear : cmd : :
  1893. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  1894. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  1895. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  1896. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  1897. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  1898. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  1899. vgui_drawtree_visible : 1 : : Draw the visible panels.
  1900. vgui_message_dialog_modal : 1 : , "a", "cl" :
  1901. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  1902. viewanim_addkeyframe : cmd : :
  1903. viewanim_create : cmd : : viewanim_create
  1904. viewanim_load : cmd : : load animation from file
  1905. viewanim_reset : cmd : : reset view angles!
  1906. viewanim_save : cmd : : Save current animation to file
  1907. viewanim_test : cmd : : test view animation
  1908. viewmodel_fov : 75 : , "cheat", "cl" :
  1909. violence_ablood : 1 : : Draw alien blood
  1910. violence_agibs : 1 : : Show alien gib entities
  1911. violence_hblood : 1 : : Draw human blood
  1912. violence_hgibs : 1 : : Show human gib entities
  1913. voice_avggain : 0 : :
  1914. voice_clientdebug : 0 : , "cl" :
  1915. voice_debugfeedback : 0 : :
  1916. voice_debugfeedbackfrom : 0 : :
  1917. voice_dsound : 0 : :
  1918. voice_enable : 1 : , "a" :
  1919. voice_fadeouttime : 0 : :
  1920. voice_forcemicrecord : 1 : , "a" :
  1921. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  1922. voice_loopback : 0 : , "user" :
  1923. voice_maxgain : 10 : :
  1924. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  1925. voice_overdrive : 2 : :
  1926. voice_overdrivefadetime : 0 : :
  1927. voice_printtalkers : cmd : : voice debug.
  1928. voice_profile : 0 : :
  1929. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  1930. voice_scale : 1 : , "a" :
  1931. voice_serverdebug : 0 : , "sv" :
  1932. voice_showchannels : 0 : :
  1933. voice_showincoming : 0 : :
  1934. voice_steal : 2 : :
  1935. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  1936. +voicerecord : cmd : :
  1937. -voicerecord : cmd : :
  1938. volume : 1 : , "a" : Sound volume
  1939. vox_reload : cmd : : Reload sentences.txt file
  1940. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  1941. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  1942. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  1943. voxeltree_view : cmd : : View entities in the voxel-tree.
  1944. vprof : cmd : : Toggle VProf profiler
  1945. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  1946. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  1947. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  1948. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  1949. vprof_child : cmd : :
  1950. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  1951. vprof_counters : 0 : :
  1952. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  1953. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  1954. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  1955. vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
  1956. vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
  1957. vprof_expand_all : cmd : : Expand the whole vprof tree
  1958. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  1959. vprof_generate_report : cmd : : Generate a report to the console.
  1960. vprof_generate_report_AI : cmd : : Generate a report to the console.
  1961. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  1962. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  1963. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  1964. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  1965. vprof_graph : 0 : : Draw the vprof graph.
  1966. vprof_graphheight : 256 : , "a" :
  1967. vprof_graphwidth : 512 : , "a" :
  1968. vprof_nextsibling : cmd : :
  1969. vprof_off : cmd : : Turn off VProf profiler
  1970. vprof_on : cmd : : Turn on VProf profiler
  1971. vprof_parent : cmd : :
  1972. vprof_playback_average : cmd : : Average the next N frames.
  1973. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  1974. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  1975. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  1976. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  1977. vprof_prevsibling : cmd : :
  1978. vprof_record_start : cmd : : Start recording vprof data for playback later.
  1979. vprof_record_stop : cmd : : Stop recording vprof data
  1980. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  1981. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  1982. vprof_reset : cmd : : Reset the stats in VProf profiler
  1983. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  1984. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  1985. vprof_scope_entity_gamephys : 0 : , "sv" :
  1986. vprof_scope_entity_thinks : 0 : , "sv" :
  1987. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  1988. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  1989. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  1990. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  1991. vtune : cmd : : Controls VTune's sampling.
  1992. +walk : cmd : :
  1993. -walk : cmd : :
  1994. weapon_showproficiency : 0 : , "sv" :
  1995. weapon_wmscale : 1 : , "sv", "nf", "rep" :
  1996. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  1997. writeip : cmd : : Save the ban list to banned_ip.cfg.
  1998. x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language.
  1999. x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value does nothing
  2000. x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing
  2001. x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing
  2002. x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing
  2003. xc_crouch_debounce : 0 : , "sv" :
  2004. xload : cmd : : Load a saved game from a 360 storage device.
  2005. xlook : cmd : :
  2006. xmove : cmd : :
  2007. xsave : cmd : : Saves current game to a 360 storage device.
  2008. +zoom : cmd : :
  2009. -zoom : cmd : :
  2010. zoom_sensitivity_ratio : 1 : , "a", "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  2011. --------------
  2012. 2008 total convars/concommands
  2013.  
  2014.  
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