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May 1st, 2019
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  1. class StubberTurret : NewTurret
  2. {
  3. proxyIndex= 3;
  4. body = "S_mainturret";
  5. gun = "S_maingun";
  6. animationsourcebody = "S_mainturret";
  7. animationSourceGun = "S_maingun";
  8. gunAxis = "S_Osa Hlavne";
  9. gunBeg = "S_Usti hlavne";
  10. gunEnd = "S_konec hlavne";
  11. minElev = -30;
  12. maxElev = 30;
  13. minTurn = -360;
  14. maxTurn = 360;
  15. initElev = -10;
  16. initTurn = 180;
  17. turretAxis = "S_OsaVeze";
  18. maxHorizontalRotSpeed = 1.75;
  19. maxVerticalRotSpeed = 1.5;
  20. gunnerAction = "gunner_static_low01";
  21. gunnerInAction = "GetInLow";
  22. gunnerGetInAction = "";
  23. gunnerGetOutAction = "";
  24. gunnerName = "Tail Gunner";
  25. hideWeaponsGunner = 0;
  26. stabilizedInAxes = 3;
  27. soundServo[] = { "",0.01,1 };
  28. outGunnerMayFire = 1;
  29. inGunnerMayFire = 1;
  30. commanding = 1;
  31. primaryGunner = 1;
  32. memoryPointsGetInGunner = "S_Pos Gunner";
  33. memoryPointsGetInGunnerDir = "S_Pos Gunner dir";
  34. gunnerLeftHandAnimName = "S_OtocHlaven";
  35. gunnerRightHandAnimName = "S_OtocHlaven";
  36. memoryPointGun = "S_machinegun";
  37. weapons[] = { "ML700_Stubber" };
  38. magazines[] = { "100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow" };
  39. memoryPointGunnerOptics = "S_gunnerview";
  40. gunnerOpticsModel = "a3\weapons_f\Reticle\optics_empty";
  41. gunnerOutOpticsModel = "a3\weapons_f\Reticle\optics_empty"; // for turned out position
  42. gunnerOpticsShowCursor = 1;
  43. turretInfoType = "RscWeaponZeroing";
  44. visionMode[] = { "Normal","NVG","Ti" };
  45. thermalMode[] = { 0,1 };
  46. castGunnerShadow = 1;
  47. startEngine = 0;
  48. enableManualFire = 0;
  49. gunnerForceOptics = 0;
  50. hasGunner = 1;
  51. class ViewGunner : ViewOptics
  52. {
  53. initFov = 0.75;
  54. minFov = 0.375;
  55. maxFov = 1.1;
  56. };
  57. };
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