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marcinhuU

m-Lumberjack

Feb 28th, 2022
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  1. Config = {}
  2.  
  3.  
  4. ----------------------
  5. -- Utility
  6. ----------------------
  7. Config.SkillBar = "np-skillbar" -- np-skillbar / qb-skillbar / reload-skillbar
  8. Config.NomeBlip = "Lenhadores" -- Name of map blip
  9. Config.QBMenu = "qb-menu" -- Name of qb-menu
  10. Config.Target = "qb-target" -- Target
  11. Config.LocalizacaoBlip = vector3(-567.14, 5345.54, 70.23) -- Location of map blip
  12. Config.PrecoVenderMadeira = math.random(3,9) -- Amount to pay for each packaged wood
  13. ----------------------
  14. -- Location of trees
  15. ----------------------
  16. Config["Machadadas"] = {
  17. [1] = { x = -540.75, y = 5382.32, z = 71.43, distance = 3.0 }, -- Location to pick up wood
  18. [2] = { x = -532.28, y = 5372.55, z = 70.45, distance = 3.0 }, -- Location to pick up wood
  19. [3] = { x = -529.66, y = 5389.87, z = 70.60, distance = 3.0 }, -- Location to pick up wood
  20. }
  21.  
  22. ----------------------
  23. -- Location of cut wood
  24. ----------------------
  25. Config["Cortamentos"] = {
  26. [1] = { x = -533.86, y = 5292.81, z = 74.17, distance = 3.0 }, -- Location to separate wood
  27. }
  28.  
  29. ----------------------
  30. -- Location of pack wood
  31. ----------------------
  32. Config["Embalamentos"] = {
  33. [1] = { x = -572.89, y = 5361.98, z = 70.22, distance = 3.0 }, -- Location to pack wood
  34. [2] = { x = -573.26, y = 5360.34, z = 70.22, distance = 3.0 }, -- Location to pack wood
  35. }
  36.  
  37. ----------------------
  38. -- Rewards of Level System Axe
  39. ----------------------
  40. Config.RewardAxeLevel_1 = 1 -- Amount to receive from wood if the player has axe level 1
  41. Config.RewardAxeLevel_2 = 2 -- Amount to receive from wood if the player has axe level 2
  42. Config.RewardAxeLevel_3 = 3 -- Amount to receive from wood if the player has axe level 3
  43. Config.RewardAxeLevel_4 = 4 -- Amount to receive from wood if the player has axe level 4
  44. Config.RewardAxeLevel_5 = 5 -- Amount to receive from wood if the player has axe level 5
  45.  
  46. ----------------------
  47. -- Necessary items to upgrade axe
  48. ----------------------
  49. Config.ItemNecessario = "troncos" -- Item needed to upgrade the axe.
  50. Config.QuantidadeNecessariaLevel2 = 50 -- Required amount of item above, to evolve to level 2
  51. Config.QuantidadeNecessariaLevel3 = 100 -- Required amount of item above, to evolve to level 3
  52. Config.QuantidadeNecessariaLevel4 = 150 -- Required amount of item above, to evolve to level 4
  53. Config.QuantidadeNecessariaLevel5 = 200 -- Required amount of item above, to evolve to level 5
  54.  
  55. ----------------------
  56. -- Targets
  57. ----------------------
  58. -- Cut Wood
  59. Config.TargetCutWoodLabel = "Cut tree trunk"
  60. Config.TargetCutWoodIcon = "fas fa-axe"
  61. -- Separate Wood
  62. Config.TargetSeparateWoodLabel = "Separate Wood"
  63. Config.TargetSeparateWoodIcon = "fa-solid fa-scissors"
  64. -- Pack Wood
  65. Config.TargetPackWoodLabel = "Pack Wood"
  66. Config.TargetPackWoodIcon = "fa-solid fa-box"
  67. -- Sell Wood
  68. Config.LocationOfNPCSellWood = {-483.82, 5277.45, 85.86,"John",68.34,0x039677BD,"cs_jimmyboston"} -- Location of NPC sell
  69. Config.TargetSellWoodLocation = vector3(-483.82, 5277.45, 86.86) -- Location of NPC sell too
  70. Config.TargetSellWoodLabel = "Sell Package Wood"
  71. Config.TargetSellWoodIcon = "fas fa-box"
  72. -- Shop / Boss of wood
  73. Config.LocalizacaoPedShop = {-552.44, 5348.56, 73.74,"Mario",70.34,0x039677BD,"cs_jimmyboston"} -- Location of NPC shop
  74. Config.LocalizacaoShop = vector3(-552.44, 5348.56, 73.74) -- Location of shop, you need to change on Config.LocalizacaoPedShop too
  75. Config.TargetShopWoodLabel = "Talk to the boss"
  76. Config.TargetShopWoodIcon = "fa-solid fa-person"
  77.  
  78. ----------------------
  79. -- Notification
  80. ----------------------
  81. Config["Notificacoes"] = {
  82. ["Falhaste"] = "You failed!",
  83. ["CorreuMal"] = "Something went wrong!",
  84. ["JaTensMachado"] = "You already have an axe with you!",
  85. ["NaoTensNecessario"] = "You don't have what you need.",
  86. ["NadaParaVender"] = "You have nothing to sell."
  87. }
  88.  
  89. ----------------------
  90. -- Progressbars
  91. ----------------------
  92. Config["ProgressBars"] = {
  93. ["CortarTroncos"] = "Cutting the wood trunks..",
  94. ["CortarMadeira"] = "Separate the wood..",
  95. ["EmbalarMadeira"] = "Packing the wood.."
  96. }
  97.  
  98. ----------------------
  99. -- Menus ( qb-menu )
  100. ----------------------
  101. -- Shop
  102. Config.QBMenuShopHeader = "Boss of Lumberjacks"
  103. Config.QBMenuShopGiveAxe = "I want an axe!"
  104. Config.QBMenuShopEvolveAxe = "I want to evolve my axe!"
  105. Config.QBMenuShopClose = "< Close"
  106. -- Envolve
  107. Config.QBMenuEnvolveHeader = "Evolution of Axes"
  108. Config.QBMenuEnvolveLevel2 = "Upgrade to level 2"
  109. Config.QBmenuEnvolveTxtLevel2 = "You need: <br> 50x Trunks <br> 1x Axe Level 1"
  110. Config.QBMenuEnvolveLevel3 = "Upgrade to level 3"
  111. Config.QBmenuEnvolveTxtLevel3 = "You need: <br> 100x Trunks <br> 1x Axe Level 2"
  112. Config.QBMenuEnvolveLevel4 = "Upgrade to level 4"
  113. Config.QBmenuEnvolveTxtLevel4 = "You need: <br> 150x Trunks <br> 1x Axe Level 3"
  114. Config.QBMenuEnvolveLevel5 = "Upgrade to level 5"
  115. Config.QBmenuEnvolveTxtLevel5 = "You need: <br> 200x Trunks <br> 1x Axe Level 4"
  116. Config.QBMenuEnvolveClose = "< Close"
  117. -- Selling
  118. Config.QBMenuSellingHeader = "Sell Wood"
  119. Config.QBMenuSellingOption1 = "Sell packed wood"
  120. Config.QBMenuSellingOption2 = "Price: "..Config.PrecoVenderMadeira
  121. Config.QBMenuSellingClose = "< Close"
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