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- Config = {}
- ----------------------
- -- Utility
- ----------------------
- Config.SkillBar = "np-skillbar" -- np-skillbar / qb-skillbar / reload-skillbar
- Config.NomeBlip = "Lenhadores" -- Name of map blip
- Config.QBMenu = "qb-menu" -- Name of qb-menu
- Config.Target = "qb-target" -- Target
- Config.LocalizacaoBlip = vector3(-567.14, 5345.54, 70.23) -- Location of map blip
- Config.PrecoVenderMadeira = math.random(3,9) -- Amount to pay for each packaged wood
- ----------------------
- -- Location of trees
- ----------------------
- Config["Machadadas"] = {
- [1] = { x = -540.75, y = 5382.32, z = 71.43, distance = 3.0 }, -- Location to pick up wood
- [2] = { x = -532.28, y = 5372.55, z = 70.45, distance = 3.0 }, -- Location to pick up wood
- [3] = { x = -529.66, y = 5389.87, z = 70.60, distance = 3.0 }, -- Location to pick up wood
- }
- ----------------------
- -- Location of cut wood
- ----------------------
- Config["Cortamentos"] = {
- [1] = { x = -533.86, y = 5292.81, z = 74.17, distance = 3.0 }, -- Location to separate wood
- }
- ----------------------
- -- Location of pack wood
- ----------------------
- Config["Embalamentos"] = {
- [1] = { x = -572.89, y = 5361.98, z = 70.22, distance = 3.0 }, -- Location to pack wood
- [2] = { x = -573.26, y = 5360.34, z = 70.22, distance = 3.0 }, -- Location to pack wood
- }
- ----------------------
- -- Rewards of Level System Axe
- ----------------------
- Config.RewardAxeLevel_1 = 1 -- Amount to receive from wood if the player has axe level 1
- Config.RewardAxeLevel_2 = 2 -- Amount to receive from wood if the player has axe level 2
- Config.RewardAxeLevel_3 = 3 -- Amount to receive from wood if the player has axe level 3
- Config.RewardAxeLevel_4 = 4 -- Amount to receive from wood if the player has axe level 4
- Config.RewardAxeLevel_5 = 5 -- Amount to receive from wood if the player has axe level 5
- ----------------------
- -- Necessary items to upgrade axe
- ----------------------
- Config.ItemNecessario = "troncos" -- Item needed to upgrade the axe.
- Config.QuantidadeNecessariaLevel2 = 50 -- Required amount of item above, to evolve to level 2
- Config.QuantidadeNecessariaLevel3 = 100 -- Required amount of item above, to evolve to level 3
- Config.QuantidadeNecessariaLevel4 = 150 -- Required amount of item above, to evolve to level 4
- Config.QuantidadeNecessariaLevel5 = 200 -- Required amount of item above, to evolve to level 5
- ----------------------
- -- Targets
- ----------------------
- -- Cut Wood
- Config.TargetCutWoodLabel = "Cut tree trunk"
- Config.TargetCutWoodIcon = "fas fa-axe"
- -- Separate Wood
- Config.TargetSeparateWoodLabel = "Separate Wood"
- Config.TargetSeparateWoodIcon = "fa-solid fa-scissors"
- -- Pack Wood
- Config.TargetPackWoodLabel = "Pack Wood"
- Config.TargetPackWoodIcon = "fa-solid fa-box"
- -- Sell Wood
- Config.LocationOfNPCSellWood = {-483.82, 5277.45, 85.86,"John",68.34,0x039677BD,"cs_jimmyboston"} -- Location of NPC sell
- Config.TargetSellWoodLocation = vector3(-483.82, 5277.45, 86.86) -- Location of NPC sell too
- Config.TargetSellWoodLabel = "Sell Package Wood"
- Config.TargetSellWoodIcon = "fas fa-box"
- -- Shop / Boss of wood
- Config.LocalizacaoPedShop = {-552.44, 5348.56, 73.74,"Mario",70.34,0x039677BD,"cs_jimmyboston"} -- Location of NPC shop
- Config.LocalizacaoShop = vector3(-552.44, 5348.56, 73.74) -- Location of shop, you need to change on Config.LocalizacaoPedShop too
- Config.TargetShopWoodLabel = "Talk to the boss"
- Config.TargetShopWoodIcon = "fa-solid fa-person"
- ----------------------
- -- Notification
- ----------------------
- Config["Notificacoes"] = {
- ["Falhaste"] = "You failed!",
- ["CorreuMal"] = "Something went wrong!",
- ["JaTensMachado"] = "You already have an axe with you!",
- ["NaoTensNecessario"] = "You don't have what you need.",
- ["NadaParaVender"] = "You have nothing to sell."
- }
- ----------------------
- -- Progressbars
- ----------------------
- Config["ProgressBars"] = {
- ["CortarTroncos"] = "Cutting the wood trunks..",
- ["CortarMadeira"] = "Separate the wood..",
- ["EmbalarMadeira"] = "Packing the wood.."
- }
- ----------------------
- -- Menus ( qb-menu )
- ----------------------
- -- Shop
- Config.QBMenuShopHeader = "Boss of Lumberjacks"
- Config.QBMenuShopGiveAxe = "I want an axe!"
- Config.QBMenuShopEvolveAxe = "I want to evolve my axe!"
- Config.QBMenuShopClose = "< Close"
- -- Envolve
- Config.QBMenuEnvolveHeader = "Evolution of Axes"
- Config.QBMenuEnvolveLevel2 = "Upgrade to level 2"
- Config.QBmenuEnvolveTxtLevel2 = "You need: <br> 50x Trunks <br> 1x Axe Level 1"
- Config.QBMenuEnvolveLevel3 = "Upgrade to level 3"
- Config.QBmenuEnvolveTxtLevel3 = "You need: <br> 100x Trunks <br> 1x Axe Level 2"
- Config.QBMenuEnvolveLevel4 = "Upgrade to level 4"
- Config.QBmenuEnvolveTxtLevel4 = "You need: <br> 150x Trunks <br> 1x Axe Level 3"
- Config.QBMenuEnvolveLevel5 = "Upgrade to level 5"
- Config.QBmenuEnvolveTxtLevel5 = "You need: <br> 200x Trunks <br> 1x Axe Level 4"
- Config.QBMenuEnvolveClose = "< Close"
- -- Selling
- Config.QBMenuSellingHeader = "Sell Wood"
- Config.QBMenuSellingOption1 = "Sell packed wood"
- Config.QBMenuSellingOption2 = "Price: "..Config.PrecoVenderMadeira
- Config.QBMenuSellingClose = "< Close"
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