Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- extends Node2D
- @onready var collectible_sprite: Sprite2D = %CollectibleSprite
- func _on_area_2d_body_entered(body: Node2D) -> void:
- if body is PlayerController:
- EventHandler.emit_on_collected()
- queue_free()
Advertisement
Add Comment
Please, Sign In to add comment